/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ EP_ENUMBEG(WalkerChar) EP_ENUMVALUE(WLC_SOLDIER, "Soldier"), EP_ENUMVALUE(WLC_SERGEANT, "Sergeant"), EP_ENUMEND(WalkerChar); #define ENTITYCLASS CWalker CEntityProperty CWalker_properties[] = { CEntityProperty(CEntityProperty::EPT_ENUM, &WalkerChar_enum, (0x00000144<<8)+1, offsetof(CWalker, m_EwcChar), "Character", 'C', 0x7F0000FFUL, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000144<<8)+2, offsetof(CWalker, m_iLoopCounter), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000144<<8)+3, offsetof(CWalker, m_fSize), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000144<<8)+4, offsetof(CWalker, m_bWalkSoundPlaying), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000144<<8)+5, offsetof(CWalker, m_fThreatDistance), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_SOUNDOBJECT, NULL, (0x00000144<<8)+10, offsetof(CWalker, m_soFeet), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_SOUNDOBJECT, NULL, (0x00000144<<8)+11, offsetof(CWalker, m_soFire1), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_SOUNDOBJECT, NULL, (0x00000144<<8)+12, offsetof(CWalker, m_soFire2), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_SOUNDOBJECT, NULL, (0x00000144<<8)+13, offsetof(CWalker, m_soFire3), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_SOUNDOBJECT, NULL, (0x00000144<<8)+14, offsetof(CWalker, m_soFire4), "", 0, 0, 0), }; #define CWalker_propertiesct ARRAYCOUNT(CWalker_properties) CEntityComponent CWalker_components[] = { #define CLASS_BASE ((0x00000144<<8)+0) CEntityComponent(ECT_CLASS, CLASS_BASE, "EFNM" "Classes\\EnemyBase.ecl"), #define CLASS_PROJECTILE ((0x00000144<<8)+1) CEntityComponent(ECT_CLASS, CLASS_PROJECTILE, "EFNM" "Classes\\Projectile.ecl"), #define CLASS_BASIC_EFFECT ((0x00000144<<8)+2) CEntityComponent(ECT_CLASS, CLASS_BASIC_EFFECT, "EFNM" "Classes\\BasicEffect.ecl"), #define MODEL_WALKER ((0x00000144<<8)+10) CEntityComponent(ECT_MODEL, MODEL_WALKER, "EFNM" "Models\\Enemies\\Walker\\Walker.mdl"), #define TEXTURE_WALKER_SOLDIER ((0x00000144<<8)+11) CEntityComponent(ECT_TEXTURE, TEXTURE_WALKER_SOLDIER, "EFNM" "Models\\Enemies\\Walker\\Walker02.tex"), #define TEXTURE_WALKER_SERGEANT ((0x00000144<<8)+12) CEntityComponent(ECT_TEXTURE, TEXTURE_WALKER_SERGEANT, "EFNM" "Models\\Enemies\\Walker\\Walker01.tex"), #define MODEL_LASER ((0x00000144<<8)+14) CEntityComponent(ECT_MODEL, MODEL_LASER, "EFNM" "Models\\Enemies\\Walker\\Laser.mdl"), #define TEXTURE_LASER ((0x00000144<<8)+15) CEntityComponent(ECT_TEXTURE, TEXTURE_LASER, "EFNM" "Models\\Enemies\\Walker\\Laser.tex"), #define MODEL_ROCKETLAUNCHER ((0x00000144<<8)+16) CEntityComponent(ECT_MODEL, MODEL_ROCKETLAUNCHER, "EFNM" "Models\\Enemies\\Walker\\RocketLauncher.mdl"), #define