/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "StdH.h" #include #include "MenuManager.h" #include "MenuStarters.h" #include "MenuStuff.h" #include "GUI/Components/MenuGadget.h" #include "LevelInfo.h" #include "VarList.h" ENGINE_API extern INDEX snd_iFormat; extern BOOL _bMouseUsedLast; extern CMenuGadget *_pmgLastActivatedGadget; extern CMenuGadget *_pmgUnderCursor; static INDEX _ctAdapters = 0; static CTString * _astrAdapterTexts = NULL; static INDEX _ctResolutions = 0; static CTString * _astrResolutionTexts = NULL; static CDisplayMode *_admResolutionModes = NULL; #define VOLUME_STEPS 50 // make description for a given resolution static CTString GetResolutionDescription(CDisplayMode &dm) { CTString str; // if dual head if (dm.IsDualHead()) { str.PrintF(TRANS("%dx%d double"), dm.dm_pixSizeI / 2, dm.dm_pixSizeJ); // if widescreen } else if (dm.IsWideScreen()) { str.PrintF(TRANS("%dx%d wide"), dm.dm_pixSizeI, dm.dm_pixSizeJ); // otherwise it is normal } else { str.PrintF("%dx%d", dm.dm_pixSizeI, dm.dm_pixSizeJ); } return str; } // make description for a given resolution static void SetResolutionInList(INDEX iRes, PIX pixSizeI, PIX pixSizeJ) { ASSERT(iRes >= 0 && iRes<_ctResolutions); CTString &str = _astrResolutionTexts[iRes]; CDisplayMode &dm = _admResolutionModes[iRes]; dm.dm_pixSizeI = pixSizeI; dm.dm_pixSizeJ = pixSizeJ; str = GetResolutionDescription(dm); } static void ResolutionToSize(INDEX iRes, PIX &pixSizeI, PIX &pixSizeJ) { ASSERT(iRes >= 0 && iRes<_ctResolutions); CDisplayMode &dm = _admResolutionModes[iRes]; pixSizeI = dm.dm_pixSizeI; pixSizeJ = dm.dm_pixSizeJ; } static void SizeToResolution(PIX pixSizeI, PIX pixSizeJ, INDEX &iRes) { for (iRes = 0; iRes<_ctResolutions; iRes++) { CDisplayMode &dm = _admResolutionModes[iRes]; if (dm.dm_pixSizeI == pixSizeI && dm.dm_pixSizeJ == pixSizeJ) { return; } } // if none was found, search for default for (iRes = 0; iRes<_ctResolutions; iRes++) { CDisplayMode &dm = _admResolutionModes[iRes]; if (dm.dm_pixSizeI == 640 && dm.dm_pixSizeJ == 480) { return; } } // if still none found ASSERT(FALSE); // this should never happen // return first one iRes = 0; } // ------------------------ CConfirmMenu implementation extern CTFileName _fnmModToLoad; extern CTString _strModServerJoin; CTFileName _fnmModSelected; CTString _strModURLSelected; CTString _strModServerSelected; static void ExitGame(void) { _bRunning = FALSE; _bQuitScreen = TRUE; } static void ExitConfirm(void) { CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu; gmCurrent._pConfimedYes = &ExitGame; gmCurrent._pConfimedNo = NULL; gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?"); gmCurrent.gm_pgmParentMenu = pgmCurrentMenu; gmCurrent.BeLarge(); ChangeToMenu(&gmCurrent); } static void StopCurrentGame(void) { _pGame->StopGame(); _gmRunningGameMode = GM_NONE; StopMenus(TRUE); StartMenus(""); } static void StopConfirm(void) { CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu; gmCurrent._pConfimedYes = &StopCurrentGame; gmCurrent._pConfimedNo = NULL; gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?"); gmCurrent.gm_pgmParentMenu = pgmCurrentMenu; gmCurrent.BeLarge(); ChangeToMenu(&gmCurrent); } static void ModLoadYes(void) { _fnmModToLoad = _fnmModSelected; } static void ModConnect(void) { _fnmModToLoad = _fnmModSelected; _strModServerJoin = _strModServerSelected; } extern void ModConnectConfirm(void) { CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu; if (_fnmModSelected == " ") { _fnmModSelected = CTString("SeriousSam"); } CTFileName fnmModPath = "Mods\\" + _fnmModSelected + "\\"; if (!FileExists(fnmModPath + "BaseWriteInclude.lst") && !FileExists(fnmModPath + "BaseWriteExclude.lst") && !FileExists(fnmModPath + "BaseBrowseInclude.lst") && !FileExists(fnmModPath + "BaseBrowseExclude.lst")) { extern void ModNotInstalled(void); ModNotInstalled(); return; } CPrintF(TRANS("Server is running a different MOD (%s).\nYou need to reload to connect.\n"), _fnmModSelected); gmCurrent._pConfimedYes = &ModConnect; gmCurrent._pConfimedNo = NULL; gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?"); gmCurrent.gm_pgmParentMenu = pgmCurrentMenu; gmCurrent.BeLarge(); ChangeToMenu(&gmCurrent); } void SaveConfirm(void) { CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu; extern void OnFileSaveOK(void); gmCurrent._pConfimedYes = &OnFileSaveOK; gmCurrent._pConfimedNo = NULL; gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("OVERWRITE?"); gmCurrent.gm_pgmParentMenu = pgmCurrentMenu; gmCurrent.BeLarge(); ChangeToMenu(&gmCurrent); } void ExitAndSpawnExplorer(void) { _bRunning = FALSE; _bQuitScreen = FALSE; extern CTString _strURLToVisit; _strURLToVisit = _strModURLSelected; } void ModNotInstalled(void) { CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu; gmCurrent._pConfimedYes = &ExitAndSpawnExplorer; gmCurrent._pConfimedNo = NULL; gmCurrent.gm_mgConfirmLabel.mg_strText.PrintF( TRANS("You don't have MOD '%s' installed.