/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.h" #include #include #include #include #include "MainWindow.h" #include #include #include #include "MenuPrinting.h" #include "LevelInfo.h" #include "VarList.h" #include "FileInfo.h" #include "MGArrow.h" #include "MGButton.h" #include "MGChangePlayer.h" #include "MGEdit.h" #include "MGFileButton.h" #include "MGHighScore.h" #include "MGKeyDefinition.h" #include "MGLevelButton.h" #include "MGModel.h" #include "MGServerList.h" #include "MGSlider.h" #include "MGTitle.h" #include "MGTrigger.h" #include "MGVarButton.h" #include "MAudioOptions.h" #include "MConfirm.h" #include "MControls.h" #include "MCustomizeAxis.h" #include "MCustomizeKeyboard.h" #include "MCredits.h" #include "MDisabled.h" #include "MHighScore.h" #include "MInGame.h" #include "MLevels.h" #include "MMain.h" #include "MNetwork.h" #include "MNetworkJoin.h" #include "MNetworkOpen.h" #include "MNetworkStart.h" #include "MOptions.h" #include "MRenderingOptions.h" #include "MServers.h" #include "MSinglePlayer.h" #include "MSinglePlayerNew.h" #include "MSplitScreen.h" #include "MSplitStart.h" #include "MVar.h" #include "MVideoOptions.h" #include "MenuStuff.h" // macros for translating radio button text arrays #define RADIOTRANS(str) ("ETRS" str) #define TRANSLATERADIOARRAY(array) TranslateRadioTexts(array, ARRAYCOUNT(array)) extern CMenuGadget *_pmgLastActivatedGadget; extern BOOL bMenuActive; extern BOOL bMenuRendering; extern CTextureObject *_ptoLogoCT; extern CTextureObject *_ptoLogoODI; extern CTextureObject *_ptoLogoEAX; INDEX _iLocalPlayer = -1; BOOL _bPlayerMenuFromSinglePlayer = FALSE; GameMode _gmMenuGameMode = GM_NONE; GameMode _gmRunningGameMode = GM_NONE; CListHead _lhServers; static INDEX sam_old_bFullScreenActive; static INDEX sam_old_iScreenSizeI; static INDEX sam_old_iScreenSizeJ; static INDEX sam_old_iDisplayDepth; static INDEX sam_old_iDisplayAdapter; static INDEX sam_old_iGfxAPI; static INDEX sam_old_iVideoSetup; // 0==speed, 1==normal, 2==quality, 3==custom ENGINE_API extern INDEX snd_iFormat; extern BOOL IsCDInDrive(void); void OnPlayerSelect(void); // last tick done TIME _tmMenuLastTickDone = -1; // all possible menu entities CListHead lhMenuEntities; // controls that are currently customized CTFileName _fnmControlsToCustomize = CTString(""); static CTString _strLastPlayerAppearance; extern CTString sam_strNetworkSettings; // function to activate when level is chosen void (*_pAfterLevelChosen)(void); // functions for init actions void InitActionsForConfirmMenu(); void InitActionsForMainMenu(); void InitActionsForInGameMenu(); void InitActionsForSinglePlayerMenu(); void InitActionsForSinglePlayerNewMenu(); void InitActionsForVarMenu(); // functions to activate when user chose 'yes/no' on confirmation void (*_pConfimedYes)(void) = NULL; void (*_pConfimedNo)(void) = NULL; void FixupBackButton(CGameMenu *pgm); void ConfirmYes(void) { if (_pConfimedYes!=NULL) { _pConfimedYes(); } void MenuGoToParent(void); MenuGoToParent(); } void ConfirmNo(void) { if (_pConfimedNo!=NULL) { _pConfimedNo(); } void MenuGoToParent(void); MenuGoToParent(); } void ControlsMenuOn() { _pGame->SavePlayersAndControls(); try { _pGame->gm_ctrlControlsExtra.Load_t(_fnmControlsToCustomize); } catch( char *strError) { WarningMessage(strError); } } void ControlsMenuOff() { try { if (_pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions.Count()>0) { _pGame->gm_ctrlControlsExtra.Save_t(_fnmControlsToCustomize); } } catch( char *strError) { FatalError(strError); } FORDELETELIST( CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itAct) { delete &itAct.Current(); } _pGame->LoadPlayersAndControls(); } // mouse cursor position extern PIX _pixCursorPosI = 0; extern PIX _pixCursorPosJ = 0; extern PIX _pixCursorExternPosI = 0; extern PIX _pixCursorExternPosJ = 0; extern BOOL _bMouseUsedLast = FALSE; extern CMenuGadget *_pmgUnderCursor = NULL; extern BOOL _bDefiningKey; extern BOOL _bEditingString; extern BOOL _bMouseRight = FALSE; // thumbnail for showing in menu CTextureObject _toThumbnail; BOOL _bThumbnailOn = FALSE; CFontData _fdBig; CFontData _fdMedium; CFontData _fdSmall; CFontData _fdTitle; CSoundData *_psdSelect = NULL; CSoundData *_psdPress = NULL; CSoundObject *_psoMenuSound = NULL; static CTextureObject _toPointer; static CTextureObject _toLogoMenuA; static CTextureObject _toLogoMenuB; // -------------- All possible menu entities #define BIG_BUTTONS_CT 6 #define SAVELOAD_BUTTONS_CT 14 #define TRIGGER_MG(mg, y, up, down, text, astr) \ mg.mg_pmgUp = &up;\ mg.mg_pmgDown = &down;\ mg.mg_boxOnScreen = BoxMediumRow(y);\ gm_lhGadgets.AddTail( mg.mg_lnNode);\ mg.mg_astrTexts = astr;\ mg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\ mg.mg_iSelected = 0;\ mg.mg_strLabel = text;\ mg.mg_strValue = astr[0]; #define CHANGETRIGGERARRAY(ltbmg, astr) \ ltbmg.mg_astrTexts = astr;\ ltbmg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\ ltbmg.mg_iSelected = 0;\ ltbmg.mg_strText = astr[ltbmg.mg_iSelected]; #define PLACEMENT(x,y,z) CPlacement3D( FLOAT3D( x, y, z), \ ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f))) CTString astrNoYes[] = { RADIOTRANS( "No"), RADIOTRANS( "Yes"), }; CTString astrComputerInvoke[] = { RADIOTRANS( "Use"), RADIOTRANS( "Double-click use"), }; CTString astrWeapon[] = { RADIOTRANS( "Only if new"), RADIOTRANS( "Never"), RADIOTRANS( "Always"), RADIOTRANS( "Only if stronger"), }; CTString astrCrosshair[] = { "", "Textures\\Interface\\Crosshairs\\Crosshair1.tex", "Textures\\Interface\\Crosshairs\\Crosshair2.tex", "Textures\\Interface\\Crosshairs\\Crosshair3.tex", "Textures\\Interface\\Crosshairs\\Crosshair4.tex", "Textures\\Interface\\Crosshairs\\Crosshair5.tex", "Textures\\Interface\\Crosshairs\\Crosshair6.tex", "Textures\\Interface\\Crosshairs\\Crosshair7.tex", }; CTString astrMaxPlayersRadioTexts[] = { RADIOTRANS( "2"), RADIOTRANS( "3"), RADIOTRANS( "4"), RADIOTRANS( "5"), RADIOTRANS( "6"), RADIOTRANS( "7"), RADIOTRANS( "8"), RADIOTRANS( "9"), RADIOTRANS( "10"), RADIOTRANS( "11"), RADIOTRANS( "12"), RADIOTRANS( "13"), RADIOTRANS( "14"), RADIOTRANS( "15"), RADIOTRANS( "16"), }; // here, we just reserve space for up to 16 different game types // actual names are added later CTString astrGameTypeRadioTexts[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", }; INDEX ctGameTypeRadioTexts = 1; CTString astrDifficultyRadioTexts[] = { RADIOTRANS("Tourist"), RADIOTRANS("Easy"), RADIOTRANS("Normal"), RADIOTRANS("Hard"), RADIOTRANS("Serious"), RADIOTRANS("Mental"), }; CTString astrSplitScreenRadioTexts[] = { RADIOTRANS( "1"), RADIOTRANS( "2 - split screen"), RADIOTRANS( "3 - split screen"), RADIOTRANS( "4 - split screen"), }; // ptr to current menu CGameMenu *pgmCurrentMenu = NULL; // global back button CMGButton mgBack; // -------- Confirm menu CConfirmMenu gmConfirmMenu; // -------- Main menu CMainMenu gmMainMenu; // -------- InGame menu CInGameMenu gmInGameMenu; // -------- Single player menu CSinglePlayerMenu gmSinglePlayerMenu; // -------- New single player menu CSinglePlayerNewMenu gmSinglePlayerNewMenu; // -------- Disabled menu CDisabledMenu gmDisabledFunction; // -------- Manual levels menu CLevelsMenu gmLevelsMenu; // -------- console variable adjustment menu extern BOOL _bVarChanged = FALSE; CVarMenu gmVarMenu; // -------- Player profile menu CPlayerProfileMenu gmPlayerProfile; CMGTitle mgPlayerProfileTitle; CMGButton mgPlayerNoLabel; CMGButton mgPlayerNo[8]; CMGButton mgPlayerNameLabel; CMGEdit mgPlayerName; CMGButton mgPlayerTeamLabel; CMGEdit mgPlayerTeam; CMGButton mgPlayerCustomizeControls; CMGTrigger mgPlayerCrosshair; CMGTrigger mgPlayerWeaponSelect; CMGTrigger mgPlayerWeaponHide; CMGTrigger mgPlayer3rdPerson; CMGTrigger mgPlayerQuotes; CMGTrigger mgPlayerAutoSave; CMGTrigger mgPlayerCompDoubleClick; CMGTrigger mgPlayerViewBobbing; CMGTrigger mgPlayerSharpTurning; CMGModel mgPlayerModel; // -------- Controls menu CControlsMenu gmControls; CMGTitle mgControlsTitle; CMGButton mgControlsNameLabel; CMGButton mgControlsButtons; CMGSlider mgControlsSensitivity; CMGTrigger mgControlsInvertTrigger; CMGTrigger mgControlsSmoothTrigger; CMGTrigger mgControlsAccelTrigger; CMGTrigger mgControlsIFeelTrigger; CMGButton mgControlsPredefined; CMGButton mgControlsAdvanced; // -------- Load/Save menu CLoadSaveMenu gmLoadSaveMenu; CMGTitle mgLoadSaveTitle; CMGButton mgLoadSaveNotes; CMGFileButton amgLSButton[SAVELOAD_BUTTONS_CT]; CMGArrow mgLSArrowUp; CMGArrow mgLSArrowDn; // -------- High-score menu CHighScoreMenu gmHighScoreMenu; CMGTitle mgHighScoreTitle; CMGHighScore mgHScore; // -------- Customize keyboard menu CCustomizeKeyboardMenu gmCustomizeKeyboardMenu; CMGTitle mgCustomizeKeyboardTitle; CMGKeyDefinition mgKey[KEYS_ON_SCREEN]; CMGArrow mgCustomizeArrowUp; CMGArrow mgCustomizeArrowDn; // -------- Choose servers menu CServersMenu gmServersMenu; CMGTitle mgServersTitle; CMGServerList mgServerList; CMGButton mgServerColumn[7]; CMGEdit mgServerFilter[7]; CMGButton mgServerRefresh; // -------- Customize axis menu CCustomizeAxisMenu gmCustomizeAxisMenu; CMGTitle mgCustomizeAxisTitle; CMGTrigger mgAxisActionTrigger; CMGTrigger mgAxisMountedTrigger; CMGSlider mgAxisSensitivity; CMGSlider mgAxisDeadzone; CMGTrigger mgAxisInvertTrigger; CMGTrigger mgAxisRelativeTrigger; CMGTrigger mgAxisSmoothTrigger; // -------- Options menu COptionsMenu gmOptionsMenu; CMGTitle mgOptionsTitle; CMGButton mgVideoOptions; CMGButton mgAudioOptions; CMGButton mgPlayerProfileOptions; CMGButton mgNetworkOptions; CMGButton mgCustomOptions; CMGButton mgAddonOptions; // -------- Video options menu CVideoOptionsMenu gmVideoOptionsMenu; CMGTitle mgVideoOptionsTitle; CMGTrigger mgDisplayAPITrigger; CTString astrDisplayAPIRadioTexts[] = { RADIOTRANS( "OpenGL"), RADIOTRANS( "Direct3D"), }; CMGTrigger mgDisplayAdaptersTrigger; CMGTrigger mgFullScreenTrigger; CMGTrigger mgResolutionsTrigger; CMGTrigger mgDisplayPrefsTrigger; CTString astrDisplayPrefsRadioTexts[] = { RADIOTRANS( "Speed"), RADIOTRANS( "Normal"), RADIOTRANS( "Quality"), RADIOTRANS( "Custom"), }; INDEX _ctResolutions = 0; CTString * _astrResolutionTexts = NULL; CDisplayMode *_admResolutionModes = NULL; INDEX _ctAdapters = 0; CTString * _astrAdapterTexts = NULL; CMGButton mgVideoRendering; CMGTrigger mgBitsPerPixelTrigger; CTString astrBitsPerPixelRadioTexts[] = { RADIOTRANS( "Desktop"), RADIOTRANS( "16 BPP"), RADIOTRANS( "32 BPP"), }; CMGButton mgVideoOptionsApply; // -------- Audio options menu CAudioOptionsMenu gmAudioOptionsMenu; CMGTitle mgAudioOptionsTitle; CMGTrigger mgAudioAutoTrigger; CMGTrigger mgAudioAPITrigger; CMGTrigger mgFrequencyTrigger; CTString astrFrequencyRadioTexts[] = { RADIOTRANS( "No sound"), RADIOTRANS( "11kHz"), RADIOTRANS( "22kHz"), RADIOTRANS( "44kHz"), }; CTString astrSoundAPIRadioTexts[] = { RADIOTRANS( "WaveOut"), RADIOTRANS( "DirectSound"), RADIOTRANS( "EAX"), }; CMGSlider mgWaveVolume; CMGSlider mgMPEGVolume; CMGButton mgAudioOptionsApply; // -------- Network menu CNetworkMenu gmNetworkMenu; CMGTitle mgNetworkTitle; CMGButton mgNetworkJoin; CMGButton mgNetworkStart; CMGButton mgNetworkQuickLoad; CMGButton mgNetworkLoad; // -------- Network join menu CNetworkJoinMenu gmNetworkJoinMenu; CMGTitle mgNetworkJoinTitle; CMGButton mgNetworkJoinLAN; CMGButton mgNetworkJoinNET; CMGButton mgNetworkJoinOpen; // -------- Network start menu CNetworkStartMenu gmNetworkStartMenu; CMGTitle mgNetworkStartTitle; CMGEdit mgNetworkSessionName; CMGTrigger mgNetworkGameType; CMGTrigger mgNetworkDifficulty; CMGButton mgNetworkLevel; CMGTrigger mgNetworkMaxPlayers; CMGTrigger mgNetworkWaitAllPlayers; CMGTrigger mgNetworkVisible; CMGButton mgNetworkGameOptions; CMGButton mgNetworkStartStart; // -------- Network open menu CNetworkOpenMenu gmNetworkOpenMenu; CMGTitle mgNetworkOpenTitle; CMGButton mgNetworkOpenAddressLabel; CMGEdit mgNetworkOpenAddress; CMGButton mgNetworkOpenPortLabel; CMGEdit mgNetworkOpenPort; CMGButton mgNetworkOpenJoin; // -------- Split screen menu CSplitScreenMenu gmSplitScreenMenu; CMGTitle mgSplitScreenTitle; CMGButton mgSplitScreenStart; CMGButton mgSplitScreenQuickLoad; CMGButton mgSplitScreenLoad; // -------- Split screen start menu CSplitStartMenu gmSplitStartMenu; CMGTitle mgSplitStartTitle; CMGTrigger mgSplitGameType; CMGTrigger mgSplitDifficulty; CMGButton mgSplitLevel; CMGButton mgSplitOptions; CMGButton mgSplitStartStart; // -------- Select players menu CSelectPlayersMenu gmSelectPlayersMenu; CMGTitle mgSelectPlayerTitle; CMGTrigger mgDedicated; CMGTrigger mgObserver; CMGTrigger mgSplitScreenCfg; CMGChangePlayer mgPlayer0Change; CMGChangePlayer mgPlayer1Change; CMGChangePlayer mgPlayer2Change; CMGChangePlayer mgPlayer3Change; CMGButton mgSelectPlayersNotes; CMGButton mgSelectPlayersStart; extern void PlayMenuSound(CSoundData *psd) { if (_psoMenuSound!=NULL && !_psoMenuSound->IsPlaying()) { _psoMenuSound->Play(psd, SOF_NONGAME); } } CModelObject *AddAttachment_t(CModelObject *pmoParent, INDEX iPosition, const CTFileName &fnmModel, INDEX iAnim, const CTFileName &fnmTexture, const CTFileName &fnmReflection, const CTFileName &fnmSpecular) { CAttachmentModelObject *pamo = pmoParent->AddAttachmentModel(iPosition); ASSERT(pamo!=NULL); pamo->amo_moModelObject.SetData_t(fnmModel); pamo->amo_moModelObject.PlayAnim(iAnim, AOF_LOOPING); pamo->amo_moModelObject.mo_toTexture.SetData_t(fnmTexture); pamo->amo_moModelObject.mo_toReflection.SetData_t(fnmReflection); pamo->amo_moModelObject.mo_toSpecular.SetData_t(fnmSpecular); return &pamo->amo_moModelObject; } void SetPlayerModel(CModelObject *pmoPlayer) { /* try { pmoPlayer->SetData_t( CTFILENAME( "Models\\Player\\SeriousSam\\Player.mdl")); pmoPlayer->mo_toTexture.SetData_t( CTFILENAME( "Models\\Player\\SeriousSam\\Player.tex")); pmoPlayer->PlayAnim(PLAYER_ANIM_WALK, AOF_LOOPING); CModelObject *pmoBody = AddAttachment_t(pmoPlayer, PLAYER_ATTACHMENT_TORSO, CTFILENAME("Models\\Player\\SeriousSam\\Body.mdl"), BODY_ANIM_MINIGUN_STAND, CTFILENAME("Models\\Player\\SeriousSam\\Body.tex"), CTFILENAME(""), CTFILENAME("")); CModelObject *pmoHead = AddAttachment_t(pmoBody, BODY_ATTACHMENT_HEAD, CTFILENAME("Models\\Player\\SeriousSam\\Head.mdl"), 0, CTFILENAME("Models\\Player\\SeriousSam\\Head.tex"), CTFILENAME(""), CTFILENAME("")); CModelObject *pmoMiniGun = AddAttachment_t(pmoBody, BODY_ATTACHMENT_MINIGUN, CTFILENAME("Models\\Weapons\\MiniGun\\MiniGunItem.mdl"), 0, CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"), CTFILENAME(""), CTFILENAME("")); AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_BARRELS, CTFILENAME("Models\\Weapons\\MiniGun\\Barrels.mdl"), 0, CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"), CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"), CTFILENAME("Models\\SpecularTextures\\Medium.tex")); AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_BODY, CTFILENAME("Models\\Weapons\\MiniGun\\Body.mdl"), 0, CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"), CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"), CTFILENAME("Models\\SpecularTextures\\Medium.tex")); AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_ENGINE, CTFILENAME("Models\\Weapons\\MiniGun\\Engine.mdl"), 0, CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"), CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"), CTFILENAME("Models\\SpecularTextures\\Medium.tex")); } catch( char *strError) { FatalError( strError); } */ } // translate all texts in array for one radio button void TranslateRadioTexts(CTString astr[], INDEX ct) { for (INDEX i=0; i=0 && iRes<_ctResolutions); CTString &str = _astrResolutionTexts[iRes]; CDisplayMode &dm = _admResolutionModes[iRes]; dm.dm_pixSizeI = pixSizeI; dm.dm_pixSizeJ = pixSizeJ; str = GetResolutionDescription(dm); } // set new thumbnail void SetThumbnail(CTFileName fn) { _bThumbnailOn = TRUE; try { _toThumbnail.SetData_t(fn.NoExt()+"Tbn.tex"); } catch(char *strError) { (void)strError; try { _toThumbnail.SetData_t(fn.NoExt()+".tbn"); } catch(char *strError) { (void)strError; _toThumbnail.SetData(NULL); } } } // remove thumbnail void ClearThumbnail(void) { _bThumbnailOn = FALSE; _toThumbnail.SetData(NULL); _pShell->Execute( "FreeUnusedStock();"); } // start load/save menus depending on type of game running void QuickSaveFromMenu() { _pShell->SetINDEX("gam_bQuickSave", 2); // force save with reporting StopMenus(TRUE); } void StartCurrentLoadMenu() { if (_gmRunningGameMode==GM_NETWORK) { void StartNetworkLoadMenu(void); StartNetworkLoadMenu(); } else if (_gmRunningGameMode==GM_SPLIT_SCREEN) { void StartSplitScreenLoadMenu(void); StartSplitScreenLoadMenu(); } else { void StartSinglePlayerLoadMenu(void); StartSinglePlayerLoadMenu(); } } void StartCurrentSaveMenu() { if (_gmRunningGameMode==GM_NETWORK) { void StartNetworkSaveMenu(void); StartNetworkSaveMenu(); } else if (_gmRunningGameMode==GM_SPLIT_SCREEN) { void StartSplitScreenSaveMenu(void); StartSplitScreenSaveMenu(); } else { void StartSinglePlayerSaveMenu(void); StartSinglePlayerSaveMenu(); } } void StartCurrentQuickLoadMenu() { if (_gmRunningGameMode==GM_NETWORK) { void StartNetworkQuickLoadMenu(void); StartNetworkQuickLoadMenu(); } else if (_gmRunningGameMode==GM_SPLIT_SCREEN) { void StartSplitScreenQuickLoadMenu(void); StartSplitScreenQuickLoadMenu(); } else { void StartSinglePlayerQuickLoadMenu(void); StartSinglePlayerQuickLoadMenu(); } } void StartMenus(char *str) { _tmMenuLastTickDone=_pTimer->GetRealTimeTick(); // disable printing of last lines CON_DiscardLastLineTimes(); // stop all IFeel effects IFeel_StopEffect(NULL); if (pgmCurrentMenu==&gmMainMenu || pgmCurrentMenu==&gmInGameMenu) { if (_gmRunningGameMode==GM_NONE) { pgmCurrentMenu = &gmMainMenu; } else { pgmCurrentMenu = &gmInGameMenu; } } // start main menu, or last active one if (pgmCurrentMenu!=NULL) { ChangeToMenu(pgmCurrentMenu); } else { if (_gmRunningGameMode==GM_NONE) { ChangeToMenu(&gmMainMenu); } else { ChangeToMenu(&gmInGameMenu); } } if (CTString(str)=="load") { StartCurrentLoadMenu(); gmLoadSaveMenu.gm_pgmParentMenu = NULL; } if (CTString(str)=="save") { StartCurrentSaveMenu(); gmLoadSaveMenu.gm_pgmParentMenu = NULL; FixupBackButton(&gmLoadSaveMenu); } if (CTString(str)=="controls") { void StartControlsMenuFromOptions(void); StartControlsMenuFromOptions(); gmControls.gm_pgmParentMenu = NULL; FixupBackButton(&gmControls); } if (CTString(str)=="join") { void StartSelectPlayersMenuFromOpen(void); StartSelectPlayersMenuFromOpen(); gmSelectPlayersMenu.gm_pgmParentMenu = &gmMainMenu; FixupBackButton(&gmSelectPlayersMenu); } if (CTString(str)=="hiscore") { ChangeToMenu( &gmHighScoreMenu); gmHighScoreMenu.gm_pgmParentMenu = &gmMainMenu; FixupBackButton(&gmHighScoreMenu); } bMenuActive = TRUE; bMenuRendering = TRUE; } void StopMenus( BOOL bGoToRoot /*=TRUE*/) { ClearThumbnail(); if (pgmCurrentMenu!