/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ EP_ENUMBEG(WeaponType) EP_ENUMVALUE(WEAPON_NONE, ""), EP_ENUMVALUE(WEAPON_KNIFE, ""), EP_ENUMVALUE(WEAPON_COLT, ""), EP_ENUMVALUE(WEAPON_DOUBLECOLT, ""), EP_ENUMVALUE(WEAPON_SINGLESHOTGUN, ""), EP_ENUMVALUE(WEAPON_DOUBLESHOTGUN, ""), EP_ENUMVALUE(WEAPON_TOMMYGUN, ""), EP_ENUMVALUE(WEAPON_MINIGUN, ""), EP_ENUMVALUE(WEAPON_ROCKETLAUNCHER, ""), EP_ENUMVALUE(WEAPON_GRENADELAUNCHER, ""), EP_ENUMVALUE(WEAPON_CHAINSAW, ""), EP_ENUMVALUE(WEAPON_FLAMER, ""), EP_ENUMVALUE(WEAPON_LASER, ""), EP_ENUMVALUE(WEAPON_SNIPER, ""), EP_ENUMVALUE(WEAPON_IRONCANNON, ""), EP_ENUMVALUE(WEAPON_LAST, ""), EP_ENUMEND(WeaponType); #define ENTITYCLASS CPlayerWeapons CEntityProperty CPlayerWeapons_properties[] = { CEntityProperty(CEntityProperty::EPT_ENTITYPTR, NULL, (0x00000192<<8)+1, offsetof(CPlayerWeapons, m_penPlayer), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000192<<8)+2, offsetof(CPlayerWeapons, m_bFireWeapon), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000192<<8)+3, offsetof(CPlayerWeapons, m_bHasAmmo), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_ENUM, &WeaponType_enum, (0x00000192<<8)+4, offsetof(CPlayerWeapons, m_iCurrentWeapon), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_ENUM, &WeaponType_enum, (0x00000192<<8)+5, offsetof(CPlayerWeapons, m_iWantedWeapon), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_ENUM, &WeaponType_enum, (0x00000192<<8)+6, offsetof(CPlayerWeapons, m_iPreviousWeapon), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+11, offsetof(CPlayerWeapons, m_iAvailableWeapons), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000192<<8)+12, offsetof(CPlayerWeapons, m_bChangeWeapon), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000192<<8)+13, offsetof(CPlayerWeapons, m_bReloadWeapon), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000192<<8)+14, offsetof(CPlayerWeapons, m_bMirrorFire), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+15, offsetof(CPlayerWeapons, m_iAnim), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+16, offsetof(CPlayerWeapons, m_fAnimWaitTime), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+17, offsetof(CPlayerWeapons, m_tmRangeSoundSpawned), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000192<<8)+23, offsetof(CPlayerWeapons, m_bSniperZoom), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+24, offsetof(CPlayerWeapons, m_fSniperFOV), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+28, offsetof(CPlayerWeapons, m_fSniperFOVlast), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_STRING, NULL, (0x00000192<<8)+18, offsetof(CPlayerWeapons, m_strLastTarget), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+19, offsetof(CPlayerWeapons, m_tmTargetingStarted), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+20, offsetof(CPlayerWeapons, m_tmLastTarget), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+21, offsetof(CPlayerWeapons, m_tmSnoopingStarted), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_ENTITYPTR, NULL, (0x00000192<<8)+22, offsetof(CPlayerWeapons, m_penTargeting), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_MODELOBJECT, NULL, (0x00000192<<8)+25, offsetof(CPlayerWeapons, m_moWeapon), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_MODELOBJECT, NULL, (0x00000192<<8)+26, offsetof(CPlayerWeapons, m_moWeaponSecond), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+27, offsetof(CPlayerWeapons, m_tmWeaponChangeRequired), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_