\nDo you want to visit its web site?"), (const char*)_fnmModSelected); gmCurrent.gm_pgmParentMenu = pgmCurrentMenu; gmCurrent.BeSmall(); ChangeToMenu(&gmCurrent); } extern void ModConfirm(void) { CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu; gmCurrent._pConfimedYes = &ModLoadYes; gmCurrent._pConfimedNo = NULL; gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?"); gmCurrent.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu; gmCurrent.BeLarge(); ChangeToMenu(&gmCurrent); } static void RevertVideoSettings(void); void VideoConfirm(void) { CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu; // FIXUP: keyboard focus lost when going from full screen to window mode // due to WM_MOUSEMOVE being sent _bMouseUsedLast = FALSE; _pmgUnderCursor = gmCurrent.gm_pmgSelectedByDefault; gmCurrent._pConfimedYes = NULL; gmCurrent._pConfimedNo = RevertVideoSettings; gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?"); gmCurrent.gm_pgmParentMenu = pgmCurrentMenu; gmCurrent.BeLarge(); ChangeToMenu(&gmCurrent); } static void ConfirmYes(void) { CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu; if (gmCurrent._pConfimedYes != NULL) { gmCurrent._pConfimedYes(); } void MenuGoToParent(void); MenuGoToParent(); } static void ConfirmNo(void) { CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu; if (gmCurrent._pConfimedNo != NULL) { gmCurrent._pConfimedNo(); } void MenuGoToParent(void); MenuGoToParent(); } void InitActionsForConfirmMenu() { CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu; gmCurrent.gm_mgConfirmYes.mg_pActivatedFunction = &ConfirmYes; gmCurrent.gm_mgConfirmNo.mg_pActivatedFunction = &ConfirmNo; } // ------------------------ CMainMenu implementation void InitActionsForMainMenu() { CMainMenu &gmCurrent = _pGUIM->gmMainMenu; gmCurrent.gm_mgSingle.mg_pActivatedFunction = &StartSinglePlayerMenu; gmCurrent.gm_mgNetwork.mg_pActivatedFunction = StartNetworkMenu; gmCurrent.gm_mgSplitScreen.mg_pActivatedFunction = &StartSplitScreenMenu; gmCurrent.gm_mgDemo.mg_pActivatedFunction = &StartDemoLoadMenu; gmCurrent.gm_mgMods.mg_pActivatedFunction = &StartModsLoadMenu; gmCurrent.gm_mgHighScore.mg_pActivatedFunction = &StartHighScoreMenu; gmCurrent.gm_mgOptions.mg_pActivatedFunction = &StartOptionsMenu; gmCurrent.gm_mgQuit.mg_pActivatedFunction = &ExitConfirm; } // ------------------------ CInGameMenu implementation // start load/save menus depending on type of game running static void QuickSaveFromMenu() { _pShell->SetINDEX("gam_bQuickSave", 2); // force save with reporting StopMenus(TRUE); } static void StopRecordingDemo(void) { _pNetwork->StopDemoRec(); void SetDemoStartStopRecText(void); SetDemoStartStopRecText(); } void InitActionsForInGameMenu() { CInGameMenu &gmCurrent = _pGUIM->gmInGameMenu; gmCurrent.gm_mgQuickLoad.mg_pActivatedFunction = &StartCurrentQuickLoadMenu; gmCurrent.gm_mgQuickSave.mg_pActivatedFunction = &QuickSaveFromMenu; gmCurrent.gm_mgLoad.mg_pActivatedFunction = &StartCurrentLoadMenu; gmCurrent.gm_mgSave.mg_pActivatedFunction = &StartCurrentSaveMenu; gmCurrent.gm_mgHighScore.mg_pActivatedFunction = &StartHighScoreMenu; gmCurrent.gm_mgOptions.mg_pActivatedFunction = &StartOptionsMenu; gmCurrent.gm_mgStop.mg_pActivatedFunction = &StopConfirm; gmCurrent.gm_mgQuit.mg_pActivatedFunction = &ExitConfirm; } extern void SetDemoStartStopRecText(void) { CInGameMenu &gmCurrent = _pGUIM->gmInGameMenu; if (_pNetwork->IsRecordingDemo()) { gmCurrent.gm_mgDemoRec.SetText(TRANS("STOP RECORDING")); gmCurrent.gm_mgDemoRec.mg_strTip = TRANS("stop current recording"); gmCurrent.gm_mgDemoRec.mg_pActivatedFunction = &StopRecordingDemo; } else { gmCurrent.gm_mgDemoRec.SetText(TRANS("RECORD DEMO")); gmCurrent.gm_mgDemoRec.mg_strTip = TRANS("start recording current game"); gmCurrent.gm_mgDemoRec.mg_pActivatedFunction = &StartDemoSaveMenu; } } // ------------------------ CSinglePlayerMenu implementation extern CTString sam_strTechTestLevel; extern CTString sam_strTrainingLevel; static void StartSinglePlayerGame_Normal(void); static void StartTechTest(void) { _pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu; _pGame->gam_strCustomLevel = sam_strTechTestLevel; StartSinglePlayerGame_Normal(); } static void StartTraining(void) { _pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu; _pGame->gam_strCustomLevel = sam_strTrainingLevel; ChangeToMenu(&_pGUIM->gmSinglePlayerNewMenu); } void