/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // DlgPgPolygon.cpp : implementation file // #include "stdafx.h" #include "DlgPgPolygon.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgPgPolygon property page IMPLEMENT_DYNCREATE(CDlgPgPolygon, CPropertyPage) CDlgPgPolygon::CDlgPgPolygon() : CPropertyPage(CDlgPgPolygon::IDD) { //{{AFX_DATA_INIT(CDlgPgPolygon) //}}AFX_DATA_INIT } CDlgPgPolygon::~CDlgPgPolygon() { } void CDlgPgPolygon::DoDataExchange(CDataExchange* pDX) { if( theApp.m_bDisableDataExchange) return; CPropertyPage::DoDataExchange(pDX); // mark that property page has been modified SetModified( TRUE); // obtain document CWorldEditorDoc* pDoc = theApp.GetDocument(); if( pDoc == NULL) return; // polygon mode must be on if( pDoc->GetEditingMode() != POLYGON_MODE) return; // get flags of control activity BOOL bSelectionExists = pDoc->m_selPolygonSelection.Count() != 0; // if dialog is recieving data and control window is valid if( (pDX->m_bSaveAndValidate == FALSE) && IsWindow( m_IsPortal.m_hWnd) ) { // initialize combo boxes InitComboBoxes(); // polygon controls exist if polygon selection exists m_IsPortal.EnableWindow( bSelectionExists); m_IsOldPortal.EnableWindow( bSelectionExists); m_IsOccluder.EnableWindow( bSelectionExists); m_IsPassable.EnableWindow( bSelectionExists); m_bStairs.EnableWindow( bSelectionExists); m_bShootThru.EnableWindow( bSelectionExists); m_IsInvisible.EnableWindow( bSelectionExists); m_IsDoubleSided.EnableWindow( bSelectionExists); m_bIsDetail.EnableWindow( bSelectionExists); m_IsTranslucent.EnableWindow( bSelectionExists); m_IsTransparent.EnableWindow( bSelectionExists); m_ComboMirror.EnableWindow( bSelectionExists); m_ComboFriction.EnableWindow( bSelectionExists); GetDlgItem( IDC_STATIC_MIRROR)->EnableWindow( bSelectionExists); GetDlgItem( IDC_STATIC_FRICTION)->EnableWindow( bSelectionExists); GetDlgItem( IDC_PRETENDER_DISTANCE)->EnableWindow( bSelectionExists); GetDlgItem( IDC_STATIC_PRETENDER_DISTANCE)->EnableWindow( bSelectionExists); // if selection exists, calculate tri-state value of attribute intersection if( bSelectionExists) { // get friction, illumination, mirror and effect properties from first polygon UBYTE ubFirstFriction; UBYTE ubFirstMirror; BOOL bSameFriction = TRUE; BOOL bSameMirror = TRUE; UWORD uwFirstPretenderDistance; m_bPretenderDistance = TRUE; ULONG ulFlagsOn = MAX_ULONG; ULONG ulFlagsOff = MAX_ULONG; INDEX iPolygon = 0; // for each of the selected polygons FOREACHINDYNAMICCONTAINER(pDoc->m_selPolygonSelection, CBrushPolygon, itbpo) { ulFlagsOn &= itbpo->bpo_ulFlags; ulFlagsOff &= ~itbpo->bpo_ulFlags; if( iPolygon == 0) { ubFirstFriction = itbpo->bpo_bppProperties.bpp_ubSurfaceType; ubFirstMirror = itbpo->bpo_bppProperties.bpp_ubMirrorType; uwFirstPretenderDistance = itbpo->bpo_bppProperties.bpp_uwPretenderDistance; } else { if( itbpo->bpo_bppProperties.bpp_ubSurfaceType != ubFirstFriction) bSameFriction = FALSE; if( itbpo->bpo_bppProperties.bpp_ubMirrorType != ubFirstMirror) bSameMirror = FALSE; if( itbpo->bpo_bppProperties.bpp_uwPretenderDistance != uwFirstPretenderDistance) m_bPretenderDistance = FALSE; } iPolygon++; } // apply flags to controls #define SET_TRI_STATE_TO_CTRL( ctrl, flag)\ if((ulFlagsOn & flag) && !