TEXTURE_ROCKETLAUNCHER ((0x00000144<<8)+17) CEntityComponent(ECT_TEXTURE, TEXTURE_ROCKETLAUNCHER, "EFNM" "Models\\Enemies\\Walker\\RocketLauncher.tex"), #define SOUND_SOLDIER_IDLE ((0x00000144<<8)+50) CEntityComponent(ECT_SOUND, SOUND_SOLDIER_IDLE, "EFNM" "Models\\Enemies\\Walker\\Sounds\\Soldier\\Idle.wav"), #define SOUND_SOLDIER_SIGHT ((0x00000144<<8)+51) CEntityComponent(ECT_SOUND, SOUND_SOLDIER_SIGHT, "EFNM" "Models\\Enemies\\Walker\\Sounds\\Soldier\\Sight.wav"), #define SOUND_SOLDIER_FIRE_LASER ((0x00000144<<8)+53) CEntityComponent(ECT_SOUND, SOUND_SOLDIER_FIRE_LASER, "EFNM" "Models\\Enemies\\Walker\\Sounds\\Soldier\\Fire.wav"), #define SOUND_SOLDIER_DEATH ((0x00000144<<8)+54) CEntityComponent(ECT_SOUND, SOUND_SOLDIER_DEATH, "EFNM" "Models\\Enemies\\Walker\\Sounds\\Soldier\\Death.wav"), #define SOUND_SOLDIER_WALK ((0x00000144<<8)+55) CEntityComponent(ECT_SOUND, SOUND_SOLDIER_WALK, "EFNM" "Models\\Enemies\\Walker\\Sounds\\Soldier\\Walk.wav"), #define SOUND_SERGEANT_IDLE ((0x00000144<<8)+60) CEntityComponent(ECT_SOUND, SOUND_SERGEANT_IDLE, "EFNM" "Models\\Enemies\\Walker\\Sounds\\Sergeant\\Idle.wav"), #define SOUND_SERGEANT_SIGHT ((0x00000144<<8)+61) CEntityComponent(ECT_SOUND, SOUND_SERGEANT_SIGHT, "EFNM" "Models\\Enemies\\Walker\\Sounds\\Sergeant\\Sight.wav"), #define SOUND_SERGEANT_FIRE_ROCKET ((0x00000144<<8)+63) CEntityComponent(ECT_SOUND, SOUND_SERGEANT_FIRE_ROCKET, "EFNM" "Models\\Enemies\\Walker\\Sounds\\Sergeant\\Fire.wav"), #define SOUND_SERGEANT_DEATH ((0x00000144<<8)+64) CEntityComponent(ECT_SOUND, SOUND_SERGEANT_DEATH, "EFNM" "Models\\Enemies\\Walker\\Sounds\\Sergeant\\Death.wav"), #define SOUND_SERGEANT_WALK ((0x00000144<<8)+65) CEntityComponent(ECT_SOUND, SOUND_SERGEANT_WALK, "EFNM" "Models\\Enemies\\Walker\\Sounds\\Sergeant\\Walk.wav"), }; #define CWalker_componentsct ARRAYCOUNT(CWalker_components) CEventHandlerEntry CWalker_handlers[] = { {0x01440000, STATE_CEnemyBase_Fire, CEntity::pEventHandler(&CWalker:: #line 314 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es" Fire),DEBUGSTRING("CWalker::Fire")}, {0x01440001, -1, CEntity::pEventHandler(&CWalker::H0x01440001_Fire_01), DEBUGSTRING("CWalker::H0x01440001_Fire_01")}, {0x01440002, -1, CEntity::pEventHandler(&CWalker::H0x01440002_Fire_02), DEBUGSTRING("CWalker::H0x01440002_Fire_02")}, {0x01440003, -1, CEntity::pEventHandler(&CWalker::H0x01440003_Fire_03), DEBUGSTRING("CWalker::H0x01440003_Fire_03")}, {0x01440004, -1, CEntity::pEventHandler(&CWalker::H0x01440004_Fire_04), DEBUGSTRING("CWalker::H0x01440004_Fire_04")}, {0x01440005, -1, CEntity::pEventHandler(&CWalker::H0x01440005_Fire_05), DEBUGSTRING("CWalker::H0x01440005_Fire_05")}, {0x01440006, -1, CEntity::pEventHandler(&CWalker::H0x01