InitActionsForSinglePlayerMenu() { CSinglePlayerMenu &gmCurrent = _pGUIM->gmSinglePlayerMenu; gmCurrent.gm_mgNewGame.mg_pActivatedFunction = &StartSinglePlayerNewMenu; gmCurrent.gm_mgCustom.mg_pActivatedFunction = &StartSelectLevelFromSingle; gmCurrent.gm_mgQuickLoad.mg_pActivatedFunction = &StartSinglePlayerQuickLoadMenu; gmCurrent.gm_mgLoad.mg_pActivatedFunction = &StartSinglePlayerLoadMenu; gmCurrent.gm_mgTraining.mg_pActivatedFunction = &StartTraining; gmCurrent.gm_mgTechTest.mg_pActivatedFunction = &StartTechTest; gmCurrent.gm_mgPlayersAndControls.mg_pActivatedFunction = &StartChangePlayerMenuFromSinglePlayer; gmCurrent.gm_mgOptions.mg_pActivatedFunction = &StartSinglePlayerGameOptions; } // ------------------------ CSinglePlayerNewMenu implementation void StartSinglePlayerGame(void) { _pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1; _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer; _pGame->gm_aiStartLocalPlayers[1] = -1; _pGame->gm_aiStartLocalPlayers[2] = -1; _pGame->gm_aiStartLocalPlayers[3] = -1; _pGame->gm_strNetworkProvider = "Local"; CUniversalSessionProperties sp; _pGame->SetSinglePlayerSession(sp); if (_pGame->NewGame(_pGame->gam_strCustomLevel, _pGame->gam_strCustomLevel, sp)) { StopMenus(); _gmRunningGameMode = GM_SINGLE_PLAYER; } else { _gmRunningGameMode = GM_NONE; } } static void StartSinglePlayerGame_Tourist(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_TOURIST); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } static void StartSinglePlayerGame_Easy(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EASY); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } static void StartSinglePlayerGame_Normal(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_NORMAL); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } static void StartSinglePlayerGame_Hard(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_HARD); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } static void StartSinglePlayerGame_Serious(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } static void StartSinglePlayerGame_Mental(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME + 1); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } void InitActionsForSinglePlayerNewMenu() { CSinglePlayerNewMenu &gmCurrent = _pGUIM->gmSinglePlayerNewMenu; gmCurrent.gm_mgTourist.mg_pActivatedFunction = &StartSinglePlayerGame_Tourist; gmCurrent.gm_mgEasy.mg_pActivatedFunction = &StartSinglePlayerGame_Easy; gmCurrent.gm_mgMedium.mg_pActivatedFunction = &StartSinglePlayerGame_Normal; gmCurrent.gm_mgHard.mg_pActivatedFunction = &StartSinglePlayerGame_Hard; gmCurrent.gm_mgSerious.mg_pActivatedFunction = &StartSinglePlayerGame_Serious; gmCurrent.gm_mgMental.mg_pActivatedFunction = &StartSinglePlayerGame_Mental; } // ------------------------ CPlayerProfileMenu implementation static void ChangeCrosshair(INDEX iNew) { INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; pps->ps_iCrossHairType = iNew - 1; } static void ChangeWeaponSelect(INDEX iNew) { INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; pps->ps_iWeaponAutoSelect = iNew; } static void ChangeWeaponHide(INDEX iNew) { INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags |= PSF_HIDEWEAPON; } else { pps->ps_ulFlags &= ~PSF_HIDEWEAPON; } } static void Change3rdPerson(INDEX iNew) { INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags |= PSF_PREFER3RDPERSON; } else { pps->ps_ulFlags &= ~PSF_PREFER3RDPERSON; } } static void ChangeQuotes(INDEX iNew) { INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags &= ~PSF_NOQUOTES; } else { pps->ps_ulFlags |= PSF_NOQUOTES; } } static void ChangeAutoSave(INDEX iNew) { INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags |= PSF_AUTOSAVE; } else { pps->ps_ulFlags &= ~PSF_AUTOSAVE; } } static void ChangeCompDoubleClick(INDEX iNew) { INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags &= ~PSF_COMPSINGLECLICK; } else { pps->ps_ulFlags |= PSF_COMPSINGLECLICK; } } static void ChangeViewBobbing(INDEX iNew) { INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags &= ~PSF_NOBOBBING; } else { pps->ps_ulFlags |= PSF_NOBOBBING; } } static void ChangeSharpTurning(INDEX iNew) { INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags |= PSF_SHARPTURNING; } else { pps->ps_ulFlags &= ~PSF_SHARPTURNING; } } extern void PPOnPlayerSelect(void) { ASSERT(_pmgLastActivatedGadget != NULL); if (_pmgLastActivatedGadget->mg_bEnabled) { _pGUIM->gmPlayerProfile.SelectPlayer(((CMGButton *)_pmgLastActivatedGadget)->mg_iIndex); } } void InitActionsForPlayerProfileMenu() { CPlayerProfileMenu &gmCurrent = _pGUIM->gmPlayerProfile; gmCurrent.gm_mgCrosshair.mg_pOnTriggerChange = ChangeCrosshair; gmCurrent.gm_mgWeaponSelect.mg_pOnTriggerChange = ChangeWeaponSelect; gmCurrent.gm_mgWeaponHide.mg_pOnTriggerChange = ChangeWeaponHide; gmCurrent.gm_mg3rdPerson.mg_pOnTriggerChange = Change3rdPerson; gmCurrent.gm_mgQuotes.mg_pOnTriggerChange = ChangeQuotes; gmCurrent.gm_mgAutoSave.mg_pOnTriggerChange = ChangeAutoSave; gmCurrent.gm_mgCompDoubleClick.mg_pOnTriggerChange = ChangeCompDoubleClick; gmCurrent.gm_mgSharpTurning.mg_pOnTriggerChange = ChangeSharpTurning; gmCurrent.gm_mgViewBobbing.mg_pOnTriggerChange = ChangeViewBobbing; gmCurrent.gm_mgCustomizeControls.mg_pActivatedFunction = &StartControlsMenuFromPlayer; gmCurrent.gm_mgModel.mg_pActivatedFunction = &StartPlayerModelLoadMenu; } // ------------------------ CControlsMenu implementation void InitActionsForControlsMenu() { CControlsMenu &gmCurrent = _pGUIM->gmControls; gmCurrent.gm_mgButtons.mg_pActivatedFunction = &StartCustomizeKeyboardMenu; gmCurrent.gm_mgAdvanced.mg_pActivatedFunction = &StartCustomizeAxisMenu; gmCurrent.gm_mgPredefined.mg_pActivatedFunction = &StartControlsLoadMenu; } // ------------------------ CCustomizeAxisMenu implementation void PreChangeAxis(INDEX iDummy) { _pGUIM->gmCustomizeAxisMenu.ApplyActionSettings(); } void PostChangeAxis(INDEX iDummy) { _pGUIM->gmCustomizeAxisMenu.ObtainActionSettings(); } void InitActionsForCustomizeAxisMenu() { CCustomizeAxisMenu &gmCurrent = _pGUIM->gmCustomizeAxisMenu; gmCurrent.gm_mgActionTrigger.mg_pPreTriggerChange = PreChangeAxis; gmCurrent.gm_mgActionTrigger.mg_pOnTriggerChange = PostChangeAxis; } // ------------------------ COptionsMenu implementation void InitActionsForOptionsMenu() { COptionsMenu &gmCurrent = _pGUIM->gmOptionsMenu; gmCurrent.gm_mgVideoOptions.mg_pActivatedFunction = &StartVideoOptionsMenu; gmCurrent.gm_mgAudioOptions.mg_pActivatedFunction = &StartAudioOptionsMenu; gmCurrent.gm_mgPlayerProfileOptions.mg_pActivatedFunction = &StartChangePlayerMenuFromOptions; gmCurrent.gm_mgNetworkOptions.mg_pActivatedFunction = &StartNetworkSettingsMenu; gmCurrent.gm_mgCustomOptions.mg_pActivatedFunction = &StartCustomLoadMenu; gmCurrent.gm_mgAddonOptions.mg_pActivatedFunction = &StartAddonsLoadMenu; } // ------------------------ CVideoOptionsMenu implementation static INDEX sam_old_bFullScreenActive; static INDEX sam_old_iScreenSizeI; static INDEX sam_old_iScreenSizeJ; static INDEX sam_old_iDisplayDepth; static INDEX sam_old_iDisplayAdapter; static INDEX sam_old_iGfxAPI; static INDEX sam_old_iVideoSetup; // 0==speed, 1==normal, 2==quality, 3==custom static void FillResolutionsList(void) { CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu; // free resolutions if (_astrResolutionTexts != NULL) { delete[] _astrResolutionTexts; } if (_admResolutionModes != NULL) { delete[] _admResolutionModes; } _ctResolutions = 0; // if window if (gmCurrent.gm_mgFullScreenTrigger.mg_iSelected == 0) { // always has fixed resolutions, but not greater than desktop _ctResolutions = ARRAYCOUNT(apixWidths); _astrResolutionTexts = new CTString[_ctResolutions]; _admResolutionModes = new CDisplayMode[_ctResolutions]; extern PIX _pixDesktopWidth; INDEX iRes = 0; for (; iRes<_ctResolutions; iRes++) { if (apixWidths[iRes][0]>_pixDesktopWidth) break; SetResolutionInList(iRes, apixWidths[iRes][0], apixWidths[iRes][1]); } _ctResolutions = iRes; // if fullscreen } else { // get resolutions list from engine CDisplayMode *pdm = _pGfx->EnumDisplayModes(_ctResolutions, SwitchToAPI(gmCurrent.gm_mgDisplayAPITrigger.mg_iSelected), gmCurrent.gm_mgDisplayAdaptersTrigger.mg_iSelected); // allocate that much _astrResolutionTexts = new CTString[_ctResolutions]; _admResolutionModes = new CDisplayMode[_ctResolutions]; // for each resolution for (INDEX iRes = 0; iRes<_ctResolutions; iRes++) { // add it to list SetResolutionInList(iRes, pdm[iRes].dm_pixSizeI, pdm[iRes].dm_pixSizeJ); } } gmCurrent.gm_mgResolutionsTrigger.mg_astrTexts = _astrResolutionTexts; gmCurrent.gm_mgResolutionsTrigger.mg_ctTexts = _ctResolutions; } static void FillAdaptersList(void) { CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu; if (_astrAdapterTexts != NULL) { delete[] _astrAdapterTexts; } _ctAdapters = 0; INDEX iApi = SwitchToAPI(gmCurrent.gm_mgDisplayAPITrigger.mg_iSelected); _ctAdapters = _pGfx->gl_gaAPI[iApi].ga_ctAdapters; _astrAdapterTexts = new CTString[_ctAdapters]; for (INDEX iAdapter = 0; iAdapter<_ctAdapters; iAdapter++) { _astrAdapterTexts[iAdapter] = _pGfx->gl_gaAPI[iApi].ga_adaAdapter[iAdapter].da_strRenderer; } gmCurrent.gm_mgDisplayAdaptersTrigger.mg_astrTexts = _astrAdapterTexts; gmCurrent.gm_mgDisplayAdaptersTrigger.mg_ctTexts = _ctAdapters; } extern void UpdateVideoOptionsButtons(INDEX