/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.H" #include #include #include #include #include #define DEBUG_COLLIDEWITHALL 0 #if DEBUG_COLLIDEWITHALL #include #include #endif // allowed grid dimensions (meters) #define GRID_MIN (-32000) #define GRID_MAX (+32000) #define GRID_CELLSIZE 2.0 // size of one grid cell (meters) // number of hash table entries for grid cells #define GRID_HASHTABLESIZE_LOG2 12 // must be even for bit-shuffling #define GRID_HASHTABLESIZE (1<>(GRID_HASHTABLESIZE_LOG2/2)) | ( (iZ2&(GRID_HASHTABLESIZE/2-1))<<(GRID_HASHTABLESIZE_LOG2/2)); iKey = iKey^abs(iX); iKey = iKey&(GRID_HASHTABLESIZE-1); return iKey; } static inline INDEX MakeKeyFromCode(ULONG ulCode) { INDEX iX = SLONG(ulCode)>>16; INDEX iZ = SLONG(SWORD(ulCode&0xffff)); return MakeKey(iX, iZ); } // collision grid classes class CGridCell { public: ULONG gc_ulCode; // 32 bit uid of the cell (from its coordinates in grid) INDEX gc_iNextCell; // next cell with this hash code INDEX gc_iFirstEntry; // first entry in this cell }; class CGridEntry { public: CEntity *ge_penEntity; // entity pointed to INDEX ge_iNextEntry; // next entry in same cell }; class CCollisionGrid { public: CStaticArray cg_aiFirstCells; // first cell for each hash entry CAllocationArray cg_agcCells; // all cells CAllocationArray cg_ageEntries; // all entries CCollisionGrid(void); ~CCollisionGrid(void); void Clear(void); // create a new grid cell in given hash table entry INDEX CreateCell(INDEX iKey, ULONG ulCode); // remove a cell void RemoveCell(INDEX igc); // get grid cell for its coordinates INDEX FindCell(INDEX iX, INDEX iZ, BOOL bCreate); // add entry to a given cell void AddEntry(INDEX igc, CEntity *pen); // remove entry from a given cell void RemoveEntry(INDEX igc, CEntity *pen); }; // collision grid class implementation CCollisionGrid::CCollisionGrid(void) { Clear(); } CCollisionGrid::~CCollisionGrid(void) { Clear(); } void CCollisionGrid::Clear(void) { cg_aiFirstCells.Clear(); cg_agcCells.Clear(); cg_ageEntries.Clear(); cg_aiFirstCells.New(GRID_HASHTABLESIZE); cg_agcCells.SetAllocationStep(1024); cg_ageEntries.SetAllocationStep(1024); // mark all cells as unused for(INDEX iKey=0; iKey=0); while(*pigc>=0) { CGridCell &gc = cg_agcCells[*pigc]; if (*pigc==igc) { *pigc = gc.gc_iNextCell; gc.gc_iNextCell = -2; gc.gc_iFirstEntry = -1; gc.gc_ulCode = 0x12345678; cg_agcCells.Free(igc); return; } pigc = &gc.gc_iNextCell; } ASSERT(FALSE); } // get grid cell for its coordinates INDEX CCollisionGrid::FindCell(INDEX iX, INDEX iZ, BOOL bCreate) { // make uid of the cell ASSERT(iX>=GRID_MIN && iX<=GRID_MAX); ASSERT(iZ>=GRID_MIN && iZ<=GRID_MAX); ULONG ulCode = MakeCode(iX, iZ); // get the hash key for the cell INDEX iKey = MakeKey(iX, iZ); // x+z, use lower bits ASSERT(iKey==MakeKeyFromCode(ulCode)); // find the cell in list of cells with that key INDEX igcFound = -1; for (INDEX igc=cg_aiFirstCells[iKey]; igc>=0; igc = cg_agcCells[igc].gc_iNextCell) { if (cg_agcCells[igc].gc_ulCode==ulCode) { igcFound = igc; break; } } // if the cell is found if (igcFound>=0) { // use existing one return igcFound; // if the cell is not found } else { // if new one may be created if (bCreate) { // create a new one return CreateCell(iKey, ulCode); // if