(ulFlagsOff & flag)) ctrl.SetCheck( 1);\ else if(!(ulFlagsOn & flag) && (ulFlagsOff & flag)) ctrl.SetCheck( 0);\ else ctrl.SetCheck( 2); SET_TRI_STATE_TO_CTRL( m_IsPortal, BPOF_PORTAL); SET_TRI_STATE_TO_CTRL( m_IsOldPortal, OPOF_PORTAL); SET_TRI_STATE_TO_CTRL( m_IsOccluder, BPOF_OCCLUDER); SET_TRI_STATE_TO_CTRL( m_IsPassable, BPOF_PASSABLE); SET_TRI_STATE_TO_CTRL( m_bStairs, BPOF_STAIRS); SET_TRI_STATE_TO_CTRL( m_bShootThru, BPOF_SHOOTTHRU); SET_TRI_STATE_TO_CTRL( m_IsInvisible, BPOF_INVISIBLE); SET_TRI_STATE_TO_CTRL( m_IsDoubleSided, BPOF_DOUBLESIDED); SET_TRI_STATE_TO_CTRL( m_bIsDetail, BPOF_DETAILPOLYGON); SET_TRI_STATE_TO_CTRL( m_IsTranslucent, BPOF_TRANSLUCENT); SET_TRI_STATE_TO_CTRL( m_IsTransparent, BPOF_TRANSPARENT); if( bSameFriction) m_ComboFriction.SetCurSel( ubFirstFriction); else m_ComboFriction.SetCurSel(-1); if( bSameMirror) m_ComboMirror.SetCurSel( ubFirstMirror); else m_ComboMirror.SetCurSel(-1); if( m_bPretenderDistance) m_fPretenderDistance = uwFirstPretenderDistance; } // mark that page is updated m_udPolygonSelection.MarkUpdated(); } //{{AFX_DATA_MAP(CDlgPgPolygon) DDX_Control(pDX, IDC_DOUBLESIDED, m_IsDoubleSided); DDX_Control(pDX, IDC_SHOOTTROUGH, m_bShootThru); DDX_Control(pDX, IDC_IS_TRANSPARENT, m_IsTransparent); DDX_Control(pDX, IDC_STAIRS, m_bStairs); DDX_Control(pDX, IDC_IS_OCCLUDER, m_IsOccluder); DDX_Control(pDX, IDC_MIRROR_COMBO, m_ComboMirror); DDX_Control(pDX, IDC_IS_OLD_PORTAL, m_IsOldPortal); DDX_Control(pDX, IDC_IS_DETAIL, m_bIsDetail); DDX_Control(pDX, IDC_INVISIBLE, m_IsInvisible); DDX_Control(pDX, IDC_IS_TRANSLUSCENT, m_IsTranslucent); DDX_Control(pDX, IDC_IS_PASSABLE, m_IsPassable); DDX_Control(pDX, IDC_IS_PORTAL, m_IsPortal); DDX_Control(pDX, IDC_FRICTION_COMBO, m_ComboFriction); //}}AFX_DATA_MAP DDX_SkyFloat(pDX, IDC_PRETENDER_DISTANCE, m_fPretenderDistance, m_bPretenderDistance); // if dialog is giving data if( pDX->m_bSaveAndValidate != FALSE) { BOOL bFindShadowLayers = FALSE; // calculate bounding box for all polygons FLOATaabbox3D boxBoundingBoxPolygonSelection; FOREACHINDYNAMICCONTAINER(pDoc->m_selPolygonSelection, CBrushPolygon, itbpo) { boxBoundingBoxPolygonSelection |= itbpo->bpo_boxBoundingBox; if( m_ComboFriction.GetCurSel()!=-1) itbpo->bpo_bppProperties.bpp_ubSurfaceType = m_ComboFriction.GetCurSel(); INDEX iItemMirror = m_ComboMirror.GetCurSel(); if( iItemMirror!=CB_ERR) { if( itbpo->bpo_bppProperties.bpp_ubMirrorType != iItemMirror) { itbpo->bpo_bppProperties.bpp_ubMirrorType = (UBYTE) iItemMirror; } } // if all polygons have same pretender distance if( m_bPretenderDistance) { itbpo->bpo_bppProperties.bpp_uwPretenderDistance = UWORD (m_fPretenderDistance); } // set polygon's flags acording witg given tri-state ctrl #define TRI_STATE_CTRL_TO_FLAGS( ctrl, flag, bDiscardShd, bFindShdLayers)\ if( (ctrl.GetCheck() == 1) && !