/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.h" #include #include "MenuPrinting.h" #include "MenuStuff.h" #include "MSinglePlayer.h" void CSinglePlayerMenu::Initialize_t(void) { // intialize single player menu gm_mgTitle.mg_strText = TRANS("SINGLE PLAYER"); gm_mgTitle.mg_boxOnScreen = BoxTitle(); gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode); gm_mgPlayerLabel.mg_boxOnScreen = BoxBigRow(-1.0f); gm_mgPlayerLabel.mg_bfsFontSize = BFS_MEDIUM; gm_mgPlayerLabel.mg_iCenterI = -1; gm_mgPlayerLabel.mg_bEnabled = FALSE; gm_mgPlayerLabel.mg_bLabel = TRUE; gm_lhGadgets.AddTail(gm_mgPlayerLabel.mg_lnNode); gm_mgNewGame.mg_strText = TRANS("NEW GAME"); gm_mgNewGame.mg_bfsFontSize = BFS_LARGE; gm_mgNewGame.mg_boxOnScreen = BoxBigRow(0.0f); gm_mgNewGame.mg_strTip = TRANS("start new game with current player"); gm_lhGadgets.AddTail(gm_mgNewGame.mg_lnNode); gm_mgNewGame.mg_pmgUp = &gm_mgOptions; gm_mgNewGame.mg_pmgDown = &gm_mgCustom; gm_mgNewGame.mg_pActivatedFunction = NULL; gm_mgCustom.mg_strText = TRANS("CUSTOM LEVEL"); gm_mgCustom.mg_bfsFontSize = BFS_LARGE; gm_mgCustom.mg_boxOnScreen = BoxBigRow(1.0f); gm_mgCustom.mg_strTip = TRANS("start new game on a custom level"); gm_lhGadgets.AddTail(gm_mgCustom.mg_lnNode); gm_mgCustom.mg_pmgUp = &gm_mgNewGame; gm_mgCustom.mg_pmgDown = &gm_mgQuickLoad; gm_mgCustom.mg_pActivatedFunction = NULL; gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD"); gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE; gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(2.0f); gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)"); gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode); gm_mgQuickLoad.mg_pmgUp = &gm_mgCustom; gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad; gm_mgQuickLoad.mg_pActivatedFunction = NULL; gm_mgLoad.mg_strText = TRANS("LOAD"); gm_mgLoad.mg_bfsFontSize = BFS_LARGE; gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f); gm_mgLoad.mg_strTip = TRANS("load a saved game of current player"); gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode); gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad; gm_mgLoad.mg_pmgDown = &gm_mgTraining; gm_mgLoad.mg_pActivatedFunction = NULL; gm_mgTraining.mg_strText = TRANS("TRAINING"); gm_mgTraining.mg_bfsFontSize = BFS_LARGE; gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f); gm_mgTraining.mg_strTip = TRANS("start training level - KarnakDemo"); gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode); gm_mgTraining.mg_pmgUp = &gm_mgLoad; gm_mgTraining.mg_pmgDown = &gm_mgTechTest; gm_mgTraining.mg_pActivatedFunction = NULL; gm_mgTechTest.mg_strText = TRANS("TECHNOLOGY TEST"); gm_mgTechTest.mg_bfsFontSize = BFS_LARGE; gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f); gm_mgTechTest.mg_strTip = TRANS("start technology testing level"); gm_lhGadgets.AddTail(gm_mgTechTest.mg_lnNode); gm_mgTechTest.mg_pmgUp = &gm_mgTraining; gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls; gm_mgTechTest.mg_pActivatedFunction = NULL; gm_mgPlayersAndControls.mg_bfsFontSize = BFS_LARGE; gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f); gm_mgPlayersAndControls.mg_pmgUp = &gm_mgTechTest; gm_mgPlayersAndControls.mg_pmgDown = &gm_mgOptions; gm_mgPlayersAndControls.mg_strText = TRANS("PLAYERS AND CONTROLS"); gm_mgPlayersAndControls.mg_strTip = TRANS("change currently active player or adjust controls"); gm_lhGadgets.AddTail(gm_mgPlayersAndControls.mg_lnNode); gm_mgPlayersAndControls.mg_pActivatedFunction = NULL; gm_mgOptions.mg_strText = TRANS("GAME OPTIONS"); gm_mgOptions.mg_bfsFontSize = BFS_LARGE; gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f); gm_mgOptions.mg_strTip = TRANS("adjust miscellaneous game options"); gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode); gm_mgOptions.mg_pmgUp = &gm_mgPlayersAndControls; gm_mgOptions.mg_pmgDown = &gm_mgNewGame; gm_mgOptions.mg_pActivatedFunction = NULL; } void CSinglePlayerMenu::StartMenu(void) { gm_mgTraining.mg_bEnabled = IsMenuEnabled("Training"); gm_mgTechTest.mg_bEnabled = IsMenuEnabled("Technology Test"); if (gm_mgTraining.mg_bEnabled) { if (!gm_mgTraining.mg_lnNode.IsLinked()) { gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode); } gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f); gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad; gm_mgLoad.mg_pmgDown = &gm_mgTraining; gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f); gm_mgTraining.mg_pmgUp = &gm_mgLoad; gm_mgTraining.mg_pmgDown = &gm_mgTechTest; gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f); gm_mgTechTest.mg_pmgUp = &gm_mgTraining; gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls; gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f); gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f); } else { if (gm_mgTraining.mg_lnNode.IsLinked()) { gm_mgTraining.mg_lnNode.Remove(); } gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f); gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad; gm_mgLoad.mg_pmgDown = &gm_mgTechTest; gm_mgTechTest.mg_boxOnScreen = BoxBigRow(4.0f); gm_mgTechTest.mg_pmgUp = &gm_mgLoad; gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls; gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(5.0f); gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f); } CGameMenu::StartMenu(); CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer]; gm_mgPlayerLabel.mg_strText.PrintF(TRANS("Player: %s\n"), pc.GetNameForPrinting()); }