/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ 225 %{ #include "StdH.h" %} uses "EntitiesMP/BasicEffects"; class CCopier : CRationalEntity { name "Copier"; thumbnail "Thumbnails\\Copier.tbn"; features "HasName", "HasTarget", "IsTargetable"; properties: 1 CTString m_strName "Name" 'N' = "Copier", 3 CTString m_strDescription = "", 2 CEntityPointer m_penTarget "Target" 'T' COLOR(C_BROWN|0xFF), 4 BOOL m_bSpawnEffect "Spawn Effect" 'X' = TRUE, 5 BOOL m_bTelefrag "Telefrag" 'F' = TRUE, components: 1 model MODEL_TELEPORT "Models\\Editor\\Copier.mdl", 2 texture TEXTURE_TELEPORT "Models\\Editor\\Copier.tex", 3 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl", functions: const CTString &GetDescription(void) const { ((CTString&)m_strDescription).PrintF("->"); if (m_penTarget!=NULL) { ((CTString&)m_strDescription).PrintF("->%s", m_penTarget->GetName()); } return m_strDescription; } void TeleportEntity() { // if the target doesn't exist, or is destroyed if (m_penTarget==NULL || (m_penTarget->GetFlags()&ENF_DELETED)) { // do nothing return; } CEntity *pen = GetWorld()->CopyEntityInWorld( *m_penTarget, CPlacement3D(FLOAT3D(-32000.0f+FRnd()*200.0f, -32000.0f+FRnd()*200.0f, 0), ANGLE3D(0, 0, 0)) ); // teleport back CPlacement3D pl = GetPlacement(); pl.pl_PositionVector += GetRotationMatrix().GetColumn(2)*0.05f; pen->Teleport(pl, m_bTelefrag); // spawn teleport effect if (m_bSpawnEffect) { ESpawnEffect ese; ese.colMuliplier = C_WHITE|CT_OPAQUE; ese.betType = BET_TELEPORT; ese.vNormal = FLOAT3D(0,1,0); FLOATaabbox3D box; pen->GetBoundingBox(box); FLOAT fEntitySize = box.Size().MaxNorm()*2; ese.vStretch = FLOAT3D(fEntitySize, fEntitySize, fEntitySize); CEntityPointer penEffect = CreateEntity(GetPlacement(), CLASS_BASIC_EFFECT); penEffect->Initialize(ese); } } // returns bytes of memory used by this object SLONG GetUsedMemory(void) { // initial SLONG slUsedMemory = sizeof(CCopier) - sizeof(CRationalEntity) + CRationalEntity::GetUsedMemory(); // add some more slUsedMemory += m_strDescription.Length(); slUsedMemory += m_strName.Length(); return slUsedMemory; } procedures: Main() { InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_TOUCHMODEL); // set appearance SetModel(MODEL_TELEPORT); SetModelMainTexture(TEXTURE_TELEPORT); while (TRUE) { // wait to someone enter and teleport it wait() { on (ETrigger eTrigger) : { if (m_penTarget!=NULL) { TeleportEntity(); } stop; } otherwise() : { resume; }; }; // wait a bit to recover autowait(0.1f); } } };