iSelected) { CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu; const BOOL _bVideoOptionsChanged = (iSelected != -1); const BOOL bOGLEnabled = _pGfx->HasAPI(GAT_OGL); #ifdef SE1_D3D const BOOL bD3DEnabled = _pGfx->HasAPI(GAT_D3D); ASSERT(bOGLEnabled || bD3DEnabled); #else // ASSERT(bOGLEnabled); #endif // SE1_D3D CDisplayAdapter &da = _pGfx->gl_gaAPI[SwitchToAPI(gmCurrent.gm_mgDisplayAPITrigger.mg_iSelected)] .ga_adaAdapter[gmCurrent.gm_mgDisplayAdaptersTrigger.mg_iSelected]; // number of available preferences is higher if video setup is custom gmCurrent.gm_mgDisplayPrefsTrigger.mg_ctTexts = 3; if (sam_iVideoSetup == 3) gmCurrent.gm_mgDisplayPrefsTrigger.mg_ctTexts++; // enumerate adapters FillAdaptersList(); // show or hide buttons gmCurrent.gm_mgDisplayAPITrigger.mg_bEnabled = bOGLEnabled #ifdef SE1_D3D && bD3DEnabled #endif // SE1_D3D ; gmCurrent.gm_mgDisplayAdaptersTrigger.mg_bEnabled = _ctAdapters>1; gmCurrent.gm_mgApply.mg_bEnabled = _bVideoOptionsChanged; // determine which should be visible gmCurrent.gm_mgFullScreenTrigger.mg_bEnabled = TRUE; if (da.da_ulFlags&DAF_FULLSCREENONLY) { gmCurrent.gm_mgFullScreenTrigger.mg_bEnabled = FALSE; gmCurrent.gm_mgFullScreenTrigger.mg_iSelected = 1; gmCurrent.gm_mgFullScreenTrigger.ApplyCurrentSelection(); } gmCurrent.gm_mgBitsPerPixelTrigger.mg_bEnabled = TRUE; if (gmCurrent.gm_mgFullScreenTrigger.mg_iSelected == 0) { gmCurrent.gm_mgBitsPerPixelTrigger.mg_bEnabled = FALSE; gmCurrent.gm_mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_DEFAULT); gmCurrent.gm_mgBitsPerPixelTrigger.ApplyCurrentSelection(); } else if (da.da_ulFlags&DAF_16BITONLY) { gmCurrent.gm_mgBitsPerPixelTrigger.mg_bEnabled = FALSE; gmCurrent.gm_mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_16BIT); gmCurrent.gm_mgBitsPerPixelTrigger.ApplyCurrentSelection(); } // remember current selected resolution PIX pixSizeI, pixSizeJ; ResolutionToSize(gmCurrent.gm_mgResolutionsTrigger.mg_iSelected, pixSizeI, pixSizeJ); // select same resolution again if possible FillResolutionsList(); SizeToResolution(pixSizeI, pixSizeJ, gmCurrent.gm_mgResolutionsTrigger.mg_iSelected); // apply adapter and resolutions gmCurrent.gm_mgDisplayAdaptersTrigger.ApplyCurrentSelection(); gmCurrent.gm_mgResolutionsTrigger.ApplyCurrentSelection(); } extern void InitVideoOptionsButtons(void) { CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu; if (sam_bFullScreenActive) { gmCurrent.gm_mgFullScreenTrigger.mg_iSelected = 1; } else { gmCurrent.gm_mgFullScreenTrigger.mg_iSelected = 0; } gmCurrent.gm_mgDisplayAPITrigger.mg_iSelected = APIToSwitch((GfxAPIType)(INDEX)sam_iGfxAPI); gmCurrent.gm_mgDisplayAdaptersTrigger.mg_iSelected = sam_iDisplayAdapter; gmCurrent.gm_mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch((enum DisplayDepth)(INDEX)sam_iDisplayDepth); FillResolutionsList(); SizeToResolution(sam_iScreenSizeI, sam_iScreenSizeJ, gmCurrent.gm_mgResolutionsTrigger.mg_iSelected); gmCurrent.gm_mgDisplayPrefsTrigger.mg_iSelected = Clamp(int(sam_iVideoSetup), 0, 3); gmCurrent.gm_mgFullScreenTrigger.ApplyCurrentSelection(); gmCurrent.gm_mgDisplayPrefsTrigger.ApplyCurrentSelection(); gmCurrent.gm_mgDisplayAPITrigger.ApplyCurrentSelection(); gmCurrent.gm_mgDisplayAdaptersTrigger.ApplyCurrentSelection(); gmCurrent.gm_mgResolutionsTrigger.ApplyCurrentSelection(); gmCurrent.gm_mgBitsPerPixelTrigger.ApplyCurrentSelection(); } static void ApplyVideoOptions(void) { CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu; // Remember old video settings sam_old_bFullScreenActive = sam_bFullScreenActive; sam_old_iScreenSizeI = sam_iScreenSizeI; sam_old_iScreenSizeJ = sam_iScreenSizeJ; sam_old_iDisplayDepth = sam_iDisplayDepth; sam_old_iDisplayAdapter = sam_iDisplayAdapter; sam_old_iGfxAPI = sam_iGfxAPI; sam_old_iVideoSetup = sam_iVideoSetup; BOOL bFullScreenMode = gmCurrent.gm_mgFullScreenTrigger.mg_iSelected == 1; PIX pixWindowSizeI, pixWindowSizeJ; ResolutionToSize(gmCurrent.gm_mgResolutionsTrigger.mg_iSelected, pixWindowSizeI, pixWindowSizeJ); enum GfxAPIType gat = SwitchToAPI(gmCurrent.gm_mgDisplayAPITrigger.mg_iSelected); enum DisplayDepth dd = SwitchToDepth(gmCurrent.gm_mgBitsPerPixelTrigger.mg_iSelected); const INDEX iAdapter = gmCurrent.gm_mgDisplayAdaptersTrigger.mg_iSelected; // setup preferences extern INDEX _iLastPreferences; if (sam_iVideoSetup == 3) _iLastPreferences = 3; sam_iVideoSetup = gmCurrent.gm_mgDisplayPrefsTrigger.mg_iSelected; // force fullscreen mode if needed CDisplayAdapter &da = _pGfx->gl_gaAPI[gat].ga_adaAdapter[iAdapter]; if (da.da_ulFlags & DAF_FULLSCREENONLY) bFullScreenMode = TRUE; if (da.da_ulFlags & DAF_16BITONLY) dd = DD_16BIT; // force window to always