Debug Win32 Release Win32 Template Win32 MFCProj {BD59BFB2-B39D-6348-273D-48385E685C3D} Application v120 Unicode Application Dynamic Unicode v120 Application Dynamic Unicode v120 Release\ Release\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) Debug\ Debug\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) MultiThreadedDLL OnlyExplicitInline true true MaxSpeed true Level3 WIN32;NDEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Release\ .\Release\RCon.pch Use stdafx.h .\Release\ .\Release\ 4333 true NDEBUG;%(PreprocessorDefinitions) .\Release\RCon.tlb true Win32 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Release\RCon.bsc true true Windows .\Release\RCon.exe true copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin $(SolutionDir)..\Bin\;%(Outputs) MultiThreadedDebugDLL Default false Disabled true Level3 true ProgramDatabase WIN32;_DEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Debug\ .\Debug\RCon.pch Use stdafx.h .\Debug\ .\Debug\ EnableFastChecks 4333 true _DEBUG;%(PreprocessorDefinitions) .\Debug\RCon.tlb true Win32 0x0409 _DEBUG;%(PreprocessorDefinitions) true .\Debug\RCon.bsc true true Windows .\Debug\RCon.exe true copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug $(SolutionDir)..\Bin\Debug\;%(Outputs) Create stdafx.h Create stdafx.h RC