/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_TERRAIN_RAY_CASTING_H #define SE_INCL_TERRAIN_RAY_CASTING_H #ifdef PRAGMA_ONCE #pragma once #endif FLOAT TestRayCastHit(CTerrain *ptrTerrain, const FLOATmatrix3D &mRotation, const FLOAT3D &vPosition, const FLOAT3D &vOrigin, const FLOAT3D &vTarget,const FLOAT fOldDistance, const BOOL bHitInvisibleTris); FLOAT TestRayCastHit(CTerrain *ptrTerrain, const FLOATmatrix3D &mRotation, const FLOAT3D &vPosition, const FLOAT3D &vOrigin, const FLOAT3D &vTarget,const FLOAT fOldDistance, const BOOL bHitInvisibleTris, FLOATplane3D &plHitPlane, FLOAT3D &vHitPoint); #endif