be in default colors if (!bFullScreenMode) dd = DD_DEFAULT; // (try to) set mode StartNewMode(gat, iAdapter, pixWindowSizeI, pixWindowSizeJ, dd, bFullScreenMode); // refresh buttons InitVideoOptionsButtons(); UpdateVideoOptionsButtons(-1); // ask user to keep or restore if (bFullScreenMode) VideoConfirm(); } static void RevertVideoSettings(void) { // restore previous variables sam_bFullScreenActive = sam_old_bFullScreenActive; sam_iScreenSizeI = sam_old_iScreenSizeI; sam_iScreenSizeJ = sam_old_iScreenSizeJ; sam_iDisplayDepth = sam_old_iDisplayDepth; sam_iDisplayAdapter = sam_old_iDisplayAdapter; sam_iGfxAPI = sam_old_iGfxAPI; sam_iVideoSetup = sam_old_iVideoSetup; // update the video mode extern void ApplyVideoMode(void); ApplyVideoMode(); // refresh buttons InitVideoOptionsButtons(); UpdateVideoOptionsButtons(-1); } void InitActionsForVideoOptionsMenu() { CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu; gmCurrent.gm_mgDisplayPrefsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; gmCurrent.gm_mgDisplayAPITrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; gmCurrent.gm_mgDisplayAdaptersTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; gmCurrent.gm_mgFullScreenTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; gmCurrent.gm_mgResolutionsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; gmCurrent.gm_mgBitsPerPixelTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; gmCurrent.gm_mgVideoRendering.mg_pActivatedFunction = &StartRenderingOptionsMenu; gmCurrent.gm_mgApply.mg_pActivatedFunction = &ApplyVideoOptions; } // ------------------------ CAudioOptionsMenu implementation extern void RefreshSoundFormat(void) { CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu; switch (_pSound->GetFormat()) { case CSoundLibrary::SF_NONE: {gmCurrent.gm_mgFrequencyTrigger.mg_iSelected = 0; break; } case CSoundLibrary::SF_11025_16: {gmCurrent.gm_mgFrequencyTrigger.mg_iSelected = 1; break; } case CSoundLibrary::SF_22050_16: {gmCurrent.gm_mgFrequencyTrigger.mg_iSelected = 2; break; } case CSoundLibrary::SF_44100_16: {gmCurrent.gm_mgFrequencyTrigger.mg_iSelected = 3; break; } default: gmCurrent.gm_mgFrequencyTrigger.mg_iSelected = 0; } gmCurrent.gm_mgAudioAutoTrigger.mg_iSelected = Clamp(sam_bAutoAdjustAudio, 0, 1); gmCurrent.gm_mgAudioAPITrigger.mg_iSelected = Clamp(_pShell->GetINDEX("snd_iInterface"), 0L, 2L); gmCurrent.gm_mgWaveVolume.mg_iMinPos = 0; gmCurrent.gm_mgWaveVolume.mg_iMaxPos = VOLUME_STEPS; gmCurrent.gm_mgWaveVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fSoundVolume")*VOLUME_STEPS + 0.5f); gmCurrent.gm_mgWaveVolume.ApplyCurrentPosition(); gmCurrent.gm_mgMPEGVolume.mg_iMinPos = 0; gmCurrent.gm_mgMPEGVolume.mg_iMaxPos = VOLUME_STEPS; gmCurrent.gm_mgMPEGVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fMusicVolume")*VOLUME_STEPS + 0.5f); gmCurrent.gm_mgMPEGVolume.ApplyCurrentPosition(); gmCurrent.gm_mgAudioAutoTrigger.ApplyCurrentSelection(); gmCurrent.gm_mgAudioAPITrigger.ApplyCurrentSelection(); gmCurrent.gm_mgFrequencyTrigger.ApplyCurrentSelection(); } static void ApplyAudioOptions(void) { CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu; sam_bAutoAdjustAudio = gmCurrent.gm_mgAudioAutoTrigger.mg_iSelected; if (sam_bAutoAdjustAudio) { _pShell->Execute("include \"Scripts\\Addons\\SFX-AutoAdjust.ini\""); } else { _pShell->SetINDEX("snd_iInterface", gmCurrent.gm_mgAudioAPITrigger.mg_iSelected); switch (gmCurrent.gm_mgFrequencyTrigger.mg_iSelected) { case 0: {_pSound->SetFormat(CSoundLibrary::SF_NONE); break; } case 1: {_pSound->SetFormat(CSoundLibrary::SF_11025_16); break; } case 2: {_pSound->SetFormat(CSoundLibrary::SF_22050_16); break; } case 3: {_pSound->SetFormat(CSoundLibrary::SF_44100_16); break; } default: _pSound->SetFormat(CSoundLibrary::SF_NONE); } } RefreshSoundFormat(); snd_iFormat = _pSound->GetFormat(); } static void OnWaveVolumeChange(INDEX iCurPos) { _pShell->SetFLOAT("snd_fSoundVolume", iCurPos / FLOAT(VOLUME_STEPS)); } static void WaveSliderChange(void) { CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu; gmCurrent.gm_mgWaveVolume.mg_iCurPos -= 5; gmCurrent.gm_mgWaveVolume.ApplyCurrentPosition(); } static void FrequencyTriggerChange(INDEX iDummy) { CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu; sam_bAutoAdjustAudio = 0; gmCurrent.gm_mgAudioAutoTrigger.mg_iSelected = 0; gmCurrent.gm_mgAudioAutoTrigger.ApplyCurrentSelection(); } static void MPEGSliderChange(void) { CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu; gmCurrent.gm_mgMPEGVolume.mg_iCurPos -= 5; gmCurrent.gm_mgMPEGVolume.ApplyCurrentPosition(); } static void OnMPEGVolumeChange(INDEX iCurPos) { _pShell->SetFLOAT("snd_fMusicVolume", iCurPos / FLOAT(VOLUME_STEPS)); } void InitActionsForAudioOptionsMenu() { CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu; gmCurrent.gm_mgFrequencyTrigger.mg_pOnTriggerChange = FrequencyTriggerChange; gmCurrent.gm_mgWaveVolume.mg_pOnSliderChange = &OnWaveVolumeChange; gmCurrent.gm_mgWaveVolume.mg_pActivatedFunction = WaveSliderChange; gmCurrent.gm_mgMPEGVolume.mg_pOnSliderChange = &OnMPEGVolumeChange; gmCurrent.gm_mgMPEGVolume.mg_pActivatedFunction = MPEGSliderChange; gmCurrent.gm_mgApply.mg_pActivatedFunction = &ApplyAudioOptions; } // ------------------------ CVarMenu implementation static void VarApply(void) { CVarMenu &gmCurrent = _pGUIM->gmVarMenu; FlushVarSettings(TRUE); gmCurrent.EndMenu(); gmCurrent.StartMenu(); } void InitActionsForVarMenu() { _pGUIM->gmVarMenu.gm_mgApply.mg_pActivatedFunction = &VarApply; } // ------------------------ CServersMenu implementation extern CMGButton mgServerColumn[7]; extern CMGEdit mgServerFilter[7]; static void SortByColumn(int i) { CServersMenu &gmCurrent = _pGUIM->gmServersMenu; if (gmCurrent.gm_mgList.mg_iSort == i) { gmCurrent.gm_mgList.mg_bSortDown = !gmCurrent.gm_mgList.mg_bSortDown; } else { gmCurrent.gm_mgList.mg_bSortDown = FALSE; } gmCurrent.gm_mgList.mg_iSort = i; } static void SortByServer(void) { SortByColumn(0); } static void SortByMap(void) { SortByColumn(1); } static void SortByPing(void) { SortByColumn(2); } static void SortByPlayers(void){ SortByColumn(3); } static void SortByGame(void) { SortByColumn(4); } static void SortByMod(void) { SortByColumn(5); } static void SortByVer(void) { SortByColumn(6); } extern void RefreshServerList(void) { _pNetwork->EnumSessions(_pGUIM->gmServersMenu.m_bInternet); } void RefreshServerListManually(void) { ChangeToMenu(&_pGUIM->gmServersMenu); // this refreshes the list and sets focuses } void InitActionsForServersMenu() { _pGUIM->gmServersMenu.gm_mgRefresh.mg_pActivatedFunction = &RefreshServerList; mgServerColumn[0].mg_pActivatedFunction = SortByServer; mgServerColumn[1].mg_pActivatedFunction = SortByMap; mgServerColumn[2].mg_pActivatedFunction = SortByPing; mgServerColumn[3].mg_pActivatedFunction = SortByPlayers; mgServerColumn[4].mg_pActivatedFunction = SortByGame; mgServerColumn[5].mg_pActivatedFunction = SortByMod; mgServerColumn[6].mg_pActivatedFunction = SortByVer; } // ------------------------ CNetworkMenu implementation void InitActionsForNetworkMenu() { CNetworkMenu &gmCurrent = _pGUIM->gmNetworkMenu; gmCurrent.gm_mgJoin.mg_pActivatedFunction = &StartNetworkJoinMenu; gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartNetworkStartMenu; gmCurrent.gm_mgQuickLoad.mg_pActivatedFunction = &StartNetworkQuickLoadMenu; gmCurrent.gm_mgLoad.mg_pActivatedFunction = &StartNetworkLoadMenu; } // ------------------------ CNetworkJoinMenu implementation void InitActionsForNetworkJoinMenu() { CNetworkJoinMenu &gmCurrent = _pGUIM->gmNetworkJoinMenu; gmCurrent.gm_mgLAN.mg_pActivatedFunction = &StartSelectServerLAN; gmCurrent.gm_mgNET.mg_pActivatedFunction = &StartSelectServerNET; gmCurrent.gm_mgOpen.mg_pActivatedFunction = &StartNetworkOpenMenu; } // ------------------------ CNetworkStartMenu implementation extern void UpdateNetworkLevel(INDEX iDummy) { ValidateLevelForFlags(_pGame->gam_strCustomLevel, GetSpawnFlagsForGameType(_pGUIM->gmNetworkStartMenu.gm_mgGameType.mg_iSelected)); _pGUIM->gmNetworkStartMenu.gm_mgLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName; } void InitActionsForNetworkStartMenu() { CNetworkStartMenu &gmCurrent = _pGUIM->gmNetworkStartMenu; gmCurrent.gm_mgLevel.mg_pActivatedFunction = &StartSelectLevelFromNetwork; gmCurrent.gm_mgGameOptions.mg_pActivatedFunction = &StartGameOptionsFromNetwork; gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromNetwork; } // ------------------------ CSelectPlayersMenu implementation static INDEX FindUnusedPlayer(void) { INDEX *ai = _pGame->gm_aiMenuLocalPlayers; INDEX iPlayer = 0; for (; iPlayer<8; iPlayer++) { BOOL bUsed = FALSE; for (INDEX iLocal = 0; iLocal<4; iLocal++) { if (ai[iLocal] == iPlayer) { bUsed = TRUE; break; } } if (!bUsed) { return iPlayer; } } ASSERT(FALSE); return iPlayer; } extern void SelectPlayersFillMenu(void) { CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu; INDEX *ai = _pGame->gm_aiMenuLocalPlayers; gmCurrent.gm_mgPlayer0Change.mg_iLocalPlayer = 0; gmCurrent.gm_mgPlayer1Change.mg_iLocalPlayer = 1; gmCurrent.gm_mgPlayer2Change.mg_iLocalPlayer = 2; gmCurrent.gm_mgPlayer3Change.mg_iLocalPlayer = 3; if (gmCurrent.gm_bAllowDedicated && _pGame->gm_MenuSplitScreenCfg == CGame::SSC_DEDICATED) { gmCurrent.gm_mgDedicated.mg_iSelected = 1; } else { gmCurrent.gm_mgDedicated.mg_iSelected = 