/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_REPLACEFILE_H #define SE_INCL_REPLACEFILE_H #ifdef PRAGMA_ONCE #pragma once #endif extern BOOL _bFileReplacingApplied; BOOL GetReplacingFile(CTFileName fnSourceTexture, CTFileName &fnReplacingTexture, char *pFilter); void SetTextureWithPossibleReplacing_t(CTextureObject &to, CTFileName &fnmTexture); // read/write a texture object void ReadTextureObject_t(CTStream &strm, CTextureObject &to); void SkipTextureObject_t(CTStream &strm); void WriteTextureObject_t(CTStream &strm, CTextureObject &to); // read/write a model and its texture(s) from a file void ReadModelObject_t(CTStream &strm, CModelObject &mo); void SkipModelObject_t(CTStream &strm); void WriteModelObject_t(CTStream &strm, CModelObject &mo); // read/write a ska model from a file void WriteModelInstance_t(CTStream &strm, CModelInstance &mi); void ReadModelInstance_t(CTStream &strm, CModelInstance &mi); void SkipModelInstance_t(CTStream &strm); // read/write an anim object from a file void ReadAnimObject_t(CTStream &strm, CAnimObject &mo); void SkipAnimObject_t(CTStream &strm); void WriteAnimObject_t(CTStream &strm, CAnimObject &mo); // read/write a sound object from a file void ReadSoundObject_t(CTStream &strm, CSoundObject &mo); void SkipSoundObject_t(CTStream &strm); void WriteSoundObject_t(CTStream &strm, CSoundObject &mo); #endif /* include-once check. */