new one may not be created } else { // return nothing return -1; } } } // add entry to a given cell void CCollisionGrid::AddEntry(INDEX igc, CEntity *pen) { // find an empty entry INDEX ige = cg_ageEntries.Allocate(); CGridEntry &ge = cg_ageEntries[ige]; // init the entry and link it in its cell ge.ge_penEntity = pen; CGridCell &gc = cg_agcCells[igc]; ge.ge_iNextEntry = gc.gc_iFirstEntry; gc.gc_iFirstEntry = ige; } // remove entry from a given cell void CCollisionGrid::RemoveEntry(INDEX igc, CEntity *pen) { CGridCell &gc = cg_agcCells[igc]; // find the entry's index pointer INDEX *pige = &gc.gc_iFirstEntry; ASSERT(*pige>=0); while(*pige>=0) { CGridEntry &ge = cg_ageEntries[*pige]; if (ge.ge_penEntity==pen) { // remove the entry from the list cg_ageEntries.Free(*pige); *pige = ge.ge_iNextEntry; ge.ge_iNextEntry = -2; ge.ge_penEntity = NULL; // if the cell becomes empty if (gc.gc_iFirstEntry<0) { // remove the cell RemoveCell(igc); } return; } pige = &ge.ge_iNextEntry; } ASSERT(FALSE); } /* Initialize collision grid. */ void CWorld::InitCollisionGrid(void) { wo_pcgCollisionGrid = new CCollisionGrid; } /* Destroy collision grid. */ void CWorld::DestroyCollisionGrid(void) { delete wo_pcgCollisionGrid; wo_pcgCollisionGrid = NULL; } // clear collision grid void CWorld::ClearCollisionGrid(void) { wo_pcgCollisionGrid->Clear(); } /* Add an entity to cell(s) in collision grid. */ void CWorld::AddEntityToCollisionGrid(CEntity *pen, const FLOATaabbox3D &boxEntity) { _pfPhysicsProfile.StartTimer(CPhysicsProfile::PTI_ADDENTITYTOGRID); // find grid coordinates INDEX iMinX, iMaxX, iMinZ, iMaxZ; BoxToGrid(boxEntity, iMinX, iMaxX, iMinZ, iMaxZ); // for each cell spanned by the entity for(INDEX iX=iMinX; iX<=iMaxX; iX++) { for(INDEX iZ=iMinZ; iZ<=iMaxZ; iZ++) { // find that cell INDEX igc = wo_pcgCollisionGrid->FindCell(iX, iZ, TRUE); // add the entity to the cell wo_pcgCollisionGrid->AddEntry(igc, pen); } } _pfPhysicsProfile.StopTimer(CPhysicsProfile::PTI_ADDENTITYTOGRID); } /* Remove an entity from cell(s) in collision grid. */ void CWorld::RemoveEntityFromCollisionGrid(CEntity *pen, const FLOATaabbox3D &boxEntity) { _pfPhysicsProfile.StartTimer(CPhysicsProfile::PTI_REMENTITYFROMGRID); // find grid coordinates INDEX iMinX, iMaxX, iMinZ, iMaxZ; BoxToGrid(boxEntity, iMinX, iMaxX, iMinZ, iMaxZ); // for each cell spanned by the entity for(INDEX iX=iMinX; iX<=iMaxX; iX++) { for(INDEX iZ=iMinZ; iZ<=iMaxZ; iZ++) { // find that cell INDEX igc = wo_pcgCollisionGrid->FindCell(iX, iZ, FALSE); ASSERT(igc>=0); // remove the entity from the cell if (igc>=0) { wo_pcgCollisionGrid->RemoveEntry(igc, pen); } } } _pfPhysicsProfile.StopTimer(CPhysicsProfile::PTI_REMENTITYFROMGRID); } /* Move an entity inside cell(s) in collision grid. */ void CWorld::MoveEntityInCollisionGrid(CEntity *pen, const FLOATaabbox3D &boxOld, const FLOATaabbox3D &boxNew) { _pfPhysicsProfile.StartTimer(CPhysicsProfile::PTI_MOVEENTITYINGRID); // find grid coordinates INDEX iOldMinX, iOldMaxX, iOldMinZ, iOldMaxZ; BoxToGrid(boxOld, iOldMinX, iOldMaxX, iOldMinZ, iOldMaxZ); INDEX iNewMinX, iNewMaxX, iNewMinZ, iNewMaxZ; BoxToGrid(boxNew, iNewMinX, iNewMaxX, iNewMinZ, iNewMaxZ); // for each cell spanned by the entity before moving but