/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define BODY_ANIM_DEFAULT_ANIMATION 0 #define BODY_ANIM_COLT_STAND 1 #define BODY_ANIM_COLT_REDRAW 2 #define BODY_ANIM_COLT_DRAW 3 #define BODY_ANIM_COLT_FIRERIGHT 4 #define BODY_ANIM_COLT_FIRELEFT 5 #define BODY_ANIM_KNIFE_ATTACK 6 #define BODY_ANIM_COLT_SWIM_STAND 7 #define BODY_ANIM_COLT_SWIM_REDRAW 8 #define BODY_ANIM_COLT_SWIM_DRAW 9 #define BODY_ANIM_COLT_SWIM_FIRERIGHT 10 #define BODY_ANIM_COLT_SWIM_FIRELEFT 11 #define BODY_ANIM_KNIFE_SWIM_ATTACK 12 #define BODY_ANIM_SHOTGUN_STAND 13 #define BODY_ANIM_SHOTGUN_REDRAW 14 #define BODY_ANIM_SHOTGUN_DRAW 15 #define BODY_ANIM_SHOTGUN_FIRELONG 16 #define BODY_ANIM_SHOTGUN_FIRESHORT 17 #define BODY_ANIM_SHOTGUN_SWIM_STAND 18 #define BODY_ANIM_SHOTGUN_SWIM_REDRAW 19 #define BODY_ANIM_SHOTGUN_SWIM_DRAW 20 #define BODY_ANIM_SHOTGUN_SWIM_FIRELONG 21 #define BODY_ANIM_SHOTGUN_SWIM_FIRESHORT 22 #define BODY_ANIM_MINIGUN_STAND 23 #define BODY_ANIM_MINIGUN_REDRAW 24 #define BODY_ANIM_MINIGUN_DRAW 25 #define BODY_ANIM_MINIGUN_FIRELONG 26 #define BODY_ANIM_MINIGUN_FIRESHORT 27 #define BODY_ANIM_MINIGUN_SWIM_STAND 28 #define BODY_ANIM_MINIGUN_SWIM_REDRAW 29 #define BODY_ANIM_MINIGUN_SWIM_DRAW 30 #define BODY_ANIM_MINIGUN_SWIM_FIRELONG 31 #define BODY_ANIM_MINIGUN_SWIM_FIRESHORT 32 #define BODY_ANIM_DEATH_UNDERWATER 33 #define BODY_ANIM_DEATH_UNDERWATERIDLE 34 #define BODY_ANIM_DEATH_BACK 35 #define BODY_ANIM_DEATH_EASYFALLBACK 36 #define BODY_ANIM_DEATH_FORWARD 37 #define BODY_ANIM_DEATH_EASYFALLFORWARD 38 #define BODY_ANIM_DEATH_SPIKES 39 #define BODY_ANIM_COLT_REDRAWSLOW 40 #define BODY_ANIM_COLT_DEACTIVATETOWALK 41 #define BODY_ANIM_SHOTGUN_REDRAWSLOW 42 #define BODY_ANIM_SHOTGUN_DEACTIVATETOWALK 43 #define BODY_ANIM_MINIGUN_REDRAWSLOW 44 #define BODY_ANIM_MINIGUN_DEACTIVATETOWALK 45 #define BODY_ANIM_STATUE_PULL 46 #define BODY_ANIM_LOOKAROUNDONCE 47 #define BODY_ANIM_WAIT 48 #define BODY_ANIM_WAITTOLOOKAROUND 49 #define BODY_ANIM_LOOKAROUNDTOWAIT 50 #define BODY_ANIM_LOOKAROUND 51 #define BODY_ANIM_NORMALWALK 52 #define BODY_ANIM_SPAWNPOSE 53 #define BODY_ANIM_BRIDGEFALLPOSE 54 #define BODY_ANIM_KEYLIFT 55 #define BODY_ANIM_ABYSSFALL 56 #define BODY_ANIM_SPAWN_FALLDOWN 57 #define BODY_ANIM_SPAWN_GETUP 58 #define BODY_ANIM_ENTERSPACESHIP 59 // Color names // Patch names // Names of collision boxes #define BODY_COLLISION_BOX_STAND 0 // Attaching position names #define BODY_ATTACHMENT_HEAD 0 #define BODY_ATTACHMENT_COLT_RIGHT 1 #define BODY_ATTACHMENT_KNIFE 2 #define BODY_ATTACHMENT_SINGLE_SHOTGUN 3 #define BODY_ATTACHMENT_DOUBLE_SHOTGUN 4 #define BODY_ATTACHMENT_FLAMER 5 #define BODY_ATTACHMENT_TOMMYGUN 6 #define BODY_ATTACHMENT_CANNON 7 #define BODY_ATTACHMENT_GRENADE_LAUNCHER 8 #define BODY_ATTACHMENT_LASER 9 #define BODY_ATTACHMENT_MINIGUN 10 #define BODY_ATTACHMENT_ROCKET_LAUNCHER 11 #define BODY_ATTACHMENT_COLT_LEFT 12 #define BODY_ATTACHMENT_ITEM 13 #define BODY_ATTACHMENT_SNIPER 14 // Sound names