Debug Win32 Release Win32 Template Win32 MFCProj {4410EEB1-AFAD-A936-2168-716C245D36D5} Application v120 Unicode DynamicLibrary Dynamic Unicode v120 DynamicLibrary Dynamic Unicode v120 .\Release\ .\Release\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) Debug\ Debug\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) $(ProjectName)D MultiThreadedDLL OnlyExplicitInline false MaxSpeed true Level3 Speed true false true WIN32;NDEBUG;_WINDOWS;_WINDLL;_USRDLL;GAME_EXPORTS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Release\ .\Release\GameMP.pch Use stdafx.h Release\ Release\ 4996;4333 true NDEBUG;%(PreprocessorDefinitions) .\Release\GameMP.tlb true Win32 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Release\GameMP.bsc true true true Windows .\Release\GameMP.dll .\Release\GameMP.lib user32.lib;Engine.lib;EntitiesMP.lib;%(AdditionalDependencies) copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin $(ENGINE_DIR)\Bin\$(InputName).dll;%(Outputs) MultiThreadedDebugDLL Default false Disabled true Level3 true WIN32;_DEBUG;_WINDOWS;_WINDLL;_USRDLL;GAME_EXPORTS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) Debug\ .\Debug\GameMP.pch Use stdafx.h Debug\ Debug\ 4996;4333 true _DEBUG;%(PreprocessorDefinitions) .\Debug\GameMP.tlb true Win32 0x0409 _DEBUG;%(PreprocessorDefinitions) true .\Debug\GameMP.bsc true true true Windows Debug/GameMPD.dll .\Debug\GameMPD.lib user32.lib;EngineD.lib;EntitiesMPD.lib;%(AdditionalDependencies) true copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug $(ENGINE_DIR)\Bin\Debug\$(InputName).dll;%(Outputs) Create stdafx.h Create stdafx.h