/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_GAME_MENU_VAR_H #define SE_INCL_GAME_MENU_VAR_H #ifdef PRAGMA_ONCE #pragma once #endif #include "GameMenu.h" #include "GUI/Components/MGArrow.h" #include "GUI/Components/MGButton.h" #include "GUI/Components/MGTitle.h" #include "GUI/Components/MGVarButton.h" class CVarMenu : public CGameMenu { public: CTFileName gm_fnmMenuCFG; CMGTitle gm_mgTitle; CMGVarButton gm_mgVar[LEVELS_ON_SCREEN]; CMGButton gm_mgApply; CMGArrow gm_mgArrowUp; CMGArrow gm_mgArrowDn; void Initialize_t(void); void FillListItems(void); void StartMenu(void); void EndMenu(void); void Think(void); }; #endif /* include-once check. */