ENTITYPTR, NULL, (0x00000192<<8)+30, offsetof(CPlayerWeapons, m_penRayHit), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+31, offsetof(CPlayerWeapons, m_fRayHitDistance), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+32, offsetof(CPlayerWeapons, m_fEnemyHealth), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT3D, NULL, (0x00000192<<8)+33, offsetof(CPlayerWeapons, m_vRayHit), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT3D, NULL, (0x00000192<<8)+34, offsetof(CPlayerWeapons, m_vRayHitLast), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT3D, NULL, (0x00000192<<8)+35, offsetof(CPlayerWeapons, m_vBulletSource), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT3D, NULL, (0x00000192<<8)+36, offsetof(CPlayerWeapons, m_vBulletTarget), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+40, offsetof(CPlayerWeapons, m_iBullets), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+41, offsetof(CPlayerWeapons, m_iMaxBullets), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+42, offsetof(CPlayerWeapons, m_iShells), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+43, offsetof(CPlayerWeapons, m_iMaxShells), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+44, offsetof(CPlayerWeapons, m_iRockets), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+45, offsetof(CPlayerWeapons, m_iMaxRockets), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+46, offsetof(CPlayerWeapons, m_iGrenades), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+47, offsetof(CPlayerWeapons, m_iMaxGrenades), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+48, offsetof(CPlayerWeapons, m_iNapalm), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+49, offsetof(CPlayerWeapons, m_iMaxNapalm), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+50, offsetof(CPlayerWeapons, m_iElectricity), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+51, offsetof(CPlayerWeapons, m_iMaxElectricity), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+52, offsetof(CPlayerWeapons, m_iIronBalls), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+53, offsetof(CPlayerWeapons, m_iMaxIronBalls), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+54, offsetof(CPlayerWeapons, m_iSniperBullets), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+55, offsetof(CPlayerWeapons, m_iMaxSniperBullets), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+210, offsetof(CPlayerWeapons, m_iKnifeStand), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+215, offsetof(CPlayerWeapons, m_iColtBullets), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+220, offsetof(CPlayerWeapons, m_aMiniGun), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+221, offsetof(CPlayerWeapons, m_aMiniGunLast), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+222, offsetof(CPlayerWeapons, m_aMiniGunSpeed), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT3D, NULL, (0x00000192<<8)+230, offsetof(CPlayerWeapons, m_iLastBulletPosition), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+231, offsetof(CPlayerWeapons, m_iBulletsOnFireStart), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+233, offsetof(CPlayerWeapons, m_fSniperMaxFOV), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+234, offsetof(CPlayerWeapons, m_fSniperMinFOV), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+235, offsetof(CPlayerWeapons, m_fSnipingZoomSpeed), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000192<<8)+236, offsetof(CPlayerWeapons, m_bSniping), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