=NULL && bMenuActive) { pgmCurrentMenu->EndMenu(); } bMenuActive = FALSE; if (bGoToRoot) { if (_gmRunningGameMode==GM_NONE) { pgmCurrentMenu = &gmMainMenu; } else { pgmCurrentMenu = &gmInGameMenu; } } } BOOL IsMenusInRoot(void) { return pgmCurrentMenu==NULL || pgmCurrentMenu==&gmMainMenu || pgmCurrentMenu==&gmInGameMenu; } // ---------------------- When activated functions void StartSinglePlayerMenu(void) { ChangeToMenu( &gmSinglePlayerMenu); } void ExitGame(void) { _bRunning = FALSE; _bQuitScreen = TRUE; } CTFileName _fnmModSelected; CTString _strModURLSelected; CTString _strModServerSelected; void ExitAndSpawnExplorer(void) { _bRunning = FALSE; _bQuitScreen = FALSE; extern CTString _strURLToVisit; _strURLToVisit = _strModURLSelected; } void ExitConfirm(void) { _pConfimedYes = &ExitGame; _pConfimedNo = NULL; gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?"); gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu; gmConfirmMenu.BeLarge(); ChangeToMenu( &gmConfirmMenu); } void StopConfirm(void) { extern void StopCurrentGame(void); _pConfimedYes = &StopCurrentGame; _pConfimedNo = NULL; gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?"); gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu; gmConfirmMenu.BeLarge(); ChangeToMenu( &gmConfirmMenu); } void ModConnect(void) { extern CTFileName _fnmModToLoad; extern CTString _strModServerJoin; _fnmModToLoad = _fnmModSelected; _strModServerJoin = _strModServerSelected; } void ModConnectConfirm(void) { if (_fnmModSelected==" ") { _fnmModSelected = CTString("SeriousSam"); } CTFileName fnmModPath = "Mods\\"+_fnmModSelected+"\\"; if (!FileExists(fnmModPath+"BaseWriteInclude.lst") &&!FileExists(fnmModPath+"BaseWriteExclude.lst") &&!FileExists(fnmModPath+"BaseBrowseInclude.lst") &&!FileExists(fnmModPath+"BaseBrowseExclude.lst")) { extern void ModNotInstalled(void); ModNotInstalled(); return; } CPrintF(TRANS("Server is running a different MOD (%s).\nYou need to reload to connect.\n"), _fnmModSelected); _pConfimedYes = &ModConnect; _pConfimedNo = NULL; gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?"); gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu; gmConfirmMenu.BeLarge(); ChangeToMenu( &gmConfirmMenu); } void SaveConfirm(void) { extern void OnFileSaveOK(void); _pConfimedYes = &OnFileSaveOK; _pConfimedNo = NULL; gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("OVERWRITE?"); gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu; gmConfirmMenu.BeLarge(); ChangeToMenu( &gmConfirmMenu); } void ModLoadYes(void) { extern CTFileName _fnmModToLoad; _fnmModToLoad = _fnmModSelected; } void ModConfirm(void) { _pConfimedYes = &ModLoadYes; _pConfimedNo = NULL; gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?"); gmConfirmMenu.gm_pgmParentMenu = &gmLoadSaveMenu; gmConfirmMenu.BeLarge(); ChangeToMenu( &gmConfirmMenu); } void VideoConfirm(void) { // FIXUP: keyboard focus lost when going from full screen to window mode // due to WM_MOUSEMOVE being sent _bMouseUsedLast = FALSE; _pmgUnderCursor = gmConfirmMenu.gm_pmgSelectedByDefault; _pConfimedYes = NULL; void RevertVideoSettings(void); _pConfimedNo = RevertVideoSettings; gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?"); gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu; gmConfirmMenu.BeLarge(); ChangeToMenu( &gmConfirmMenu); } void CDConfirm(void (*pOk)(void)) { _pConfimedYes = pOk; _pConfimedNo = NULL; gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("PLEASE INSERT GAME CD?"); if (pgmCurrentMenu!=&gmConfirmMenu) { gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu; gmConfirmMenu.BeLarge(); ChangeToMenu( &gmConfirmMenu); } } void StopCurrentGame(void) { _pGame->StopGame(); _gmRunningGameMode=GM_NONE; StopMenus(TRUE); StartMenus(""); } void StartSinglePlayerNewMenuCustom(void) { gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmLevelsMenu; ChangeToMenu( &gmSinglePlayerNewMenu); } void StartSinglePlayerNewMenu(void) { gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu; extern CTString sam_strFirstLevel; _pGame->gam_strCustomLevel = sam_strFirstLevel; ChangeToMenu( &gmSinglePlayerNewMenu); } void StartSinglePlayerGame(void) { /* if (!IsCDInDrive()) { CDConfirm(StartSinglePlayerGame); return; } */ _pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1; _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer; _pGame->gm_aiStartLocalPlayers[1] = -1; _pGame->gm_aiStartLocalPlayers[2] = -1; _pGame->gm_aiStartLocalPlayers[3] = -1; _pGame->gm_strNetworkProvider = "Local"; CUniversalSessionProperties sp; _pGame->SetSinglePlayerSession(sp); if (_pGame->NewGame( _pGame->gam_strCustomLevel, _pGame->gam_strCustomLevel, sp)) { StopMenus(); _gmRunningGameMode = GM_SINGLE_PLAYER; } else { _gmRunningGameMode = GM_NONE; } } void StartSinglePlayerGame_Tourist(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_TOURIST); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } void StartSinglePlayerGame_Easy(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EASY); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } void StartSinglePlayerGame_Normal(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_NORMAL); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } void StartSinglePlayerGame_Hard(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_HARD); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } void StartSinglePlayerGame_Serious(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } void StartSinglePlayerGame_Mental(void) { _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME+1); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); StartSinglePlayerGame(); } void StartTraining(void) { gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu; extern CTString sam_strTrainingLevel; _pGame->gam_strCustomLevel = sam_strTrainingLevel; ChangeToMenu( &gmSinglePlayerNewMenu); } void StartTechTest(void) { gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu; extern CTString sam_strTechTestLevel; _pGame->gam_strCustomLevel = sam_strTechTestLevel; StartSinglePlayerGame_Normal(); } void StartChangePlayerMenuFromOptions(void) { _bPlayerMenuFromSinglePlayer = FALSE; gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer; gmPlayerProfile.gm_pgmParentMenu = &gmOptionsMenu; ChangeToMenu( &gmPlayerProfile); } void StartChangePlayerMenuFromSinglePlayer(void) { _iLocalPlayer = -1; _bPlayerMenuFromSinglePlayer = TRUE; gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer; gmPlayerProfile.gm_pgmParentMenu = &gmSinglePlayerMenu; ChangeToMenu( &gmPlayerProfile); } void StartControlsMenuFromPlayer(void) { gmControls.gm_pgmParentMenu = &gmPlayerProfile; ChangeToMenu( &gmControls); } void StartControlsMenuFromOptions(void) { gmControls.gm_pgmParentMenu = &gmOptionsMenu; ChangeToMenu( &gmControls); } void DisabledFunction(void) { gmDisabledFunction.gm_pgmParentMenu = pgmCurrentMenu; gmDisabledFunction.gm_mgButton.mg_strText = TRANS("The feature is not available in this version!"); gmDisabledFunction.gm_mgTitle.mg_strText = TRANS("DISABLED"); ChangeToMenu( &gmDisabledFunction); } void ModNotInstalled(void) { _pConfimedYes = &ExitAndSpawnExplorer; _pConfimedNo = NULL; gmConfirmMenu.gm_mgConfirmLabel.mg_strText.PrintF( TRANS("You don't have MOD '%s' installed.\nDo you want to visit its web site?"), (const char*)_fnmModSelected); gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu; gmConfirmMenu.BeSmall(); ChangeToMenu( &gmConfirmMenu); /* gmDisabledFunction.gm_pgmParentMenu = pgmCurrentMenu; mgDisabledMenuButton.mg_strText.PrintF( TRANS("You don't have MOD '%s' installed.\nPlease visit Croteam website for updates."), _fnmModSelected); mgDisabledTitle.mg_strText = TRANS("MOD REQUIRED"); _strModURLSelected ChangeToMenu( &gmDisabledFunction); */ } CTFileName _fnDemoToPlay; void StartDemoPlay(void) { _pGame->gm_StartSplitScreenCfg = CGame::SSC_OBSERVER; // play the demo _pGame->gm_strNetworkProvider = "Local"; if( _pGame->StartDemoPlay( _fnDemoToPlay)) { // exit menu and pull up the console StopMenus(); if( _pGame->gm_csConsoleState!=CS_OFF) _pGame->gm_csConsoleState = CS_TURNINGOFF; _gmRunningGameMode = GM_DEMO; } else { _gmRunningGameMode = GM_NONE; } } void StartSelectLevelFromSingle(void) { FilterLevels(GetSpawnFlagsForGameType(-1)); _pAfterLevelChosen = StartSinglePlayerNewMenuCustom; ChangeToMenu( &gmLevelsMenu); gmLevelsMenu.gm_pgmParentMenu = &gmSinglePlayerMenu; } void StartNetworkGame(void) { // _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected; _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg; _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0]; _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1]; _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2]; _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3]; CTFileName fnWorld = _pGame->gam_strCustomLevel; _pGame->gm_strNetworkProvider = "TCP/IP Server"; CUniversalSessionProperties sp; _pGame->SetMultiPlayerSession(sp); if (_pGame->NewGame( _pGame->gam_strSessionName, fnWorld, sp)) { StopMenus(); _gmRunningGameMode = GM_NETWORK; // if starting a dedicated server if (_pGame->gm_MenuSplitScreenCfg==CGame::SSC_DEDICATED) { // pull down the console extern INDEX sam_bToggleConsole; sam_bToggleConsole = TRUE; } } else { _gmRunningGameMode = GM_NONE; } } void JoinNetworkGame(void) { // _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected; _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg; _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0]; _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1]; _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2]; _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3]; _pGame->gm_strNetworkProvider = "TCP/IP Client"; if (_pGame->JoinGame( CNetworkSession( _pGame->gam_strJoinAddress))) { StopMenus(); _gmRunningGameMode = GM_NETWORK; } else { if (_pNetwork->ga_strRequiredMod != "") { extern CTFileName _fnmModToLoad; extern CTString _strModServerJoin; char strModName[256] = {0}; char strModURL[256] = {0}; _pNetwork->ga_strRequiredMod.ScanF("%250[^\\]\\%s", &strModName, &strModURL); _fnmModSelected = CTString(strModName); _strModURLSelected = strModURL; if (_strModURLSelected="") { _strModURLSelected = "http://www.croteam.com/mods/Old"; } _strModServerSelected.PrintF("%s:%s", _pGame->gam_strJoinAddress, _pShell->GetValue("net_iPort")); ModConnectConfirm(); } _gmRunningGameMode = GM_NONE; } } void StartHighScoreMenu(void) { gmHighScoreMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmHighScoreMenu); } CTFileName _fnGameToLoad; void StartNetworkLoadGame(void) { // _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected; _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg; _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0]; _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1]; _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2]; _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3]; _pGame->gm_strNetworkProvider = "TCP/IP Server"; if (_pGame->LoadGame( _fnGameToLoad)) { StopMenus(); _gmRunningGameMode = GM_NETWORK; } else { _gmRunningGameMode = GM_NONE; } } void StartSplitScreenGame(void) { // _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected; _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg; _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0]; _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1]; _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2]; _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3]; CTFileName fnWorld = _pGame->gam_strCustomLevel; _pGame->gm_strNetworkProvider = "Local"; CUniversalSessionProperties sp; _pGame->SetMultiPlayerSession(sp); if (_pGame->NewGame( fnWorld.FileName(), fnWorld, sp)) { StopMenus(); _gmRunningGameMode = GM_SPLIT_SCREEN; } else { _gmRunningGameMode = GM_NONE; } } void StartSplitScreenGameLoad(void) { // _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected; _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg; _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0]; _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1]; _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2]; _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3]; _pGame->gm_strNetworkProvider = "Local"; if (_pGame->LoadGame( _fnGameToLoad)) { StopMenus(); _gmRunningGameMode = GM_SPLIT_SCREEN; } else { _gmRunningGameMode = GM_NONE; } } void StartSelectPlayersMenuFromSplit(void) { gmSelectPlayersMenu.gm_bAllowDedicated = FALSE; gmSelectPlayersMenu.gm_bAllowObserving = FALSE; mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGame; gmSelectPlayersMenu.gm_pgmParentMenu = &gmSplitStartMenu; ChangeToMenu( &gmSelectPlayersMenu); } void StartSelectPlayersMenuFromNetwork(void) { gmSelectPlayersMenu.gm_bAllowDedicated = TRUE; gmSelectPlayersMenu.gm_bAllowObserving = TRUE; mgSelectPlayersStart.mg_pActivatedFunction = &StartNetworkGame; gmSelectPlayersMenu.gm_pgmParentMenu = &gmNetworkStartMenu; ChangeToMenu( &gmSelectPlayersMenu); } void StartSelectPlayersMenuFromOpen(void) { gmSelectPlayersMenu.gm_bAllowDedicated = FALSE; gmSelectPlayersMenu.gm_bAllowObserving = TRUE; mgSelectPlayersStart.mg_pActivatedFunction = &JoinNetworkGame; gmSelectPlayersMenu.gm_pgmParentMenu = &gmNetworkOpenMenu; ChangeToMenu( &gmSelectPlayersMenu); /*if (sam_strNetworkSettings=="")*/ { void StartNetworkSettingsMenu(void); StartNetworkSettingsMenu(); gmLoadSaveMenu.gm_bNoEscape = TRUE; gmLoadSaveMenu.gm_pgmParentMenu = &gmNetworkOpenMenu; gmLoadSaveMenu.gm_pgmNextMenu = &gmSelectPlayersMenu; } } void StartSelectPlayersMenuFromServers(void) { gmSelectPlayersMenu.gm_bAllowDedicated = FALSE; gmSelectPlayersMenu.gm_bAllowObserving = TRUE; mgSelectPlayersStart.mg_pActivatedFunction = &JoinNetworkGame; gmSelectPlayersMenu.gm_pgmParentMenu = &gmServersMenu; ChangeToMenu( &gmSelectPlayersMenu); /*if (sam_strNetworkSettings=="")*/ { void StartNetworkSettingsMenu(void); StartNetworkSettingsMenu(); gmLoadSaveMenu.gm_bNoEscape = TRUE; gmLoadSaveMenu.gm_pgmParentMenu = &gmServersMenu; gmLoadSaveMenu.gm_pgmNextMenu = &gmSelectPlayersMenu; } } void StartSelectServerLAN(void) { gmServersMenu.m_bInternet = FALSE; ChangeToMenu( &gmServersMenu); gmServersMenu.gm_pgmParentMenu = &gmNetworkJoinMenu; } void StartSelectServerNET(void) { gmServersMenu.m_bInternet = TRUE; ChangeToMenu( &gmServersMenu); gmServersMenu.gm_pgmParentMenu = &gmNetworkJoinMenu; } void StartSelectLevelFromSplit(void) { FilterLevels(GetSpawnFlagsForGameType(mgSplitGameType.mg_iSelected)); void StartSplitStartMenu(void); _pAfterLevelChosen = StartSplitStartMenu; ChangeToMenu( &gmLevelsMenu); gmLevelsMenu.gm_pgmParentMenu = &gmSplitStartMenu; } void StartSelectLevelFromNetwork(void) { FilterLevels(GetSpawnFlagsForGameType(mgNetworkGameType.mg_iSelected)); void StartNetworkStartMenu(void); _pAfterLevelChosen = StartNetworkStartMenu; ChangeToMenu( &gmLevelsMenu); gmLevelsMenu.gm_pgmParentMenu = &gmNetworkStartMenu; } void StartSelectPlayersMenuFromSplitScreen(void) { gmSelectPlayersMenu.gm_bAllowDedicated = FALSE; gmSelectPlayersMenu.gm_bAllowObserving = FALSE; // mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGame; gmSelectPlayersMenu.gm_pgmParentMenu = &gmSplitScreenMenu; ChangeToMenu( &gmSelectPlayersMenu); } void StartSelectPlayersMenuFromNetworkLoad(void) { gmSelectPlayersMenu.gm_bAllowDedicated = FALSE; gmSelectPlayersMenu.gm_bAllowObserving = TRUE; mgSelectPlayersStart.mg_pActivatedFunction = &StartNetworkLoadGame; gmSelectPlayersMenu.gm_pgmParentMenu = &gmLoadSaveMenu; ChangeToMenu( &gmSelectPlayersMenu); } void StartSelectPlayersMenuFromSplitScreenLoad(void) { gmSelectPlayersMenu.gm_bAllowDedicated = FALSE; gmSelectPlayersMenu.gm_bAllowObserving = FALSE; mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGameLoad; gmSelectPlayersMenu.gm_pgmParentMenu = &gmLoadSaveMenu; ChangeToMenu( &gmSelectPlayersMenu); } BOOL LSLoadSinglePlayer(const CTFileName &fnm) { _pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1; _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer; _pGame->gm_aiStartLocalPlayers[1] = -1; _pGame->gm_aiStartLocalPlayers[2] = -1; _pGame->gm_aiStartLocalPlayers[3] = -1; _pGame->gm_strNetworkProvider = "Local"; if (_pGame->LoadGame(fnm)) { StopMenus(); _gmRunningGameMode = GM_SINGLE_PLAYER; } else { _gmRunningGameMode = GM_NONE; } return TRUE; } BOOL LSLoadNetwork(const CTFileName &fnm) { // call local players menu _fnGameToLoad = fnm; StartSelectPlayersMenuFromNetworkLoad(); return TRUE; } BOOL LSLoadSplitScreen(const CTFileName &fnm) { // call local players menu _fnGameToLoad = fnm; StartSelectPlayersMenuFromSplitScreenLoad(); return TRUE; } extern BOOL LSLoadDemo(const CTFileName &fnm) { // call local players menu _fnDemoToPlay = fnm; StartDemoPlay(); return TRUE; } BOOL LSLoadPlayerModel(const CTFileName &fnm) { // get base filename CTString strBaseName = fnm.FileName(); // set it for current player CPlayerCharacter &pc = _pGame->gm_apcPlayers[*gmPlayerProfile.gm_piCurrentPlayer]; CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance; memset(pps->ps_achModelFile, 0, sizeof(pps->ps_achModelFile)); strncpy(pps->ps_achModelFile, strBaseName, sizeof(pps->ps_achModelFile)); void MenuGoToParent(void); MenuGoToParent(); return TRUE; } BOOL LSLoadControls(const CTFileName &fnm) { try { ControlsMenuOn(); _pGame->gm_ctrlControlsExtra.Load_t(fnm); ControlsMenuOff(); } catch (char *strError) { CPrintF("%s", strError); } void MenuGoToParent(void); MenuGoToParent(); return TRUE; } BOOL LSLoadAddon(const CTFileName &fnm) { extern INDEX _iAddonExecState; extern CTFileName _fnmAddonToExec; _iAddonExecState = 1; _fnmAddonToExec = fnm; return TRUE; } BOOL LSLoadMod(const CTFileName &fnm) { _fnmModSelected = fnm; ModConfirm(); return TRUE; } BOOL LSLoadCustom(const CTFileName &fnm) { gmVarMenu.gm_mgTitle.mg_strText = TRANS("ADVANCED OPTIONS"); // LoadStringVar(fnm.NoExt()+".des", mgVarTitle.mg_strText); // mgVarTitle.mg_strText.OnlyFirstLine(); gmVarMenu.gm_fnmMenuCFG = fnm; gmVarMenu.gm_pgmParentMenu = &gmLoadSaveMenu; ChangeToMenu( &gmVarMenu); return TRUE; } BOOL LSLoadNetSettings(const CTFileName &fnm) { sam_strNetworkSettings = fnm; CTString strCmd; strCmd.PrintF("include \"%s\"", (const char*)sam_strNetworkSettings); _pShell->Execute(strCmd); void MenuGoToParent(void); MenuGoToParent(); return TRUE; } // same function for saving in singleplay, network and splitscreen BOOL LSSaveAnyGame(const CTFileName &fnm) { if( _pGame->SaveGame( fnm)) { StopMenus(); return TRUE; } else { return FALSE; } } BOOL LSSaveDemo(const CTFileName &fnm) { // save the demo if(_pGame->StartDemoRec(fnm)) { StopMenus(); return TRUE; } else { return FALSE; } } // save/load menu calling functions void StartPlayerModelLoadMenu(void) { mgLoadSaveTitle.mg_strText = TRANS("CHOOSE MODEL"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = FALSE; gmLoadSaveMenu.gm_fnmDirectory = CTString("Models\\Player\\"); gmLoadSaveMenu.gm_fnmSelected = _strLastPlayerAppearance; gmLoadSaveMenu.gm_fnmExt = CTString(".amc"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadPlayerModel; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_pgmParentMenu = &gmPlayerProfile; ChangeToMenu( &gmLoadSaveMenu); } void StartControlsLoadMenu(void) { mgLoadSaveTitle.mg_strText = TRANS("LOAD CONTROLS"); gmLoadSaveMenu.gm_bAllowThumbnails = FALSE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = FALSE; gmLoadSaveMenu.gm_fnmDirectory = CTString("Controls\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmExt = CTString(".ctl"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadControls; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_pgmParentMenu = &gmControls; ChangeToMenu( &gmLoadSaveMenu); } void StartCustomLoadMenu(void) { mgLoadSaveTitle.mg_strText = TRANS("ADVANCED OPTIONS"); gmLoadSaveMenu.gm_bAllowThumbnails = FALSE; gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = FALSE; gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\CustomOptions\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmExt = CTString(".cfg"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadCustom; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartAddonsLoadMenu(void) { mgLoadSaveTitle.mg_strText = TRANS("EXECUTE ADDON"); gmLoadSaveMenu.gm_bAllowThumbnails = FALSE; gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = FALSE; gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\Addons\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmExt = CTString(".ini"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadAddon; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartModsLoadMenu(void) { mgLoadSaveTitle.mg_strText = TRANS("CHOOSE MOD"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = FALSE; gmLoadSaveMenu.gm_fnmDirectory = CTString("Mods\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmExt = CTString(".des"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadMod; gmLoadSaveMenu.gm_pgmParentMenu = &gmMainMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartNetworkSettingsMenu(void) { mgLoadSaveTitle.mg_strText = TRANS("CONNECTION SETTINGS"); gmLoadSaveMenu.gm_bAllowThumbnails = FALSE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = FALSE; gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\NetSettings\\"); gmLoadSaveMenu.gm_fnmSelected = sam_strNetworkSettings; gmLoadSaveMenu.gm_fnmExt = CTString(".ini"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetSettings; if (sam_strNetworkSettings=="") { mgLoadSaveNotes.mg_strText = TRANS( "Before joining a network game,\n" "you have to adjust your connection parameters.