/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ void CRenderer::DrawBrushPolygonVerticesAndEdges(CBrushPolygon &bpo) { // get transformed polygon's plane CWorkingPlane &wplPolygonPlane = *bpo.bpo_pbplPlane->bpl_pwplWorking; CBrushSector &bsc = *bpo.bpo_pbscSector; CBrushMip *pbm = bsc.bsc_pbmBrushMip; CBrush3D &br = *pbm->bm_pbrBrush; //INDEX iMinVx = bsc.bsc_ivvx0; //INDEX iMaxVx = bsc.bsc_ivvx0+bsc.bsc_awvxVertices.Count(); // set line type and color for edges and vertices ULONG ulEdgesLineType = EdgeLineType(wplPolygonPlane.wpl_bVisible); COLOR colorEdges = ColorForEdges(bpo.bpo_colColor, bpo.bpo_pbscSector->bsc_colColor); COLOR colorVertices = ColorForVertices(bpo.bpo_colColor, bpo.bpo_pbscSector->bsc_colColor); if (bpo.IsSelected(BPOF_SELECTED)) { // for all edges in the polygon INDEX cttri = bpo.bpo_aiTriangleElements.Count()/3; for(INDEX itri=0; itriClipLine(vClipped0, vClipped1); // if the edge remains after clipping to front plane if (ulClipFlags != LCF_EDGEREMOVED) { // project the vertices FLOAT3D v3d0, v3d1; br.br_prProjection->PostClip(vClipped0, v3d0); br.br_prProjection->PostClip(vClipped1, v3d1); // make 2d vertices FLOAT fI0 = v3d0(1); FLOAT fJ0 = v3d0(2); FLOAT fI1 = v3d1(1); FLOAT fJ1 = v3d1(2); // if the edge is too short if( Abs(fI1-fI0)<2 && fabs(fJ1-fJ0)<2) { // skip it continue; } // draw line between vertices re_pdpDrawPort->DrawLine((PIX)fI0, (PIX)fJ0, (PIX)fI1, (PIX)fJ1, colorEdges|CT_OPAQUE, ulEdgesLineType); } }} } FOREACHINSTATICARRAY(bpo.bpo_abpePolygonEdges, CBrushPolygonEdge, itpe) { // get transformed end vertices CBrushVertex &bvx0 = *itpe->bpe_pbedEdge->bed_pbvxVertex0; CBrushVertex &bvx1 = *itpe->bpe_pbedEdge->bed_pbvxVertex1; INDEX ivx0 = bsc.bsc_abvxVertices.Index(&bvx0); INDEX ivx1 = bsc.bsc_abvxVertices.Index(&bvx1); FLOAT3D &tv0 = re_avvxViewVertices[bsc.bsc_ivvx0+ivx0].vvx_vView; FLOAT3D &tv1 = re_avvxViewVertices[bsc.bsc_ivvx0+ivx1].vvx_vView; // clip the edge line FLOAT3D vClipped0 = tv0; FLOAT3D vClipped1 = tv1; ULONG ulClipFlags = br.br_prProjection->ClipLine(vClipped0, vClipped1); // if the edge remains after clipping to front plane if (ulClipFlags != LCF_EDGEREMOVED) { // project the vertices FLOAT3D v3d0, v3d1; br.br_prProjection->PostClip(vClipped0, v3d0); br.br_prProjection->PostClip(vClipped1, v3d1); // make 2d vertices FLOAT fI0 = v3d0(1); FLOAT fJ0 = v3d0(2); FLOAT fI1 = v3d1(1); FLOAT fJ1 = v3d1(2); // if the edge is too short if( Abs(fI1-fI0)<2 && fabs(fJ1-fJ0)<2) { // skip it continue; } BOOL bDrawVertex0 = ulClipFlags&LCFVERTEX0(LCF_UNCLIPPED) && !(bvx0.bvx_ulFlags&BVXF_DRAWNINWIREFRAME); BOOL bDrawVertex1 = ulClipFlags&LCFVERTEX1(LCF_UNCLIPPED) && !