0; } gmCurrent.gm_mgDedicated.ApplyCurrentSelection(); if (gmCurrent.gm_bAllowObserving && _pGame->gm_MenuSplitScreenCfg == CGame::SSC_OBSERVER) { gmCurrent.gm_mgObserver.mg_iSelected = 1; } else { gmCurrent.gm_mgObserver.mg_iSelected = 0; } gmCurrent.gm_mgObserver.ApplyCurrentSelection(); if (_pGame->gm_MenuSplitScreenCfg >= CGame::SSC_PLAY1) { gmCurrent.gm_mgSplitScreenCfg.mg_iSelected = _pGame->gm_MenuSplitScreenCfg; gmCurrent.gm_mgSplitScreenCfg.ApplyCurrentSelection(); } BOOL bHasDedicated = gmCurrent.gm_bAllowDedicated; BOOL bHasObserver = gmCurrent.gm_bAllowObserving; BOOL bHasPlayers = TRUE; if (bHasDedicated && gmCurrent.gm_mgDedicated.mg_iSelected) { bHasObserver = FALSE; bHasPlayers = FALSE; } if (bHasObserver && gmCurrent.gm_mgObserver.mg_iSelected) { bHasPlayers = FALSE; } CMenuGadget *apmg[8]; memset(apmg, 0, sizeof(apmg)); INDEX i = 0; if (bHasDedicated) { gmCurrent.gm_mgDedicated.Appear(); apmg[i++] = &gmCurrent.gm_mgDedicated; } else { gmCurrent.gm_mgDedicated.Disappear(); } if (bHasObserver) { gmCurrent.gm_mgObserver.Appear(); apmg[i++] = &gmCurrent.gm_mgObserver; } else { gmCurrent.gm_mgObserver.Disappear(); } for (INDEX iLocal = 0; iLocal<4; iLocal++) { if (ai[iLocal]<0 || ai[iLocal]>7) { ai[iLocal] = 0; } for (INDEX iCopy = 0; iCopy= 1) { gmCurrent.gm_mgPlayer1Change.Appear(); apmg[i++] = &gmCurrent.gm_mgPlayer1Change; } if (gmCurrent.gm_mgSplitScreenCfg.mg_iSelected >= 2) { gmCurrent.gm_mgPlayer2Change.Appear(); apmg[i++] = &gmCurrent.gm_mgPlayer2Change; } if (gmCurrent.gm_mgSplitScreenCfg.mg_iSelected >= 3) { gmCurrent.gm_mgPlayer3Change.Appear(); apmg[i++] = &gmCurrent.gm_mgPlayer3Change; } } else { gmCurrent.gm_mgSplitScreenCfg.Disappear(); } apmg[i++] = &gmCurrent.gm_mgStart; // relink for (INDEX img = 0; img<8; img++) { if (apmg[img] == NULL) { continue; } INDEX imgPred = (img + 8 - 1) % 8; for (; imgPred != img; imgPred = (imgPred + 8 - 1) % 8) { if (apmg[imgPred] != NULL) { break; } } INDEX imgSucc = (img + 1) % 8; for (; imgSucc != img; imgSucc = (imgSucc + 1) % 8) { if (apmg[imgSucc] != NULL) { break; } } apmg[img]->mg_pmgUp = apmg[imgPred]; apmg[img]->mg_pmgDown = apmg[imgSucc]; } gmCurrent.gm_mgPlayer0Change.SetPlayerText(); gmCurrent.gm_mgPlayer1Change.SetPlayerText(); gmCurrent.gm_mgPlayer2Change.SetPlayerText(); gmCurrent.gm_mgPlayer3Change.SetPlayerText(); if (bHasPlayers && gmCurrent.gm_mgSplitScreenCfg.mg_iSelected >= 1) { gmCurrent.gm_mgNotes.mg_strText = TRANS("Make sure you set different controls for each player!"); } else { gmCurrent.gm_mgNotes.mg_strText = ""; } } extern void SelectPlayersApplyMenu(void) { CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu; if (gmCurrent.gm_bAllowDedicated && gmCurrent.gm_mgDedicated.mg_iSelected) { _pGame->gm_MenuSplitScreenCfg = CGame::SSC_DEDICATED; return; } if (gmCurrent.gm_bAllowObserving && gmCurrent.gm_mgObserver.mg_iSelected) { _pGame->gm_MenuSplitScreenCfg = CGame::SSC_OBSERVER; return; } _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) gmCurrent.gm_mgSplitScreenCfg.mg_iSelected; } static void UpdateSelectPlayers(INDEX i) { SelectPlayersApplyMenu(); SelectPlayersFillMenu(); } void InitActionsForSelectPlayersMenu() { CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu; gmCurrent.gm_mgDedicated.mg_pOnTriggerChange = UpdateSelectPlayers; gmCurrent.gm_mgObserver.mg_pOnTriggerChange = UpdateSelectPlayers; gmCurrent.gm_mgSplitScreenCfg.mg_pOnTriggerChange = UpdateSelectPlayers; } // ------------------------ CNetworkOpenMenu implementation void InitActionsForNetworkOpenMenu() { _pGUIM->gmNetworkOpenMenu.gm_mgJoin.mg_pActivatedFunction = &StartSelectPlayersMenuFromOpen; } // ------------------------ CSplitScreenMenu implementation void InitActionsForSplitScreenMenu() { CSplitScreenMenu &gmCurrent = _pGUIM->gmSplitScreenMenu; gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartSplitStartMenu; gmCurrent.gm_mgQuickLoad.mg_pActivatedFunction = &StartSplitScreenQuickLoadMenu; gmCurrent.gm_mgLoad.mg_pActivatedFunction = &StartSplitScreenLoadMenu; } // ------------------------ CSplitStartMenu implementation void InitActionsForSplitStartMenu() { CSplitStartMenu &gmCurrent = _pGUIM->gmSplitStartMenu; gmCurrent.gm_mgLevel.mg_pActivatedFunction = &StartSelectLevelFromSplit; gmCurrent.gm_mgOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen; gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit; } extern void UpdateSplitLevel(INDEX iDummy) { CSplitStartMenu &gmCurrent = _pGUIM->gmSplitStartMenu; ValidateLevelForFlags(_pGame->gam_strCustomLevel, GetSpawnFlagsForGameType(gmCurrent.gm_mgGameType.mg_iSelected)); gmCurrent.gm_mgLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName; }