/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_LENSFLARES_H #define SE_INCL_LENSFLARES_H #ifdef PRAGMA_ONCE #pragma once #endif #include #include /* * Structure describing one flare in lens flare effect. */ #define OLF_FADESIZE (1L<<0) // change size when fading #define OLF_FADEINTENSITY (1L<<1) // change intensity when fading #define OLF_FADEOFCENTER (1L<<2) // fade if away from screen center class ENGINE_API COneLensFlare { public: CTextureObject olf_toTexture; // texture used for this flare FLOAT olf_fReflectionPosition; // 0=light 1=center of screen FLOAT olf_fSizeIOverScreenSizeI; // flare dimensions relative to screen size FLOAT olf_fSizeJOverScreenSizeI; FLOAT olf_fLightAmplification; // amplification for light color FLOAT olf_fLightDesaturation; // desaturation factor for light color (1=monochrome) FLOAT oft_fFallOffFactor; // flare falloff relative to light falloff ANGLE olf_aRotationFactor; // flare rotation (deg/screen width) ULONG olf_ulFlags; }; /* * Structure describing specific kind of lens flare effect. */ class ENGINE_API CLensFlareType { public: CStaticArray lft_aolfFlares; // all flares for this effect // glaring when light source is near screen center FLOAT lft_fGlareCompression; // glaring compression towards center FLOAT lft_fGlareIntensity; // maximum glare intensity FLOAT lft_fGlareFallOffFactor; // glare falloff relative to light falloff FLOAT lft_fGlareDesaturation; // desaturation factor for center glare (1=monochrome) }; #endif /* include-once check. */