/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.h" #include #include "MenuPrinting.h" #include "MenuStuff.h" #include "MSinglePlayerNew.h" void CSinglePlayerNewMenu::Initialize_t(void) { // intialize single player new menu gm_mgTitle.mg_strText = TRANS("NEW GAME"); gm_mgTitle.mg_boxOnScreen = BoxTitle(); gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode); gm_mgTourist.mg_strText = TRANS("TOURIST"); gm_mgTourist.mg_bfsFontSize = BFS_LARGE; gm_mgTourist.mg_boxOnScreen = BoxBigRow(0.0f); gm_mgTourist.mg_strTip = TRANS("for non-FPS players"); gm_lhGadgets.AddTail(gm_mgTourist.mg_lnNode); gm_mgTourist.mg_pmgUp = &gm_mgSerious; gm_mgTourist.mg_pmgDown = &gm_mgEasy; gm_mgTourist.mg_pActivatedFunction = NULL; gm_mgEasy.mg_strText = TRANS("EASY"); gm_mgEasy.mg_bfsFontSize = BFS_LARGE; gm_mgEasy.mg_boxOnScreen = BoxBigRow(1.0f); gm_mgEasy.mg_strTip = TRANS("for unexperienced FPS players"); gm_lhGadgets.AddTail(gm_mgEasy.mg_lnNode); gm_mgEasy.mg_pmgUp = &gm_mgTourist; gm_mgEasy.mg_pmgDown = &gm_mgMedium; gm_mgEasy.mg_pActivatedFunction = NULL; gm_mgMedium.mg_strText = TRANS("NORMAL"); gm_mgMedium.mg_bfsFontSize = BFS_LARGE; gm_mgMedium.mg_boxOnScreen = BoxBigRow(2.0f); gm_mgMedium.mg_strTip = TRANS("for experienced FPS players"); gm_lhGadgets.AddTail(gm_mgMedium.mg_lnNode); gm_mgMedium.mg_pmgUp = &gm_mgEasy; gm_mgMedium.mg_pmgDown = &gm_mgHard; gm_mgMedium.mg_pActivatedFunction = NULL; gm_mgHard.mg_strText = TRANS("HARD"); gm_mgHard.mg_bfsFontSize = BFS_LARGE; gm_mgHard.mg_boxOnScreen = BoxBigRow(3.0f); gm_mgHard.mg_strTip = TRANS("for experienced Serious Sam players"); gm_lhGadgets.AddTail(gm_mgHard.mg_lnNode); gm_mgHard.mg_pmgUp = &gm_mgMedium; gm_mgHard.mg_pmgDown = &gm_mgSerious; gm_mgHard.mg_pActivatedFunction = NULL; gm_mgSerious.mg_strText = TRANS("SERIOUS"); gm_mgSerious.mg_bfsFontSize = BFS_LARGE; gm_mgSerious.mg_boxOnScreen = BoxBigRow(4.0f); gm_mgSerious.mg_strTip = TRANS("are you serious?"); gm_lhGadgets.AddTail(gm_mgSerious.mg_lnNode); gm_mgSerious.mg_pmgUp = &gm_mgHard; gm_mgSerious.mg_pmgDown = &gm_mgTourist; gm_mgSerious.mg_pActivatedFunction = NULL; gm_mgMental.mg_strText = TRANS("MENTAL"); gm_mgMental.mg_bfsFontSize = BFS_LARGE; gm_mgMental.mg_boxOnScreen = BoxBigRow(5.0f); gm_mgMental.mg_strTip = TRANS("you are not serious!"); gm_lhGadgets.AddTail(gm_mgMental.mg_lnNode); gm_mgMental.mg_pmgUp = &gm_mgSerious; gm_mgMental.mg_pmgDown = &gm_mgTourist; gm_mgMental.mg_pActivatedFunction = NULL; gm_mgMental.mg_bMental = TRUE; } void CSinglePlayerNewMenu::StartMenu(void) { CGameMenu::StartMenu(); extern INDEX sam_bMentalActivated; if (sam_bMentalActivated) { gm_mgMental.Appear(); gm_mgSerious.mg_pmgDown = &gm_mgMental; gm_mgTourist.mg_pmgUp = &gm_mgMental; } else { gm_mgMental.Disappear(); gm_mgSerious.mg_pmgDown = &gm_mgTourist; gm_mgTourist.mg_pmgUp = &gm_mgSerious; } }