/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.h" #undef TEXTURE_COUNT #undef UVMAPS_COUNT #undef COLOR_COUNT #undef FLOAT_COUNT #undef FLAGS_COUNT #define TEXTURE_COUNT 0 #define UVMAPS_COUNT 0 #define COLOR_COUNT 0 #define FLOAT_COUNT 0 SHADER_MAIN(Invisible) { } SHADER_DESC(Invisible,ShaderDesc &shDesc) { shDesc.sd_astrTextureNames.New(TEXTURE_COUNT); shDesc.sd_astrTexCoordNames.New(UVMAPS_COUNT); shDesc.sd_astrColorNames.New(COLOR_COUNT); shDesc.sd_astrFloatNames.New(FLOAT_COUNT); }