/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_SELECTION_H #define SE_INCL_SELECTION_H #ifdef PRAGMA_ONCE #pragma once #endif #include /* * A selection of some objects that support selecting. */ template class CSelection : public CDynamicContainer { public: /* Deselect all objects. */ void Clear(void); /* Destructor. */ ~CSelection(void) { Clear(); } /* Select one object. */ void Select(cType &tToSelect); /* Deselect one object. */ void Deselect(cType &tToDeselect); /* Test if one object is selected. */ BOOL IsSelected(cType &tToSelect); /* Get first in selection. NULL if empty selection */ cType *GetFirstInSelection(void); }; // macro for implementing selecting features in a class #define IMPLEMENT_SELECTING(m_ulFlags) \ inline void Select(unsigned long ulFlag) { \ m_ulFlags |= ulFlag; \ } \ inline void Deselect(unsigned long ulFlag) { \ m_ulFlags &= ~ulFlag; \ } \ inline BOOL IsSelected(unsigned long ulFlag) const { \ return m_ulFlags & ulFlag; \ } #endif /* include-once check. */