Debug
Win32
Release
Win32
Template
Win32
MFCProj
{BD59BFB2-B39D-6348-273D-48385E685C3D}
Application
v120
Unicode
Application
Dynamic
Unicode
v120
Application
Dynamic
Unicode
v120
Release\
Release\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
Debug\
Debug\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
MultiThreadedDLL
OnlyExplicitInline
true
true
MaxSpeed
true
Level3
WIN32;NDEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Release\
.\Release\RCon.pch
Use
stdafx.h
.\Release\
.\Release\
4333
true
NDEBUG;%(PreprocessorDefinitions)
.\Release\RCon.tlb
true
Win32
0x0409
NDEBUG;%(PreprocessorDefinitions)
true
.\Release\RCon.bsc
true
true
Windows
.\Release\RCon.exe
true
copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin
$(SolutionDir)..\Bin\;%(Outputs)
MultiThreadedDebugDLL
Default
false
Disabled
true
Level3
true
ProgramDatabase
WIN32;_DEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Debug\
.\Debug\RCon.pch
Use
stdafx.h
.\Debug\
.\Debug\
EnableFastChecks
4333
true
_DEBUG;%(PreprocessorDefinitions)
.\Debug\RCon.tlb
true
Win32
0x0409
_DEBUG;%(PreprocessorDefinitions)
true
.\Debug\RCon.bsc
true
true
Windows
.\Debug\RCon.exe
true
copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug
$(SolutionDir)..\Bin\Debug\;%(Outputs)
Create
stdafx.h
Create
stdafx.h
RC