/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #if !defined(AFX_DLGPGTERRAIN_H__975072E6_95F9_4E23_B861_89835AF46634__INCLUDED_) #define AFX_DLGPGTERRAIN_H__975072E6_95F9_4E23_B861_89835AF46634__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgPgTerrain.h : header file // ///////////////////////////////////////////////////////////////////////////// // CDlgPgTerrain dialog class CDlgPgTerrain : public CPropertyPage { DECLARE_DYNCREATE(CDlgPgTerrain) // Construction public: CDlgPgTerrain(); ~CDlgPgTerrain(); BOOL OnIdle(LONG lCount); CTerrainInterface m_wndTerrainInterface; // Dialog Data //{{AFX_DATA(CDlgPgTerrain) enum { IDD = IDD_PG_TERRAIN }; // NOTE - ClassWizard will add data members here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CDlgPgTerrain) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDlgPgTerrain) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DLGPGTERRAIN_H__975072E6_95F9_4E23_B861_89835AF46634__INCLUDED_)