not after moving {for(INDEX iX=iOldMinX; iX<=iOldMaxX; iX++) { for(INDEX iZ=iOldMinZ; iZ<=iOldMaxZ; iZ++) { if (iX>=iNewMinX && iX<=iNewMaxX &&iZ>=iNewMinZ && iZ<=iNewMaxZ) { continue; } // find that cell INDEX igc = wo_pcgCollisionGrid->FindCell(iX, iZ, FALSE); ASSERT(igc>=0); // remove the entity from the cell if (igc>=0) { wo_pcgCollisionGrid->RemoveEntry(igc, pen); } } }} // for each cell spanned by the entity after moving but not before moving {for(INDEX iX=iNewMinX; iX<=iNewMaxX; iX++) { for(INDEX iZ=iNewMinZ; iZ<=iNewMaxZ; iZ++) { if (iX>=iOldMinX && iX<=iOldMaxX &&iZ>=iOldMinZ && iZ<=iOldMaxZ) { continue; } // find that cell INDEX igc = wo_pcgCollisionGrid->FindCell(iX, iZ, TRUE); wo_pcgCollisionGrid->AddEntry(igc, pen); } }} _pfPhysicsProfile.StopTimer(CPhysicsProfile::PTI_MOVEENTITYINGRID); } /* Find all entities in collision grid near given box. */ void CWorld::FindEntitiesNearBox(const FLOATaabbox3D &boxNear, CStaticStackArray &apenNearEntities) { #if DEBUG_COLLIDEWITHALL apenNearEntities.PopAll(); // for each entity {FOREACHINDYNAMICCONTAINER(wo_cenEntities, CEntity, iten) { CEntity &en = *iten; if (en.GetRenderType()==CEntity::RT_MODEL && en.en_pciCollisionInfo!=NULL) { apenNearEntities.Push() = &en; } }} return; #endif _pfPhysicsProfile.StartTimer(CPhysicsProfile::PTI_FINDENTITIESNEARBOX); _pfPhysicsProfile.IncrementCounter(CPhysicsProfile::PCI_FINDINGNEARENTITIES); // find grid coordinates INDEX iMinX, iMaxX, iMinZ, iMaxZ; BoxToGrid(boxNear, iMinX, iMaxX, iMinZ, iMaxZ); apenNearEntities.PopAll(); // for each cell spanned by the box {for(INDEX iX=iMinX; iX<=iMaxX; iX++) { for(INDEX iZ=iMinZ; iZ<=iMaxZ; iZ++) { _pfPhysicsProfile.IncrementCounter(CPhysicsProfile::PCI_NEARCELLSFOUND); // find that cell INDEX igc = wo_pcgCollisionGrid->FindCell(iX, iZ, FALSE); // if the cell is empty if (igc<0) { // skip it continue; } _pfPhysicsProfile.IncrementCounter(CPhysicsProfile::PCI_NEAROCCUPIEDCELLSFOUND); // for each entity in the cell for(INDEX iEntry = wo_pcgCollisionGrid->cg_agcCells[igc].gc_iFirstEntry; iEntry>=0; iEntry = wo_pcgCollisionGrid->cg_ageEntries[iEntry].ge_iNextEntry) { CEntity *penEntity = wo_pcgCollisionGrid->cg_ageEntries[iEntry].ge_penEntity; // if it is not already found if (!(penEntity->en_ulFlags&ENF_FOUNDINGRIDSEARCH)) { // add it apenNearEntities.Push() = penEntity; // mark it as found penEntity->en_ulFlags|=ENF_FOUNDINGRIDSEARCH; } } } }} _pfPhysicsProfile.IncrementCounter( CPhysicsProfile::PCI_NEARENTITIESFOUND, apenNearEntities.Count()); // for each of the found entities for(INDEX ienFound=0; ienFounden_ulFlags&=~ENF_FOUNDINGRIDSEARCH; } _pfPhysicsProfile.StopTimer(CPhysicsProfile::PTI_FINDENTITIESNEARBOX); } // get amount of memory used by this object extern SLONG GetCollisionGridMemory( CCollisionGrid *pcg) { // no collision grid? if( pcg==NULL) return 0; // phew, it's here! SLONG slUsedMemory = pcg->cg_aiFirstCells.Count() * sizeof(INDEX); slUsedMemory += pcg->cg_agcCells.Count() * sizeof(CGridCell); slUsedMemory += pcg->cg_ageEntries.Count() * sizeof(CGridEntry); slUsedMemory += pcg->cg_agcCells.aa_aiFreeElements.sa_Count * sizeof(INDEX); slUsedMemory += pcg->cg_ageEntries.aa_aiFreeElements.sa_Count * sizeof(INDEX); return slUsedMemory; }