(itbpo->bpo_ulFlags & flag) ) {\ itbpo->bpo_ulFlags |= flag;\ if( bDiscardShd) itbpo->DiscardShadows();\ if( bFindShdLayers) bFindShadowLayers = TRUE;\ } else if( (ctrl.GetCheck() == 0) && (itbpo->bpo_ulFlags & flag) ) {\ itbpo->bpo_ulFlags &= ~flag;\ if( bDiscardShd) itbpo->DiscardShadows();\ if( bFindShdLayers) bFindShadowLayers = TRUE;\ } ULONG ulFlagsBefore = itbpo->bpo_ulFlags; TRI_STATE_CTRL_TO_FLAGS( m_IsPortal, BPOF_PORTAL, TRUE, TRUE); TRI_STATE_CTRL_TO_FLAGS( m_IsOccluder, BPOF_OCCLUDER, FALSE, FALSE); TRI_STATE_CTRL_TO_FLAGS( m_IsOldPortal, OPOF_PORTAL, TRUE, TRUE); TRI_STATE_CTRL_TO_FLAGS( m_IsPassable, BPOF_PASSABLE, FALSE, FALSE); TRI_STATE_CTRL_TO_FLAGS( m_bStairs, BPOF_STAIRS, FALSE, FALSE); TRI_STATE_CTRL_TO_FLAGS( m_bShootThru, BPOF_SHOOTTHRU, FALSE, FALSE); TRI_STATE_CTRL_TO_FLAGS( m_IsInvisible, BPOF_INVISIBLE, FALSE, FALSE); TRI_STATE_CTRL_TO_FLAGS( m_IsDoubleSided, BPOF_DOUBLESIDED, FALSE, FALSE); TRI_STATE_CTRL_TO_FLAGS( m_bIsDetail, BPOF_DETAILPOLYGON, FALSE, FALSE); TRI_STATE_CTRL_TO_FLAGS( m_IsTranslucent, BPOF_TRANSLUCENT, FALSE, FALSE); TRI_STATE_CTRL_TO_FLAGS( m_IsTransparent, BPOF_TRANSPARENT, FALSE, FALSE); ULONG ulFlagsAfter = itbpo->bpo_ulFlags; // occluder and detail flags can't be on at the same time BOOL bOccluderSet = ((ulFlagsBefore&BPOF_OCCLUDER)!=(ulFlagsAfter&BPOF_OCCLUDER))&&(ulFlagsAfter&BPOF_OCCLUDER); BOOL bDetailSet = ((ulFlagsBefore&BPOF_DETAILPOLYGON)!=(ulFlagsAfter&BPOF_DETAILPOLYGON))&&(ulFlagsAfter&BPOF_DETAILPOLYGON); BOOL bDoubleSidedSet = ((ulFlagsBefore&BPOF_DOUBLESIDED)!=(ulFlagsAfter&BPOF_DOUBLESIDED))&&(ulFlagsAfter&BPOF_DOUBLESIDED); // if occluder set if( bOccluderSet) { // turn off detail itbpo->bpo_ulFlags &= ~BPOF_DETAILPOLYGON; itbpo->bpo_ulFlags |= BPOF_DOESNOTCASTSHADOW; } // if doublesided set if(bDoubleSidedSet) { // turn on transparent and detail itbpo->bpo_ulFlags |= BPOF_TRANSPARENT; itbpo->bpo_ulFlags |= BPOF_DETAILPOLYGON; } // if detail set if( bDetailSet) { // turn off occluder itbpo->bpo_ulFlags &= ~BPOF_OCCLUDER; } } // if we should find shadow layers if( bFindShadowLayers) { pDoc->m_woWorld.FindShadowLayers( boxBoundingBoxPolygonSelection); } // mark that document is changed theApp.GetDocument()->SetModifiedFlag( TRUE); // redraw to show changes pDoc->UpdateAllViews( NULL); } } BEGIN_MESSAGE_MAP(CDlgPgPolygon, CPropertyPage) //{{AFX_MSG_MAP(CDlgPgPolygon) ON_CBN_SELCHANGE(IDC_FRICTION_COMBO, OnSelchangeFrictionCombo) ON_CBN_DROPDOWN(IDC_FRICTION_COMBO, OnDropdownFrictionCombo) ON_CBN_SELCHANGE(IDC_MIRROR_COMBO, OnSelchangeMirrorCombo) ON_CBN_DROPDOWN(IDC_MIRROR_COMBO, OnDropdownMirrorCombo) ON_WM_CONTEXTMENU() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgPgPolygon message handlers void CDlgPgPolygon::InitComboBoxes(void) { CWorldEditorDoc* pDoc = theApp.GetDocument(); CTString strFrictionName; CTString strMirrorName; m_ComboFriction.ResetContent(); m_ComboMirror.ResetContent(); // add all available frictions for(INDEX