\n" "Choose one option from the list.\n" "If you have problems with connection, you can adjust\n" "these parameters again from the Options menu.\n" ); } else { mgLoadSaveNotes.mg_strText = ""; } gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu; ChangeToMenu( &gmLoadSaveMenu); } void SetQuickLoadNotes(void) { if (_pShell->GetINDEX("gam_iQuickSaveSlots")<=8) { mgLoadSaveNotes.mg_strText = TRANS( "In-game QuickSave shortcuts:\n" "F6 - save a new QuickSave\n" "F9 - load the last QuickSave\n"); } else { mgLoadSaveNotes.mg_strText = ""; } } void StartSinglePlayerQuickLoadMenu(void) { _gmMenuGameMode = GM_SINGLE_PLAYER; mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = TRUE; gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\Quick\\", _pGame->gm_iSinglePlayer); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmExt = CTString(".sav"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSinglePlayer; SetQuickLoadNotes(); gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartSinglePlayerLoadMenu(void) { _gmMenuGameMode = GM_SINGLE_PLAYER; mgLoadSaveTitle.mg_strText = TRANS("LOAD"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = TRUE; gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmExt = CTString(".sav"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSinglePlayer; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartSinglePlayerSaveMenu(void) { if( _gmRunningGameMode != GM_SINGLE_PLAYER) return; // if no live players if (_pGame->GetPlayersCount()>0 && _pGame->GetLivePlayersCount()<=0) { // do nothing return; } _gmMenuGameMode = GM_SINGLE_PLAYER; mgLoadSaveTitle.mg_strText = TRANS("SAVE"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN; gmLoadSaveMenu.gm_bSave = TRUE; gmLoadSaveMenu.gm_bManage = TRUE; gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame"); gmLoadSaveMenu.gm_fnmExt = CTString(".sav"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE); gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartDemoLoadMenu(void) { _gmMenuGameMode = GM_DEMO; mgLoadSaveTitle.mg_strText = TRANS("PLAY DEMO"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = TRUE; gmLoadSaveMenu.gm_fnmDirectory = CTString("Demos\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmExt = CTString(".dem"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadDemo; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartDemoSaveMenu(void) { if( _gmRunningGameMode == GM_NONE) return; _gmMenuGameMode = GM_DEMO; mgLoadSaveTitle.mg_strText = TRANS("RECORD DEMO"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP; gmLoadSaveMenu.gm_bSave = TRUE; gmLoadSaveMenu.gm_bManage = TRUE; gmLoadSaveMenu.gm_fnmDirectory = CTString("Demos\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmBaseName = CTString("Demo"); gmLoadSaveMenu.gm_fnmExt = CTString(".dem"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveDemo; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(FALSE); gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartNetworkQuickLoadMenu(void) { _gmMenuGameMode = GM_NETWORK; mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = TRUE; gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\Quick\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmExt = CTString(".sav"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetwork; SetQuickLoadNotes(); gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartNetworkLoadMenu(void) { _gmMenuGameMode = GM_NETWORK; mgLoadSaveTitle.mg_strText = TRANS("LOAD"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = TRUE; gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmExt = CTString(".sav"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetwork; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartNetworkSaveMenu(void) { if( _gmRunningGameMode != GM_NETWORK) return; _gmMenuGameMode = GM_NETWORK; mgLoadSaveTitle.mg_strText = TRANS("SAVE"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN; gmLoadSaveMenu.gm_bSave = TRUE; gmLoadSaveMenu.gm_bManage = TRUE; gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame"); gmLoadSaveMenu.gm_fnmExt = CTString(".sav"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE); gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartSplitScreenQuickLoadMenu(void) { _gmMenuGameMode = GM_SPLIT_SCREEN; mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = TRUE; gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\Quick\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmExt = CTString(".sav"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSplitScreen; SetQuickLoadNotes(); gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartSplitScreenLoadMenu(void) { _gmMenuGameMode = GM_SPLIT_SCREEN; mgLoadSaveTitle.mg_strText = TRANS("LOAD"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN; gmLoadSaveMenu.gm_bSave = FALSE; gmLoadSaveMenu.gm_bManage = TRUE; gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmExt = CTString(".sav"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSplitScreen; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmLoadSaveMenu); } void StartSplitScreenSaveMenu(void) { if( _gmRunningGameMode != GM_SPLIT_SCREEN) return; _gmMenuGameMode = GM_SPLIT_SCREEN; mgLoadSaveTitle.mg_strText = TRANS("SAVE"); gmLoadSaveMenu.gm_bAllowThumbnails = TRUE; gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN; gmLoadSaveMenu.gm_bSave = TRUE; gmLoadSaveMenu.gm_bManage = TRUE; gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\"); gmLoadSaveMenu.gm_fnmSelected = CTString(""); gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame"); gmLoadSaveMenu.gm_fnmExt = CTString(".sav"); gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame; mgLoadSaveNotes.mg_strText = ""; gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE); gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmLoadSaveMenu); } // game options var settings void StartVarGameOptions(void) { gmVarMenu.gm_mgTitle.mg_strText = TRANS("GAME OPTIONS"); gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\GameOptions.cfg"); ChangeToMenu( &gmVarMenu); } void StartSinglePlayerGameOptions(void) { gmVarMenu.gm_mgTitle.mg_strText = TRANS("GAME OPTIONS"); gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\SPOptions.cfg"); ChangeToMenu( &gmVarMenu); gmVarMenu.gm_pgmParentMenu = &gmSinglePlayerMenu; } void StartGameOptionsFromNetwork(void) { StartVarGameOptions(); gmVarMenu.gm_pgmParentMenu = &gmNetworkStartMenu; } void StartGameOptionsFromSplitScreen(void) { StartVarGameOptions(); gmVarMenu.gm_pgmParentMenu = &gmSplitStartMenu; } // rendering options var settings void StartRenderingOptionsMenu(void) { gmVarMenu.gm_mgTitle.mg_strText = TRANS("RENDERING OPTIONS"); gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\RenderingOptions.cfg"); gmVarMenu.gm_pgmParentMenu = &gmVideoOptionsMenu; ChangeToMenu( &gmVarMenu); } void StartCustomizeKeyboardMenu(void) { ChangeToMenu( &gmCustomizeKeyboardMenu); } void StartCustomizeAxisMenu(void) { ChangeToMenu( &gmCustomizeAxisMenu); } void StopRecordingDemo(void) { _pNetwork->StopDemoRec(); void SetDemoStartStopRecText(void); SetDemoStartStopRecText(); } void StartOptionsMenu(void) { gmOptionsMenu.gm_pgmParentMenu = pgmCurrentMenu; ChangeToMenu( &gmOptionsMenu); } static void ResolutionToSize(INDEX iRes, PIX &pixSizeI, PIX &pixSizeJ) { ASSERT(iRes>=0 && iRes<_ctResolutions); CDisplayMode &dm = _admResolutionModes[iRes]; pixSizeI = dm.dm_pixSizeI; pixSizeJ = dm.dm_pixSizeJ; } static void SizeToResolution(PIX pixSizeI, PIX pixSizeJ, INDEX &iRes) { for(iRes=0; iRes<_ctResolutions; iRes++) { CDisplayMode &dm = _admResolutionModes[iRes]; if (dm.dm_pixSizeI==pixSizeI && dm.dm_pixSizeJ==pixSizeJ) { return; } } // if none was found, search for default for(iRes=0; iRes<_ctResolutions; iRes++) { CDisplayMode &dm = _admResolutionModes[iRes]; if (dm.dm_pixSizeI==640 && dm.dm_pixSizeJ==480) { return; } } // if still none found ASSERT(FALSE); // this should never happen // return first one iRes = 0; } static INDEX APIToSwitch(enum GfxAPIType gat) { switch(gat) { case GAT_OGL: return 0; #ifdef SE1_D3D case GAT_D3D: return 1; #endif // SE1_D3D default: ASSERT(FALSE); return 0; } } static enum GfxAPIType SwitchToAPI(INDEX i) { switch(i) { case 0: return GAT_OGL; #ifdef SE1_D3D case 1: return GAT_D3D; #endif // SE1_D3D default: ASSERT(FALSE); return GAT_OGL; } } static INDEX DepthToSwitch(enum DisplayDepth dd) { switch(dd) { case DD_DEFAULT: return 0; case DD_16BIT : return 1; case DD_32BIT : return 2; default: ASSERT(FALSE); return 0; } } static enum DisplayDepth SwitchToDepth(INDEX i) { switch(i) { case 0: return DD_DEFAULT; case 1: return DD_16BIT; case 2: return DD_32BIT; default: ASSERT(FALSE); return DD_DEFAULT; } } static void InitVideoOptionsButtons(void); static void UpdateVideoOptionsButtons(INDEX i); void RevertVideoSettings(void) { // restore previous variables sam_bFullScreenActive = sam_old_bFullScreenActive; sam_iScreenSizeI = sam_old_iScreenSizeI; sam_iScreenSizeJ = sam_old_iScreenSizeJ; sam_iDisplayDepth = sam_old_iDisplayDepth; sam_iDisplayAdapter = sam_old_iDisplayAdapter; sam_iGfxAPI = sam_old_iGfxAPI; sam_iVideoSetup = sam_old_iVideoSetup; // update the video mode extern void ApplyVideoMode(void); ApplyVideoMode(); // refresh buttons InitVideoOptionsButtons(); UpdateVideoOptionsButtons(-1); } void ApplyVideoOptions(void) { sam_old_bFullScreenActive = sam_bFullScreenActive; sam_old_iScreenSizeI = sam_iScreenSizeI; sam_old_iScreenSizeJ = sam_iScreenSizeJ; sam_old_iDisplayDepth = sam_iDisplayDepth; sam_old_iDisplayAdapter = sam_iDisplayAdapter; sam_old_iGfxAPI = sam_iGfxAPI; sam_old_iVideoSetup = sam_iVideoSetup; BOOL bFullScreenMode = mgFullScreenTrigger.mg_iSelected == 1; PIX pixWindowSizeI, pixWindowSizeJ; ResolutionToSize(mgResolutionsTrigger.mg_iSelected, pixWindowSizeI, pixWindowSizeJ); enum GfxAPIType gat = SwitchToAPI(mgDisplayAPITrigger.mg_iSelected); enum DisplayDepth dd = SwitchToDepth(mgBitsPerPixelTrigger.mg_iSelected); const INDEX iAdapter = mgDisplayAdaptersTrigger.mg_iSelected; // setup preferences extern INDEX _iLastPreferences; if( sam_iVideoSetup==3) _iLastPreferences = 3; sam_iVideoSetup = mgDisplayPrefsTrigger.mg_iSelected; // force fullscreen mode if needed CDisplayAdapter &da = _pGfx->gl_gaAPI[gat].ga_adaAdapter[iAdapter]; if( da.da_ulFlags & DAF_FULLSCREENONLY) bFullScreenMode = TRUE; if( da.da_ulFlags & DAF_16BITONLY) dd = DD_16BIT; // force window to always be in default colors if( !bFullScreenMode) dd = DD_DEFAULT; // (try to) set mode StartNewMode( gat, iAdapter, pixWindowSizeI, pixWindowSizeJ, dd, bFullScreenMode); // refresh buttons InitVideoOptionsButtons(); UpdateVideoOptionsButtons(-1); // ask user to keep or restore if( bFullScreenMode) VideoConfirm(); } #define VOLUME_STEPS 50 void RefreshSoundFormat( void) { switch( _pSound->GetFormat()) { case CSoundLibrary::SF_NONE: {mgFrequencyTrigger.mg_iSelected = 0;break;} case CSoundLibrary::SF_11025_16: {mgFrequencyTrigger.mg_iSelected = 1;break;} case CSoundLibrary::SF_22050_16: {mgFrequencyTrigger.mg_iSelected = 2;break;} case CSoundLibrary::SF_44100_16: {mgFrequencyTrigger.mg_iSelected = 3;break;} default: mgFrequencyTrigger.mg_iSelected = 0; } mgAudioAutoTrigger.mg_iSelected = Clamp(sam_bAutoAdjustAudio, 0, 1); mgAudioAPITrigger.mg_iSelected = Clamp(_pShell->GetINDEX("snd_iInterface"), 0L, 2L); mgWaveVolume.mg_iMinPos = 0; mgWaveVolume.mg_iMaxPos = VOLUME_STEPS; mgWaveVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fSoundVolume")*VOLUME_STEPS +0.5f); mgWaveVolume.ApplyCurrentPosition(); mgMPEGVolume.mg_iMinPos = 0; mgMPEGVolume.mg_iMaxPos = VOLUME_STEPS; mgMPEGVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fMusicVolume")*VOLUME_STEPS +0.5f); mgMPEGVolume.ApplyCurrentPosition(); mgAudioAutoTrigger.ApplyCurrentSelection(); mgAudioAPITrigger.ApplyCurrentSelection(); mgFrequencyTrigger.ApplyCurrentSelection(); } void ApplyAudioOptions(void) { sam_bAutoAdjustAudio = mgAudioAutoTrigger.mg_iSelected; if (sam_bAutoAdjustAudio) { _pShell->Execute("include \"Scripts\\Addons\\SFX-AutoAdjust.ini\""); } else { _pShell->SetINDEX("snd_iInterface", mgAudioAPITrigger.mg_iSelected); switch( mgFrequencyTrigger.mg_iSelected) { case 0: {_pSound->SetFormat(CSoundLibrary::SF_NONE) ;break;} case 1: {_pSound->SetFormat(CSoundLibrary::SF_11025_16);break;} case 2: {_pSound->SetFormat(CSoundLibrary::SF_22050_16);break;} case 3: {_pSound->SetFormat(CSoundLibrary::SF_44100_16);break;} default: _pSound->SetFormat(CSoundLibrary::SF_NONE); } } RefreshSoundFormat(); snd_iFormat = _pSound->GetFormat(); } void StartVideoOptionsMenu(void) { ChangeToMenu( &gmVideoOptionsMenu); } void StartAudioOptionsMenu(void) { ChangeToMenu( &gmAudioOptionsMenu); } void StartNetworkMenu(void) { ChangeToMenu( &gmNetworkMenu); } void StartNetworkJoinMenu(void) { ChangeToMenu( &gmNetworkJoinMenu); } void StartNetworkStartMenu(void) { ChangeToMenu( &gmNetworkStartMenu); } void StartNetworkOpenMenu(void) { ChangeToMenu( &gmNetworkOpenMenu); } void StartSplitScreenMenu(void) { ChangeToMenu( &gmSplitScreenMenu); } void StartSplitStartMenu(void) { ChangeToMenu( &gmSplitStartMenu); } // initialize game type strings table void InitGameTypes(void) { // get function that will provide us the info about gametype CShellSymbol *pss = _pShell->GetSymbol("GetGameTypeNameSS", /*bDeclaredOnly=*/ TRUE); // if none if (pss==NULL) { // error astrGameTypeRadioTexts[0] = ""; ctGameTypeRadioTexts = 1; return; } // for each mode for(ctGameTypeRadioTexts=0; ctGameTypeRadioTextsss_pvValue; CTString strMode = pFunc(ctGameTypeRadioTexts); // if no mode modes if (strMode=="") { // stop break; } // add that mode astrGameTypeRadioTexts[ctGameTypeRadioTexts] = strMode; } } // ------------------------ Global menu function implementation void InitializeMenus(void) { try { // initialize and load corresponding fonts _fdSmall.Load_t( CTFILENAME( "Fonts\\Display3-narrow.fnt")); _fdMedium.Load_t( CTFILENAME( "Fonts\\Display3-normal.fnt")); _fdBig.Load_t( CTFILENAME( "Fonts\\Display3-caps.fnt")); _fdTitle.Load_t( CTFILENAME( "Fonts\\Title2.fnt")); _fdSmall.SetCharSpacing(-1); _fdSmall.SetLineSpacing( 0); _fdSmall.SetSpaceWidth(0.4f); _fdMedium.SetCharSpacing(+1); _fdMedium.SetLineSpacing( 0); _fdMedium.SetSpaceWidth(0.4f); _fdBig.SetCharSpacing(+1); _fdBig.SetLineSpacing( 0); _fdTitle.SetCharSpacing(+1); _fdTitle.SetLineSpacing( 0); // load menu sounds _psdSelect = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Select.wav")); _psdPress = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Press.wav")); _psoMenuSound = new CSoundObject; // initialize and load menu textures _toPointer.SetData_t( CTFILENAME( "Textures\\General\\Pointer.tex")); #if _SE_DEMO || TECHTESTONLY _toLogoMenuA.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256a_demo.tex")); _toLogoMenuB.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256b_demo.tex")); #else _toLogoMenuA.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256a.tex")); _toLogoMenuB.