(bvx1.bvx_ulFlags&BVXF_DRAWNINWIREFRAME); // if edges should be drawn if (_wrpWorldRenderPrefs.wrp_ftEdges != CWorldRenderPrefs::FT_NONE) { // draw line between vertices re_pdpDrawPort->DrawLine((PIX)fI0, (PIX)fJ0, (PIX)fI1, (PIX)fJ1, colorEdges|CT_OPAQUE, ulEdgesLineType); #if 0 // used for debugging edge directions DrawArrow(*re_pdpDrawPort, (PIX)fI0, (PIX)fJ0, (PIX)fI1, (PIX)fJ1, colorEdges|CT_OPAQUE, ulEdgesLineType); #endif } extern void SelectVertexOnRender(CBrushVertex &bvx, const PIX2D &vpix); if (_wrpWorldRenderPrefs.wrp_stSelection== CWorldRenderPrefs::ST_VERTICES) { // draw them if (bDrawVertex0) { SelectVertexOnRender(bvx0, PIX2D((PIX)fI0, (PIX)fJ0)); if (bvx0.bvx_ulFlags&BVXF_SELECTED) { PutMoreFatPixel(*re_pdpDrawPort, (PIX)fI0, (PIX)fJ0, C_BLACK|CT_OPAQUE); } bvx0.bvx_ulFlags|=BVXF_DRAWNINWIREFRAME; } if (bDrawVertex1) { SelectVertexOnRender(bvx1, PIX2D((PIX)fI1, (PIX)fJ1)); if (bvx1.bvx_ulFlags&BVXF_SELECTED) { PutMoreFatPixel(*re_pdpDrawPort, (PIX)fI1, (PIX)fJ1, C_BLACK|CT_OPAQUE); } bvx1.bvx_ulFlags|=BVXF_DRAWNINWIREFRAME; } } // if vertices should be drawn if (_wrpWorldRenderPrefs.wrp_ftVertices != CWorldRenderPrefs::FT_NONE) { // draw them if (bDrawVertex0) { PutFatPixel(*re_pdpDrawPort, (PIX)fI0, (PIX)fJ0, colorVertices); bvx0.bvx_ulFlags|=BVXF_DRAWNINWIREFRAME; } if (bDrawVertex1) { PutFatPixel(*re_pdpDrawPort, (PIX)fI1, (PIX)fJ1, colorVertices); bvx1.bvx_ulFlags|=BVXF_DRAWNINWIREFRAME; } } } } } /* * Draw vertices and/or edges of a brush */ void CRenderer::DrawBrushSectorVerticesAndEdges(CBrushSector &bscSector) { CBrushMip *pbm = bscSector.bsc_pbmBrushMip; //CBrush3D &br = *pbm->bm_pbrBrush; // clear all vertex drawn flags FOREACHINSTATICARRAY(bscSector.bsc_abvxVertices, CBrushVertex, itbvx) { itbvx->bvx_ulFlags&=~BVXF_DRAWNINWIREFRAME; } // first render visible polygons FOREACHINSTATICARRAY(bscSector.bsc_abpoPolygons, CBrushPolygon, itpo) { CBrushPolygon &bpo = *itpo; CWorkingPlane &wplPolygonPlane = *bpo.bpo_pbplPlane->bpl_pwplWorking; if (wplPolygonPlane.wpl_bVisible) { DrawBrushPolygonVerticesAndEdges(bpo); } } // if hidden edges should be drawn if (_wrpWorldRenderPrefs.wrp_bHiddenLinesOn) { // render invisible polygons FOREACHINSTATICARRAY(bscSector.bsc_abpoPolygons, CBrushPolygon, itpo) { CBrushPolygon &bpo = *itpo; CWorkingPlane &wplPolygonPlane = *bpo.bpo_pbplPlane->bpl_pwplWorking; if (!wplPolygonPlane.wpl_bVisible) { DrawBrushPolygonVerticesAndEdges(bpo); } } } } /* Draw edges of a field brush sector. */ void CRenderer::DrawFieldBrushSectorEdges(CBrushSector &bscSector) { CBrushMip *pbm = bscSector.bsc_pbmBrushMip; CBrush3D &br = *pbm->bm_pbrBrush; // for all polygons in sector FOREACHINSTATICARRAY(bscSector.bsc_abpoPolygons, CBrushPolygon, itpo) { CBrushPolygon &bpo = *itpo; // get transformed polygon's plane CWorkingPlane &wplPolygonPlane = *bpo.bpo_pbplPlane->bpl_pwplWorking; // set line type and color for edges and vertices ULONG ulEdgesLineType = EdgeLineType(wplPolygonPlane.wpl_bVisible); COLOR colorEdges = _wrpWorldRenderPrefs.wrp_colEdges; // for all edges in the polygon FOREACHINSTATICARRAY(itpo->bpo_abpePolygonEdges, CBrushPolygonEdge, itpe) { // get