iFriction=0; iFrictionm_woWorld.wo_astSurfaceTypes[iFriction].st_strName; if( strFrictionName == "") break; INDEX iAddedAs = m_ComboFriction.AddString( CString(strFrictionName)); } // none must exist m_ComboMirror.AddString( L"None"); // if there is polygon selection if( pDoc->m_selPolygonSelection.Count() != 0) { // obtain first polygon's brush CBrush3D *pbrBrush = NULL; pDoc->m_selPolygonSelection.Lock(); if( !pDoc->m_selPolygonSelection.IsMember( pDoc->m_pbpoLastCentered)) { pbrBrush = pDoc->m_selPolygonSelection[0].bpo_pbscSector->bsc_pbmBrushMip->bm_pbrBrush; } pDoc->m_selPolygonSelection.Unlock(); BOOL bEnableMirror = TRUE; // for each of the selected polygons FOREACHINDYNAMICCONTAINER(pDoc->m_selPolygonSelection, CBrushPolygon, itbpo) { // disable mirror combo box if all polygons are not from same brush if( pbrBrush != itbpo->bpo_pbscSector->bsc_pbmBrushMip->bm_pbrBrush) { bEnableMirror = FALSE; break; } } // if mirror combo is enabled if( bEnableMirror) { // add mirrors for(INDEX iMirror=1; iMirrorbr_penEntity->GetMirrorName( iMirror); if( strMirrorName == "") break; m_ComboMirror.AddString( CString(strMirrorName)); } } } } BOOL CDlgPgPolygon::OnIdle(LONG lCount) { CWorldEditorDoc* pDoc = theApp.GetDocument(); if( (pDoc == NULL) || !IsWindow(m_hWnd) ) { return TRUE; } // if selections have been changed (they are not up to date) if( !pDoc->m_chSelections.IsUpToDate( m_udPolygonSelection) ) { // update dialog data UpdateData( FALSE); } return TRUE; } BOOL CDlgPgPolygon::PreTranslateMessage(MSG* pMsg) { if(pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_RETURN) { // move data from page to polygon UpdateData( TRUE); // the message is handled return TRUE; } return CPropertyPage::PreTranslateMessage(pMsg); } BOOL CDlgPgPolygon::OnInitDialog() { CPropertyPage::OnInitDialog(); if( IsWindow( m_ComboFriction.m_hWnd)) { InitComboBoxes(); } m_bIsDetail.SetDialogPtr( this); m_IsInvisible.SetDialogPtr( this); m_IsDoubleSided.SetDialogPtr( this); m_IsTranslucent.SetDialogPtr( this); m_IsTransparent.SetDialogPtr( this); m_IsPassable.SetDialogPtr( this); m_bStairs.SetDialogPtr( this); m_bShootThru.SetDialogPtr( this); m_IsPortal.SetDialogPtr( this); m_IsOldPortal.SetDialogPtr( this); m_IsOccluder.SetDialogPtr( this); return TRUE; } void CDlgPgPolygon::OnSelchangeFrictionCombo() { UpdateData( TRUE); } void CDlgPgPolygon::OnDropdownFrictionCombo() { m_ComboFriction.SetDroppedWidth( 256); } void CDlgPgPolygon::OnSelchangeMirrorCombo() { UpdateData( TRUE); } void CDlgPgPolygon::OnDropdownMirrorCombo() { m_ComboMirror.SetDroppedWidth( 256); } void CDlgPgPolygon::OnContextMenu(CWnd* pWnd, CPoint point) { CWorldEditorDoc* pDoc = theApp.GetActiveDocument(); CMenu menu; if( pDoc->GetEditingMode() == POLYGON_MODE) { if( menu.LoadMenu(IDR_INFO_POLYGON_POPUP)) { CMenu* pPopup = menu.GetSubMenu(0); if( pDoc->m_selPolygonSelection.Count() != 1) { menu.EnableMenuItem(ID_SET_AS_DEFAULT, MF_DISABLED|MF_GRAYED); } pPopup->TrackPopupMenu(TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN, point.x, point.y, this); } } }