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256b.tex")); #endif } catch( char *strError) { FatalError( strError); } // force logo textures to be of maximal size ((CTextureData*)_toLogoMenuA.GetData())->Force(TEX_CONSTANT); ((CTextureData*)_toLogoMenuB.GetData())->Force(TEX_CONSTANT); // menu's relative placement CPlacement3D plRelative = CPlacement3D( FLOAT3D( 0.0f, 0.0f, -9.0f), ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f))); try { TRANSLATERADIOARRAY(astrNoYes); TRANSLATERADIOARRAY(astrComputerInvoke); TRANSLATERADIOARRAY(astrDisplayAPIRadioTexts); TRANSLATERADIOARRAY(astrDisplayPrefsRadioTexts); TRANSLATERADIOARRAY(astrBitsPerPixelRadioTexts); TRANSLATERADIOARRAY(astrFrequencyRadioTexts); TRANSLATERADIOARRAY(astrSoundAPIRadioTexts); TRANSLATERADIOARRAY(astrDifficultyRadioTexts); TRANSLATERADIOARRAY(astrMaxPlayersRadioTexts); TRANSLATERADIOARRAY(astrWeapon); TRANSLATERADIOARRAY(astrSplitScreenRadioTexts); // initialize game type strings table InitGameTypes(); // ------------------- Initialize menus gmConfirmMenu.Initialize_t(); gmConfirmMenu.gm_strName="Confirm"; gmConfirmMenu.gm_pmgSelectedByDefault = &gmConfirmMenu.gm_mgConfirmYes; gmConfirmMenu.gm_pgmParentMenu = NULL; InitActionsForConfirmMenu(); gmMainMenu.Initialize_t(); gmMainMenu.gm_strName="Main"; gmMainMenu.gm_pmgSelectedByDefault = &gmMainMenu.gm_mgSingle; gmMainMenu.gm_pgmParentMenu = NULL; InitActionsForMainMenu(); gmInGameMenu.Initialize_t(); gmInGameMenu.gm_strName="InGame"; gmInGameMenu.gm_pmgSelectedByDefault = &gmInGameMenu.gm_mgQuickLoad; gmInGameMenu.gm_pgmParentMenu = NULL; InitActionsForInGameMenu(); gmSinglePlayerMenu.Initialize_t(); gmSinglePlayerMenu.gm_strName="SinglePlayer"; gmSinglePlayerMenu.gm_pmgSelectedByDefault = &gmSinglePlayerMenu.gm_mgNewGame; gmSinglePlayerMenu.gm_pgmParentMenu = &gmMainMenu; InitActionsForSinglePlayerMenu(); gmSinglePlayerNewMenu.Initialize_t(); gmSinglePlayerNewMenu.gm_strName="SinglePlayerNew"; gmSinglePlayerNewMenu.gm_pmgSelectedByDefault = &gmSinglePlayerNewMenu.gm_mgMedium; gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu; InitActionsForSinglePlayerNewMenu(); gmDisabledFunction.Initialize_t(); gmDisabledFunction.gm_strName="DisabledFunction"; gmDisabledFunction.gm_pmgSelectedByDefault = &gmDisabledFunction.gm_mgButton; gmDisabledFunction.gm_pgmParentMenu = NULL; gmPlayerProfile.Initialize_t(); gmPlayerProfile.gm_strName="PlayerProfile"; gmPlayerProfile.gm_pmgSelectedByDefault = &mgPlayerName; gmControls.Initialize_t(); gmControls.gm_strName="Controls"; gmControls.gm_pmgSelectedByDefault = &mgControlsButtons; // warning! parent menu has to be set inside button activate function from where // Load/Save menu is called gmLoadSaveMenu.Initialize_t(); gmLoadSaveMenu.gm_strName="LoadSave"; gmLoadSaveMenu.gm_pmgSelectedByDefault = &amgLSButton[0]; gmHighScoreMenu.Initialize_t(); gmHighScoreMenu.gm_strName="HighScore"; gmHighScoreMenu.gm_pmgSelectedByDefault = &mgBack; gmCustomizeKeyboardMenu.Initialize_t(); gmCustomizeKeyboardMenu.gm_strName="CustomizeKeyboard"; gmCustomizeKeyboardMenu.gm_pmgSelectedByDefault = &mgKey[0]; gmCustomizeKeyboardMenu.gm_pgmParentMenu = &gmControls; gmCustomizeAxisMenu.Initialize_t(); gmCustomizeAxisMenu.gm_strName="CustomizeAxis"; gmCustomizeAxisMenu.gm_pmgSelectedByDefault = &mgAxisActionTrigger; gmCustomizeAxisMenu.gm_pgmParentMenu = &gmControls; gmOptionsMenu.Initialize_t(); gmOptionsMenu.gm_strName="Options"; gmOptionsMenu.gm_pmgSelectedByDefault = &mgVideoOptions; gmOptionsMenu.gm_pgmParentMenu = &gmMainMenu; gmVideoOptionsMenu.Initialize_t(); gmVideoOptionsMenu.gm_strName="VideoOptions"; gmVideoOptionsMenu.gm_pmgSelectedByDefault = &mgDisplayAPITrigger; gmVideoOptionsMenu.gm_pgmParentMenu = &gmOptionsMenu; gmAudioOptionsMenu.Initialize_t(); gmAudioOptionsMenu.gm_strName="AudioOptions"; gmAudioOptionsMenu.gm_pmgSelectedByDefault = &mgFrequencyTrigger; gmAudioOptionsMenu.gm_pgmParentMenu = &gmOptionsMenu; gmLevelsMenu.Initialize_t(); gmLevelsMenu.gm_strName="Levels"; gmLevelsMenu.gm_pmgSelectedByDefault = &gmLevelsMenu.gm_mgManualLevel[0]; gmLevelsMenu.gm_pgmParentMenu = &gmSinglePlayerMenu; gmVarMenu.Initialize_t(); gmVarMenu.gm_strName="Var"; gmVarMenu.gm_pmgSelectedByDefault = &gmVarMenu.gm_mgVar[0]; gmVarMenu.gm_pgmParentMenu = &gmNetworkStartMenu; InitActionsForVarMenu(); gmServersMenu.Initialize_t(); gmServersMenu.gm_strName="Servers"; gmServersMenu.gm_pmgSelectedByDefault = &mgServerList; gmServersMenu.gm_pgmParentMenu = &gmNetworkOpenMenu; gmNetworkMenu.Initialize_t(); gmNetworkMenu.gm_strName="Network"; gmNetworkMenu.gm_pmgSelectedByDefault = &mgNetworkJoin; gmNetworkMenu.gm_pgmParentMenu = &gmMainMenu; gmNetworkStartMenu.Initialize_t(); gmNetworkStartMenu.gm_strName="NetworkStart"; gmNetworkStartMenu.gm_pmgSelectedByDefault = &mgNetworkStartStart; gmNetworkStartMenu.gm_pgmParentMenu = &gmNetworkMenu; gmNetworkJoinMenu.Initialize_t(); gmNetworkJoinMenu.gm_strName="NetworkJoin"; gmNetworkJoinMenu.gm_pmgSelectedByDefault = &mgNetworkJoinLAN; gmNetworkJoinMenu.gm_pgmParentMenu = &gmNetworkMenu; gmSelectPlayersMenu.gm_bAllowDedicated = FALSE; gmSelectPlayersMenu.gm_bAllowObserving = FALSE; gmSelectPlayersMenu.Initialize_t(); gmSelectPlayersMenu.gm_strName="SelectPlayers"; gmSelectPlayersMenu.gm_pmgSelectedByDefault = &mgSelectPlayersStart; gmNetworkOpenMenu.Initialize_t(); gmNetworkOpenMenu.gm_strName="NetworkOpen"; gmNetworkOpenMenu.gm_pmgSelectedByDefault = &mgNetworkOpenJoin; gmNetworkOpenMenu.gm_pgmParentMenu = &gmNetworkJoinMenu; gmSplitScreenMenu.Initialize_t(); gmSplitScreenMenu.gm_strName="SplitScreen"; gmSplitScreenMenu.gm_pmgSelectedByDefault = &mgSplitScreenStart; gmSplitScreenMenu.gm_pgmParentMenu = &gmMainMenu; gmSplitStartMenu.Initialize_t(); gmSplitStartMenu.gm_strName="SplitStart"; gmSplitStartMenu.gm_pmgSelectedByDefault = &mgSplitStartStart; gmSplitStartMenu.gm_pgmParentMenu = &gmSplitScreenMenu; } catch( char *strError) { FatalError( strError); } } void DestroyMenus( void) { gmMainMenu.Destroy(); pgmCurrentMenu = NULL; _pSoundStock->Release(_psdSelect); _pSoundStock->Release(_psdPress); delete _psoMenuSound; _psdSelect = NULL; _psdPress = NULL; _psoMenuSound = NULL; } // go to parent menu if possible void MenuGoToParent(void) { // if there is no parent menu if( pgmCurrentMenu->gm_pgmParentMenu == NULL) { // if in game if (_gmRunningGameMode!=GM_NONE) { // exit menus StopMenus(); // if no game is running } else { // go to main menu ChangeToMenu( &gmMainMenu); } // if there is some parent menu } else { // go to parent menu ChangeToMenu( pgmCurrentMenu->gm_pgmParentMenu); } } void MenuOnKeyDown( int iVKey) { // check if mouse buttons used _bMouseUsedLast = (iVKey==VK_LBUTTON || iVKey==VK_RBUTTON || iVKey==VK_MBUTTON || iVKey==10 || iVKey==11); // ignore mouse when editing if (_bEditingString && _bMouseUsedLast) { _bMouseUsedLast = FALSE; return; } // initially the message is not handled BOOL bHandled = FALSE; // if not a mouse button, or mouse is over some gadget if (!_bMouseUsedLast || _pmgUnderCursor!=NULL) { // ask current menu to handle the key bHandled = pgmCurrentMenu->OnKeyDown( iVKey); } // if not handled if(!bHandled) { // if escape or right mouse pressed if(iVKey==VK_ESCAPE || iVKey==VK_RBUTTON) { if (pgmCurrentMenu==&gmLoadSaveMenu && gmLoadSaveMenu.gm_bNoEscape) { return; } // go to parent menu if possible MenuGoToParent(); } } } void MenuOnChar(MSG msg) { // check if mouse buttons used _bMouseUsedLast = FALSE; // ask current menu to handle the key pgmCurrentMenu->OnChar(msg); } void MenuOnMouseMove(PIX pixI, PIX pixJ) { static PIX pixLastI = 0; static PIX pixLastJ = 0; if (pixLastI==pixI && pixLastJ==pixJ) { return; } pixLastI = pixI; pixLastJ = pixJ; _bMouseUsedLast = !_bEditingString && !_bDefiningKey && !_pInput->IsInputEnabled(); } void MenuUpdateMouseFocus(void) { // get real cursor position POINT pt; GetCursorPos(&pt); ScreenToClient(_hwndMain, &pt); extern INDEX sam_bWideScreen; extern CDrawPort *pdp; if( sam_bWideScreen) { const PIX pixHeight = pdp->GetHeight(); pt.y -= (pixHeight/0.75f-pixHeight)/2; } _pixCursorPosI += pt.x-_pixCursorExternPosI; _pixCursorPosJ = _pixCursorExternPosJ; _pixCursorExternPosI = pt.x; _pixCursorExternPosJ = pt.y; // if mouse not used last if (!_bMouseUsedLast||_bDefiningKey||_bEditingString) { // do nothing return; } CMenuGadget *pmgActive = NULL; // for all gadgets in menu FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) { CMenuGadget &mg = *itmg; // if focused if( itmg->mg_bFocused) { // remember it pmgActive = &itmg.Current(); } } // if there is some under cursor if (_pmgUnderCursor!=NULL) { _pmgUnderCursor->OnMouseOver(_pixCursorPosI, _pixCursorPosJ); // if the one under cursor has no neighbours if (_pmgUnderCursor->mg_pmgLeft ==NULL &&_pmgUnderCursor->mg_pmgRight==NULL &&_pmgUnderCursor->mg_pmgUp ==NULL &&_pmgUnderCursor->mg_pmgDown ==NULL) { // it cannot be focused _pmgUnderCursor = NULL; return; } // if the one under cursor is not active and not disappearing if (pmgActive!=_pmgUnderCursor && _pmgUnderCursor->mg_bVisible) { // change focus if (pmgActive!=NULL) { pmgActive->OnKillFocus(); } _pmgUnderCursor->OnSetFocus(); } } } static CTimerValue _tvInitialization; static TIME _tmInitializationTick = -1; extern TIME _tmMenuLastTickDone; void SetMenuLerping(void) { CTimerValue tvNow = _pTimer->GetHighPrecisionTimer(); // if lerping was never set before if (_tmInitializationTick<0) { // initialize it _tvInitialization = tvNow; _tmInitializationTick = _tmMenuLastTickDone; } // get passed time from session state starting in precise time and in ticks FLOAT tmRealDelta = FLOAT((tvNow-_tvInitialization).GetSeconds()); FLOAT tmTickDelta = _tmMenuLastTickDone-_tmInitializationTick; // calculate factor FLOAT fFactor = 1.0f-(tmTickDelta-tmRealDelta)/_pTimer->TickQuantum; // if the factor starts getting below zero if (fFactor<0) { // clamp it fFactor = 0.0f; // readjust timers so that it gets better _tvInitialization = tvNow; _tmInitializationTick = _tmMenuLastTickDone-_pTimer->TickQuantum; } if (fFactor>1) { // clamp it fFactor = 1.0f; // readjust timers so that it gets better _tvInitialization = tvNow; _tmInitializationTick = _tmMenuLastTickDone; } // set lerping factor and timer _pTimer->SetCurrentTick(_tmMenuLastTickDone); _pTimer->SetLerp(fFactor); } // render mouse cursor if needed void RenderMouseCursor(CDrawPort *pdp) { // if mouse not used last if (!_bMouseUsedLast|| _bDefiningKey || _bEditingString) { // don't render cursor return; } LCDSetDrawport(pdp); LCDDrawPointer(_pixCursorPosI, _pixCursorPosJ); } BOOL DoMenu( CDrawPort *pdp) { pdp->Unlock(); CDrawPort dpMenu(pdp, TRUE); dpMenu.Lock(); MenuUpdateMouseFocus(); // if in fullscreen CDisplayMode dmCurrent; _pGfx->GetCurrentDisplayMode(dmCurrent); if (dmCurrent.IsFullScreen()) { // clamp mouse pointer _pixCursorPosI = Clamp(_pixCursorPosI, 0L, dpMenu.GetWidth()); _pixCursorPosJ = Clamp(_pixCursorPosJ, 0L, dpMenu.GetHeight()); // if in window } else { // use same mouse pointer as windows _pixCursorPosI = _pixCursorExternPosI; _pixCursorPosJ = _pixCursorExternPosJ; } pgmCurrentMenu->Think(); TIME tmTickNow = _pTimer->GetRealTimeTick(); while( _tmMenuLastTickDoneSetCurrentTick(_tmMenuLastTickDone); // call think for all gadgets in menu FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) { itmg->Think(); } _tmMenuLastTickDone+=_pTimer->TickQuantum; } SetMenuLerping(); PIX pixW = dpMenu.GetWidth(); PIX pixH = dpMenu.GetHeight(); // blend background if menu is on if( bMenuActive) { // get current time TIME tmNow = _pTimer->GetLerpedCurrentTick(); UBYTE ubH1 = (INDEX)(tmNow*08.7f) & 255; UBYTE ubH2 = (INDEX)(tmNow*27.6f) & 255; UBYTE ubH3 = (INDEX)(tmNow*16.5f) & 255; UBYTE ubH4 = (INDEX)(tmNow*35.4f) & 255; // clear screen with background texture LCDPrepare(1.0f); LCDSetDrawport(&dpMenu); // do not allow game to show through dpMenu.Fill(C_BLACK|255); LCDRenderClouds1(); LCDRenderGrid(); LCDRenderClouds2(); FLOAT fScaleW = (FLOAT)pixW / 640.0f; FLOAT fScaleH = (FLOAT)pixH / 480.0f; PIX pixI0, pixJ0, pixI1, pixJ1; // put logo(s) to main menu (if logos exist) if( pgmCurrentMenu==&gmMainMenu) { if( _ptoLogoODI!=NULL) { CTextureData &td = (CTextureData&)*_ptoLogoODI->GetData(); #define LOGOSIZE 50 const PIX pixLogoWidth = LOGOSIZE * dpMenu.dp_fWideAdjustment; const PIX pixLogoHeight = LOGOSIZE* td.GetHeight() / td.GetWidth(); pixI0 = (640-pixLogoWidth -16)*fScaleW; pixJ0 = (480-pixLogoHeight-16)*fScaleH; pixI1 = pixI0+ pixLogoWidth *fScaleW; pixJ1 = pixJ0+ pixLogoHeight*fScaleH; dpMenu.PutTexture( _ptoLogoODI, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1))); #undef LOGOSIZE } if( _ptoLogoCT!=NULL) { CTextureData &td = (CTextureData&)*_ptoLogoCT->GetData(); #define LOGOSIZE 50 const PIX pixLogoWidth = LOGOSIZE * dpMenu.dp_fWideAdjustment; const PIX pixLogoHeight = LOGOSIZE* td.GetHeight() / td.GetWidth(); pixI0 = 12*fScaleW; pixJ0 = (480-pixLogoHeight-16)*fScaleH; pixI1 = pixI0+ pixLogoWidth *fScaleW; pixJ1 = pixJ0+ pixLogoHeight*fScaleH; dpMenu.PutTexture( _ptoLogoCT, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1))); #undef LOGOSIZE } { FLOAT fResize = Min(dpMenu.GetWidth()/640.0f, dpMenu.GetHeight()/480.0f); PIX pixSizeI = 256*fResize; PIX pixSizeJ = 64*fResize; PIX pixCenterI = dpMenu.GetWidth()/2; PIX pixHeightJ = 10*fResize; dpMenu.PutTexture(&_toLogoMenuA, PIXaabbox2D( PIX2D( pixCenterI-pixSizeI, pixHeightJ),PIX2D( pixCenterI, pixHeightJ+pixSizeJ))); dpMenu.PutTexture(&_toLogoMenuB, PIXaabbox2D( PIX2D( pixCenterI, pixHeightJ),PIX2D( pixCenterI+pixSizeI, pixHeightJ+pixSizeJ))); } } else if (pgmCurrentMenu==&gmAudioOptionsMenu) { if( _ptoLogoEAX!=NULL) { CTextureData &td = (CTextureData&)*_ptoLogoEAX->GetData(); const INDEX iSize = 95; const PIX pixLogoWidth = iSize * dpMenu.dp_fWideAdjustment; const PIX pixLogoHeight = iSize * td.GetHeight() / td.GetWidth(); pixI0 = (640-pixLogoWidth - 35)*fScaleW; pixJ0 = (480-pixLogoHeight - 7)*fScaleH; pixI1 = pixI0+ pixLogoWidth *fScaleW; pixJ1 = pixJ0+ pixLogoHeight*fScaleH; dpMenu.PutTexture( _ptoLogoEAX, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1))); } } #define THUMBW 96 #define THUMBH 96 // if there is a thumbnail if( _bThumbnailOn) { const FLOAT fThumbScaleW = fScaleW * dpMenu.dp_fWideAdjustment; PIX pixOfs = 8*fScaleW; pixI0 = 8*fScaleW; pixJ0 = (240-THUMBW/2)*fScaleH; pixI1 = pixI0+ THUMBW*fThumbScaleW; pixJ1 = pixJ0+ THUMBH*fScaleH; if( _toThumbnail.GetData()!=NULL) { // show thumbnail with shadow and border dpMenu.Fill( pixI0+pixOfs, pixJ0+pixOfs, THUMBW*fThumbScaleW, THUMBH*fScaleH, C_BLACK|128); dpMenu.PutTexture( &_toThumbnail, PIXaabbox2D( PIX2D( pixI0, pixJ0), PIX2D( pixI1, pixJ1)), C_WHITE|255); dpMenu.DrawBorder( pixI0,pixJ0, THUMBW*fThumbScaleW,THUMBH*fScaleH, LCDGetColor(C_mdGREEN|255, "thumbnail border")); } else { dpMenu.SetFont( _pfdDisplayFont); dpMenu.SetTextScaling( fScaleW); dpMenu.SetTextAspect( 1.0f); dpMenu.PutTextCXY( TRANS("no thumbnail"), (pixI0+pixI1)/2, (pixJ0+pixJ1)/2, LCDGetColor(C_GREEN|255, "no thumbnail")); } } // assure we can listen to non-3d sounds _pSound->UpdateSounds(); } // if this is popup menu if (pgmCurrentMenu->gm_bPopup) { // render parent menu first if (pgmCurrentMenu->gm_pgmParentMenu!=NULL) { _pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName); FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_pgmParentMenu->gm_lhGadgets, itmg) { if( itmg->mg_bVisible) { itmg->Render( &dpMenu); } } _pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName); } // gray it out dpMenu.Fill(C_BLACK|128); // clear popup box dpMenu.Unlock(); PIXaabbox2D box = FloatBoxToPixBox(&dpMenu, BoxPopup()); CDrawPort dpPopup(pdp, box); dpPopup.Lock(); LCDSetDrawport(&dpPopup); dpPopup.Fill(C_BLACK|255); LCDRenderClouds1(); LCDRenderGrid(); //LCDRenderClouds2(); LCDScreenBox(LCDGetColor(C_GREEN|255, "popup box")); dpPopup.Unlock(); dpMenu.Lock(); } // no entity is under cursor initially _pmgUnderCursor = NULL; BOOL bStilInMenus = FALSE; _pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_strName); // for each menu gadget FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) { // if gadget is visible if( itmg->mg_bVisible) { bStilInMenus = TRUE; itmg->Render( &dpMenu); if (FloatBoxToPixBox(&dpMenu, itmg->mg_boxOnScreen)>=PIX2D(_pixCursorPosI, _pixCursorPosJ)) { _pmgUnderCursor = itmg; } } } _pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_strName); // no currently active gadget initially CMenuGadget *pmgActive = NULL; // if mouse was not active last if (!_bMouseUsedLast) { // find focused gadget FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) { CMenuGadget &mg = *itmg; // if focused if( itmg->mg_bFocused) { // it is active pmgActive = &itmg.Current(); break; } } // if mouse was active last } else { // gadget under cursor is active pmgActive = _pmgUnderCursor; } // if editing if (_bEditingString && pmgActive!=NULL) { // dim the menu bit dpMenu.Fill(C_BLACK|0x40); // render the edit gadget again pmgActive->Render(&dpMenu); } // if there is some active gadget and it has tips if (pmgActive!=NULL && (pmgActive->mg_strTip!="" || _bEditingString)) { CTString strTip = pmgActive->mg_strTip; if (_bEditingString) { strTip = TRANS("Enter - OK, Escape - Cancel"); } // print the tip SetFontMedium(&dpMenu); dpMenu.PutTextC(strTip, pixW*0.5f, pixH*0.92f, LCDGetColor(C_WHITE|255, "tool tip")); } _pGame->ConsolePrintLastLines(&dpMenu); RenderMouseCursor(&dpMenu); dpMenu.Unlock(); pdp->Lock(); return bStilInMenus; } void MenuBack(void) { MenuGoToParent(); } extern void FixupBackButton(CGameMenu *pgm) { BOOL bResume = FALSE; if (mgBack.mg_lnNode.IsLinked()) { mgBack.mg_lnNode.Remove(); } BOOL bHasBack = TRUE; if (pgm->gm_bPopup) { bHasBack = FALSE; } if (pgm->gm_pgmParentMenu==NULL) { if (_gmRunningGameMode==GM_NONE) { bHasBack = FALSE; } else { bResume = TRUE; } } if (!bHasBack) { mgBack.Disappear(); return; } if (bResume) { mgBack.mg_strText = TRANS("RESUME"); mgBack.mg_strTip = TRANS("return to game"); } else { if (_bVarChanged) { mgBack.mg_strText = TRANS("CANCEL"); mgBack.mg_strTip = TRANS("cancel changes"); } else { mgBack.mg_strText = TRANS("BACK"); mgBack.mg_strTip = TRANS("return to previous menu"); } } mgBack.mg_iCenterI = -1; mgBack.mg_bfsFontSize = BFS_LARGE; mgBack.mg_boxOnScreen = BoxBack(); mgBack.mg_boxOnScreen = BoxLeftColumn(16.5f); pgm->gm_lhGadgets.AddTail( mgBack.mg_lnNode); mgBack.mg_pmgLeft = mgBack.mg_pmgRight = mgBack.mg_pmgUp = mgBack.mg_pmgDown = pgm->gm_pmgSelectedByDefault; mgBack.mg_pActivatedFunction = &MenuBack; mgBack.Appear(); } void ChangeToMenu( CGameMenu *pgmNewMenu) { // auto-clear old thumbnail when going out of menu ClearThumbnail(); if( pgmCurrentMenu != NULL) { if (!pgmNewMenu->gm_bPopup) { pgmCurrentMenu->EndMenu(); } else { FOREACHINLIST(CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) { itmg->OnKillFocus(); } } } pgmNewMenu->StartMenu(); if (pgmNewMenu->gm_pmgSelectedByDefault) { if (mgBack.mg_bFocused) { mgBack.OnKillFocus(); } pgmNewMenu->gm_pmgSelectedByDefault->OnSetFocus(); } FixupBackButton(pgmNewMenu); pgmCurrentMenu = pgmNewMenu; } // ------------------------ SGameMenu implementation CGameMenu::CGameMenu( void) { gm_pgmParentMenu = NULL; gm_pmgSelectedByDefault = NULL; gm_pmgArrowUp = NULL; gm_pmgArrowDn = NULL; gm_pmgListTop = NULL; gm_pmgListBottom = NULL; gm_iListOffset = 0; gm_ctListVisible = 0; gm_ctListTotal = 0; gm_bPopup = FALSE; } void CGameMenu::Initialize_t( void) { } void CGameMenu::Destroy(void) { } void CGameMenu::FillListItems(void) { ASSERT(FALSE); // must be implemented to scroll up/down } // +-1 -> hit top/bottom when pressing up/down on keyboard // +-2 -> pressed pageup/pagedown on keyboard // +-3 -> pressed arrow up/down button in menu // +-4 -> scrolling with mouse wheel void CGameMenu::ScrollList(INDEX iDir) { // if not valid for scrolling if (gm_ctListTotal<=0 || gm_pmgArrowUp == NULL || gm_pmgArrowDn == NULL || gm_pmgListTop == NULL || gm_pmgListBottom == NULL) { // do nothing return; } INDEX iOldTopKey = gm_iListOffset; // change offset switch(iDir) { case -1: gm_iListOffset -= 1; break; case -4: gm_iListOffset -= 3; break; case -2: case -3: gm_iListOffset -= gm_ctListVisible; break; case +1: gm_iListOffset += 1; break; case +4: gm_iListOffset += 3; break; case +2: case +3: gm_iListOffset += gm_ctListVisible; break; default: ASSERT(FALSE); return; } if (gm_ctListTotal<=gm_ctListVisible) { gm_iListOffset = 0; } else { gm_iListOffset = Clamp(gm_iListOffset, INDEX(0), INDEX(gm_ctListTotal-gm_ctListVisible)); } // set new names FillListItems(); // if scroling with wheel if (iDir==+4 || iDir==-4) { // no focus changing return; } // delete all focuses FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) { itmg->OnKillFocus(); } // set new focus const INDEX iFirst = 0; const INDEX iLast = gm_ctListVisible-1; switch(iDir) { case +1: gm_pmgListBottom->OnSetFocus(); break; case +2: if (gm_iListOffset!=iOldTopKey) { gm_pmgListTop->OnSetFocus(); } else { gm_pmgListBottom->OnSetFocus(); } break; case +3: gm_pmgArrowDn->OnSetFocus(); break; case -1: gm_pmgListTop->OnSetFocus(); break; case -2: gm_pmgListTop->OnSetFocus(); break; case -3: gm_pmgArrowUp->OnSetFocus(); break; } } void CGameMenu::KillAllFocuses(void) { // for each menu gadget in menu FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) { itmg->mg_bFocused = FALSE; } } void CGameMenu::StartMenu(void) { // for each menu gadget in menu FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) { itmg->mg_bFocused = FALSE; // call appear itmg->Appear(); } // if there is a list if (gm_pmgListTop!