/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #if !defined(AFX_WNDDISPLAYTEXTURE_H__4B489BC1_FAD9_11D1_82EA_000000000000__INCLUDED_) #define AFX_WNDDISPLAYTEXTURE_H__4B489BC1_FAD9_11D1_82EA_000000000000__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // WndDisplayTexture.h : header file // ///////////////////////////////////////////////////////////////////////////// // CWndDisplayTexture window class CWndDisplayTexture : public CWnd { // Construction public: CWndDisplayTexture(); // function that is called when lmb is clicked inline void SetLeftMouseButtonClicked( void(*pLeftMouseButtonClicked)( PIX pixX, PIX pixY)) {m_pLeftMouseButtonClicked=pLeftMouseButtonClicked;}; // function that is called when lmb is released inline void SetLeftMouseButtonReleased( void(*pLeftMouseButtonReleased)( PIX pixX, PIX pixY)) {m_pLeftMouseButtonReleased=pLeftMouseButtonReleased;}; // function that is called when rmb is clicked inline void SetRightMouseButtonClicked( void(*pRightMouseButtonClicked)( PIX pixX, PIX pixY)) {m_pRightMouseButtonClicked=pRightMouseButtonClicked;}; // function that is called when rmb is moved inline void SetRightMouseButtonMoved( void(*pRightMouseButtonMoved)( PIX pixX, PIX pixY)) {m_pRightMouseButtonMoved=pRightMouseButtonMoved;}; void (*m_pLeftMouseButtonClicked)( PIX pixX, PIX pixY); void (*m_pLeftMouseButtonReleased)( PIX pixX, PIX pixY); void (*m_pRightMouseButtonClicked)( PIX pixX, PIX pixY); void (*m_pRightMouseButtonMoved)( PIX pixX, PIX pixY); CTextureObject m_toTexture; CDrawPort *m_pDrawPort; CViewPort *m_pViewPort; int m_iTimerID; BOOL m_bChequeredAlpha; BOOL m_bForce32; FLOAT m_fWndTexRatio; PIX m_pixWinWidth; PIX m_pixWinHeight; PIX m_pixWinOffsetU; PIX m_pixWinOffsetV; public: BOOL m_bDrawLine; PIX m_pixLineStartU; PIX m_pixLineStartV; PIX m_pixLineStopU; PIX m_pixLineStopV; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CWndDisplayTexture) //}}AFX_VIRTUAL // Implementation public: virtual ~CWndDisplayTexture(); // Generated message map functions protected: //{{AFX_MSG(CWndDisplayTexture) afx_msg void OnDestroy(); afx_msg void OnPaint(); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_WNDDISPLAYTEXTURE_H__4B489BC1_FAD9_11D1_82EA_000000000000__INCLUDED_)