/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_GAME_MENU_AUDIOOPTIONS_H #define SE_INCL_GAME_MENU_AUDIOOPTIONS_H #ifdef PRAGMA_ONCE #pragma once #endif #include "GameMenu.h" #include "GUI/Components/MGButton.h" #include "GUI/Components/MGSlider.h" #include "GUI/Components/MGTrigger.h" #include "GUI/Components/MGTitle.h" class CAudioOptionsMenu : public CGameMenu { public: CMGTitle gm_mgTitle; CMGTrigger gm_mgAudioAutoTrigger; CMGTrigger gm_mgAudioAPITrigger; CMGTrigger gm_mgFrequencyTrigger; CMGSlider gm_mgWaveVolume; CMGSlider gm_mgMPEGVolume; CMGButton gm_mgApply; void StartMenu(void); void Initialize_t(void); }; #endif /* include-once check. */