/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_GFXSTEREO_H #define SE_INCL_GFXSTEREO_H #ifdef PRAGMA_ONCE #pragma once #endif // // stereo rendering support // // note: left and right are in succession, to be able to make 'for' loops // if stereo is disabled, 'left' has same effect as 'both' to all functions #define STEREO_LEFT 0 #define STEREO_RIGHT 1 #define STEREO_BOTH 2 // query whether user has turned stereo rendering on ENGINE_API BOOL Stereo_IsEnabled(void); // set buffer for stereo rendering left/right/both ENGINE_API void Stereo_SetBuffer(INDEX iEye); // adjust perspective projection for stereo rendering left/right/both ENGINE_API void Stereo_AdjustProjection(CProjection3D &pr, INDEX iEye, FLOAT fFactor); #endif /* include-once check. */