227 %{ #include "Entities/StdH/StdH.h" %} uses "Entities/Marker"; event EChangeGravity { CEntityPointer penNewGravity, }; class CGravityRouter: CMarker { name "Gravity Router"; thumbnail "Thumbnails\\GravityRouter.tbn"; features "IsImportant"; properties: components: 1 model MODEL_MARKER "Models\\Editor\\GravityRouter.mdl", 2 texture TEXTURE_MARKER "Models\\Editor\\GravityRouter.tex" functions: /* Get force type name, return empty string if not used. */ const CTString &GetForceName(INDEX i) { return m_strName; } /* Get force in given point. */ void GetForce(INDEX i, const FLOAT3D &vPoint, CForceStrength &fsGravity, CForceStrength &fsField) { if( (m_penTarget != NULL) && (IsOfClass( m_penTarget, "Gravity Marker"))) { m_penTarget->GetForce(i, vPoint, fsGravity, fsField); } } /* Get entity that controls the force, used for change notification checking. */ CEntity *GetForceController(INDEX iForce) { return this; } /* Handle an event, return false if the event is not handled. */ BOOL HandleEvent(const CEntityEvent &ee) { if( ((EChangeGravity &) ee).ee_slEvent==EVENTCODE_EChangeGravity) { m_penTarget = ((EChangeGravity &) ee).penNewGravity; // notify engine that gravity defined by this entity has changed NotifyGravityChanged(); return TRUE; } return FALSE; } procedures: Main() { InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_MARKER); SetModelMainTexture(TEXTURE_MARKER); // set name if (m_strName=="Marker") { m_strName = "Gravity Router"; } if( m_penTarget!=NULL && !IsOfClass( m_penTarget, "Gravity Marker")) { WarningMessage( "Entity '%s' is not of Gravity Marker class!", (const char*)m_penTarget->GetName()); m_penTarget = NULL; } return; } };