=NULL) { // scroll it so that the wanted tem is centered gm_iListOffset = gm_iListWantedItem-gm_ctListVisible/2; // clamp the scrolling gm_iListOffset = Clamp(gm_iListOffset, 0L, Max(0L, gm_ctListTotal-gm_ctListVisible)); // fill the list FillListItems(); // for each menu gadget in menu FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) { // if in list, but disabled if (itmg->mg_iInList==-2) { // hide it itmg->mg_bVisible = FALSE; // if in list } else if (itmg->mg_iInList>=0) { // show it itmg->mg_bVisible = TRUE; } // if wanted if (itmg->mg_iInList==gm_iListWantedItem) { // focus it itmg->OnSetFocus(); gm_pmgSelectedByDefault = itmg; } } } } void CGameMenu::EndMenu(void) { // for each menu gadget in menu FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) { // call disappear itmg->Disappear(); } } // return TRUE if handled BOOL CGameMenu::OnKeyDown( int iVKey) { // find curently active gadget CMenuGadget *pmgActive = NULL; // for each menu gadget in menu FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) { // if focused if( itmg->mg_bFocused) { // remember as active pmgActive = &itmg.Current(); } } // if none focused if( pmgActive == NULL) { // do nothing return FALSE; } // if active gadget handles it if( pmgActive->OnKeyDown( iVKey)) { // key is handled return TRUE; } // process normal in menu movement switch( iVKey) { case VK_PRIOR: ScrollList(-2); return TRUE; case VK_NEXT: ScrollList(+2); return TRUE; case 11: ScrollList(-4); return TRUE; case 10: ScrollList(+4); return TRUE; case VK_UP: // if this is top button in list if (pmgActive==gm_pmgListTop) { // scroll list up ScrollList(-1); // key is handled return TRUE; } // if we can go up if(pmgActive->mg_pmgUp != NULL && pmgActive->mg_pmgUp->mg_bVisible) { // call lose focus to still active gadget and pmgActive->OnKillFocus(); // set focus to new one pmgActive = pmgActive->mg_pmgUp; pmgActive->OnSetFocus(); // key is handled return TRUE; } break; case VK_DOWN: // if this is bottom button in list if (pmgActive==gm_pmgListBottom) { // scroll list down ScrollList(+1); // key is handled return TRUE; } // if we can go down if(pmgActive->mg_pmgDown != NULL && pmgActive->mg_pmgDown->mg_bVisible) { // call lose focus to still active gadget and pmgActive->OnKillFocus(); // set focus to new one pmgActive = pmgActive->mg_pmgDown; pmgActive->OnSetFocus(); // key is handled return TRUE; } break; case VK_LEFT: // if we can go left if(pmgActive->mg_pmgLeft != NULL) { // call lose focus to still active gadget and pmgActive->OnKillFocus(); // set focus to new one if (!pmgActive->mg_pmgLeft->mg_bVisible && gm_pmgSelectedByDefault!=NULL) { pmgActive = gm_pmgSelectedByDefault; } else { pmgActive = pmgActive->mg_pmgLeft; } pmgActive->OnSetFocus(); // key is handled return TRUE; } break; case VK_RIGHT: // if we can go right if(pmgActive->mg_pmgRight != NULL) { // call lose focus to still active gadget and pmgActive->OnKillFocus(); // set focus to new one if (!pmgActive->mg_pmgRight->mg_bVisible && gm_pmgSelectedByDefault!=NULL) { pmgActive = gm_pmgSelectedByDefault; } else { pmgActive = pmgActive->mg_pmgRight; } pmgActive->OnSetFocus(); // key is handled return TRUE; } break; } // key is not handled return FALSE; } void CGameMenu::Think(void) { } BOOL CGameMenu::OnChar(MSG msg) { // find curently active gadget CMenuGadget *pmgActive = NULL; // for each menu gadget in menu FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) { // if focused if( itmg->mg_bFocused) { // remember as active pmgActive = &itmg.Current(); } } // if none focused if( pmgActive == NULL) { // do nothing return FALSE; } // if active gadget handles it if( pmgActive->OnChar(msg)) { // key is handled return TRUE; } // key is not handled return FALSE; } // ------------------------ CConfirmMenu implementation void InitActionsForConfirmMenu() { gmConfirmMenu.gm_mgConfirmLabel.mg_pActivatedFunction = &ConfirmYes; gmConfirmMenu.gm_mgConfirmNo.mg_pActivatedFunction = &ConfirmNo; } // return TRUE if handled BOOL CConfirmMenu::OnKeyDown(int iVKey) { if (iVKey==VK_ESCAPE || iVKey==VK_RBUTTON) { ConfirmNo(); return TRUE; } return CGameMenu::OnKeyDown(iVKey); } // ------------------------ CMainMenu implementation void InitActionsForMainMenu() { gmMainMenu.gm_mgSingle.mg_pActivatedFunction = &StartSinglePlayerMenu; gmMainMenu.gm_mgNetwork.mg_pActivatedFunction = StartNetworkMenu; gmMainMenu.gm_mgSplitScreen.mg_pActivatedFunction = &StartSplitScreenMenu; gmMainMenu.gm_mgDemo.mg_pActivatedFunction = &StartDemoLoadMenu; #if TECHTESTONLY gmMainMenu.gm_mgMods.mg_pActivatedFunction = &DisabledFunction; #else gmMainMenu.gm_mgMods.mg_pActivatedFunction = &StartModsLoadMenu; #endif gmMainMenu.gm_mgHighScore.mg_pActivatedFunction = &StartHighScoreMenu; gmMainMenu.gm_mgOptions.mg_pActivatedFunction = &StartOptionsMenu; gmMainMenu.gm_mgQuit.mg_pActivatedFunction = &ExitConfirm; } // ------------------------ CInGameMenu implementation void InitActionsForInGameMenu() { gmInGameMenu.gm_mgQuickLoad.mg_pActivatedFunction = &StartCurrentQuickLoadMenu; gmInGameMenu.gm_mgQuickSave.mg_pActivatedFunction = &QuickSaveFromMenu; gmInGameMenu.gm_mgLoad.mg_pActivatedFunction = &StartCurrentLoadMenu; gmInGameMenu.gm_mgSave.mg_pActivatedFunction = &StartCurrentSaveMenu; gmInGameMenu.gm_mgHighScore.mg_pActivatedFunction = &StartHighScoreMenu; gmInGameMenu.gm_mgOptions.mg_pActivatedFunction = &StartOptionsMenu; #if TECHTESTONLY gmInGameMenu.gm_mgStop.mg_pActivatedFunction = &ExitConfirm; #else gmInGameMenu.gm_mgStop.mg_pActivatedFunction = &StopConfirm; #endif gmInGameMenu.gm_mgQuit.mg_pActivatedFunction = &ExitConfirm; } extern void SetDemoStartStopRecText(void) { if( _pNetwork->IsRecordingDemo()) { gmInGameMenu.gm_mgDemoRec.SetText(TRANS("STOP RECORDING")); gmInGameMenu.gm_mgDemoRec.mg_strTip = TRANS("stop current recording"); gmInGameMenu.gm_mgDemoRec.mg_pActivatedFunction = &StopRecordingDemo; } else { gmInGameMenu.gm_mgDemoRec.SetText(TRANS("RECORD DEMO")); gmInGameMenu.gm_mgDemoRec.mg_strTip = TRANS("start recording current game"); gmInGameMenu.gm_mgDemoRec.mg_pActivatedFunction = &StartDemoSaveMenu; } } // ------------------------ CSinglePlayerMenu implementation void InitActionsForSinglePlayerMenu() { gmSinglePlayerMenu.gm_mgNewGame.mg_pActivatedFunction = &StartSinglePlayerNewMenu; #if _SE_DEMO || TECHTESTONLY gmSinglePlayerMenu.gm_mgCustom.mg_pActivatedFunction = &DisabledFunction; #else gmSinglePlayerMenu.gm_mgCustom.mg_pActivatedFunction = &StartSelectLevelFromSingle; #endif gmSinglePlayerMenu.gm_mgQuickLoad.mg_pActivatedFunction = &StartSinglePlayerQuickLoadMenu; gmSinglePlayerMenu.gm_mgLoad.mg_pActivatedFunction = &StartSinglePlayerLoadMenu; gmSinglePlayerMenu.gm_mgTraining.mg_pActivatedFunction = &StartTraining; gmSinglePlayerMenu.gm_mgTechTest.mg_pActivatedFunction = &StartTechTest; gmSinglePlayerMenu.gm_mgPlayersAndControls.mg_pActivatedFunction = &StartChangePlayerMenuFromSinglePlayer; gmSinglePlayerMenu.gm_mgOptions.mg_pActivatedFunction = &StartSinglePlayerGameOptions; } // ------------------------ CSinglePlayerNewMenu implementation void InitActionsForSinglePlayerNewMenu() { gmSinglePlayerNewMenu.gm_mgTourist.mg_pActivatedFunction = &StartSinglePlayerGame_Tourist; gmSinglePlayerNewMenu.gm_mgEasy.mg_pActivatedFunction = &StartSinglePlayerGame_Easy; gmSinglePlayerNewMenu.gm_mgMedium.mg_pActivatedFunction = &StartSinglePlayerGame_Normal; gmSinglePlayerNewMenu.gm_mgHard.mg_pActivatedFunction = &StartSinglePlayerGame_Hard; gmSinglePlayerNewMenu.gm_mgSerious.mg_pActivatedFunction = &StartSinglePlayerGame_Serious; gmSinglePlayerNewMenu.gm_mgMental.mg_pActivatedFunction = &StartSinglePlayerGame_Mental; } // ------------------------ CDisabledMenu implementation void ChangeCrosshair(INDEX iNew) { INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; pps->ps_iCrossHairType = iNew-1; } void ChangeWeaponSelect(INDEX iNew) { INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; pps->ps_iWeaponAutoSelect = iNew; } void ChangeWeaponHide(INDEX iNew) { INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags |= PSF_HIDEWEAPON; } else { pps->ps_ulFlags &= ~PSF_HIDEWEAPON; } } void Change3rdPerson(INDEX iNew) { INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags |= PSF_PREFER3RDPERSON; } else { pps->ps_ulFlags &= ~PSF_PREFER3RDPERSON; } } void ChangeQuotes(INDEX iNew) { INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags &= ~PSF_NOQUOTES; } else { pps->ps_ulFlags |= PSF_NOQUOTES; } } void ChangeAutoSave(INDEX iNew) { INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags |= PSF_AUTOSAVE; } else { pps->ps_ulFlags &= ~PSF_AUTOSAVE; } } void ChangeCompDoubleClick(INDEX iNew) { INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags &= ~PSF_COMPSINGLECLICK; } else { pps->ps_ulFlags |= PSF_COMPSINGLECLICK; } } void ChangeViewBobbing(INDEX iNew) { INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags &= ~PSF_NOBOBBING; } else { pps->ps_ulFlags |= PSF_NOBOBBING; } } void ChangeSharpTurning(INDEX iNew) { INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer; CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance; if (iNew) { pps->ps_ulFlags |= PSF_SHARPTURNING; } else { pps->ps_ulFlags &= ~PSF_SHARPTURNING; } } // ------------------------ CPlayerProfileMenu implementation void CPlayerProfileMenu::Initialize_t(void) { // intialize player and controls menu _bPlayerMenuFromSinglePlayer = FALSE; mgPlayerProfileTitle.mg_boxOnScreen = BoxTitle(); mgPlayerProfileTitle.mg_strText = TRANS("PLAYER PROFILE"); gm_lhGadgets.AddTail( mgPlayerProfileTitle.mg_lnNode); mgPlayerNoLabel.mg_strText = TRANS("PROFILE:"); mgPlayerNoLabel.mg_boxOnScreen = BoxMediumLeft(0.0f); mgPlayerNoLabel.mg_bfsFontSize = BFS_MEDIUM; mgPlayerNoLabel.mg_iCenterI = -1; gm_lhGadgets.AddTail( mgPlayerNoLabel.mg_lnNode); #define ADD_SELECT_PLAYER_MG( index, mg, mgprev, mgnext, me)\ mg.mg_iIndex = index;\ mg.mg_bfsFontSize = BFS_MEDIUM;\ mg.mg_boxOnScreen = BoxNoUp(index);\ mg.mg_bRectangle = TRUE;\ mg.mg_pmgLeft = &mgprev;\ mg.mg_pmgRight = &mgnext;\ mg.mg_pmgUp = &mgPlayerCustomizeControls;\ mg.mg_pmgDown = &mgPlayerName;\ mg.mg_pActivatedFunction = &OnPlayerSelect;\ mg.mg_strText = #index;\ mg.mg_strTip = TRANS("select new currently active player");\ gm_lhGadgets.AddTail( mg.mg_lnNode); ADD_SELECT_PLAYER_MG( 0, mgPlayerNo[0], mgPlayerNo[7], mgPlayerNo[1], mePlayerNo[0]); ADD_SELECT_PLAYER_MG( 1, mgPlayerNo[1], mgPlayerNo[0], mgPlayerNo[2], mePlayerNo[1]); ADD_SELECT_PLAYER_MG( 2, mgPlayerNo[2], mgPlayerNo[1], mgPlayerNo[3], mePlayerNo[2]); ADD_SELECT_PLAYER_MG( 3, mgPlayerNo[3], mgPlayerNo[2], mgPlayerNo[4], mePlayerNo[3]); ADD_SELECT_PLAYER_MG( 4, mgPlayerNo[4], mgPlayerNo[3], mgPlayerNo[5], mePlayerNo[4]); ADD_SELECT_PLAYER_MG( 5, mgPlayerNo[5], mgPlayerNo[4], mgPlayerNo[6], mePlayerNo[5]); ADD_SELECT_PLAYER_MG( 6, mgPlayerNo[6], mgPlayerNo[5], mgPlayerNo[7], mePlayerNo[6]); ADD_SELECT_PLAYER_MG( 7, mgPlayerNo[7], mgPlayerNo[6], mgPlayerNo[0], mePlayerNo[7]); mgPlayerNo[7].mg_pmgRight = &mgPlayerModel; mgPlayerNameLabel.mg_strText = TRANS("NAME:"); mgPlayerNameLabel.mg_boxOnScreen = BoxMediumLeft(1.25f); mgPlayerNameLabel.mg_bfsFontSize = BFS_MEDIUM; mgPlayerNameLabel.mg_iCenterI = -1; gm_lhGadgets.AddTail( mgPlayerNameLabel.mg_lnNode); // setup of player name button is done on start menu mgPlayerName.mg_strText = ""; mgPlayerName.mg_ctMaxStringLen = 25; mgPlayerName.mg_boxOnScreen = BoxPlayerEdit(1.25); mgPlayerName.mg_bfsFontSize = BFS_MEDIUM; mgPlayerName.mg_iCenterI = -1; mgPlayerName.mg_pmgUp = &mgPlayerNo[0]; mgPlayerName.mg_pmgDown = &mgPlayerTeam; mgPlayerName.mg_pmgRight = &mgPlayerModel; mgPlayerName.mg_strTip = TRANS("rename currently active player"); gm_lhGadgets.AddTail( mgPlayerName.mg_lnNode); mgPlayerTeamLabel.mg_strText = TRANS("TEAM:"); mgPlayerTeamLabel.mg_boxOnScreen = BoxMediumLeft(2.25f); mgPlayerTeamLabel.mg_bfsFontSize = BFS_MEDIUM; mgPlayerTeamLabel.mg_iCenterI = -1; gm_lhGadgets.AddTail( mgPlayerTeamLabel.mg_lnNode); // setup of player name button is done on start menu mgPlayerTeam.mg_strText = ""; mgPlayerName.mg_ctMaxStringLen = 25; mgPlayerTeam.mg_boxOnScreen = BoxPlayerEdit(2.25f); mgPlayerTeam.mg_bfsFontSize = BFS_MEDIUM; mgPlayerTeam.mg_iCenterI = -1; mgPlayerTeam.mg_pmgUp = &mgPlayerName; mgPlayerTeam.mg_pmgDown = &mgPlayerCrosshair; mgPlayerTeam.mg_pmgRight = &mgPlayerModel; //mgPlayerTeam.mg_strTip = TRANS("teamplay is disabled in this version"); mgPlayerTeam.mg_strTip = TRANS("enter team name, if playing in team"); gm_lhGadgets.AddTail( mgPlayerTeam.mg_lnNode); TRIGGER_MG(mgPlayerCrosshair, 4.0, mgPlayerTeam, mgPlayerWeaponSelect, TRANS("CROSSHAIR"), astrCrosshair); mgPlayerCrosshair.mg_bVisual = TRUE; mgPlayerCrosshair.mg_boxOnScreen = BoxPlayerSwitch(5.0f); mgPlayerCrosshair.mg_iCenterI = -1; mgPlayerCrosshair.mg_pOnTriggerChange = ChangeCrosshair; TRIGGER_MG(mgPlayerWeaponSelect, 4.0, mgPlayerCrosshair, mgPlayerWeaponHide, TRANS("AUTO SELECT WEAPON"), astrWeapon); mgPlayerWeaponSelect.mg_boxOnScreen = BoxPlayerSwitch(6.0f); mgPlayerWeaponSelect.mg_iCenterI = -1; mgPlayerWeaponSelect.mg_pOnTriggerChange = ChangeWeaponSelect; TRIGGER_MG(mgPlayerWeaponHide, 4.0, mgPlayerWeaponSelect, mgPlayer3rdPerson, TRANS("HIDE WEAPON MODEL"), astrNoYes); mgPlayerWeaponHide.mg_boxOnScreen = BoxPlayerSwitch(7.0f); mgPlayerWeaponHide.mg_iCenterI = -1; mgPlayerWeaponHide.mg_pOnTriggerChange = ChangeWeaponHide; TRIGGER_MG(mgPlayer3rdPerson, 4.0, mgPlayerWeaponHide, mgPlayerQuotes, TRANS("PREFER 3RD PERSON VIEW"), astrNoYes); mgPlayer3rdPerson.mg_boxOnScreen = BoxPlayerSwitch(8.0f); mgPlayer3rdPerson.mg_iCenterI = -1; mgPlayer3rdPerson.mg_pOnTriggerChange = Change3rdPerson; TRIGGER_MG(mgPlayerQuotes, 4.0, mgPlayer3rdPerson, mgPlayerAutoSave, TRANS("VOICE QUOTES"), astrNoYes); mgPlayerQuotes.mg_boxOnScreen = BoxPlayerSwitch(9.0f); mgPlayerQuotes.mg_iCenterI = -1; mgPlayerQuotes.mg_pOnTriggerChange = ChangeQuotes; TRIGGER_MG(mgPlayerAutoSave, 4.0, mgPlayerQuotes, mgPlayerCompDoubleClick, TRANS("AUTO SAVE"), astrNoYes); mgPlayerAutoSave.mg_boxOnScreen = BoxPlayerSwitch(10.0f); mgPlayerAutoSave.mg_iCenterI = -1; mgPlayerAutoSave.mg_pOnTriggerChange = ChangeAutoSave; TRIGGER_MG(mgPlayerCompDoubleClick, 4.0, mgPlayerAutoSave, mgPlayerSharpTurning, TRANS("INVOKE COMPUTER"), astrComputerInvoke); mgPlayerCompDoubleClick.mg_boxOnScreen = BoxPlayerSwitch(11.0f); mgPlayerCompDoubleClick.mg_iCenterI = -1; mgPlayerCompDoubleClick.mg_pOnTriggerChange = ChangeCompDoubleClick; TRIGGER_MG(mgPlayerSharpTurning, 4.0, mgPlayerCompDoubleClick, mgPlayerViewBobbing, TRANS("SHARP TURNING"), astrNoYes); mgPlayerSharpTurning.mg_boxOnScreen = BoxPlayerSwitch(12.0f); mgPlayerSharpTurning.mg_iCenterI = -1; mgPlayerSharpTurning.mg_pOnTriggerChange = ChangeSharpTurning; TRIGGER_MG(mgPlayerViewBobbing, 4.0, mgPlayerSharpTurning, mgPlayerCustomizeControls, TRANS("VIEW BOBBING"), astrNoYes); mgPlayerViewBobbing.mg_boxOnScreen = BoxPlayerSwitch(13.0f); mgPlayerViewBobbing.mg_iCenterI = -1; mgPlayerViewBobbing.mg_pOnTriggerChange = ChangeViewBobbing; mgPlayerCustomizeControls.mg_strText = TRANS("CUSTOMIZE CONTROLS"); mgPlayerCustomizeControls.mg_boxOnScreen = BoxMediumLeft(14.5f); mgPlayerCustomizeControls.mg_bfsFontSize = BFS_MEDIUM; mgPlayerCustomizeControls.mg_iCenterI = -1; mgPlayerCustomizeControls.mg_pmgUp = &mgPlayerViewBobbing; mgPlayerCustomizeControls.mg_pActivatedFunction = &StartControlsMenuFromPlayer; mgPlayerCustomizeControls.mg_pmgDown = &mgPlayerNo[0]; mgPlayerCustomizeControls.mg_pmgRight = &mgPlayerModel; mgPlayerCustomizeControls.mg_strTip = TRANS("customize controls for this player"); gm_lhGadgets.AddTail( mgPlayerCustomizeControls.mg_lnNode); mgPlayerModel.mg_boxOnScreen = BoxPlayerModel(); mgPlayerModel.mg_pmgLeft = &mgPlayerName; mgPlayerModel.mg_pActivatedFunction = &StartPlayerModelLoadMenu; mgPlayerModel.mg_pmgDown = &mgPlayerName; mgPlayerModel.mg_pmgLeft = &mgPlayerName; mgPlayerModel.mg_strTip = TRANS("change model for this player"); gm_lhGadgets.AddTail( mgPlayerModel.mg_lnNode); } INDEX CPlayerProfileMenu::ComboFromPlayer(INDEX iPlayer) { return iPlayer; } INDEX CPlayerProfileMenu::PlayerFromCombo(INDEX iCombo) { return iCombo; } void CPlayerProfileMenu::SelectPlayer(INDEX iPlayer) { CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer]; for( INDEX iPl=0; iPl<8; iPl++) { mgPlayerNo[iPl].mg_bHighlighted = FALSE; } mgPlayerNo[iPlayer].mg_bHighlighted = TRUE; iPlayer = Clamp(iPlayer, INDEX(0), INDEX(7)); if (_iLocalPlayer>=0 && _iLocalPlayer<4) { _pGame->gm_aiMenuLocalPlayers[_iLocalPlayer] = iPlayer; } else { _pGame->gm_iSinglePlayer = iPlayer; } mgPlayerName.mg_pstrToChange = &pc.pc_strName; mgPlayerName.SetText( *mgPlayerName.mg_pstrToChange); mgPlayerTeam.mg_pstrToChange = &pc.pc_strTeam; mgPlayerTeam.SetText( *mgPlayerTeam.mg_pstrToChange); CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance; mgPlayerCrosshair.mg_iSelected = pps->ps_iCrossHairType+1; mgPlayerCrosshair.ApplyCurrentSelection(); mgPlayerWeaponSelect.mg_iSelected = pps->ps_iWeaponAutoSelect; mgPlayerWeaponSelect.ApplyCurrentSelection(); mgPlayerWeaponHide.mg_iSelected = (pps->ps_ulFlags&PSF_HIDEWEAPON)?1:0; mgPlayerWeaponHide.ApplyCurrentSelection(); mgPlayer3rdPerson.mg_iSelected = (pps->ps_ulFlags&PSF_PREFER3RDPERSON)?1:0; mgPlayer3rdPerson.ApplyCurrentSelection(); mgPlayerQuotes.mg_iSelected = (pps->ps_ulFlags&PSF_NOQUOTES)?0:1; mgPlayerQuotes.ApplyCurrentSelection(); mgPlayerAutoSave.mg_iSelected = (pps->ps_ulFlags&PSF_AUTOSAVE)?1:0; mgPlayerAutoSave.ApplyCurrentSelection(); mgPlayerCompDoubleClick.mg_iSelected = (pps->ps_ulFlags&PSF_COMPSINGLECLICK)?0:1; mgPlayerCompDoubleClick.ApplyCurrentSelection(); mgPlayerViewBobbing.mg_iSelected = (pps->ps_ulFlags&PSF_NOBOBBING)?0:1; mgPlayerViewBobbing.ApplyCurrentSelection(); mgPlayerSharpTurning.mg_iSelected = (pps->ps_ulFlags&PSF_SHARPTURNING)?1:0; mgPlayerSharpTurning.ApplyCurrentSelection(); // get function that will set player appearance CShellSymbol *pss = _pShell->GetSymbol("SetPlayerAppearance", /*bDeclaredOnly=*/ TRUE); // if none if (pss==NULL) { // no model mgPlayerModel.mg_moModel.SetData(NULL); // if there is some } else { // set the model BOOL (*pFunc)(CModelObject *, CPlayerCharacter *, CTString &, BOOL) = (BOOL (*)(CModelObject *, CPlayerCharacter *, CTString &, BOOL))pss->ss_pvValue; CTString strName; BOOL bSet; if( _gmRunningGameMode!=GM_SINGLE_PLAYER && !