/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "SeriousSam/StdH.h" #include "MainWindow.h" #include "resource.h" // !!! FIXME : Make a clean abstraction, remove these #ifdefs. #ifdef PLATFORM_UNIX #include "SDL.h" #endif BOOL _bWindowChanging = FALSE; // ignores window messages while this is set HWND _hwndMain = NULL; static char achWindowTitle[256]; // current window title // for window reposition function static PIX _pixLastSizeI, _pixLastSizeJ; #ifdef PLATFORM_WIN32 static HBITMAP _hbmSplash = NULL; static BITMAP _bmSplash; // window procedure active while window changes are occuring LRESULT WindowProc_WindowChanging( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { switch( message ) { case WM_PAINT: { PAINTSTRUCT ps; BeginPaint(hWnd, &ps); EndPaint(hWnd, &ps); return 0; } break; case WM_ERASEBKGND: { PAINTSTRUCT ps; BeginPaint(hWnd, &ps); RECT rect; GetClientRect(hWnd, &rect); FillRect(ps.hdc, &rect, (HBRUSH)GetStockObject(BLACK_BRUSH)); HDC hdcMem = CreateCompatibleDC(ps.hdc); SelectObject(hdcMem, _hbmSplash); BitBlt(ps.hdc, 0, 0, _bmSplash.bmWidth, _bmSplash.bmHeight, hdcMem, 0, 0, SRCCOPY); // StretchBlt(ps.hdc, 0, 0, rect.right, rect.bottom, // hdcMem, 0,0, _bmSplash.bmWidth, _bmSplash.bmHeight, SRCCOPY); EndPaint(hWnd, &ps); return 1; } break; case WM_CLOSE: return 0; break; } return DefWindowProcA(hWnd, message, wParam, lParam); } // window procedure active normally LRESULT WindowProc_Normal( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { switch( message ) { // system commands case WM_SYSCOMMAND: { switch( wParam & ~0x0F) { // window resizing messages case SC_MINIMIZE: case SC_RESTORE: case SC_MAXIMIZE: // relay to application PostMessage(NULL, message, wParam & ~0x0F, lParam); // do not allow automatic resizing return 0; break; // prevent screen saver and monitor power down case SC_SCREENSAVE: case SC_MONITORPOWER: return 0; } } break; // when close box is clicked case WM_CLOSE: // relay to application PostMessage(NULL, message, wParam, lParam); // do not pass to default wndproc return 0; // some standard focus loose/gain messages case WM_LBUTTONUP: case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_CANCELMODE: case WM_KILLFOCUS: case WM_ACTIVATEAPP: // relay to application PostMessage(NULL, message, wParam, lParam); // pass to default wndproc break; } // if we get to here, we pass the message to default procedure return DefWindowProcA(hWnd, message, wParam, lParam); } // main window procedure LRESULT CALLBACK WindowProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { // dispatch to proper window procedure if(_bWindowChanging) { return WindowProc_WindowChanging(hWnd, message, wParam, lParam); } else { return WindowProc_Normal(hWnd, message, wParam, lParam); } } #endif // init/end main window management void MainWindow_Init(void) { #ifdef PLATFORM_WIN32 // register the window class WNDCLASSEXA wc; wc.cbSize = sizeof(wc); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = _hInstance; wc.hIcon = LoadIconA( _hInstance, (LPCSTR)IDR_MAINFRAME ); wc.hCursor = NULL; wc.hbrBackground = NULL; wc.lpszMenuName = APPLICATION_NAME; wc.lpszClassName = APPLICATION_NAME; wc.hIconSm = NULL; if (0 == RegisterClassExA(&wc)) { DWORD dwError = GetLastError(); CTString strErrorMessage(TRANS("Cannot open main window!")); CTString strError; strError.PrintF("%s Error %d", strErrorMessage, dwError); FatalError(strError); } // load bitmaps _hbmSplash = LoadBitmapA(_hInstance, (char*)IDB_SPLASH); ASSERT(_hbmSplash!=NULL); GetObject(_hbmSplash, sizeof(BITMAP), (LPSTR) &_bmSplash); // here was loading and setting of no-windows-mouse-cursor #else STUBBED("load window icon"); #endif } void MainWindow_End(void) { #ifdef PLATFORM_WIN32 DeleteObject(_hbmSplash); #else STUBBED(""); #endif } // close the main application window void CloseMainWindow(void) { #ifdef PLATFORM_WIN32 // if window exists if( _hwndMain!=NULL) { // destroy it DestroyWindow(_hwndMain); _hwndMain = NULL; } #else _hwndMain = NULL; #endif } #ifdef PLATFORM_UNIX static void CreateSDLWindow(PIX pixSizeI, PIX pixSizeJ, const char *title, const char *icon, Uint32 flags) { flags |= SDL_OPENGL; SDL_WM_SetCaption(title, icon); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // ShowCursor(0) and input grabbing need to be done here to prevent a // Voodoo 3 bug. Was this ever fixed? SDL_ShowCursor(0); SDL_WM_GrabInput(SDL_GRAB_ON); int color_depth[] = {32, 24, 16, 15, -1}; int i; if (_pGfx->gl_iCurrentDepth != 0) { color_depth[0] = _pGfx->gl_iCurrentDepth; color_depth[1] = -1; } // if for (i = 0; color_depth[i] > 0; i++) { int bits = (color_depth[i] >= 24) ? 