Debug
Win32
Release
Win32
Template
Win32
{072EF3A9-482A-79A5-D364-2ECDD95B8029}
Application
v120
Unicode
Application
false
Unicode
v120
Application
false
Unicode
v120
Debug\
Debug\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
Release\
Release\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
MultiThreadedDebugDLL
Default
false
Disabled
true
Level3
true
WIN32;_DEBUG;_CONSOLE;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Debug\
.\Debug\DedicatedServer.pch
Use
stdafx.h
.\Debug\
.\Debug\
EnableFastChecks
4996;4333
.\Debug\DedicatedServer.tlb
0x0409
_DEBUG;%(PreprocessorDefinitions)
true
.\Debug\DedicatedServer.bsc
true
true
Console
gamed.dll gamempd.lib;%(IgnoreSpecificDefaultLibraries)
Debug\DedicatedServer.exe
odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
true
copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug
$(ENGINE_DIR)\Bin\Debug\$(InputName).exe;%(Outputs)
MultiThreadedDLL
OnlyExplicitInline
true
true
MaxSpeed
true
Level3
WIN32;NDEBUG;_CONSOLE;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Release\
.\Release\DedicatedServer.pch
Use
stdafx.h
.\Release\
.\Release\
4996;4333
.\Release\DedicatedServer.tlb
0x0409
NDEBUG;%(PreprocessorDefinitions)
true
.\Release\DedicatedServer.bsc
true
true
Console
game.dll gamemp.lib;%(IgnoreSpecificDefaultLibraries)
.\Release\DedicatedServer.exe
odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
true
copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin
$(ENGINE_DIR)\Bin\$(InputName).exe;%(Outputs)
Create
stdafx.h
Create
stdafx.h