_bPlayerMenuFromSinglePlayer) { bSet = pFunc(&mgPlayerModel.mg_moModel, &pc, strName, TRUE); mgPlayerModel.mg_strTip = TRANS("change model for this player"); mgPlayerModel.mg_bEnabled = TRUE; } else { // cannot change player appearance in single player mode bSet = pFunc(&mgPlayerModel.mg_moModel, NULL, strName, TRUE); mgPlayerModel.mg_strTip = TRANS("cannot change model for single-player game"); mgPlayerModel.mg_bEnabled = FALSE; } // ignore gender flags, if any strName.RemovePrefix("#female#"); strName.RemovePrefix("#male#"); mgPlayerModel.mg_plModel = CPlacement3D(FLOAT3D(0.1f,-1.0f,-3.5f), ANGLE3D(150,0,0)); mgPlayerModel.mg_strText = strName; CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance; _strLastPlayerAppearance = pps->GetModelFilename(); try { mgPlayerModel.mg_moFloor.SetData_t(CTFILENAME("Models\\Computer\\Floor.mdl")); mgPlayerModel.mg_moFloor.mo_toTexture.SetData_t(CTFILENAME("Models\\Computer\\Floor.tex")); } catch (char *strError) { (void)strError; } } } void OnPlayerSelect(void) { ASSERT( _pmgLastActivatedGadget != NULL); if (_pmgLastActivatedGadget->mg_bEnabled) { gmPlayerProfile.SelectPlayer( ((CMGButton *)_pmgLastActivatedGadget)->mg_iIndex); } } void CPlayerProfileMenu::StartMenu(void) { gmPlayerProfile.gm_pmgSelectedByDefault = &mgPlayerName; if (_gmRunningGameMode==GM_NONE || _gmRunningGameMode==GM_DEMO) { for(INDEX i=0; i<8; i++) { mgPlayerNo[i].mg_bEnabled = TRUE; } } else { for(INDEX i=0; i<8; i++) { mgPlayerNo[i].mg_bEnabled = FALSE; } INDEX iFirstEnabled = 0; {for(INDEX ilp=0; ilp<4; ilp++) { CLocalPlayer &lp = _pGame->gm_lpLocalPlayers[ilp]; if (lp.lp_bActive) { mgPlayerNo[lp.lp_iPlayer].mg_bEnabled = TRUE; if (iFirstEnabled==0) { iFirstEnabled = lp.lp_iPlayer; } } }} // backup to first player in case current player is disabled if( !mgPlayerNo[*gm_piCurrentPlayer].mg_bEnabled) *gm_piCurrentPlayer = iFirstEnabled; } // done SelectPlayer( *gm_piCurrentPlayer); CGameMenu::StartMenu(); } void CPlayerProfileMenu::EndMenu(void) { _pGame->SavePlayersAndControls(); CGameMenu::EndMenu(); } // ------------------------ CControlsMenu implementation void CControlsMenu::Initialize_t(void) { // intialize player and controls menu mgControlsTitle.mg_boxOnScreen = BoxTitle(); mgControlsTitle.mg_strText = TRANS("CONTROLS"); gm_lhGadgets.AddTail( mgControlsTitle.mg_lnNode); mgControlsNameLabel.mg_strText = ""; mgControlsNameLabel.mg_boxOnScreen = BoxMediumRow(0.0); mgControlsNameLabel.mg_bfsFontSize = BFS_MEDIUM; mgControlsNameLabel.mg_iCenterI = -1; mgControlsNameLabel.mg_bEnabled = FALSE; mgControlsNameLabel.mg_bLabel = TRUE; gm_lhGadgets.AddTail( mgControlsNameLabel.mg_lnNode); mgControlsButtons.mg_strText = TRANS("CUSTOMIZE BUTTONS"); mgControlsButtons.mg_boxOnScreen = BoxMediumRow(2.0); mgControlsButtons.mg_bfsFontSize = BFS_MEDIUM; mgControlsButtons.mg_iCenterI = 0; gm_lhGadgets.AddTail( mgControlsButtons.mg_lnNode); mgControlsButtons.mg_pmgUp = &mgControlsPredefined; mgControlsButtons.mg_pmgDown = &mgControlsAdvanced; mgControlsButtons.mg_pActivatedFunction = &StartCustomizeKeyboardMenu; mgControlsButtons.mg_strTip = TRANS("customize buttons in current controls"); mgControlsAdvanced.mg_strText = TRANS("ADVANCED JOYSTICK SETUP"); mgControlsAdvanced.mg_iCenterI = 0; mgControlsAdvanced.mg_boxOnScreen = BoxMediumRow(3); mgControlsAdvanced.mg_bfsFontSize = BFS_MEDIUM; gm_lhGadgets.AddTail( mgControlsAdvanced.mg_lnNode); mgControlsAdvanced.mg_pmgUp = &mgControlsButtons; mgControlsAdvanced.mg_pmgDown = &mgControlsSensitivity; mgControlsAdvanced.mg_pActivatedFunction = &StartCustomizeAxisMenu; mgControlsAdvanced.mg_strTip = TRANS("adjust advanced settings for joystick axis"); mgControlsSensitivity.mg_boxOnScreen = BoxMediumRow(4.5); mgControlsSensitivity.mg_strText = TRANS("SENSITIVITY"); mgControlsSensitivity.mg_pmgUp = &mgControlsAdvanced; mgControlsSensitivity.mg_pmgDown = &mgControlsInvertTrigger; mgControlsSensitivity.mg_strTip = TRANS("sensitivity for all axis in this control set"); gm_lhGadgets.AddTail( mgControlsSensitivity.mg_lnNode); TRIGGER_MG( mgControlsInvertTrigger, 5.5, mgControlsSensitivity, mgControlsSmoothTrigger, TRANS("INVERT LOOK"), astrNoYes); mgControlsInvertTrigger.mg_strTip = TRANS("invert up/down looking"); TRIGGER_MG( mgControlsSmoothTrigger, 6.5, mgControlsInvertTrigger, mgControlsAccelTrigger, TRANS("SMOOTH AXIS"), astrNoYes); mgControlsSmoothTrigger.mg_strTip = TRANS("smooth mouse/joystick movements"); TRIGGER_MG( mgControlsAccelTrigger, 7.5, mgControlsSmoothTrigger, mgControlsIFeelTrigger, TRANS("MOUSE ACCELERATION"), astrNoYes); mgControlsAccelTrigger.mg_strTip = TRANS("allow mouse acceleration"); TRIGGER_MG( mgControlsIFeelTrigger, 8.5, mgControlsAccelTrigger, mgControlsPredefined, TRANS("ENABLE IFEEL"), astrNoYes); mgControlsIFeelTrigger.mg_strTip = TRANS("enable support for iFeel tactile feedback mouse"); mgControlsPredefined.mg_strText = TRANS("LOAD PREDEFINED SETTINGS"); mgControlsPredefined.mg_iCenterI = 0; mgControlsPredefined.mg_boxOnScreen = BoxMediumRow(10); mgControlsPredefined.mg_bfsFontSize = BFS_MEDIUM; gm_lhGadgets.AddTail( mgControlsPredefined.mg_lnNode); mgControlsPredefined.mg_pmgUp = &mgControlsIFeelTrigger; mgControlsPredefined.mg_pmgDown = &mgControlsButtons; mgControlsPredefined.mg_pActivatedFunction = &StartControlsLoadMenu; mgControlsPredefined.mg_strTip = TRANS("load one of several predefined control settings"); } void CControlsMenu::StartMenu(void) { gm_pmgSelectedByDefault = &mgControlsButtons; INDEX iPlayer = _pGame->gm_iSinglePlayer; if (_iLocalPlayer>=0 && _iLocalPlayer<4) { iPlayer = _pGame->gm_aiMenuLocalPlayers[_iLocalPlayer]; } _fnmControlsToCustomize.PrintF("Controls\\Controls%d.ctl", iPlayer); ControlsMenuOn(); mgControlsNameLabel.mg_strText.PrintF(TRANS("CONTROLS FOR: %s"), _pGame->gm_apcPlayers[iPlayer].GetNameForPrinting()); ObtainActionSettings(); CGameMenu::StartMenu(); } void CControlsMenu::EndMenu(void) { ApplyActionSettings(); ControlsMenuOff(); CGameMenu::EndMenu(); } void CControlsMenu::ObtainActionSettings(void) { CControls &ctrls = _pGame->gm_ctrlControlsExtra; mgControlsSensitivity.mg_iMinPos = 0; mgControlsSensitivity.mg_iMaxPos = 50; mgControlsSensitivity.mg_iCurPos = ctrls.ctrl_fSensitivity/2; mgControlsSensitivity.ApplyCurrentPosition(); mgControlsInvertTrigger.mg_iSelected = ctrls.ctrl_bInvertLook ? 1 : 0; mgControlsSmoothTrigger.mg_iSelected = ctrls.ctrl_bSmoothAxes ? 1 : 0; mgControlsAccelTrigger .mg_iSelected = _pShell->GetINDEX("inp_bAllowMouseAcceleration") ? 1 : 0; mgControlsIFeelTrigger .mg_bEnabled = _pShell->GetINDEX("sys_bIFeelEnabled") ? 1 : 0; mgControlsIFeelTrigger .mg_iSelected = _pShell->GetFLOAT("inp_fIFeelGain")>0 ? 1 : 0; mgControlsInvertTrigger.ApplyCurrentSelection(); mgControlsSmoothTrigger.ApplyCurrentSelection(); mgControlsAccelTrigger .ApplyCurrentSelection(); mgControlsIFeelTrigger .ApplyCurrentSelection(); } void CControlsMenu::ApplyActionSettings(void) { CControls &ctrls = _pGame->gm_ctrlControlsExtra; FLOAT fSensitivity = FLOAT(mgControlsSensitivity.mg_iCurPos-mgControlsSensitivity.mg_iMinPos) / FLOAT(mgControlsSensitivity.mg_iMaxPos-mgControlsSensitivity.mg_iMinPos)*100.0f; BOOL bInvert = mgControlsInvertTrigger.mg_iSelected != 0; BOOL bSmooth = mgControlsSmoothTrigger.mg_iSelected != 0; BOOL bAccel = mgControlsAccelTrigger .mg_iSelected != 0; BOOL bIFeel = mgControlsIFeelTrigger .mg_iSelected != 0; if (INDEX(ctrls.ctrl_fSensitivity)!=INDEX(fSensitivity)) { ctrls.ctrl_fSensitivity = fSensitivity; } ctrls.ctrl_bInvertLook = bInvert; ctrls.ctrl_bSmoothAxes = bSmooth; _pShell->SetINDEX("inp_bAllowMouseAcceleration", bAccel); _pShell->SetFLOAT("inp_fIFeelGain", bIFeel ? 1.0f : 0.0f); ctrls.CalculateInfluencesForAllAxis(); } // ------------------------ CLoadSaveMenu implementation void CLoadSaveMenu::Initialize_t(void) { gm_pgmNextMenu = NULL; mgLoadSaveTitle.mg_boxOnScreen = BoxTitle(); gm_lhGadgets.AddTail( mgLoadSaveTitle.mg_lnNode); mgLoadSaveNotes.mg_boxOnScreen = BoxMediumRow(10.0); mgLoadSaveNotes.mg_bfsFontSize = BFS_MEDIUM; mgLoadSaveNotes.mg_iCenterI = -1; mgLoadSaveNotes.mg_bEnabled = FALSE; mgLoadSaveNotes.mg_bLabel = TRUE; gm_lhGadgets.AddTail( mgLoadSaveNotes.mg_lnNode); for( INDEX iLabel=0; iLabel afnmDir; MakeDirList(afnmDir, gm_fnmDirectory, "", 0); gm_iLastFile = -1; // for each file in the directory for (INDEX i=0; ifi_fnFile = fnm; pfi->fi_strName = strName; // add it to list gm_lhFileInfos.AddTail(pfi->fi_lnNode); } } // sort if needed switch (gm_iSortType) { default: ASSERT(FALSE); case LSSORT_NONE: break; case LSSORT_NAMEUP: gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameUp, offsetof(CFileInfo, fi_lnNode)); break; case LSSORT_NAMEDN: gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameDn, offsetof(CFileInfo, fi_lnNode)); break; case LSSORT_FILEUP: gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileUp, offsetof(CFileInfo, fi_lnNode)); break; case LSSORT_FILEDN: gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileDn, offsetof(CFileInfo, fi_lnNode)); break; } // if saving if (gm_bSave) { // add one info as empty slot CFileInfo *pfi = new CFileInfo; CTString strNumber; strNumber.PrintF("%04d", gm_iLastFile+1); pfi->fi_fnFile = gm_fnmDirectory+gm_fnmBaseName+strNumber+gm_fnmExt; pfi->fi_strName = EMPTYSLOTSTRING; // add it to beginning gm_lhFileInfos.AddHead(pfi->fi_lnNode); } // set default parameters for the list gm_iListOffset = 0; gm_ctListTotal = gm_lhFileInfos.Count(); // find which one should be selected gm_iListWantedItem = 0; if (gm_fnmSelected != "") { INDEX i = 0; FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) { CFileInfo &fi = *itfi; if (fi.fi_fnFile==gm_fnmSelected) { gm_iListWantedItem = i; break; } i++; } } CGameMenu::StartMenu(); } void CLoadSaveMenu::EndMenu(void) { // delete all file infos FORDELETELIST( CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) { delete &itfi.Current(); } gm_pgmNextMenu = NULL; CGameMenu::EndMenu(); } void CLoadSaveMenu::FillListItems(void) { // disable all items first for(INDEX i=0; i"); amgLSButton[i].mg_strTip = ""; amgLSButton[i].mg_iInList = -2; } BOOL bHasFirst = FALSE; BOOL bHasLast = FALSE; INDEX ctLabels = gm_lhFileInfos.Count(); INDEX iLabel=0; FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) { CFileInfo &fi = *itfi; INDEX iInMenu = iLabel-gm_iListOffset; if( (iLabel>=gm_iListOffset) && (iLabel<(gm_iListOffset+SAVELOAD_BUTTONS_CT)) ) { bHasFirst|=(iLabel==0); bHasLast |=(iLabel==ctLabels-1); amgLSButton[iInMenu].mg_iInList = iLabel; amgLSButton[iInMenu].mg_strDes = fi.fi_strName; amgLSButton[iInMenu].mg_fnm = fi.fi_fnFile; amgLSButton[iInMenu].mg_bEnabled = TRUE; amgLSButton[iInMenu].RefreshText(); if (gm_bSave) { if (!FileExistsForWriting(amgLSButton[iInMenu].mg_fnm)) { amgLSButton[iInMenu].mg_strTip = TRANS("Enter - save in new slot"); } else { amgLSButton[iInMenu].mg_strTip = TRANS("Enter - save here, F2 - rename, Del - delete"); } } else if (gm_bManage) { amgLSButton[iInMenu].mg_strTip = TRANS("Enter - load this, F2 - rename, Del - delete"); } else { amgLSButton[iInMenu].mg_strTip = TRANS("Enter - load this"); } } iLabel++; } // enable/disable up/down arrows mgLSArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0; mgLSArrowDn.mg_bEnabled = !bHasLast && ctLabels>0; } // called to get info of a file from directory, or to skip it BOOL CLoadSaveMenu::ParseFile(const CTFileName &fnm, CTString &strName) { if (fnm.FileExt()!=gm_fnmExt) { return FALSE; } CTFileName fnSaveGameDescription = fnm.NoExt()+".des"; try { strName.Load_t( fnSaveGameDescription); } catch( char *strError) { (void)strError; strName = fnm.FileName(); if (fnm.FileExt()==".ctl") { INDEX iCtl = -1; strName.ScanF("Controls%d", &iCtl); if (iCtl>=0 && iCtl<=7) { strName.PrintF(TRANS("From player: %s"), _pGame->gm_apcPlayers[iCtl].GetNameForPrinting()); } } } INDEX iFile = -1; fnm.FileName().ScanF((const char*)(gm_fnmBaseName+"%d"), &iFile); gm_iLastFile = Max(gm_iLastFile, iFile); return TRUE; } void CHighScoreMenu::Initialize_t(void) { mgHScore.mg_boxOnScreen = FLOATaabbox2D(FLOAT2D(0,0), FLOAT2D(1,0.5)); gm_lhGadgets.AddTail( mgHScore.mg_lnNode); mgHighScoreTitle.mg_strText = TRANS("HIGH SCORE TABLE"); mgHighScoreTitle.mg_boxOnScreen = BoxTitle(); gm_lhGadgets.AddTail( mgHighScoreTitle.mg_lnNode); } void CHighScoreMenu::StartMenu(void) { gm_pgmParentMenu = pgmCurrentMenu; CGameMenu::StartMenu(); } // ------------------------ CCustomizeKeyboardMenu implementation void CCustomizeKeyboardMenu::FillListItems(void) { // disable all items first for(INDEX i=0; igm_ctrlControlsExtra.ctrl_lhButtonActions.Count(); FOREACHINLIST( CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itAct) { INDEX iInMenu = iLabel-gm_iListOffset; if( (iLabel>=gm_iListOffset) && (iLabel<(gm_iListOffset+gm_ctListVisible)) ) { bHasFirst|=(iLabel==0); bHasLast |=(iLabel==ctLabels-1); mgKey[iInMenu].mg_strLabel = TranslateConst(itAct->ba_strName, 0); mgKey[iInMenu].mg_iControlNumber = iLabel; mgKey[iInMenu].SetBindingNames(FALSE); mgKey[iInMenu].mg_strTip = TRANS("Enter - change binding, Backspace - unbind"); mgKey[iInMenu].mg_bEnabled = TRUE; mgKey[iInMenu].mg_iInList = iLabel; } iLabel++; } // enable/disable up/down arrows mgCustomizeArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0; mgCustomizeArrowDn.mg_bEnabled = !bHasLast && ctLabels>0; } void CCustomizeKeyboardMenu::Initialize_t(void) { // intialize Audio options menu mgCustomizeKeyboardTitle.mg_strText = TRANS("CUSTOMIZE BUTTONS"); mgCustomizeKeyboardTitle.mg_boxOnScreen = BoxTitle(); gm_lhGadgets.AddTail( mgCustomizeKeyboardTitle.mg_lnNode); #define KL_START 3.0f #define KL_STEEP -1.45f for( INDEX iLabel=0; iLabelgm_ctrlControlsExtra.ctrl_lhButtonActions.Count(); gm_iListWantedItem = 0; CGameMenu::StartMenu(); } void CCustomizeKeyboardMenu::EndMenu(void) { ControlsMenuOff(); CGameMenu::EndMenu(); } CCustomizeAxisMenu::~CCustomizeAxisMenu(void) { delete[] mgAxisActionTrigger.mg_astrTexts; delete[] mgAxisMountedTrigger.mg_astrTexts; } void PreChangeAxis(INDEX iDummy) { gmCustomizeAxisMenu.ApplyActionSettings(); } void PostChangeAxis(INDEX iDummy) { gmCustomizeAxisMenu.ObtainActionSettings(); } void CCustomizeAxisMenu::Initialize_t(void) { // intialize axis menu mgCustomizeAxisTitle.mg_strText = TRANS("CUSTOMIZE AXIS"); mgCustomizeAxisTitle.mg_boxOnScreen = BoxTitle(); gm_lhGadgets.AddTail( mgCustomizeAxisTitle.mg_lnNode); TRIGGER_MG(mgAxisActionTrigger, 0, mgAxisSmoothTrigger, mgAxisMountedTrigger, TRANS("ACTION"), astrNoYes); mgAxisActionTrigger.mg_strTip = TRANS("choose action to customize"); TRIGGER_MG(mgAxisMountedTrigger, 2, mgAxisActionTrigger, mgAxisSensitivity, TRANS("MOUNTED TO"), astrNoYes); mgAxisMountedTrigger.mg_strTip = TRANS("choose controller axis that will perform the action"); mgAxisActionTrigger.mg_astrTexts = new CTString[ AXIS_ACTIONS_CT]; mgAxisActionTrigger.mg_ctTexts = AXIS_ACTIONS_CT; mgAxisActionTrigger.mg_pPreTriggerChange = PreChangeAxis; mgAxisActionTrigger.mg_pOnTriggerChange = PostChangeAxis; // for all available axis type controlers for( INDEX iControler=0; iControlergm_astrAxisNames[ iControler]), 0); } mgAxisActionTrigger.mg_iSelected = 3; INDEX ctAxis = _pInput->GetAvailableAxisCount(); mgAxisMountedTrigger.mg_astrTexts = new CTString[ ctAxis]; mgAxisMountedTrigger.mg_ctTexts = ctAxis; // for all axis actions that can be mounted for( INDEX iAxis=0; iAxisGetAxisTransName( iAxis); } mgAxisSensitivity.mg_boxOnScreen = BoxMediumRow(3); mgAxisSensitivity.mg_strText = TRANS("SENSITIVITY"); mgAxisSensitivity.mg_pmgUp = &mgAxisMountedTrigger; mgAxisSensitivity.mg_pmgDown = &mgAxisDeadzone; gm_lhGadgets.AddTail( mgAxisSensitivity.mg_lnNode); mgAxisSensitivity.mg_strTip = TRANS("set sensitivity for this axis"); mgAxisDeadzone.mg_boxOnScreen = BoxMediumRow(4); mgAxisDeadzone.mg_strText = TRANS("DEAD ZONE"); mgAxisDeadzone.mg_pmgUp = &mgAxisSensitivity; mgAxisDeadzone.mg_pmgDown = &mgAxisInvertTrigger; gm_lhGadgets.AddTail( mgAxisDeadzone.mg_lnNode); mgAxisDeadzone.mg_strTip = TRANS("set dead zone for this axis"); TRIGGER_MG(mgAxisInvertTrigger, 5, mgAxisDeadzone, mgAxisRelativeTrigger, TRANS("INVERTED"), astrNoYes); mgAxisInvertTrigger.mg_strTip = TRANS("choose whether to invert this axis or not"); TRIGGER_MG(mgAxisRelativeTrigger, 6, mgAxisInvertTrigger, mgAxisSmoothTrigger, TRANS("RELATIVE"), astrNoYes); mgAxisRelativeTrigger.mg_strTip = TRANS("select relative or absolute axis reading"); TRIGGER_MG(mgAxisSmoothTrigger, 7, mgAxisRelativeTrigger, mgAxisActionTrigger, TRANS("SMOOTH"), astrNoYes); mgAxisSmoothTrigger.mg_strTip = TRANS("turn this on to filter readings on this axis"); } void CCustomizeAxisMenu::ObtainActionSettings(void) { ControlsMenuOn(); CControls &ctrls = _pGame->gm_ctrlControlsExtra; INDEX iSelectedAction = mgAxisActionTrigger.mg_iSelected; INDEX iMountedAxis = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_iAxisAction; mgAxisMountedTrigger.mg_iSelected = iMountedAxis; mgAxisSensitivity.mg_iMinPos = 0; mgAxisSensitivity.mg_iMaxPos = 50; mgAxisSensitivity.mg_iCurPos = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity/2; mgAxisSensitivity.ApplyCurrentPosition(); mgAxisDeadzone.mg_iMinPos = 0; mgAxisDeadzone.mg_iMaxPos = 50; mgAxisDeadzone.mg_iCurPos = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone/2; mgAxisDeadzone.ApplyCurrentPosition(); mgAxisInvertTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bInvert ? 1 : 0; mgAxisRelativeTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bRelativeControler ? 1 : 0; mgAxisSmoothTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bSmooth ? 1 : 0; mgAxisActionTrigger.ApplyCurrentSelection(); mgAxisMountedTrigger.ApplyCurrentSelection(); mgAxisInvertTrigger.ApplyCurrentSelection(); mgAxisRelativeTrigger.ApplyCurrentSelection(); mgAxisSmoothTrigger.ApplyCurrentSelection(); } void CCustomizeAxisMenu::ApplyActionSettings(void) { CControls &ctrls = _pGame->gm_ctrlControlsExtra; INDEX iSelectedAction = mgAxisActionTrigger.mg_iSelected; INDEX iMountedAxis = mgAxisMountedTrigger.mg_iSelected; FLOAT fSensitivity = FLOAT(mgAxisSensitivity.mg_iCurPos-mgAxisSensitivity.mg_iMinPos) / FLOAT(mgAxisSensitivity.mg_iMaxPos-mgAxisSensitivity.mg_iMinPos)*100.0f; FLOAT fDeadZone = FLOAT(mgAxisDeadzone.mg_iCurPos-mgAxisDeadzone.mg_iMinPos) / FLOAT(mgAxisDeadzone.mg_iMaxPos-mgAxisDeadzone.mg_iMinPos)*100.0f; BOOL bInvert = mgAxisInvertTrigger.mg_iSelected != 0; BOOL bRelative = mgAxisRelativeTrigger.mg_iSelected != 0; BOOL bSmooth = mgAxisSmoothTrigger.mg_iSelected != 0; ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_iAxisAction = iMountedAxis; if (INDEX(ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity)!=INDEX(fSensitivity)) { ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity = fSensitivity; } if (INDEX(ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone)!