/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "Engine/StdH.h" #include #include #include #include #include #include #include #include #include /* ==================================================== * * Sound data awareness functions */ /* * Pause all playing */ void CSoundData::PausePlayingObjects(void) { // for all objects linked to data pause playing FOREACHINLIST(CSoundObject, so_Node, sd_ClhLinkList, itCsoPause) { // pause playing itCsoPause->Pause(); } } /* * For all objects resume play */ void CSoundData::ResumePlayingObjects(void) { // for all objects resume play FOREACHINLIST(CSoundObject, so_Node, sd_ClhLinkList, itCsoResume) { // call play method again itCsoResume->Resume(); } } /* * Add object in sound aware list */ void CSoundData::AddObjectLink(CSoundObject &CsoAdd) { // add object to list tail sd_ClhLinkList.AddTail(CsoAdd.so_Node); } /* * Remove a object from aware list */ void CSoundData::RemoveObjectLink(CSoundObject &CsoRemove) { // remove it from list CsoRemove.so_Node.Remove(); } /* ==================================================== * * Class global methods */ // Constructor CSoundData::CSoundData() { sd_pswBuffer = NULL; } // Destructor CSoundData::~CSoundData() { Clear(); } // Free Buffer (and all linked Objects) void CSoundData::ClearBuffer(void) { // if buffer exist if( sd_pswBuffer!=NULL) { // release it FreeMemory( sd_pswBuffer); sd_pswBuffer = NULL; } } // Get Sound Length in seconds double CSoundData::GetSecondsLength(void) { // if not encoded if (!(sd_ulFlags&SDF_ENCODED) ) { // len is read from wave return sd_dSecondsLength; // if encoded } else { // implement this!!!! ASSERT(FALSE); return 0; } } /* ==================================================== * * Input methods (load sound in SoundData class) */ // Read sound in memory void CSoundData::Read_t(CTStream *inFile) // throw char * { // synchronize access to sounds CTSingleLock slSounds(&_pSound->sl_csSound, TRUE); ASSERT( sd_pswBuffer==NULL); sd_ulFlags = NONE; // get filename CTFileName fnm = inFile->GetDescription(); // if this is encoded file if (fnm.FileExt()==".ogg" || fnm.FileExt()==".mp3") { CSoundDecoder *pmpd = new CSoundDecoder(fnm); if (pmpd->IsOpen()) { pmpd->GetFormat(sd_wfeFormat); } delete pmpd; // mark that this is streaming encoded file sd_ulFlags = SDF_ENCODED|SDF_STREAMING; // if this is wave file } else { // load wave info PCMWaveInput CpwiLoad; sd_wfeFormat = CpwiLoad.LoadInfo_t(inFile); // store sample length in seconds and average byte rate sd_dSecondsLength = CpwiLoad.GetSecondsLength(); // if sound library is in lower format convert sound to library format if ((_pSound->sl_SwfeFormat).nSamplesPerSec < sd_wfeFormat.nSamplesPerSec) { sd_wfeFormat.nSamplesPerSec = (_pSound->sl_SwfeFormat).nSamplesPerSec; } // same goes for bits/sample (must be 16) sd_wfeFormat.wBitsPerSample = 16; // if library is active create buffer and load sound data if (_pSound->IsActive()) { // create Buffer sd_slBufferSampleSize = CpwiLoad.GetDataLength(sd_wfeFormat); SLONG slBufferSize = CpwiLoad.DetermineBufferSize(sd_wfeFormat); sd_pswBuffer = (SWORD*)AllocMemory( slBufferSize+8); // load data into buffer CpwiLoad.LoadData_t( inFile, sd_pswBuffer, sd_wfeFormat); // copy first sample to the last one (this is needed for linear interpolation) (ULONG&)(((UBYTE*)sd_pswBuffer)[slBufferSize]) = *(ULONG*)sd_pswBuffer; } } // add to sound aware list _pSound->AddSoundAware(*this); } // Sound can't be written to file void CSoundData::Write_t( CTStream *outFile) { ASSERTALWAYS("Cannot write sounds!"); throw TRANS("Cannot write sounds!"); } /* Get the description of this object. */ CTString CSoundData::GetDescription(void) { CTString str; str.PrintF("%dkHz %dbit %s %.2lfs", sd_wfeFormat.nSamplesPerSec/1000, sd_wfeFormat.wBitsPerSample, sd_wfeFormat.nChannels==1 ? "mono" : "stereo", sd_dSecondsLength); return str; } /* ==================================================== * * Class CLEAR method */ // Free memory allocated for sound and Release DXBuffer void CSoundData::Clear(void) { // synchronize access to sounds CTSingleLock slSounds(&_pSound->sl_csSound, TRUE); // clear BASE class CSerial::Clear(); // free DXBuffer ClearBuffer(); // if added as sound aware, remove it from sound aware list if(IsHooked()) { _pSound->RemoveSoundAware(*this); } } // check if this kind of objects is auto-freed BOOL CSoundData::IsAutoFreed(void) { return FALSE; } // get amount of memory used by this object SLONG CSoundData::GetUsedMemory(void) { SLONG slUsed = sizeof(*this); if( sd_pswBuffer!=NULL) { ASSERT( sd_wfeFormat.nChannels==1 || sd_wfeFormat.nChannels==2); slUsed += sd_slBufferSampleSize * sd_wfeFormat.nChannels *2; // all sounds are 16-bit } return slUsed; } /* ==================================================== * * Reference counting functions */ // Add one reference void CSoundData::AddReference(void) { ASSERT(this!=NULL); MarkUsed(); } // Remove one reference void CSoundData::RemReference(void) { ASSERT(this!=NULL); _pSoundStock->Release(this); }