/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // DlgEditFloat.cpp : implementation file // #include "stdafx.h" #include "WorldEditor.h" #include "DlgEditFloat.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgEditFloat dialog CDlgEditFloat::CDlgEditFloat(CWnd* pParent /*=NULL*/) : CDialog(CDlgEditFloat::IDD, pParent) { //{{AFX_DATA_INIT(CDlgEditFloat) m_fEditFloat = 0.0f; m_strVarName = _T(""); //}}AFX_DATA_INIT m_strTitle="Type new value"; } void CDlgEditFloat::DoDataExchange(CDataExchange* pDX) { // if dialog is receiving data if( pDX->m_bSaveAndValidate == FALSE) { if( IsWindow(m_hWnd)) { SetWindowText(CString(m_strTitle)); } } CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgEditFloat) DDX_Text(pDX, IDC_EDIT_FLOAT, m_fEditFloat); DDX_Text(pDX, IDC_EDIT_FLOAT_T, m_strVarName); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgEditFloat, CDialog) //{{AFX_MSG_MAP(CDlgEditFloat) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgEditFloat message handlers