=INDEX(fDeadZone)) { ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone = fDeadZone; } ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bInvert = bInvert; ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bRelativeControler = bRelative; ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bSmooth = bSmooth; ctrls.CalculateInfluencesForAllAxis(); ControlsMenuOff(); } void CCustomizeAxisMenu::StartMenu(void) { ObtainActionSettings(); CGameMenu::StartMenu(); } void CCustomizeAxisMenu::EndMenu(void) { ApplyActionSettings(); CGameMenu::EndMenu(); } // ------------------------ COptionsMenu implementation void COptionsMenu::Initialize_t(void) { // intialize options menu mgOptionsTitle.mg_boxOnScreen = BoxTitle(); mgOptionsTitle.mg_strText = TRANS("OPTIONS"); gm_lhGadgets.AddTail( mgOptionsTitle.mg_lnNode); mgVideoOptions.mg_bfsFontSize = BFS_LARGE; mgVideoOptions.mg_boxOnScreen = BoxBigRow(0.0f); mgVideoOptions.mg_pmgUp = &mgAddonOptions; mgVideoOptions.mg_pmgDown = &mgAudioOptions; mgVideoOptions.mg_strText = TRANS("VIDEO OPTIONS"); mgVideoOptions.mg_strTip = TRANS("set video mode and driver"); gm_lhGadgets.AddTail( mgVideoOptions.mg_lnNode); mgVideoOptions.mg_pActivatedFunction = &StartVideoOptionsMenu; mgAudioOptions.mg_bfsFontSize = BFS_LARGE; mgAudioOptions.mg_boxOnScreen = BoxBigRow(1.0f); mgAudioOptions.mg_pmgUp = &mgVideoOptions; mgAudioOptions.mg_pmgDown = &mgPlayerProfileOptions; mgAudioOptions.mg_strText = TRANS("AUDIO OPTIONS"); mgAudioOptions.mg_strTip = TRANS("set audio quality and volume"); gm_lhGadgets.AddTail( mgAudioOptions.mg_lnNode); mgAudioOptions.mg_pActivatedFunction = &StartAudioOptionsMenu; mgPlayerProfileOptions.mg_bfsFontSize = BFS_LARGE; mgPlayerProfileOptions.mg_boxOnScreen = BoxBigRow(2.0f); mgPlayerProfileOptions.mg_pmgUp = &mgAudioOptions; mgPlayerProfileOptions.mg_pmgDown = &mgNetworkOptions; mgPlayerProfileOptions.mg_strText = TRANS("PLAYERS AND CONTROLS"); mgPlayerProfileOptions.mg_strTip = TRANS("change currently active player or adjust controls"); gm_lhGadgets.AddTail( mgPlayerProfileOptions.mg_lnNode); mgPlayerProfileOptions.mg_pActivatedFunction = &StartChangePlayerMenuFromOptions; mgNetworkOptions.mg_bfsFontSize = BFS_LARGE; mgNetworkOptions.mg_boxOnScreen = BoxBigRow(3); mgNetworkOptions.mg_pmgUp = &mgPlayerProfileOptions; mgNetworkOptions.mg_pmgDown = &mgCustomOptions; mgNetworkOptions.mg_strText = TRANS("NETWORK CONNECTION"); mgNetworkOptions.mg_strTip = TRANS("choose your connection parameters"); gm_lhGadgets.AddTail( mgNetworkOptions.mg_lnNode); mgNetworkOptions.mg_pActivatedFunction = &StartNetworkSettingsMenu; mgCustomOptions.mg_bfsFontSize = BFS_LARGE; mgCustomOptions.mg_boxOnScreen = BoxBigRow(4); mgCustomOptions.mg_pmgUp = &mgNetworkOptions; mgCustomOptions.mg_pmgDown = &mgAddonOptions; mgCustomOptions.mg_strText = TRANS("ADVANCED OPTIONS"); mgCustomOptions.mg_strTip = TRANS("for advanced users only"); gm_lhGadgets.AddTail( mgCustomOptions.mg_lnNode); mgCustomOptions.mg_pActivatedFunction = &StartCustomLoadMenu; mgAddonOptions.mg_bfsFontSize = BFS_LARGE; mgAddonOptions.mg_boxOnScreen = BoxBigRow(5); mgAddonOptions.mg_pmgUp = &mgCustomOptions; mgAddonOptions.mg_pmgDown = &mgVideoOptions; mgAddonOptions.mg_strText = TRANS("EXECUTE ADDON"); mgAddonOptions.mg_strTip = TRANS("choose from list of addons to execute"); gm_lhGadgets.AddTail( mgAddonOptions.mg_lnNode); mgAddonOptions.mg_pActivatedFunction = &StartAddonsLoadMenu; } // ------------------------ CVideoOptionsMenu implementation static void FillResolutionsList(void) { // free resolutions if (_astrResolutionTexts!=NULL) { delete [] _astrResolutionTexts; } if (_admResolutionModes!=NULL) { delete [] _admResolutionModes; } _ctResolutions = 0; // if window if( mgFullScreenTrigger.mg_iSelected==0) { // always has fixed resolutions, but not greater than desktop static PIX apixWidths[][2] = { 320, 240, 400, 300, 512, 384, 640, 240, 640, 480, 720, 540, 800, 300, 800, 600, 960, 720, 1024, 384, 1024, 768, 1152, 864, 1280, 480, 1280, 960, 1600, 600, 1600,1200, 1920, 720, 1920,1440, 2048, 786, 2048,1536, }; _ctResolutions = ARRAYCOUNT(apixWidths); _astrResolutionTexts = new CTString [_ctResolutions]; _admResolutionModes = new CDisplayMode[_ctResolutions]; extern PIX _pixDesktopWidth; INDEX iRes=0; for( ; iRes<_ctResolutions; iRes++) { if( apixWidths[iRes][0]>_pixDesktopWidth) break; SetResolutionInList( iRes, apixWidths[iRes][0], apixWidths[iRes][1]); } _ctResolutions = iRes; // if fullscreen } else { // get resolutions list from engine CDisplayMode *pdm = _pGfx->EnumDisplayModes(_ctResolutions, SwitchToAPI(mgDisplayAPITrigger.mg_iSelected), mgDisplayAdaptersTrigger.mg_iSelected); // allocate that much _astrResolutionTexts = new CTString [_ctResolutions]; _admResolutionModes = new CDisplayMode[_ctResolutions]; // for each resolution for( INDEX iRes=0; iRes<_ctResolutions; iRes++) { // add it to list SetResolutionInList( iRes, pdm[iRes].dm_pixSizeI, pdm[iRes].dm_pixSizeJ); } } mgResolutionsTrigger.mg_astrTexts = _astrResolutionTexts; mgResolutionsTrigger.mg_ctTexts = _ctResolutions; } static void FillAdaptersList(void) { if (_astrAdapterTexts!=NULL) { delete [] _astrAdapterTexts; } _ctAdapters = 0; INDEX iApi = SwitchToAPI(mgDisplayAPITrigger.mg_iSelected); _ctAdapters = _pGfx->gl_gaAPI[iApi].ga_ctAdapters; _astrAdapterTexts = new CTString[_ctAdapters]; for(INDEX iAdapter = 0; iAdapter<_ctAdapters; iAdapter++) { _astrAdapterTexts[iAdapter] = _pGfx->gl_gaAPI[iApi].ga_adaAdapter[iAdapter].da_strRenderer; } mgDisplayAdaptersTrigger.mg_astrTexts = _astrAdapterTexts; mgDisplayAdaptersTrigger.mg_ctTexts = _ctAdapters; } static void UpdateVideoOptionsButtons(INDEX iSelected) { const BOOL _bVideoOptionsChanged = (iSelected != -1); const BOOL bOGLEnabled = _pGfx->HasAPI(GAT_OGL); #ifdef SE1_D3D const BOOL bD3DEnabled = _pGfx->HasAPI(GAT_D3D); ASSERT( bOGLEnabled || bD3DEnabled); #else // ASSERT( bOGLEnabled ); #endif // SE1_D3D CDisplayAdapter &da = _pGfx->gl_gaAPI[SwitchToAPI(mgDisplayAPITrigger.mg_iSelected)] .ga_adaAdapter[mgDisplayAdaptersTrigger.mg_iSelected]; // number of available preferences is higher if video setup is custom mgDisplayPrefsTrigger.mg_ctTexts = 3; if( sam_iVideoSetup==3) mgDisplayPrefsTrigger.mg_ctTexts++; // enumerate adapters FillAdaptersList(); // show or hide buttons mgDisplayAPITrigger.mg_bEnabled = bOGLEnabled #ifdef SE1_D3D && bD3DEnabled #endif // SE1_D3D ; mgDisplayAdaptersTrigger.mg_bEnabled = _ctAdapters>1; mgVideoOptionsApply.mg_bEnabled = _bVideoOptionsChanged; // determine which should be visible mgFullScreenTrigger.mg_bEnabled = TRUE; if( da.da_ulFlags&DAF_FULLSCREENONLY) { mgFullScreenTrigger.mg_bEnabled = FALSE; mgFullScreenTrigger.mg_iSelected = 1; mgFullScreenTrigger.ApplyCurrentSelection(); } mgBitsPerPixelTrigger.mg_bEnabled = TRUE; if( mgFullScreenTrigger.mg_iSelected==0) { mgBitsPerPixelTrigger.mg_bEnabled = FALSE; mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_DEFAULT); mgBitsPerPixelTrigger.ApplyCurrentSelection(); } else if( da.da_ulFlags&DAF_16BITONLY) { mgBitsPerPixelTrigger.mg_bEnabled = FALSE; mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_16BIT); mgBitsPerPixelTrigger.ApplyCurrentSelection(); } // remember current selected resolution PIX pixSizeI, pixSizeJ; ResolutionToSize(mgResolutionsTrigger.mg_iSelected, pixSizeI, pixSizeJ); // select same resolution again if possible FillResolutionsList(); SizeToResolution(pixSizeI, pixSizeJ, mgResolutionsTrigger.mg_iSelected); // apply adapter and resolutions mgDisplayAdaptersTrigger.ApplyCurrentSelection(); mgResolutionsTrigger.ApplyCurrentSelection(); } static void InitVideoOptionsButtons(void) { if( sam_bFullScreenActive) { mgFullScreenTrigger.mg_iSelected = 1; } else { mgFullScreenTrigger.mg_iSelected = 0; } mgDisplayAPITrigger.mg_iSelected = APIToSwitch((GfxAPIType)(INDEX)sam_iGfxAPI); mgDisplayAdaptersTrigger.mg_iSelected = sam_iDisplayAdapter; mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch((enum DisplayDepth)(INDEX)sam_iDisplayDepth); FillResolutionsList(); SizeToResolution( sam_iScreenSizeI, sam_iScreenSizeJ, mgResolutionsTrigger.mg_iSelected); mgDisplayPrefsTrigger.mg_iSelected = Clamp(int(sam_iVideoSetup), 0,3); mgFullScreenTrigger.ApplyCurrentSelection(); mgDisplayPrefsTrigger.ApplyCurrentSelection(); mgDisplayAPITrigger.ApplyCurrentSelection(); mgDisplayAdaptersTrigger.ApplyCurrentSelection(); mgResolutionsTrigger.ApplyCurrentSelection(); mgBitsPerPixelTrigger.ApplyCurrentSelection(); } void CVideoOptionsMenu::Initialize_t(void) { // intialize video options menu mgVideoOptionsTitle.mg_boxOnScreen = BoxTitle(); mgVideoOptionsTitle.mg_strText = TRANS("VIDEO"); gm_lhGadgets.AddTail( mgVideoOptionsTitle.mg_lnNode); TRIGGER_MG(mgDisplayAPITrigger, 0, mgVideoOptionsApply, mgDisplayAdaptersTrigger, TRANS("GRAPHICS API"), astrDisplayAPIRadioTexts); mgDisplayAPITrigger.mg_strTip = TRANS("choose graphics API to be used"); TRIGGER_MG(mgDisplayAdaptersTrigger, 1, mgDisplayAPITrigger, mgDisplayPrefsTrigger, TRANS("DISPLAY ADAPTER"), astrNoYes); mgDisplayAdaptersTrigger.mg_strTip = TRANS("choose display adapter to be used"); TRIGGER_MG(mgDisplayPrefsTrigger, 2, mgDisplayAdaptersTrigger, mgResolutionsTrigger, TRANS("PREFERENCES"), astrDisplayPrefsRadioTexts); mgDisplayPrefsTrigger.mg_strTip = TRANS("balance between speed and rendering quality, depending on your system"); TRIGGER_MG(mgResolutionsTrigger, 3, mgDisplayPrefsTrigger, mgFullScreenTrigger, TRANS("RESOLUTION"), astrNoYes); mgResolutionsTrigger.mg_strTip = TRANS("select video mode resolution"); TRIGGER_MG(mgFullScreenTrigger, 4, mgResolutionsTrigger, mgBitsPerPixelTrigger, TRANS("FULL SCREEN"), astrNoYes); mgFullScreenTrigger.mg_strTip = TRANS("make game run in a window or in full screen"); TRIGGER_MG(mgBitsPerPixelTrigger, 5, mgFullScreenTrigger, mgVideoRendering, TRANS("BITS PER PIXEL"), astrBitsPerPixelRadioTexts); mgBitsPerPixelTrigger.mg_strTip = TRANS("select number of colors used for display"); mgDisplayPrefsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; mgDisplayAPITrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; mgDisplayAdaptersTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; mgFullScreenTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; mgResolutionsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; mgBitsPerPixelTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons; mgVideoRendering.mg_bfsFontSize = BFS_MEDIUM; mgVideoRendering.mg_boxOnScreen = BoxMediumRow(7.0f); mgVideoRendering.mg_pmgUp = &mgBitsPerPixelTrigger; mgVideoRendering.mg_pmgDown = &mgVideoOptionsApply; mgVideoRendering.mg_strText = TRANS("RENDERING OPTIONS"); mgVideoRendering.mg_strTip = TRANS("manually adjust rendering settings"); gm_lhGadgets.AddTail( mgVideoRendering.mg_lnNode); mgVideoRendering.mg_pActivatedFunction = &StartRenderingOptionsMenu; mgVideoOptionsApply.mg_bfsFontSize = BFS_LARGE; mgVideoOptionsApply.mg_boxOnScreen = BoxBigRow(5.5f); mgVideoOptionsApply.mg_pmgUp = &mgVideoRendering; mgVideoOptionsApply.mg_pmgDown = &mgDisplayAPITrigger; mgVideoOptionsApply.mg_strText = TRANS("APPLY"); mgVideoOptionsApply.mg_strTip = TRANS("apply selected options"); gm_lhGadgets.AddTail( mgVideoOptionsApply.mg_lnNode); mgVideoOptionsApply.mg_pActivatedFunction = &ApplyVideoOptions; } void CVideoOptionsMenu::StartMenu(void) { InitVideoOptionsButtons(); CGameMenu::StartMenu(); UpdateVideoOptionsButtons(-1); } // ------------------------ CAudioOptionsMenu implementation static void OnWaveVolumeChange(INDEX iCurPos) { _pShell->SetFLOAT("snd_fSoundVolume", iCurPos/FLOAT(VOLUME_STEPS)); } void WaveSliderChange(void) { if (_bMouseRight) { mgWaveVolume.mg_iCurPos+=5; } else { mgWaveVolume.mg_iCurPos-=5; } mgWaveVolume.ApplyCurrentPosition(); } void FrequencyTriggerChange(INDEX iDummy) { sam_bAutoAdjustAudio = 0; mgAudioAutoTrigger.mg_iSelected = 0; mgAudioAutoTrigger.ApplyCurrentSelection(); } void MPEGSliderChange(void) { if (_bMouseRight) { mgMPEGVolume.mg_iCurPos+=5; } else { mgMPEGVolume.mg_iCurPos-=5; } mgMPEGVolume.ApplyCurrentPosition(); } static void OnMPEGVolumeChange(INDEX iCurPos) { _pShell->SetFLOAT("snd_fMusicVolume", iCurPos/FLOAT(VOLUME_STEPS)); } void CAudioOptionsMenu::Initialize_t(void) { // intialize Audio options menu mgAudioOptionsTitle.mg_boxOnScreen = BoxTitle(); mgAudioOptionsTitle.mg_strText = TRANS("AUDIO"); gm_lhGadgets.AddTail( mgAudioOptionsTitle.mg_lnNode); TRIGGER_MG(mgAudioAutoTrigger, 0, mgAudioOptionsApply, mgFrequencyTrigger, TRANS("AUTO-ADJUST"), astrNoYes); mgAudioAutoTrigger.mg_strTip = TRANS("adjust quality to fit your system"); TRIGGER_MG(mgFrequencyTrigger, 1, mgAudioAutoTrigger, mgAudioAPITrigger, TRANS("FREQUENCY"), astrFrequencyRadioTexts); mgFrequencyTrigger.mg_strTip = TRANS("select sound quality or turn sound off"); mgFrequencyTrigger.mg_pOnTriggerChange = FrequencyTriggerChange; TRIGGER_MG(mgAudioAPITrigger, 2, mgFrequencyTrigger, mgWaveVolume, TRANS("SOUND SYSTEM"), astrSoundAPIRadioTexts); mgAudioAPITrigger.mg_strTip = TRANS("choose sound system (API) to use"); mgAudioAPITrigger.mg_pOnTriggerChange = FrequencyTriggerChange; mgWaveVolume.mg_boxOnScreen = BoxMediumRow(3); mgWaveVolume.mg_strText = TRANS("SOUND EFFECTS VOLUME"); mgWaveVolume.mg_strTip = TRANS("adjust volume of in-game sound effects"); mgWaveVolume.mg_pmgUp = &mgAudioAPITrigger; mgWaveVolume.mg_pmgDown = &mgMPEGVolume; mgWaveVolume.mg_pOnSliderChange = &OnWaveVolumeChange; mgWaveVolume.mg_pActivatedFunction = WaveSliderChange; gm_lhGadgets.AddTail( mgWaveVolume.mg_lnNode); mgMPEGVolume.mg_boxOnScreen = BoxMediumRow(4); mgMPEGVolume.mg_strText = TRANS("MUSIC VOLUME"); mgMPEGVolume.mg_strTip = TRANS("adjust volume of in-game music"); mgMPEGVolume.mg_pmgUp = &mgWaveVolume; mgMPEGVolume.mg_pmgDown = &mgAudioOptionsApply; mgMPEGVolume.mg_pOnSliderChange = &OnMPEGVolumeChange; mgMPEGVolume.mg_pActivatedFunction = MPEGSliderChange; gm_lhGadgets.AddTail( mgMPEGVolume.mg_lnNode); mgAudioOptionsApply.mg_bfsFontSize = BFS_LARGE; mgAudioOptionsApply.mg_boxOnScreen = BoxBigRow(4); mgAudioOptionsApply.mg_strText = TRANS("APPLY"); mgAudioOptionsApply.mg_strTip = TRANS("activate selected options"); gm_lhGadgets.AddTail( mgAudioOptionsApply.mg_lnNode); mgAudioOptionsApply.mg_pmgUp = &mgMPEGVolume; mgAudioOptionsApply.mg_pmgDown = &mgAudioAutoTrigger; mgAudioOptionsApply.mg_pActivatedFunction = &ApplyAudioOptions; } void CAudioOptionsMenu::StartMenu(void) { RefreshSoundFormat(); CGameMenu::StartMenu(); } // ------------------------ CVarMenu implementation void VarApply(void) { FlushVarSettings(TRUE); gmVarMenu.EndMenu(); gmVarMenu.StartMenu(); } void InitActionsForVarMenu() { gmVarMenu.gm_mgApply.mg_pActivatedFunction = &VarApply; } // ------------------------ CServersMenu implementation void RefreshServerList(void) { _pNetwork->EnumSessions(gmServersMenu.m_bInternet); } void RefreshServerListManually(void) { ChangeToMenu(&gmServersMenu); // this refreshes the list and sets focuses } void CServersMenu::Think(void) { if (!_pNetwork->ga_bEnumerationChange) { return; } _pNetwork->ga_bEnumerationChange = FALSE; } CTString _strServerFilter[7]; void SortByColumn(int i) { if (mgServerList.mg_iSort==i) { mgServerList.mg_bSortDown = !mgServerList.mg_bSortDown; } else { mgServerList.mg_bSortDown = FALSE; } mgServerList.mg_iSort=i; } void SortByServer(void) { SortByColumn(0); } void SortByMap(void) { SortByColumn(1); } void SortByPing(void) { SortByColumn(2); } void SortByPlayers(void){ SortByColumn(3); } void SortByGame(void) { SortByColumn(4); } void SortByMod(void) { SortByColumn(5); } void SortByVer(void) { SortByColumn(6); } void CServersMenu::Initialize_t(void) { mgServersTitle.mg_boxOnScreen = BoxTitle(); mgServersTitle.mg_strText = TRANS("CHOOSE SERVER"); gm_lhGadgets.AddTail( mgServersTitle.mg_lnNode); mgServerList.mg_boxOnScreen = FLOATaabbox2D(FLOAT2D(0,0), FLOAT2D(1,1)); mgServerList.mg_pmgLeft = &mgServerList; // make sure it can get focus mgServerList.mg_bEnabled = TRUE; gm_lhGadgets.AddTail(mgServerList.mg_lnNode); ASSERT(ARRAYCOUNT(mgServerColumn)==ARRAYCOUNT(mgServerFilter)); for (INDEX i=0; i=2)"); mgServerFilter[4].mg_strTip = TRANS("filter by game (ie. coop)") ; mgServerFilter[5].mg_strTip = TRANS("filter by mod") ; mgServerFilter[6].mg_strTip = TRANS("filter by version"); } void CServersMenu::StartMenu(void) { RefreshServerList(); CGameMenu::StartMenu(); } // __Evolution BOOL CServersMenu::OnKeyDown(int iVKey) { if (iVKey == VK_F5) { RefreshServerListManually(); return TRUE; } return CGameMenu::OnKeyDown(iVKey); } // __Evolution // ------------------------ CNetworkMenu implementation void CNetworkMenu::Initialize_t(void) { // intialize network menu mgNetworkTitle.mg_boxOnScreen = BoxTitle(); mgNetworkTitle.mg_strText = TRANS("NETWORK"); gm_lhGadgets.AddTail( mgNetworkTitle.mg_lnNode); mgNetworkJoin.mg_bfsFontSize = BFS_LARGE; mgNetworkJoin.mg_boxOnScreen = BoxBigRow(1.0f); mgNetworkJoin.mg_pmgUp = &mgNetworkLoad; mgNetworkJoin.mg_pmgDown = &mgNetworkStart; mgNetworkJoin.mg_strText = TRANS("JOIN GAME"); mgNetworkJoin.mg_strTip = TRANS("join a network game"); gm_lhGadgets.AddTail( mgNetworkJoin.mg_lnNode); mgNetworkJoin.mg_pActivatedFunction = &StartNetworkJoinMenu; mgNetworkStart.mg_bfsFontSize = BFS_LARGE; mgNetworkStart.mg_boxOnScreen = BoxBigRow(2.0f); mgNetworkStart.mg_pmgUp = &mgNetworkJoin; mgNetworkStart.mg_pmgDown = &mgNetworkQuickLoad; mgNetworkStart.mg_strText = TRANS("START SERVER"); mgNetworkStart.mg_strTip = TRANS("start a network game server"); gm_lhGadgets.AddTail( mgNetworkStart.mg_lnNode); mgNetworkStart.mg_pActivatedFunction = &StartNetworkStartMenu; mgNetworkQuickLoad.mg_bfsFontSize = BFS_LARGE; mgNetworkQuickLoad.mg_boxOnScreen = BoxBigRow(3.0f); mgNetworkQuickLoad.mg_pmgUp = &mgNetworkStart; mgNetworkQuickLoad.mg_pmgDown = &mgNetworkLoad; mgNetworkQuickLoad.mg_strText = TRANS("QUICK LOAD"); mgNetworkQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)"); gm_lhGadgets.AddTail( mgNetworkQuickLoad.mg_lnNode); mgNetworkQuickLoad.mg_pActivatedFunction = &StartNetworkQuickLoadMenu; mgNetworkLoad.mg_bfsFontSize = BFS_LARGE; mgNetworkLoad.mg_boxOnScreen = BoxBigRow(4.0f); mgNetworkLoad.mg_pmgUp = &mgNetworkQuickLoad; mgNetworkLoad.mg_pmgDown = &mgNetworkJoin; mgNetworkLoad.mg_strText = TRANS("LOAD"); mgNetworkLoad.mg_strTip = TRANS("start server and load a network game (server only)"); gm_lhGadgets.AddTail( mgNetworkLoad.mg_lnNode); mgNetworkLoad.mg_pActivatedFunction = &StartNetworkLoadMenu; } void CNetworkMenu::StartMenu(void) { CGameMenu::StartMenu(); } void UpdateNetworkLevel(INDEX iDummy) { ValidateLevelForFlags(_pGame->gam_strCustomLevel, GetSpawnFlagsForGameType(mgNetworkGameType.mg_iSelected)); mgNetworkLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName; } // ------------------------ CNetworkJoinMenu implementation void CNetworkJoinMenu::Initialize_t(void) { // title mgNetworkJoinTitle.mg_boxOnScreen = BoxTitle(); mgNetworkJoinTitle.mg_strText = TRANS("JOIN GAME"); gm_lhGadgets.AddTail( mgNetworkJoinTitle.mg_lnNode); mgNetworkJoinLAN.mg_bfsFontSize = BFS_LARGE; mgNetworkJoinLAN.mg_boxOnScreen = BoxBigRow(1.0f); mgNetworkJoinLAN.mg_pmgUp = &mgNetworkJoinOpen; mgNetworkJoinLAN.mg_pmgDown = &mgNetworkJoinNET; mgNetworkJoinLAN.mg_strText = TRANS("SEARCH LAN"); mgNetworkJoinLAN.mg_strTip = TRANS("search local network for servers"); gm_lhGadgets.AddTail( mgNetworkJoinLAN.mg_lnNode); mgNetworkJoinLAN.mg_pActivatedFunction = &StartSelectServerLAN; mgNetworkJoinNET.mg_bfsFontSize = BFS_LARGE; mgNetworkJoinNET.mg_boxOnScreen = BoxBigRow(2.0f); mgNetworkJoinNET.mg_pmgUp = &mgNetworkJoinLAN; mgNetworkJoinNET.mg_pmgDown = &mgNetworkJoinOpen; mgNetworkJoinNET.mg_strText = TRANS("SEARCH INTERNET"); mgNetworkJoinNET.mg_strTip = TRANS("search internet for servers"); gm_lhGadgets.AddTail( mgNetworkJoinNET.mg_lnNode); mgNetworkJoinNET.mg_pActivatedFunction = &StartSelectServerNET; mgNetworkJoinOpen.mg_bfsFontSize = BFS_LARGE; mgNetworkJoinOpen.mg_boxOnScreen = BoxBigRow(3.0f); mgNetworkJoinOpen.mg_pmgUp = &mgNetworkJoinNET; mgNetworkJoinOpen.mg_pmgDown = &mgNetworkJoinLAN; mgNetworkJoinOpen.mg_strText = TRANS("SPECIFY SERVER"); mgNetworkJoinOpen.mg_strTip = TRANS("type in server address to connect to"); gm_lhGadgets.AddTail( mgNetworkJoinOpen.mg_lnNode); mgNetworkJoinOpen.mg_pActivatedFunction = &StartNetworkOpenMenu; } // ------------------------ CNetworkStartMenu implementation void CNetworkStartMenu::Initialize_t(void) { // title