/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.h" #include #include "MenuPrinting.h" #include "MenuStuff.h" #include "MCustomizeAxis.h" extern void ControlsMenuOn(); extern void ControlsMenuOff(); void CCustomizeAxisMenu::Initialize_t(void) { // intialize axis menu gm_mgTitle.mg_strText = TRANS("CUSTOMIZE AXIS"); gm_mgTitle.mg_boxOnScreen = BoxTitle(); gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode); TRIGGER_MG(gm_mgActionTrigger, 0, gm_mgSmoothTrigger, gm_mgMountedTrigger, TRANS("ACTION"), astrNoYes); gm_mgActionTrigger.mg_strTip = TRANS("choose action to customize"); TRIGGER_MG(gm_mgMountedTrigger, 2, gm_mgActionTrigger, gm_mgSensitivity, TRANS("MOUNTED TO"), astrNoYes); gm_mgMountedTrigger.mg_strTip = TRANS("choose controller axis that will perform the action"); gm_mgActionTrigger.mg_astrTexts = new CTString[AXIS_ACTIONS_CT]; gm_mgActionTrigger.mg_ctTexts = AXIS_ACTIONS_CT; gm_mgActionTrigger.mg_pPreTriggerChange = NULL; gm_mgActionTrigger.mg_pOnTriggerChange = NULL; // for all available axis type controlers for (INDEX iControler = 0; iControlergm_astrAxisNames[iControler]), 0); } gm_mgActionTrigger.mg_iSelected = 3; INDEX ctAxis = _pInput->GetAvailableAxisCount(); gm_mgMountedTrigger.mg_astrTexts = new CTString[ctAxis]; gm_mgMountedTrigger.mg_ctTexts = ctAxis; // for all axis actions that can be mounted for (INDEX iAxis = 0; iAxisGetAxisTransName(iAxis); } gm_mgSensitivity.mg_boxOnScreen = BoxMediumRow(3); gm_mgSensitivity.mg_strText = TRANS("SENSITIVITY"); gm_mgSensitivity.mg_pmgUp = &gm_mgMountedTrigger; gm_mgSensitivity.mg_pmgDown = &gm_mgDeadzone; gm_lhGadgets.AddTail(gm_mgSensitivity.mg_lnNode); gm_mgSensitivity.mg_strTip = TRANS("set sensitivity for this axis"); gm_mgDeadzone.mg_boxOnScreen = BoxMediumRow(4); gm_mgDeadzone.mg_strText = TRANS("DEAD ZONE"); gm_mgDeadzone.mg_pmgUp = &gm_mgSensitivity; gm_mgDeadzone.mg_pmgDown = &gm_mgInvertTrigger; gm_lhGadgets.AddTail(gm_mgDeadzone.mg_lnNode); gm_mgDeadzone.mg_strTip = TRANS("set dead zone for this axis"); TRIGGER_MG(gm_mgInvertTrigger, 5, gm_mgDeadzone, gm_mgRelativeTrigger, TRANS("INVERTED"), astrNoYes); gm_mgInvertTrigger.mg_strTip = TRANS("choose whether to invert this axis or not"); TRIGGER_MG(gm_mgRelativeTrigger, 6, gm_mgInvertTrigger, gm_mgSmoothTrigger, TRANS("RELATIVE"), astrNoYes); gm_mgRelativeTrigger.mg_strTip = TRANS("select relative or absolute axis reading"); TRIGGER_MG(gm_mgSmoothTrigger, 7, gm_mgRelativeTrigger, gm_mgActionTrigger, TRANS("SMOOTH"), astrNoYes); gm_mgSmoothTrigger.mg_strTip = TRANS("turn this on to filter readings on this axis"); } CCustomizeAxisMenu::~CCustomizeAxisMenu(void) { delete[] gm_mgActionTrigger.mg_astrTexts; delete[] gm_mgMountedTrigger.mg_astrTexts; } void CCustomizeAxisMenu::ObtainActionSettings(void) { ControlsMenuOn(); CControls &ctrls = _pGame->gm_ctrlControlsExtra; INDEX iSelectedAction = gm_mgActionTrigger.mg_iSelected; INDEX iMountedAxis = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_iAxisAction; gm_mgMountedTrigger.mg_iSelected = iMountedAxis; gm_mgSensitivity.mg_iMinPos = 0; gm_mgSensitivity.mg_iMaxPos = 50; gm_mgSensitivity.mg_iCurPos = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fSensitivity / 2; gm_mgSensitivity.ApplyCurrentPosition(); gm_mgDeadzone.mg_iMinPos = 0; gm_mgDeadzone.mg_iMaxPos = 50; gm_mgDeadzone.mg_iCurPos = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fDeadZone / 2; gm_mgDeadzone.ApplyCurrentPosition(); gm_mgInvertTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bInvert ? 1 : 0; gm_mgRelativeTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bRelativeControler ? 1 : 0; gm_mgSmoothTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bSmooth ? 1 : 0; gm_mgActionTrigger.ApplyCurrentSelection(); gm_mgMountedTrigger.ApplyCurrentSelection(); gm_mgInvertTrigger.ApplyCurrentSelection(); gm_mgRelativeTrigger.ApplyCurrentSelection(); gm_mgSmoothTrigger.ApplyCurrentSelection(); } void CCustomizeAxisMenu::ApplyActionSettings(void) { CControls &ctrls = _pGame->gm_ctrlControlsExtra; INDEX iSelectedAction = gm_mgActionTrigger.mg_iSelected; INDEX iMountedAxis = gm_mgMountedTrigger.mg_iSelected; FLOAT fSensitivity = FLOAT(gm_mgSensitivity.mg_iCurPos - gm_mgSensitivity.mg_iMinPos) / FLOAT(gm_mgSensitivity.mg_iMaxPos - gm_mgSensitivity.mg_iMinPos)*100.0f; FLOAT fDeadZone = FLOAT(gm_mgDeadzone.mg_iCurPos - gm_mgDeadzone.mg_iMinPos) / FLOAT(gm_mgDeadzone.mg_iMaxPos - gm_mgDeadzone.mg_iMinPos)*100.0f; BOOL bInvert = gm_mgInvertTrigger.mg_iSelected != 0; BOOL bRelative = gm_mgRelativeTrigger.mg_iSelected != 0; BOOL bSmooth = gm_mgSmoothTrigger.mg_iSelected != 0; ctrls.ctrl_aaAxisActions[iSelectedAction].aa_iAxisAction = iMountedAxis; if (INDEX(ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fSensitivity) != INDEX(fSensitivity)) { ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fSensitivity = fSensitivity; } if (INDEX(ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fDeadZone) != INDEX(fDeadZone)) { ctrls.ctrl_aaAxisActions[iSelectedAction].aa_fDeadZone = fDeadZone; } ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bInvert = bInvert; ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bRelativeControler = bRelative; ctrls.ctrl_aaAxisActions[iSelectedAction].aa_bSmooth = bSmooth; ctrls.CalculateInfluencesForAllAxis(); ControlsMenuOff(); } void CCustomizeAxisMenu::StartMenu(void) { ObtainActionSettings(); CGameMenu::StartMenu(); } void CCustomizeAxisMenu::EndMenu(void) { ApplyActionSettings(); CGameMenu::EndMenu(); }