/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ 102 %{ #include "EntitiesMP/StdH/StdH.h" %} uses "EntitiesMP/Marker"; class CMovingBrushMarker: CMarker { name "Moving Brush Marker"; thumbnail "Thumbnails\\MovingBrushMarker.tbn"; properties: 1 BOOL m_bInverseRotate "Inverse Rotate" 'R' = FALSE, 2 FLOAT m_fSpeed "Speed" 'S' = -1.0f, 3 FLOAT m_fWaitTime "Wait time" 'W' = -1.0f, 4 BOOL m_bStopMoving "Stop moving" 'O' = FALSE, 6 enum BoolEType m_betMoveOnTouch "Move on touch" 'M' = BET_IGNORE, 7 FLOAT m_fBlockDamage "Block damage" 'D' = -1.0f, 8 FLOAT m_tmBankingRotation "Banking rotation speed" = -1.0f, 9 BOOL m_bBankingClockwise "Banking rotation clockwise" = TRUE, 14 BOOL m_bNoRotation "Don't use marker orientation" = FALSE, // send event on marker 10 enum EventEType m_eetMarkerEvent "Marker Event - Type" 'J' = EET_IGNORE, // type of event to send 11 CEntityPointer m_penMarkerEvent "Marker Event - Target" 'K', // target to send event to // send event on touch 16 enum EventEType m_eetTouchEvent "Touch Event - Type" 'U' = EET_IGNORE, // type of event to send 17 CEntityPointer m_penTouchEvent "Touch Event - Target" 'I', // target to send event to // sound target 20 CEntityPointer m_penSoundStart "Sound start entity" 'Q', // sound start entity 21 CEntityPointer m_penSoundStop "Sound stop entity" 'Z', // sound stop entity 22 CEntityPointer m_penSoundFollow "Sound follow entity" 'F', // sound follow entity components: 1 model MODEL_MARKER "Models\\Editor\\MovingBrushMarker.mdl", 2 texture TEXTURE_MARKER "Models\\Editor\\GravityMarker.tex" functions: /* Check if entity can drop marker for making linked route. */ BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const { fnmMarkerClass = CTFILENAME("Classes\\MovingBrushMarker.ecl"); strTargetProperty = "Target"; return TRUE; } // returns bytes of memory used by this object SLONG GetUsedMemory(void) { return( sizeof(CMovingBrushMarker) - sizeof(CMarker) + CMarker::GetUsedMemory()); } procedures: Main() { InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_MARKER); SetModelMainTexture(TEXTURE_MARKER); return; } };