/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* * Sound Holder. */ 204 %{ #include "StdH.h" %} uses "EntitiesMP/ModelDestruction"; class CSoundHolder : CRationalEntity { name "SoundHolder"; thumbnail "Thumbnails\\SoundHolder.tbn"; features "HasName", "HasDescription", "IsTargetable"; properties: 1 CTFileName m_fnSound "Sound" 'S' = CTFILENAME("Sounds\\Default.wav"), // sound 2 RANGE m_rFallOffRange "Fall-off" 'F' = 100.0f, 3 RANGE m_rHotSpotRange "Hot-spot" 'H' = 50.0f, 4 FLOAT m_fVolume "Volume" 'V' = 1.0f, 6 BOOL m_bLoop "Looping" 'L' = TRUE, 7 BOOL m_bSurround "Surround" 'R' = FALSE, 8 BOOL m_bVolumetric "Volumetric" 'O' = TRUE, 9 CTString m_strName "Name" 'N' = "", 10 CTString m_strDescription = "", 11 BOOL m_bAutoStart "Auto start" 'A' = FALSE, // auto start (environment sounds) 12 INDEX m_iPlayType = 0, 13 CSoundObject m_soSound, // sound channel 14 BOOL m_bDestroyable "Destroyable" 'Q' = FALSE, { CAutoPrecacheSound m_aps; } components: 1 model MODEL_MARKER "Models\\Editor\\SoundHolder.mdl", 2 texture TEXTURE_MARKER "Models\\Editor\\SoundHolder.tex" functions: void Precache(void) { m_aps.Precache(m_fnSound); } // apply mirror and stretch to the entity void MirrorAndStretch(FLOAT fStretch, BOOL bMirrorX) { // stretch its ranges m_rFallOffRange*=fStretch; m_rHotSpotRange*=fStretch; //(void)bMirrorX; // no mirror for sounds } // returns bytes of memory used by this object SLONG GetUsedMemory(void) { // initial SLONG slUsedMemory = sizeof(CSoundHolder) - sizeof(CRationalEntity) + CRationalEntity::GetUsedMemory(); // add some more slUsedMemory += m_strName.Length(); slUsedMemory += m_strDescription.Length(); slUsedMemory += m_fnSound.Length(); slUsedMemory += 1* sizeof(CSoundObject); return slUsedMemory; } procedures: Main(EVoid) { // validate range if (m_rHotSpotRange<0.0f) { m_rHotSpotRange = 0.0f; } if (m_rFallOffRangeFLOAT(SL_VOLUME_MAX)) { m_fVolume = FLOAT(SL_VOLUME_MAX); } // determine play type m_iPlayType = SOF_3D; if (m_bLoop) { m_iPlayType |= SOF_LOOP; } if (m_bSurround) { m_iPlayType |= SOF_SURROUND; } if (m_bVolumetric) { m_iPlayType |= SOF_VOLUMETRIC; } // init as model InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set stretch factors - MUST BE DONE BEFORE SETTING MODEL! const float SOUND_MINSIZE=1.0f; FLOAT fFactor = Log2(m_rFallOffRange)*SOUND_MINSIZE; if (fFactormo_Stretch = FLOAT3D( fFactor, fFactor, fFactor); // set appearance SetModel(MODEL_MARKER); SetModelMainTexture(TEXTURE_MARKER); m_strDescription.PrintF("%s", (CTString&)m_fnSound.FileName()); // wait for a while to play sound -> Sound Can Be Spawned if( _pTimer->CurrentTick()<=0.1f) { autowait(0.5f); } wait() { // auto play sound on (EBegin) : { if (m_bAutoStart) { m_soSound.Set3DParameters(FLOAT(m_rFallOffRange), FLOAT(m_rHotSpotRange), m_fVolume, 1.0f); PlaySound(m_soSound, m_fnSound, m_iPlayType); } resume; } // play sound on (EStart) : { m_soSound.Set3DParameters(FLOAT(m_rFallOffRange), FLOAT(m_rHotSpotRange), m_fVolume, 1.0f); PlaySound(m_soSound, m_fnSound, m_iPlayType); resume; } // stop playing sound on (EStop) : { m_soSound.Stop(); resume; } // when someone in range is destroyed on (ERangeModelDestruction) : { // if range destruction is enabled if (m_bDestroyable) { // stop playing m_soSound.Stop(); } return TRUE; } on (EEnd) : { stop; } } // cease to exist Destroy(); return; } };