/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.h" #include #include "MenuPrinting.h" #include "MenuStuff.h" #include "MAudioOptions.h" extern void RefreshSoundFormat(void); void CAudioOptionsMenu::Initialize_t(void) { // intialize Audio options menu gm_mgTitle.mg_boxOnScreen = BoxTitle(); gm_mgTitle.mg_strText = TRANS("AUDIO"); gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode); TRIGGER_MG(gm_mgAudioAutoTrigger, 0, gm_mgApply, gm_mgFrequencyTrigger, TRANS("AUTO-ADJUST"), astrNoYes); gm_mgAudioAutoTrigger.mg_strTip = TRANS("adjust quality to fit your system"); TRIGGER_MG(gm_mgFrequencyTrigger, 1, gm_mgAudioAutoTrigger, gm_mgAudioAPITrigger, TRANS("FREQUENCY"), astrFrequencyRadioTexts); gm_mgFrequencyTrigger.mg_strTip = TRANS("select sound quality or turn sound off"); gm_mgFrequencyTrigger.mg_pOnTriggerChange = NULL; TRIGGER_MG(gm_mgAudioAPITrigger, 2, gm_mgFrequencyTrigger, gm_mgWaveVolume, TRANS("SOUND SYSTEM"), astrSoundAPIRadioTexts); gm_mgAudioAPITrigger.mg_strTip = TRANS("choose sound system (API) to use"); gm_mgAudioAPITrigger.mg_pOnTriggerChange = NULL; gm_mgWaveVolume.mg_boxOnScreen = BoxMediumRow(3); gm_mgWaveVolume.mg_strText = TRANS("SOUND EFFECTS VOLUME"); gm_mgWaveVolume.mg_strTip = TRANS("adjust volume of in-game sound effects"); gm_mgWaveVolume.mg_pmgUp = &gm_mgAudioAPITrigger; gm_mgWaveVolume.mg_pmgDown = &gm_mgMPEGVolume; gm_mgWaveVolume.mg_pOnSliderChange = NULL; gm_mgWaveVolume.mg_pActivatedFunction = NULL; gm_lhGadgets.AddTail(gm_mgWaveVolume.mg_lnNode); gm_mgMPEGVolume.mg_boxOnScreen = BoxMediumRow(4); gm_mgMPEGVolume.mg_strText = TRANS("MUSIC VOLUME"); gm_mgMPEGVolume.mg_strTip = TRANS("adjust volume of in-game music"); gm_mgMPEGVolume.mg_pmgUp = &gm_mgWaveVolume; gm_mgMPEGVolume.mg_pmgDown = &gm_mgApply; gm_mgMPEGVolume.mg_pOnSliderChange = NULL; gm_mgMPEGVolume.mg_pActivatedFunction = NULL; gm_lhGadgets.AddTail(gm_mgMPEGVolume.mg_lnNode); gm_mgApply.mg_bfsFontSize = BFS_LARGE; gm_mgApply.mg_boxOnScreen = BoxBigRow(4); gm_mgApply.mg_strText = TRANS("APPLY"); gm_mgApply.mg_strTip = TRANS("activate selected options"); gm_lhGadgets.AddTail(gm_mgApply.mg_lnNode); gm_mgApply.mg_pmgUp = &gm_mgMPEGVolume; gm_mgApply.mg_pmgDown = &gm_mgAudioAutoTrigger; gm_mgApply.mg_pActivatedFunction = NULL; } void CAudioOptionsMenu::StartMenu(void) { RefreshSoundFormat(); CGameMenu::StartMenu(); }