/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "SeriousSam/StdH.h" #include #include "SeriousSam/GUI/Menus/MenuPrinting.h" #include "MSplitScreen.h" void CSplitScreenMenu::Initialize_t(void) { // intialize split screen menu gm_mgTitle.mg_boxOnScreen = BoxTitle(); gm_mgTitle.mg_strText = TRANS("SPLIT SCREEN"); gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode); gm_mgStart.mg_bfsFontSize = BFS_LARGE; gm_mgStart.mg_boxOnScreen = BoxBigRow(0); gm_mgStart.mg_pmgUp = &gm_mgLoad; gm_mgStart.mg_pmgDown = &gm_mgQuickLoad; gm_mgStart.mg_strText = TRANS("NEW GAME"); gm_mgStart.mg_strTip = TRANS("start new split-screen game"); gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode); gm_mgStart.mg_pActivatedFunction = NULL; gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE; gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(1); gm_mgQuickLoad.mg_pmgUp = &gm_mgStart; gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad; gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD"); gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)"); gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode); gm_mgQuickLoad.mg_pActivatedFunction = NULL; gm_mgLoad.mg_bfsFontSize = BFS_LARGE; gm_mgLoad.mg_boxOnScreen = BoxBigRow(2); gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad; gm_mgLoad.mg_pmgDown = &gm_mgStart; gm_mgLoad.mg_strText = TRANS("LOAD"); gm_mgLoad.mg_strTip = TRANS("load a saved split-screen game"); gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode); gm_mgLoad.mg_pActivatedFunction = NULL; } void CSplitScreenMenu::StartMenu(void) { CGameMenu::StartMenu(); }