/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "stdh.h" #include ///////////////////////////////////////////////////////////////////// // CProjection3D ///////////////////////////////////////////////////////////////////// // Construction / destruction /* * Default constructor. */ CProjection3D::CProjection3D(void) { pr_Prepared = FALSE; pr_ObjectStretch = FLOAT3D(1.0f, 1.0f, 1.0f); pr_bFaceForward = FALSE; pr_bHalfFaceForward = FALSE; pr_vObjectHandle = FLOAT3D(0.0f, 0.0f, 0.0f); pr_fDepthBufferNear = 0.0f; pr_fDepthBufferFar = 1.0f; pr_NearClipDistance = 0.25f; pr_FarClipDistance = -9999.0f; // never used by default pr_bMirror = FALSE; pr_bWarp = FALSE; pr_fViewStretch = 1.0f; } CPlacement3D _plOrigin(FLOAT3D(0,0,0), ANGLE3D(0,0,0));