/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ 807 %{ #include "EntitiesMP/StdH/StdH.h" #include "Models/Items/ItemHolder/ItemHolder.h" %} uses "EntitiesMP/Item"; // event for sending through receive item event EMessageItem { CTFileName fnmMessage, }; %{ %} class CMessageItem : CItem { name "MessageItem"; thumbnail "Thumbnails\\MessageItem.tbn"; properties: 1 CTString m_strName "Name" 'N' = "MessageItem", 2 CTString m_strDescription = "", 3 CTFileName m_fnmMessage "Message" 'M' = CTString(""), 4 INDEX m_iSoundComponent = 0, components: 0 class CLASS_BASE "Classes\\Item.ecl", 1 model MODEL_PERGAMENT "Models\\Items\\Pergament\\Pergament.mdl", 2 texture TEXTURE_PERGAMENT "Models\\Items\\Pergament\\Pergament.tex", // ********* MISC ********* 255 texture TEXTURE_FLARE "Models\\Items\\Flares\\Flare.tex", 256 model MODEL_FLARE "Models\\Items\\Flares\\Flare.mdl", // ************** SOUNDS ************** 301 sound SOUND_KEY "Sounds\\Items\\Key.wav", functions: void Precache(void) { PrecacheSound(SOUND_KEY); } /* Fill in entity statistics - for AI purposes only */ BOOL FillEntityStatistics(EntityStats *pes) { pes->es_strName = "Pergament"; pes->es_ctCount = 1; pes->es_ctAmmount = 1; pes->es_fValue = 1; pes->es_iScore = 0;//m_iScore; return TRUE; } // render particles void RenderParticles(void) { // no particles when not existing if (GetRenderType()!=CEntity::RT_MODEL) { return; } Particles_Stardust(this, 0.9f, 0.70f, PT_STAR08, 32); } // set health properties depending on type void SetProperties(void) { m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 10.0f; m_strDescription = m_fnmMessage.FileName(); // set appearance AddItem(MODEL_PERGAMENT, TEXTURE_PERGAMENT, 0, 0, 0); // add flare AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) ); StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f)); m_iSoundComponent = SOUND_KEY; }; procedures: ItemCollected(EPass epass) : CItem::ItemCollected { ASSERT(epass.penOther!=NULL); // send key to entity EMessageItem eMessage; eMessage.fnmMessage = m_fnmMessage; // if health is received if (epass.penOther->ReceiveItem(eMessage)) { // play the pickup sound m_soPick.Set3DParameters(50.0f, 1.0f, 1.0f, 1.0f); PlaySound(m_soPick, m_iSoundComponent, SOF_3D); m_fPickSoundLen = GetSoundLength(m_iSoundComponent); jump CItem::ItemReceived(); } return; }; Main() { Initialize(); // initialize base class StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART); ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_SMALL); SetProperties(); // set properties jump CItem::ItemLoop(); }; };