440006_Fire_06), DEBUGSTRING("CWalker::H0x01440006_Fire_06")}, {0x01440007, -1, CEntity::pEventHandler(&CWalker::H0x01440007_Fire_07), DEBUGSTRING("CWalker::H0x01440007_Fire_07")}, {0x01440008, -1, CEntity::pEventHandler(&CWalker::H0x01440008_Fire_08), DEBUGSTRING("CWalker::H0x01440008_Fire_08")}, {0x01440009, -1, CEntity::pEventHandler(&CWalker::H0x01440009_Fire_09), DEBUGSTRING("CWalker::H0x01440009_Fire_09")}, {0x0144000a, -1, CEntity::pEventHandler(&CWalker::H0x0144000a_Fire_10), DEBUGSTRING("CWalker::H0x0144000a_Fire_10")}, {0x0144000b, -1, CEntity::pEventHandler(&CWalker::H0x0144000b_Fire_11), DEBUGSTRING("CWalker::H0x0144000b_Fire_11")}, {0x0144000c, -1, CEntity::pEventHandler(&CWalker::H0x0144000c_Fire_12), DEBUGSTRING("CWalker::H0x0144000c_Fire_12")}, {0x0144000d, -1, CEntity::pEventHandler(&CWalker::H0x0144000d_Fire_13), DEBUGSTRING("CWalker::H0x0144000d_Fire_13")}, {0x0144000e, -1, CEntity::pEventHandler(&CWalker::H0x0144000e_Fire_14), DEBUGSTRING("CWalker::H0x0144000e_Fire_14")}, {0x0144000f, -1, CEntity::pEventHandler(&CWalker::H0x0144000f_Fire_15), DEBUGSTRING("CWalker::H0x0144000f_Fire_15")}, {0x01440010, STATE_CEnemyBase_Death, CEntity::pEventHandler(&CWalker:: #line 394 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es" Death),DEBUGSTRING("CWalker::Death")}, {0x01440011, -1, CEntity::pEventHandler(&CWalker::H0x01440011_Death_01), DEBUGSTRING("CWalker::H0x01440011_Death_01")}, {0x01440012, -1, CEntity::pEventHandler(&CWalker::H0x01440012_Death_02), DEBUGSTRING("CWalker::H0x01440012_Death_02")}, {0x01440013, -1, CEntity::pEventHandler(&CWalker::H0x01440013_Death_03), DEBUGSTRING("CWalker::H0x01440013_Death_03")}, {0x01440014, -1, CEntity::pEventHandler(&CWalker::H0x01440014_Death_04), DEBUGSTRING("CWalker::H0x01440014_Death_04")}, {0x01440015, -1, CEntity::pEventHandler(&CWalker::H0x01440015_Death_05), DEBUGSTRING("CWalker::H0x01440015_Death_05")}, {0x01440016, -1, CEntity::pEventHandler(&CWalker::H0x01440016_Death_06), DEBUGSTRING("CWalker::H0x01440016_Death_06")}, {1, -1, CEntity::pEventHandler(&CWalker:: #line 455 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es" Main),DEBUGSTRING("CWalker::Main")}, }; #define CWalker_handlersct ARRAYCOUNT(CWalker_handlers) CEntity *CWalker_New(void) { return new CWalker; }; void CWalker_OnInitClass(void) {}; void CWalker_OnEndClass(void) {}; void CWalker_OnPrecache(CDLLEntityClass *pdec, INDEX iUser) {}; void CWalker_OnWorldEnd(CWorld *pwo) {}; void CWalker_OnWorldInit(CWorld *pwo) {}; void CWalker_OnWorldTick(CWorld *pwo) {}; void CWalker_OnWorldRender(CWorld *pwo) {}; ENTITY_CLASSDEFINITION(CWalker, CEnemyBase, "Walker", "Thumbnails\\Walker.tbn", 0x00000144); DECLARE_CTFILENAME(_fnmCWalker_tbn, "Thumbnails\\Walker.tbn");