8 : 5; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, bits); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, bits); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, bits); if (SDL_SetVideoMode(pixSizeI, pixSizeJ, color_depth[i], flags) != NULL) break; CPrintF("SDL_SetVideoMode() failed at %d-bit color! Reason: %s\n", color_depth[i], SDL_GetError()); } // for SDL_WM_GrabInput(SDL_GRAB_OFF); if (color_depth[i] > 0) _pGfx->gl_iCurrentDepth = color_depth[i]; else { SDL_Quit(); FatalError("Failed to create GL context.\n"); } // else _hwndMain = (void *) 0x0001; SE_UpdateWindowHandle( _hwndMain); } // CreateSDLWindow #endif void ResetMainWindowNormal(void) { #ifdef PLATFORM_WIN32 ShowWindow( _hwndMain, SW_HIDE); // add edges and title bar to window size so client area would have size that we requested RECT rWindow, rClient; GetClientRect( _hwndMain, &rClient); GetWindowRect( _hwndMain, &rWindow); const PIX pixWidth = _pixLastSizeI + (rWindow.right-rWindow.left) - (rClient.right-rClient.left); const PIX pixHeight = _pixLastSizeJ + (rWindow.bottom-rWindow.top) - (rClient.bottom-rClient.top); const PIX pixPosX = (::GetSystemMetrics(SM_CXSCREEN) - pixWidth ) /2; const PIX pixPosY = (::GetSystemMetrics(SM_CYSCREEN) - pixHeight) /2; // set new window size and show it SetWindowPos( _hwndMain, NULL, pixPosX,pixPosY, pixWidth,pixHeight, SWP_NOZORDER); ShowWindow( _hwndMain, SW_SHOW); #endif } // open the main application window for windowed mode void OpenMainWindowNormal( PIX pixSizeI, PIX pixSizeJ) { #ifdef PLATFORM_WIN32 ASSERT(_hwndMain==NULL); // create a window, invisible initially _hwndMain = CreateWindowExA( WS_EX_APPWINDOW, APPLICATION_NAME, "", // title WS_OVERLAPPED|WS_CAPTION|WS_MINIMIZEBOX|WS_MAXIMIZEBOX|WS_SYSMENU, 10,10, 100,100, // window size NULL, NULL, _hInstance, NULL); // didn't make it? if( _hwndMain==NULL) FatalError(TRANS("Cannot open main window!")); SE_UpdateWindowHandle( _hwndMain); // set window title sprintf( achWindowTitle, TRANS("Serious Sam (Window %dx%d)"), pixSizeI, pixSizeJ); SetWindowTextA( _hwndMain, achWindowTitle); _pixLastSizeI = pixSizeI; _pixLastSizeJ = pixSizeJ; ResetMainWindowNormal(); #else _pixLastSizeI = pixSizeI; _pixLastSizeJ = pixSizeJ; // set window title sprintf( achWindowTitle, TRANS("Serious Sam (Window %dx%d)"), pixSizeI, pixSizeJ); CreateSDLWindow(pixSizeI, pixSizeJ, achWindowTitle, "ssam", 0); #endif } // open the main application window for fullscreen mode void OpenMainWindowFullScreen( PIX pixSizeI, PIX pixSizeJ) { #ifdef PLATFORM_WIN32 ASSERT( _hwndMain==NULL); // create a window, invisible initially _hwndMain = CreateWindowExA( WS_EX_TOPMOST | WS_EX_APPWINDOW, APPLICATION_NAME, "", // title WS_POPUP, 0,0, pixSizeI, pixSizeJ, // window size NULL, NULL, _hInstance, NULL); // didn't make it? if( _hwndMain==NULL) FatalError(TRANS("Cannot open main window!")); SE_UpdateWindowHandle( _hwndMain); // set window title and show it sprintf( achWindowTitle, TRANS("Serious Sam (FullScreen %dx%d)"), pixSizeI, pixSizeJ); SetWindowTextA( _hwndMain, achWindowTitle); ShowWindow( _hwndMain, SW_SHOWNORMAL); #else // set window title sprintf( achWindowTitle, TRANS("Serious Sam (FullScreen %dx%d)"), pixSizeI, pixSizeJ); CreateSDLWindow(pixSizeI, pixSizeJ, achWindowTitle, "ssam", SDL_FULLSCREEN); #endif } // open the main application window invisible void OpenMainWindowInvisible(void) { #ifdef PLATFORM_WIN32 ASSERT(_hwndMain==NULL); // create a window, invisible initially _hwndMain = CreateWindowExA( WS_EX_APPWINDOW, APPLICATION_NAME, "", // title WS_POPUP, 0,0, 10, 10, // window size NULL, NULL, _hInstance, NULL); // didn't make it? if( _hwndMain==NULL) { DWORD dwError = GetLastError(); CTString strErrorMessage(TRANS("Cannot open main window!")); CTString strError; strError.PrintF("%s Error %d", strErrorMessage, dwError); FatalError(strError); } SE_UpdateWindowHandle( _hwndMain); // set window title sprintf( achWindowTitle, "Serious Sam"); SetWindowTextA( _hwndMain, achWindowTitle); #else STUBBED("Need SDL invisible window or something"); #endif }