transformed end vertices INDEX ivx0 = bscSector.bsc_abvxVertices.Index(itpe->bpe_pbedEdge->bed_pbvxVertex0); INDEX ivx1 = bscSector.bsc_abvxVertices.Index(itpe->bpe_pbedEdge->bed_pbvxVertex1); FLOAT3D &tv0 = re_avvxViewVertices[bscSector.bsc_ivvx0+ivx0].vvx_vView; FLOAT3D &tv1 = re_avvxViewVertices[bscSector.bsc_ivvx0+ivx1].vvx_vView; // clip the edge line FLOAT3D vClipped0 = tv0; FLOAT3D vClipped1 = tv1; ULONG ulClipFlags = br.br_prProjection->ClipLine(vClipped0, vClipped1); // if the edge remains after clipping to front plane if (ulClipFlags != LCF_EDGEREMOVED) { // project the vertices FLOAT3D v3d0, v3d1; br.br_prProjection->PostClip(vClipped0, v3d0); br.br_prProjection->PostClip(vClipped1, v3d1); // make 2d vertices FLOAT2D v2d0, v2d1; v2d0(1) = v3d0(1); v2d0(2) = v3d0(2); v2d1(1) = v3d1(1); v2d1(2) = v3d1(2); re_pdpDrawPort->DrawLine((PIX)v2d0(1), (PIX)v2d0(2), (PIX)v2d1(1), (PIX)v2d1(2), colorEdges|CT_OPAQUE, ulEdgesLineType); } } } } /* Prepare a brush entity for rendering if it is not yet prepared. */ void CRenderer::PrepareBrush(CEntity *penBrush) { _pfRenderProfile.StartTimer(CRenderProfile::PTI_PREPAREBRUSH); ASSERT(penBrush!=NULL); // get its brush CBrush3D &brBrush = *penBrush->en_pbrBrush; // if the brush is already active in rendering if (brBrush.br_lnInActiveBrushes.IsLinked()) { // skip it _pfRenderProfile.StopTimer(CRenderProfile::PTI_PREPAREBRUSH); return; } brBrush.br_ulFlags&=~BRF_DRAWFIRSTMIP; // if it has zero sectors and rendering of editor models is enabled if (brBrush.GetFirstMip()->bm_abscSectors.Count()==0 && _wrpWorldRenderPrefs.IsEditorModelsOn() && wld_bRenderEmptyBrushes) { // add it for delayed rendering as a model (will use empty brush model) AddModelEntity(penBrush); } // add it to list of active brushes re_lhActiveBrushes.AddTail(brBrush.br_lnInActiveBrushes); // add it to container of all drawn entities re_cenDrawn.Add(penBrush); // set up a projection for the brush if (re_bBackgroundEnabled && (penBrush->en_ulFlags & ENF_BACKGROUND)) { brBrush.br_prProjection = re_prBackgroundProjection; } else { brBrush.br_prProjection = re_prProjection; } // prepare the brush projection if (penBrush->en_ulPhysicsFlags&EPF_MOVABLE) { // for moving brushes brBrush.br_prProjection->ObjectPlacementL() = penBrush->GetLerpedPlacement(); brBrush.br_prProjection->ObjectStretchL() = FLOAT3D(1.0f, 1.0f, 1.0f); brBrush.br_prProjection->ObjectFaceForwardL() = FALSE; brBrush.br_prProjection->Prepare(); } else { // for static brushes CProjection3D &pr = *brBrush.br_prProjection; const FLOATmatrix3D &mRot = penBrush->en_mRotation; //const FLOAT3D &vRot = penBrush->en_plPlacement.pl_PositionVector; // fixup projection to use placement of this brush pr.pr_mDirectionRotation = pr.pr_ViewerRotationMatrix*mRot; pr.pr_RotationMatrix = pr.pr_mDirectionRotation; brBrush.br_prProjection->ObjectPlacementL() = penBrush->en_plPlacement; pr.pr_TranslationVector = pr.pr_ObjectPlacement.pl_PositionVector - pr.pr_vViewerPosition; pr.pr_TranslationVector = pr.pr_TranslationVector*pr.pr_ViewerRotationMatrix; pr.pr_Prepared = TRUE; } // mark brush as selected if the entity is selected if (penBrush->IsSelected(ENF_SELECTED)) { brBrush.br_ulFlags |= BRF_DRAWSELECTED; } else { brBrush.br_ulFlags &= ~BRF_DRAWSELECTED; } _pfRenderProfile.StopTimer(CRenderProfile::PTI_PREPAREBRUSH); } /* * Render wireframe brushes. */ void CRenderer::RenderWireFrameBrushes(void) { BOOL bRenderNonField = _wrpWorldRenderPrefs. wrp_ftEdges != CWorldRenderPrefs::FT_NONE ||_wrpWorldRenderPrefs.wrp_ftVertices != CWorldRenderPrefs::FT_NONE ||_wrpWorldRenderPrefs.wrp_stSelection== CWorldRenderPrefs::ST_VERTICES; // for all active sectors {FORDELETELIST(CBrushSector, bsc_lnInActiveSectors, re_lhActiveSectors, itbsc) { CBrushSector &bsc = *itbsc; // if invisible if (bsc.bsc_ulFlags&BSCF_INVISIBLE) { // skip it continue; } // if it is field brush if (bsc.bsc_pbmBrushMip->bm_pbrBrush->br_pfsFieldSettings!=NULL) { // if fields should be drawn if (_wrpWorldRenderPrefs.IsFieldBrushesOn()) { // draw it (all brush sectors in the list are already prepared and transformed) DrawFieldBrushSectorEdges(bsc); } } else { if (bRenderNonField) { // draw it (all brush sectors in the list are already prepared and transformed) DrawBrushSectorVerticesAndEdges(bsc); } } }} } /* * Compare two polygons for sorting. */ static inline int CompareTranslucentPolygons( const CTranslucentPolygon &tp0, const CTranslucentPolygon &tp1) { if (tp0.tp_fViewerDistancetp1.tp_fViewerDistance) return +1; else return 0; } static int qsort_CompareTranslucentPolygons( const void *pptp0, const void *pptp1) { CTranslucentPolygon &tp0 = **(CTranslucentPolygon **)pptp0; CTranslucentPolygon &tp1 = **(CTranslucentPolygon **)pptp1; return +CompareTranslucentPolygons(tp0, tp1); } /* * Sort a list of translucent polygons. */ ScenePolygon *CRenderer::SortTranslucentPolygons(ScenePolygon *pspoFirst) { // if there are no polygons in list if (pspoFirst==NULL) { // do nothing return NULL; } // for each polygon in list for (ScenePolygon *pspo = pspoFirst; pspo!=NULL; pspo = pspo->spo_pspoSucc) { // add it to container for sorting CTranslucentPolygon &tp = re_atcTranslucentPolygons.Push(); tp.tp_pspoPolygon = pspo; tp.tp_fViewerDistance = ((CBrushPolygon*)pspo->spo_pvPolygon)->bpo_pbplPlane ->bpl_pwplWorking->wpl_plView.Distance(); } // sort the container qsort(re_atcTranslucentPolygons.GetArrayOfPointers(), re_atcTranslucentPolygons.Count(), sizeof(CTranslucentPolygon *), qsort_CompareTranslucentPolygons); // make empty new list of polygons ScenePolygon *pspoNewFirst = NULL; // for each polygon in container for(INDEX iPolygon=0; iPolygonspo_pspoSucc = pspoNewFirst; pspoNewFirst = pspo; } // clear containr for future use re_atcTranslucentPolygons.Clear(); // return new list return pspoNewFirst; }