/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_PROGRESSHOOK_H #define SE_INCL_PROGRESSHOOK_H #ifdef PRAGMA_ONCE #pragma once #endif // structure describing current state during loading, passed to loading hook class CProgressHookInfo { public: CTString phi_strDescription; // world/savegame/session that is loading/connecting, etc. FLOAT phi_fCompleted; // completed ratio [0..1] }; // set hook for loading/connecting extern ENGINE_API void SetProgressHook(void (*pHook_t)(CProgressHookInfo *pgli)); // call loading/connecting hook extern ENGINE_API void SetProgressDescription(const CTString &strDescription); extern ENGINE_API void CallProgressHook_t(FLOAT fCompleted); #endif /* include-once check. */