/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_PROJECTION_DOUBLE_H #define SE_INCL_PROJECTION_DOUBLE_H #ifdef PRAGMA_ONCE #pragma once #endif #include #include #include #include /* * Geometric projection of one 3D space onto another 3D space */ class ENGINE_API CSimpleProjection3D_DOUBLE { public: // factors set by user CPlacement3D pr_ObjectPlacement; // placement of the projected object CPlacement3D pr_ViewerPlacement; // placement of the viewer FLOAT3D pr_ObjectStretch; // stretching coeficients for target object space // internal variables BOOL pr_Prepared; // set if all precalculated variables are prepared DOUBLEmatrix3D pr_RotationMatrix; // matrix for rotating when projecting DOUBLEmatrix3D pr_ViewerRotationMatrix; // viewer part of rotation matrix DOUBLE3D pr_TranslationVector; // vector for translating when projecting public: // construction/destruction /* Default constructor. */ CSimpleProjection3D_DOUBLE(void); // member referencing /* Reference viewer placement. */ inline CPlacement3D &ViewerPlacementL(void) { IFDEBUG(pr_Prepared = FALSE); // invalidate precalculations on any non-const access return pr_ViewerPlacement; } inline const CPlacement3D &ViewerPlacementR(void) const { return pr_ViewerPlacement; } /* Reference object placement. */ inline CPlacement3D &ObjectPlacementL(void) { IFDEBUG(pr_Prepared = FALSE); // invalidate precalculations on any non-const access return pr_ObjectPlacement; } inline const CPlacement3D &ObjectPlacementR(void) const { return pr_ObjectPlacement; } /* Reference target object stretching. */ inline FLOAT3D &ObjectStretchL(void) { IFDEBUG(pr_Prepared = FALSE); // invalidate precalculations on any non-const access return pr_ObjectStretch; } inline const FLOAT3D &ObjectStretchR(void) const { return pr_ObjectStretch; } /* Prepare for projecting. */ void Prepare(void); /* Project 3D object point into 3D view space. */ void ProjectCoordinate(const DOUBLE3D &v3dObjectPoint, DOUBLE3D &v3dViewPoint) const; /* Project 3D object direction vector into 3D view space. */ void ProjectDirection(const DOUBLE3D &v3dObjectPoint, DOUBLE3D &v3dViewPoint) const; /* Project 3D object placement into 3D view space. */ void ProjectPlacement(const CPlacement3D &plObject, CPlacement3D &plView) const; /* Project 3D object mapping into 3D view space. */ void ProjectMapping(const CMappingDefinition &mdObject, const DOUBLEplane3D &plObject, CMappingDefinition &mdView) const; /* Project 3D object axis aligned bounding box into 3D view space. */ void ProjectAABBox(const DOUBLEaabbox3D &boxObject, DOUBLEaabbox3D &boxView) const; /* Project 3D object plane into 3D view space. */ void Project(const DOUBLEplane3D &p3dObjectPlane, DOUBLEplane3D &v3dTransformedPlane) const; }; #endif /* include-once check. */