/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "Engine/StdH.h" #include #include #include #include #include #include #include #include #include #include #include template class CDynamicArray; /* * Read from stream. */ void CTerrainArchive::Read_t( CTStream *istrFile) // throw char * { istrFile->ExpectID_t("TRAR"); // terrain archive INDEX ctTerrains; // read number of terrains (*istrFile)>>ctTerrains; // if there are some terrains if (ctTerrains!=0) { // create that much terrains /* CTerrain *atrBrushes = */ ta_atrTerrains.New(ctTerrains); // for each of the new terrains for (INDEX iTerrain=0; iTerrainExpectID_t("EOTA"); // end of terrain archive } /* * Write to stream. */ void CTerrainArchive::Write_t( CTStream *ostrFile) // throw char * { ostrFile->WriteID_t("TRAR"); // terrain archive // write the number of terrains (*ostrFile)<Write_t(ostrFile); } ostrFile->WriteID_t("EOTA"); // end of terrain archive }