Debug
Win32
Release
Win32
Template
Win32
MFCProj
{DC47DA88-14E2-0634-61C5-7CEEC46A45C2}
Application
v120
Unicode
Application
Dynamic
Unicode
v120
Application
Dynamic
Unicode
v120
Release\
Release\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
SeriousEditor
Debug\
Debug\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
SeriousEditor
MultiThreadedDLL
OnlyExplicitInline
false
MaxSpeed
true
Level3
Speed
true
false
WIN32;NDEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Release\
.\Release\WorldEditor.pch
Use
stdafx.h
.\Release\
.\Release\
4996;4333
true
NDEBUG;%(PreprocessorDefinitions)
.\Release\WorldEditor.tlb
true
Win32
0x0409
NDEBUG;%(PreprocessorDefinitions)
true
.\Release\WorldEditor.bsc
true
true
Windows
game.lib gamemp.lib gamegui.lib gameguimp.lib;%(IgnoreSpecificDefaultLibraries)
Release/SeriousEditor.exe
htmlhelp.lib;%(AdditionalDependencies)
true
copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin
$(ENGINE_DIR)\Bin\$(InputName).exe;%(Outputs)
MultiThreadedDebugDLL
Default
false
Disabled
true
Level3
true
WIN32;_DEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Debug\
.\Debug\WorldEditor.pch
Use
stdafx.h
.\Debug\
.\Debug\
4996;4333
true
_DEBUG;%(PreprocessorDefinitions)
.\Debug\WorldEditor.tlb
true
Win32
0x0409
_DEBUG;%(PreprocessorDefinitions)
true
.\Debug\WorldEditor.bsc
true
true
Windows
gamed.lib gamempd.lib gameguid.lib gameguimpd.lib;%(IgnoreSpecificDefaultLibraries)
Debug/SeriousEditor.exe
htmlhelp.lib;EngineD.lib;EngineGUID.lib;%(AdditionalDependencies)
true
copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug
$(ENGINE_DIR)\Bin\Debug\$(InputName).exe;%(Outputs)
Create
stdafx.h
Create
stdafx.h
RC
Document
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\resources.hm"
Building help ids from %(FullPath)
hlp\resources.hm;%(Outputs)