/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once class CSoundDecoder { public: class CDecodeData_MPEG *sdc_pmpeg; class CDecodeData_OGG *sdc_pogg ; // initialize/end the decoding support engine(s) static void InitPlugins(void); static void EndPlugins(void); // create a decoder that streams from file CSoundDecoder(const CTFileName &fnmStream); ~CSoundDecoder(void); void Clear(void); // check if a decoder is succefully opened BOOL IsOpen(void); // get wave format of the decoder (invaid if it is not open) void GetFormat(WAVEFORMATEX &wfe); // decode a block of bytes INDEX Decode(void *pvDestBuffer, INDEX ctBytesToDecode); // reset decoder to start of sample void Reset(void); };