/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #if !defined(AFX_DLGLIGHTANIMATIONEDITOR_H__4C1D90B3_7FA9_11D2_844A_004095812ACC__INCLUDED_) #define AFX_DLGLIGHTANIMATIONEDITOR_H__4C1D90B3_7FA9_11D2_844A_004095812ACC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgLightAnimationEditor.h : header file // ///////////////////////////////////////////////////////////////////////////// // CDlgLightAnimationEditor dialog class CDlgLightAnimationEditor : public CDialog { // Construction public: CTFileName m_fnSaveName; CDlgLightAnimationEditor(CWnd* pParent = NULL); // standard constructor ~CDlgLightAnimationEditor(); BOOL m_bChanged; BOOL m_bCustomWindowsCreated; CAnimData *m_padAnimData; CWndAnimationFrames m_wndAnimationFrames; CWndTestAnimation m_wndTestAnimation; void InitLightAnimationCombo(void); void SpreadFrames(void); void InitializeData(void); void StoreData(void); // obtain index of curently selected light animation INDEX GetSelectedLightAnimation(void); // Dialog Data //{{AFX_DATA(CDlgLightAnimationEditor) enum { IDD = IDD_LIGHT_ANIMATION_EDITOR }; CComboBox m_LightAnimationCombo; CString m_strCurrentFrame; float m_fLightAnimationSpeed; int m_iAnimationFrames; CString m_strLightAnimationName; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgLightAnimationEditor) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual void OnOK(); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDlgLightAnimationEditor) afx_msg void OnPaint(); virtual BOOL OnInitDialog(); afx_msg void OnDeleteMarker(); afx_msg void OnChangeLightAnimationFrames(); afx_msg void OnSelchangeLightAnimationNameCombo(); afx_msg void OnChangeLightAnimationSpeed(); afx_msg void OnScrollLeft(); afx_msg void OnScrollRight(); afx_msg void OnScrollPgLeft(); afx_msg void OnScrollPgRight(); afx_msg void OnDeleteAnimation(); afx_msg void OnAddAnimation(); afx_msg void OnChangeLightAnimationName(); afx_msg void OnLoadAnimation(); afx_msg void OnSaveAnimation(); afx_msg void OnSaveAsAnimation(); afx_msg void OnButtonClose(); afx_msg void OnClose(); afx_msg void OnCancel(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DLGLIGHTANIMATIONEDITOR_H__4C1D90B3_7FA9_11D2_844A_004095812ACC__INCLUDED_)