mgNetworkStartTitle.mg_boxOnScreen = BoxTitle(); mgNetworkStartTitle.mg_strText = TRANS("START SERVER"); gm_lhGadgets.AddTail( mgNetworkStartTitle.mg_lnNode); // session name edit box mgNetworkSessionName.mg_strText = _pGame->gam_strSessionName; mgNetworkSessionName.mg_strLabel = TRANS("Session name:"); mgNetworkSessionName.mg_ctMaxStringLen = 25; mgNetworkSessionName.mg_pstrToChange = &_pGame->gam_strSessionName; mgNetworkSessionName.mg_boxOnScreen = BoxMediumRow(1); mgNetworkSessionName.mg_bfsFontSize = BFS_MEDIUM; mgNetworkSessionName.mg_iCenterI = -1; mgNetworkSessionName.mg_pmgUp = &mgNetworkStartStart; mgNetworkSessionName.mg_pmgDown = &mgNetworkGameType; mgNetworkSessionName.mg_strTip = TRANS("name the session to start"); gm_lhGadgets.AddTail( mgNetworkSessionName.mg_lnNode); // game type trigger TRIGGER_MG(mgNetworkGameType, 2, mgNetworkSessionName, mgNetworkDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts); mgNetworkGameType.mg_ctTexts = ctGameTypeRadioTexts; mgNetworkGameType.mg_strTip = TRANS("choose type of multiplayer game"); mgNetworkGameType.mg_pOnTriggerChange = &UpdateNetworkLevel; // difficulty trigger TRIGGER_MG(mgNetworkDifficulty, 3, mgNetworkGameType, mgNetworkLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts); mgNetworkDifficulty.mg_strTip = TRANS("choose difficulty level"); // level name mgNetworkLevel.mg_strText = ""; mgNetworkLevel.mg_strLabel = TRANS("Level:"); mgNetworkLevel.mg_boxOnScreen = BoxMediumRow(4); mgNetworkLevel.mg_bfsFontSize = BFS_MEDIUM; mgNetworkLevel.mg_iCenterI = -1; mgNetworkLevel.mg_pmgUp = &mgNetworkDifficulty; mgNetworkLevel.mg_pmgDown = &mgNetworkMaxPlayers; mgNetworkLevel.mg_strTip = TRANS("choose the level to start"); mgNetworkLevel.mg_pActivatedFunction = &StartSelectLevelFromNetwork; gm_lhGadgets.AddTail( mgNetworkLevel.mg_lnNode); // max players trigger TRIGGER_MG(mgNetworkMaxPlayers, 5, mgNetworkLevel, mgNetworkWaitAllPlayers, TRANS("Max players:"), astrMaxPlayersRadioTexts); mgNetworkMaxPlayers.mg_strTip = TRANS("choose maximum allowed number of players"); // wait all players trigger TRIGGER_MG(mgNetworkWaitAllPlayers, 6, mgNetworkMaxPlayers, mgNetworkVisible, TRANS("Wait for all players:"), astrNoYes); mgNetworkWaitAllPlayers.mg_strTip = TRANS("if on, game won't start until all players have joined"); // server visible trigger TRIGGER_MG(mgNetworkVisible, 7, mgNetworkMaxPlayers, mgNetworkGameOptions, TRANS("Server visible:"), astrNoYes); mgNetworkVisible.mg_strTip = TRANS("invisible servers are not listed, cleints have to join manually"); // options button mgNetworkGameOptions.mg_strText = TRANS("Game options"); mgNetworkGameOptions.mg_boxOnScreen = BoxMediumRow(8); mgNetworkGameOptions.mg_bfsFontSize = BFS_MEDIUM; mgNetworkGameOptions.mg_iCenterI = 0; mgNetworkGameOptions.mg_pmgUp = &mgNetworkVisible; mgNetworkGameOptions.mg_pmgDown = &mgNetworkStartStart; mgNetworkGameOptions.mg_strTip = TRANS("adjust game rules"); mgNetworkGameOptions.mg_pActivatedFunction = &StartGameOptionsFromNetwork; gm_lhGadgets.AddTail( mgNetworkGameOptions.mg_lnNode); // start button mgNetworkStartStart.mg_bfsFontSize = BFS_LARGE; mgNetworkStartStart.mg_boxOnScreen = BoxBigRow(7); mgNetworkStartStart.mg_pmgUp = &mgNetworkGameOptions; mgNetworkStartStart.mg_pmgDown = &mgNetworkSessionName; mgNetworkStartStart.mg_strText = TRANS("START"); gm_lhGadgets.AddTail( mgNetworkStartStart.mg_lnNode); mgNetworkStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromNetwork; } void CNetworkStartMenu::StartMenu(void) { extern INDEX sam_bMentalActivated; mgNetworkDifficulty.mg_ctTexts = sam_bMentalActivated?6:5; mgNetworkGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), 0L, ctGameTypeRadioTexts-1L); mgNetworkGameType.ApplyCurrentSelection(); mgNetworkDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty")+1; mgNetworkDifficulty.ApplyCurrentSelection(); _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE); INDEX ctMaxPlayers = _pShell->GetINDEX("gam_ctMaxPlayers"); if (ctMaxPlayers<2 || ctMaxPlayers>16) { ctMaxPlayers = 2; _pShell->SetINDEX("gam_ctMaxPlayers", ctMaxPlayers); } mgNetworkMaxPlayers.mg_iSelected = ctMaxPlayers-2; mgNetworkMaxPlayers.ApplyCurrentSelection(); mgNetworkWaitAllPlayers.mg_iSelected = Clamp(_pShell->GetINDEX("gam_bWaitAllPlayers"), 0L, 1L); mgNetworkWaitAllPlayers.ApplyCurrentSelection(); mgNetworkVisible.mg_iSelected = _pShell->GetINDEX("ser_bEnumeration"); mgNetworkVisible.ApplyCurrentSelection(); UpdateNetworkLevel(0); CGameMenu::StartMenu(); } void CNetworkStartMenu::EndMenu(void) { _pShell->SetINDEX("gam_iStartDifficulty", mgNetworkDifficulty.mg_iSelected-1); _pShell->SetINDEX("gam_iStartMode", mgNetworkGameType.mg_iSelected); _pShell->SetINDEX("gam_bWaitAllPlayers", mgNetworkWaitAllPlayers.mg_iSelected); _pShell->SetINDEX("gam_ctMaxPlayers", mgNetworkMaxPlayers.mg_iSelected+2); _pShell->SetINDEX("ser_bEnumeration", mgNetworkVisible.mg_iSelected); CGameMenu::EndMenu(); } #define ADD_GADGET( gd, box, up, dn, lf, rt, txt) \ gd.mg_boxOnScreen = box;\ gd.mg_pmgUp = up;\ gd.mg_pmgDown = dn;\ gd.mg_pmgLeft = lf;\ gd.mg_pmgRight = rt;\ gd.mg_strText = txt;\ gm_lhGadgets.AddTail( gd.mg_lnNode); #define SET_CHGPLR( gd, iplayer, bnone, bauto, pmgit) \ gd.mg_pmgInfoTable = pmgit;\ gd.mg_bResetToNone = bnone;\ gd.mg_bAutomatic = bauto;\ gd.mg_iLocalPlayer = iplayer; // ------------------------ CSelectPlayersMenu implementation INDEX FindUnusedPlayer(void) { INDEX *ai = _pGame->gm_aiMenuLocalPlayers; INDEX iPlayer=0; for(; iPlayer<8; iPlayer++) { BOOL bUsed = FALSE; for (INDEX iLocal=0; iLocal<4; iLocal++) { if (ai[iLocal] == iPlayer) { bUsed = TRUE; break; } } if (!bUsed) { return iPlayer; } } ASSERT(FALSE); return iPlayer; } void SelectPlayersFillMenu(void) { INDEX *ai = _pGame->gm_aiMenuLocalPlayers; mgPlayer0Change.mg_iLocalPlayer = 0; mgPlayer1Change.mg_iLocalPlayer = 1; mgPlayer2Change.mg_iLocalPlayer = 2; mgPlayer3Change.mg_iLocalPlayer = 3; if (gmSelectPlayersMenu.gm_bAllowDedicated && _pGame->gm_MenuSplitScreenCfg==CGame::SSC_DEDICATED) { mgDedicated.mg_iSelected = 1; } else { mgDedicated.mg_iSelected = 0; } mgDedicated.ApplyCurrentSelection(); if (gmSelectPlayersMenu.gm_bAllowObserving && _pGame->gm_MenuSplitScreenCfg==CGame::SSC_OBSERVER) { mgObserver.mg_iSelected = 1; } else { mgObserver.mg_iSelected = 0; } mgObserver.ApplyCurrentSelection(); if (_pGame->gm_MenuSplitScreenCfg>=CGame::SSC_PLAY1) { mgSplitScreenCfg.mg_iSelected = _pGame->gm_MenuSplitScreenCfg; mgSplitScreenCfg.ApplyCurrentSelection(); } BOOL bHasDedicated = gmSelectPlayersMenu.gm_bAllowDedicated; BOOL bHasObserver = gmSelectPlayersMenu.gm_bAllowObserving; BOOL bHasPlayers = TRUE; if (bHasDedicated && mgDedicated.mg_iSelected) { bHasObserver = FALSE; bHasPlayers = FALSE; } if (bHasObserver && mgObserver.mg_iSelected) { bHasPlayers = FALSE; } CMenuGadget *apmg[8]; memset(apmg, 0, sizeof(apmg)); INDEX i=0; if (bHasDedicated) { mgDedicated.Appear(); apmg[i++] = &mgDedicated; } else { mgDedicated.Disappear(); } if (bHasObserver) { mgObserver.Appear(); apmg[i++] = &mgObserver; } else { mgObserver.Disappear(); } for (INDEX iLocal=0; iLocal<4; iLocal++) { if (ai[iLocal]<0 || ai[iLocal]>7) { ai[iLocal] = 0; } for (INDEX iCopy=0; iCopy=1) { mgPlayer1Change.Appear(); apmg[i++] = &mgPlayer1Change; } if (mgSplitScreenCfg.mg_iSelected>=2) { mgPlayer2Change.Appear(); apmg[i++] = &mgPlayer2Change; } if (mgSplitScreenCfg.mg_iSelected>=3) { mgPlayer3Change.Appear(); apmg[i++] = &mgPlayer3Change; } } else { mgSplitScreenCfg.Disappear(); } apmg[i++] = &mgSelectPlayersStart; // relink for (INDEX img=0; img<8; img++) { if (apmg[img]==NULL) { continue; } INDEX imgPred=(img+8-1)%8; for (; imgPred!=img; imgPred = (imgPred+8-1)%8) { if (apmg[imgPred]!=NULL) { break; } } INDEX imgSucc=(img+1)%8; for (; imgSucc!=img; imgSucc = (imgSucc+1)%8) { if (apmg[imgSucc]!=NULL) { break; } } apmg[img]->mg_pmgUp = apmg[imgPred]; apmg[img]->mg_pmgDown = apmg[imgSucc]; } mgPlayer0Change.SetPlayerText(); mgPlayer1Change.SetPlayerText(); mgPlayer2Change.SetPlayerText(); mgPlayer3Change.SetPlayerText(); if (bHasPlayers && mgSplitScreenCfg.mg_iSelected>=1) { mgSelectPlayersNotes.mg_strText = TRANS("Make sure you set different controls for each player!"); } else { mgSelectPlayersNotes.mg_strText = ""; } } void SelectPlayersApplyMenu(void) { if (gmSelectPlayersMenu.gm_bAllowDedicated && mgDedicated.mg_iSelected) { _pGame->gm_MenuSplitScreenCfg = CGame::SSC_DEDICATED; return; } if (gmSelectPlayersMenu.gm_bAllowObserving && mgObserver.mg_iSelected) { _pGame->gm_MenuSplitScreenCfg = CGame::SSC_OBSERVER; return; } _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected; } void UpdateSelectPlayers(INDEX i) { SelectPlayersApplyMenu(); SelectPlayersFillMenu(); } void CSelectPlayersMenu::Initialize_t(void) { // intialize split screen menu mgSelectPlayerTitle.mg_boxOnScreen = BoxTitle(); mgSelectPlayerTitle.mg_strText = TRANS("SELECT PLAYERS"); gm_lhGadgets.AddTail( mgSelectPlayerTitle.mg_lnNode); TRIGGER_MG(mgDedicated, 0, mgSelectPlayersStart, mgObserver, TRANS("Dedicated:"), astrNoYes); mgDedicated.mg_strTip = TRANS("select to start dedicated server"); mgDedicated.mg_pOnTriggerChange = UpdateSelectPlayers; TRIGGER_MG(mgObserver, 1, mgDedicated, mgSplitScreenCfg, TRANS("Observer:"), astrNoYes); mgObserver.mg_strTip = TRANS("select to join in for observing, not for playing"); mgObserver.mg_pOnTriggerChange = UpdateSelectPlayers; // split screen config trigger TRIGGER_MG(mgSplitScreenCfg, 2, mgObserver, mgPlayer0Change, TRANS("Number of players:"), astrSplitScreenRadioTexts); mgSplitScreenCfg.mg_strTip = TRANS("choose more than one player to play in split screen"); mgSplitScreenCfg.mg_pOnTriggerChange = UpdateSelectPlayers; mgPlayer0Change.mg_iCenterI = -1; mgPlayer1Change.mg_iCenterI = -1; mgPlayer2Change.mg_iCenterI = -1; mgPlayer3Change.mg_iCenterI = -1; mgPlayer0Change.mg_boxOnScreen = BoxMediumMiddle(4); mgPlayer1Change.mg_boxOnScreen = BoxMediumMiddle(5); mgPlayer2Change.mg_boxOnScreen = BoxMediumMiddle(6); mgPlayer3Change.mg_boxOnScreen = BoxMediumMiddle(7); mgPlayer0Change.mg_strTip = mgPlayer1Change.mg_strTip = mgPlayer2Change.mg_strTip = mgPlayer3Change.mg_strTip = TRANS("select profile for this player"); gm_lhGadgets.AddTail( mgPlayer0Change.mg_lnNode); gm_lhGadgets.AddTail( mgPlayer1Change.mg_lnNode); gm_lhGadgets.AddTail( mgPlayer2Change.mg_lnNode); gm_lhGadgets.AddTail( mgPlayer3Change.mg_lnNode); mgSelectPlayersNotes.mg_boxOnScreen = BoxMediumRow(9.0); mgSelectPlayersNotes.mg_bfsFontSize = BFS_MEDIUM; mgSelectPlayersNotes.mg_iCenterI = -1; mgSelectPlayersNotes.mg_bEnabled = FALSE; mgSelectPlayersNotes.mg_bLabel = TRUE; gm_lhGadgets.AddTail( mgSelectPlayersNotes.mg_lnNode); mgSelectPlayersNotes.mg_strText = ""; /* // options button mgSplitOptions.mg_strText = TRANS("Game options"); mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3); mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM; mgSplitOptions.mg_iCenterI = 0; mgSplitOptions.mg_pmgUp = &mgSplitLevel; mgSplitOptions.mg_pmgDown = &mgSplitStartStart; mgSplitOptions.mg_strTip = TRANS("adjust game rules"); mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen; gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);*/ /* // start button mgSplitStartStart.mg_bfsFontSize = BFS_LARGE; mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4); mgSplitStartStart.mg_pmgUp = &mgSplitOptions; mgSplitStartStart.mg_pmgDown = &mgSplitGameType; mgSplitStartStart.mg_strText = TRANS("START"); gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode); mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit; */ ADD_GADGET( mgSelectPlayersStart, BoxMediumRow(11), &mgSplitScreenCfg, &mgPlayer0Change, NULL, NULL, TRANS("START")); mgSelectPlayersStart.mg_bfsFontSize = BFS_LARGE; mgSelectPlayersStart.mg_iCenterI = 0; } void CSelectPlayersMenu::StartMenu(void) { CGameMenu::StartMenu(); SelectPlayersFillMenu(); SelectPlayersApplyMenu(); } void CSelectPlayersMenu::EndMenu(void) { SelectPlayersApplyMenu(); CGameMenu::EndMenu(); } CTString _strPort; // ------------------------ CNetworkOpenMenu implementation void CNetworkOpenMenu::Initialize_t(void) { // intialize network join menu mgNetworkOpenTitle.mg_boxOnScreen = BoxTitle(); mgNetworkOpenTitle.mg_strText = TRANS("JOIN"); gm_lhGadgets.AddTail( mgNetworkOpenTitle.mg_lnNode); mgNetworkOpenAddressLabel.mg_strText = TRANS("Address:"); mgNetworkOpenAddressLabel.mg_boxOnScreen = BoxMediumLeft(1); mgNetworkOpenAddressLabel.mg_iCenterI = -1; gm_lhGadgets.AddTail( mgNetworkOpenAddressLabel.mg_lnNode); mgNetworkOpenAddress.mg_strText = _pGame->gam_strJoinAddress; mgNetworkOpenAddress.mg_ctMaxStringLen = 20; mgNetworkOpenAddress.mg_pstrToChange = &_pGame->gam_strJoinAddress; mgNetworkOpenAddress.mg_boxOnScreen = BoxMediumMiddle(1); mgNetworkOpenAddress.mg_bfsFontSize = BFS_MEDIUM; mgNetworkOpenAddress.mg_iCenterI = -1; mgNetworkOpenAddress.mg_pmgUp = &mgNetworkOpenJoin; mgNetworkOpenAddress.mg_pmgDown = &mgNetworkOpenPort; mgNetworkOpenAddress.mg_strTip = TRANS("specify server address"); gm_lhGadgets.AddTail( mgNetworkOpenAddress.mg_lnNode); mgNetworkOpenPortLabel.mg_strText = TRANS("Port:"); mgNetworkOpenPortLabel.mg_boxOnScreen = BoxMediumLeft(2); mgNetworkOpenPortLabel.mg_iCenterI = -1; gm_lhGadgets.AddTail( mgNetworkOpenPortLabel.mg_lnNode); mgNetworkOpenPort.mg_strText = ""; mgNetworkOpenPort.mg_ctMaxStringLen = 10; mgNetworkOpenPort.mg_pstrToChange = &_strPort; mgNetworkOpenPort.mg_boxOnScreen = BoxMediumMiddle(2); mgNetworkOpenPort.mg_bfsFontSize = BFS_MEDIUM; mgNetworkOpenPort.mg_iCenterI = -1; mgNetworkOpenPort.mg_pmgUp = &mgNetworkOpenAddress; mgNetworkOpenPort.mg_pmgDown = &mgNetworkOpenJoin; mgNetworkOpenPort.mg_strTip = TRANS("specify server address"); gm_lhGadgets.AddTail( mgNetworkOpenPort.mg_lnNode); mgNetworkOpenJoin.mg_boxOnScreen = BoxMediumMiddle(3); mgNetworkOpenJoin.mg_pmgUp = &mgNetworkOpenPort; mgNetworkOpenJoin.mg_pmgDown = &mgNetworkOpenAddress; mgNetworkOpenJoin.mg_strText = TRANS("Join"); gm_lhGadgets.AddTail( mgNetworkOpenJoin.mg_lnNode); mgNetworkOpenJoin.mg_pActivatedFunction = &StartSelectPlayersMenuFromOpen; } void CNetworkOpenMenu::StartMenu(void) { _strPort = _pShell->GetValue("net_iPort"); mgNetworkOpenPort.mg_strText = _strPort; } void CNetworkOpenMenu::EndMenu(void) { _pShell->SetValue("net_iPort", _strPort); } // ------------------------ CSplitScreenMenu implementation void CSplitScreenMenu::Initialize_t(void) { // intialize split screen menu mgSplitScreenTitle.mg_boxOnScreen = BoxTitle(); mgSplitScreenTitle.mg_strText = TRANS("SPLIT SCREEN"); gm_lhGadgets.AddTail( mgSplitScreenTitle.mg_lnNode); mgSplitScreenStart.mg_bfsFontSize = BFS_LARGE; mgSplitScreenStart.mg_boxOnScreen = BoxBigRow(0); mgSplitScreenStart.mg_pmgUp = &mgSplitScreenLoad; mgSplitScreenStart.mg_pmgDown = &mgSplitScreenQuickLoad; mgSplitScreenStart.mg_strText = TRANS("NEW GAME"); mgSplitScreenStart.mg_strTip = TRANS("start new split-screen game"); gm_lhGadgets.AddTail( mgSplitScreenStart.mg_lnNode); mgSplitScreenStart.mg_pActivatedFunction = &StartSplitStartMenu; mgSplitScreenQuickLoad.mg_bfsFontSize = BFS_LARGE; mgSplitScreenQuickLoad.mg_boxOnScreen = BoxBigRow(1); mgSplitScreenQuickLoad.mg_pmgUp = &mgSplitScreenStart; mgSplitScreenQuickLoad.mg_pmgDown = &mgSplitScreenLoad; mgSplitScreenQuickLoad.mg_strText = TRANS("QUICK LOAD"); mgSplitScreenQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)"); gm_lhGadgets.AddTail( mgSplitScreenQuickLoad.mg_lnNode); mgSplitScreenQuickLoad.mg_pActivatedFunction = &StartSplitScreenQuickLoadMenu; mgSplitScreenLoad.mg_bfsFontSize = BFS_LARGE; mgSplitScreenLoad.mg_boxOnScreen = BoxBigRow(2); mgSplitScreenLoad.mg_pmgUp = &mgSplitScreenQuickLoad; mgSplitScreenLoad.mg_pmgDown = &mgSplitScreenStart; mgSplitScreenLoad.mg_strText = TRANS("LOAD"); mgSplitScreenLoad.mg_strTip = TRANS("load a saved split-screen game"); gm_lhGadgets.AddTail( mgSplitScreenLoad.mg_lnNode); mgSplitScreenLoad.mg_pActivatedFunction = &StartSplitScreenLoadMenu; } void CSplitScreenMenu::StartMenu(void) { CGameMenu::StartMenu(); } void UpdateSplitLevel(INDEX iDummy) { ValidateLevelForFlags(_pGame->gam_strCustomLevel, GetSpawnFlagsForGameType(mgSplitGameType.mg_iSelected)); mgSplitLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName; } // ------------------------ CSplitStartMenu implementation void CSplitStartMenu::Initialize_t(void) { // intialize split screen menu mgSplitStartTitle.mg_boxOnScreen = BoxTitle(); mgSplitStartTitle.mg_strText = TRANS("START SPLIT SCREEN"); gm_lhGadgets.AddTail( mgSplitStartTitle.mg_lnNode); // game type trigger TRIGGER_MG(mgSplitGameType, 0, mgSplitStartStart, mgSplitDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts); mgSplitGameType.mg_ctTexts = ctGameTypeRadioTexts; mgSplitGameType.mg_strTip = TRANS("choose type of multiplayer game"); mgSplitGameType.mg_pOnTriggerChange = UpdateSplitLevel; // difficulty trigger TRIGGER_MG(mgSplitDifficulty, 1, mgSplitGameType, mgSplitLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts); mgSplitDifficulty.mg_strTip = TRANS("choose difficulty level"); // level name mgSplitLevel.mg_strText = ""; mgSplitLevel.mg_strLabel = TRANS("Level:"); mgSplitLevel.mg_boxOnScreen = BoxMediumRow(2); mgSplitLevel.mg_bfsFontSize = BFS_MEDIUM; mgSplitLevel.mg_iCenterI = -1; mgSplitLevel.mg_pmgUp = &mgSplitDifficulty; mgSplitLevel.mg_pmgDown = &mgSplitOptions; mgSplitLevel.mg_strTip = TRANS("choose the level to start"); mgSplitLevel.mg_pActivatedFunction = &StartSelectLevelFromSplit; gm_lhGadgets.AddTail( mgSplitLevel.mg_lnNode); // options button mgSplitOptions.mg_strText = TRANS("Game options"); mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3); mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM; mgSplitOptions.mg_iCenterI = 0; mgSplitOptions.mg_pmgUp = &mgSplitLevel; mgSplitOptions.mg_pmgDown = &mgSplitStartStart; mgSplitOptions.mg_strTip = TRANS("adjust game rules"); mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen; gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode); // start button mgSplitStartStart.mg_bfsFontSize = BFS_LARGE; mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4); mgSplitStartStart.mg_pmgUp = &mgSplitOptions; mgSplitStartStart.mg_pmgDown = &mgSplitGameType; mgSplitStartStart.mg_strText = TRANS("START"); gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode); mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit; } void CSplitStartMenu::StartMenu(void) { extern INDEX sam_bMentalActivated; mgSplitDifficulty.mg_ctTexts = sam_bMentalActivated?6:5; mgSplitGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), 0L, ctGameTypeRadioTexts-1L); mgSplitGameType.ApplyCurrentSelection(); mgSplitDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty")+1; mgSplitDifficulty.ApplyCurrentSelection(); // clamp maximum number of players to at least 4 _pShell->SetINDEX("gam_ctMaxPlayers", ClampDn(_pShell->GetINDEX("gam_ctMaxPlayers"), 4L)); UpdateSplitLevel(0); CGameMenu::StartMenu(); } void CSplitStartMenu::EndMenu(void) { _pShell->SetINDEX("gam_iStartDifficulty", mgSplitDifficulty.mg_iSelected-1); _pShell->SetINDEX("gam_iStartMode", mgSplitGameType.mg_iSelected); CGameMenu::EndMenu(); }