+237, offsetof(CPlayerWeapons, m_fMinimumZoomFOV), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+238, offsetof(CPlayerWeapons, m_tmLastSniperFire), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_ENTITYPTR, NULL, (0x00000192<<8)+240, offsetof(CPlayerWeapons, m_penFlame), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+245, offsetof(CPlayerWeapons, m_iLaserBarrel), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+251, offsetof(CPlayerWeapons, m_iFlare), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000192<<8)+252, offsetof(CPlayerWeapons, m_iSecondFlare), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+260, offsetof(CPlayerWeapons, m_fWeaponDrawPowerOld), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+261, offsetof(CPlayerWeapons, m_fWeaponDrawPower), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+262, offsetof(CPlayerWeapons, m_tmDrawStartTime), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+270, offsetof(CPlayerWeapons, m_tmFlamerStart), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+271, offsetof(CPlayerWeapons, m_tmFlamerStop), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000192<<8)+272, offsetof(CPlayerWeapons, m_tmLastChainsawSpray), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_ENTITYPTR, NULL, (0x00000192<<8)+255, offsetof(CPlayerWeapons, m_penPrediction), "", 0, 0, 0), }; #define CPlayerWeapons_propertiesct ARRAYCOUNT(CPlayerWeapons_properties) CEntityComponent CPlayerWeapons_components[] = { #define CLASS_PROJECTILE ((0x00000192<<8)+1) CEntityComponent(ECT_CLASS, CLASS_PROJECTILE, "EFNM" "Classes\\Projectile.ecl"), #define CLASS_BULLET ((0x00000192<<8)+2) CEntityComponent(ECT_CLASS, CLASS_BULLET, "EFNM" "Classes\\Bullet.ecl"), #define CLASS_WEAPONEFFECT ((0x00000192<<8)+3) CEntityComponent(ECT_CLASS, CLASS_WEAPONEFFECT, "EFNM" "Classes\\PlayerWeaponsEffects.ecl"), #define CLASS_PIPEBOMB ((0x00000192<<8)+4) CEntityComponent(ECT_CLASS, CLASS_PIPEBOMB, "EFNM" "Classes\\Pipebomb.ecl"), #define CLASS_GHOSTBUSTERRAY ((0x00000192<<8)+5) CEntityComponent(ECT_CLASS, CLASS_GHOSTBUSTERRAY, "EFNM" "Classes\\GhostBusterRay.ecl"), #define CLASS_CANNONBALL ((0x00000192<<8)+6) CEntityComponent(ECT_CLASS, CLASS_CANNONBALL, "EFNM" "Classes\\CannonBall.ecl"), #define CLASS_WEAPONITEM ((0x00000192<<8)+7) CEntityComponent(ECT_CLASS, CLASS_WEAPONITEM, "EFNM" "Classes\\WeaponItem.ecl"), #define CLASS_BASIC_EFFECT ((0x00000192<<8)+8) CEntityComponent(ECT_CLASS, CLASS_BASIC_EFFECT, "EFNM" "Classes\\BasicEffect.ecl"), #define TEXTURE_HAND ((0x00000192<<8)+10) CEntityComponent(ECT_TEXTURE, TEXTURE_HAND, "EFNM" "Models\\Weapons\\Hand.tex"), #define MODEL_KNIFEITEM ((0x00000192<<8)+20) CEntityComponent(ECT_MODEL, MODEL_KNIFEITEM, "EFNM" "Models\\Weapons\\Knife\\KnifeItem.mdl"), #define TEXTURE_KNIFEITEM ((0x00000192<<8)+21) CEntityComponent(ECT_TEXTURE, TEXTURE_KNIFEITEM, "EFNM" "Models\\Weapons\\Knife\\KnifeItem.tex"), #define MODEL_KNIFE ((0x00000192<<8)+22) CEntityComponent(ECT_MODEL, MODEL_KNIFE, "EFNM" "Models\\Weapons\\Knife\\Knife.mdl"), #define SOUND_KNIFE_BACK ((0x00000192<<8)+23) CEntityComponent(ECT_SOUND, SOUND_KNIFE_BACK, "EFNM" "Models\\Weapons\\Knife\\Sounds\\Back.wav"), #define SOUND_KNIFE_HIGH ((0x00000192<<8)+24) CEntityComponent(ECT_SOUND, SOUND_KNIFE_HIGH, "EFNM" "Models\\Weapons\\Knife\\Sounds\\High.wav"), #define SOUND_KNIFE_LONG ((0x00000192<<8)+25) CEntityComponent(ECT_SOUND, SOUND_KNIFE_LONG, "EFNM" "Models\\Weapons\\Knife\\Sounds\\Long.wav"), #define SOUND_KNIFE_LOW ((0x00000192<<8)+26) CEntityComponent(ECT_SOUND, SOUND_KNIFE_LOW, "EFNM" "Models\\Weapons\\Knife\\Sounds\\Low.wav"), #define MODEL_COLT ((0x00000192<<8)+30) CEntityComponent(ECT_MODEL, MODEL_COLT, "EFNM" "Models\\Weapons\\Colt\\Colt.mdl"), #define MODEL_COLTCOCK ((0x00000192<<8)+31) CEntityComponent(ECT_MODEL, MODEL_COLTCOCK, "EFNM" "Models\\Weapons\\Colt\\ColtCock.mdl"), #define MODEL_COLTMAIN ((0x00000192<<8)+32) CEntityComponent(ECT_MODEL, MODEL_COLTMAIN, "EFNM" "Models\\Weapons\\Colt\\ColtMain.mdl"), #define MODEL_COLTBULLETS ((0x00000192<<8)+33) CEntityComponent(ECT_MODEL, MODEL_COLTBULLETS, "EFNM" "Models\\Weapons\\Colt\\ColtBullets.mdl"), #define TEXTURE_COLTMAIN ((0x00000192<<8)+34) CEntityComponent(ECT_TEXTURE, TEXTURE_COLTMAIN, "EFNM" "Models\\Weapons\\Colt\\ColtMain.tex"), #define TEXTURE_COLTCOCK ((0x00000192<<8)+35) CEntityComponent(ECT_TEXTURE, TEXTURE_COLTCOCK, "EFNM" "Models\\Weapons\\Colt\\ColtCock.tex"), #define TEXTURE_COLTBULLETS ((0x00000192<<8)+36) CEntityComponent(ECT_TEXTURE, TEXTURE_COLTBULLETS, "EFNM" "Models\\Weapons\\Colt\\ColtBullets.tex"), #define SOUND_COLT_FIRE ((0x00000192<<8)+37) CEntityComponent(ECT_SOUND, SOUND_COLT_FIRE, "EFNM" "Models\\Weapons\\Colt\\Sounds\\Fire.wav"), #define SOUND_COLT_RELOAD ((0x00000192<<8)+38) CEntityComponent(ECT_SOUND, SOUND_COLT_RELOAD, "EFNM" "Models\\Weapons\\Colt\\Sounds\\Reload.wav"), #define MODEL_SINGLESHOTGUN ((0x00000192<<8)+40) CEntityComponent(ECT_MODEL, MODEL_SINGLESHOTGUN, "EFNM" "Models\\Weapons\\SingleShotgun\\SingleShotgun.mdl"), #define MODEL_SS_SLIDER ((0x00000192<<8)+41) CEntityComponent(ECT_MODEL, MODEL_SS_SLIDER, "EFNM" "Models\\Weapons\\SingleShotgun\\Slider.mdl"), #define MODEL_SS_HANDLE ((0x00000192<<8)+42) CEntityComponent(ECT_MODEL, MODEL_SS_HANDLE, "EFNM" "Models\\Weapons\\SingleShotgun\\Handle.mdl"), #define MODEL_SS_BARRELS ((0x00000192<<8)+43) CEntityComponent(ECT_MODEL, MODEL_SS_BARRELS, "EFNM" "Models\\Weapons\\SingleShotgun\\Barrels.mdl"), #define TEXTURE_SS_HANDLE ((0x00000192<<8)+44) CEntityComponent(ECT_TEXTURE, TEXTURE_SS_HANDLE, "EFNM" "Models\\Weapons\\SingleShotgun\\Handle.tex"), #define TEXTURE_SS_BARRELS ((0x00000192<<8)+45) CEntityComponent(ECT_TEXTURE, TEXTURE_SS_BARRELS, "EFNM" "Models\\Weapons\\SingleShotgun\\Barrels.tex"), #define SOUND_SINGLESHOTGUN_FIRE ((0x00000192<<8)+46) CEntityComponent(ECT_SOUND, SOUND_SINGLESHOTGUN_FIRE, "EFNM" "Models\\Weapons\\SingleShotgun\\Sounds\\_Fire.wav"), #define MODEL_DOUBLESHOTGUN ((0x00000192<<8)+50) CEntityComponent(ECT_MODEL, MODEL_DOUBLESHOTGUN, "EFNM" "Models\\Weapons\\DoubleShotgun\\DoubleShotgun.mdl"), #define MODEL_DS_HANDLE ((0x00000192<<8)+51) CEntityComponent(ECT_MODEL, MODEL_DS_HANDLE, "EFNM" "Models\\Weapons\\DoubleShotgun\\Dshotgunhandle.mdl"), #define MODEL_DS_BARRELS ((0x00000192<<8)+52) CEntityComponent(ECT_MODEL, MODEL_DS_BARRELS, "EFNM" "Models\\Weapons\\DoubleShotgun\\Dshotgunbarrels.mdl"), #define MODEL_DS_AMMO ((0x00000192<<8)+53) CEntityComponent(ECT_MODEL, MODEL_DS_AMMO, "EFNM" "Models\\Weapons\\DoubleShotgun\\Ammo.mdl"), #define MODEL_DS_SWITCH ((0x00000192<<8)+54) CEntityComponent(ECT_MODEL, MODEL_DS_SWITCH, "EFNM" "Models\\Weapons\\DoubleShotgun\\Switch.mdl"), #define MODEL_DS_HANDWITHAMMO ((0x00000192<<8)+55) CEntityComponent(ECT_MODEL, MODEL_DS_HANDWITHAMMO, "EFNM" "Models\\Weapons\\DoubleShotgun\\HandWithAmmo.mdl"), #define TEXTURE_DS_HANDLE ((0x00000192<<8)+56) CEntityComponent(ECT_TEXTURE, TEXTURE_DS_HANDLE, "EFNM" "Models\\Weapons\\DoubleShotgun\\Handle.tex"), #define TEXTURE_DS_BARRELS ((0x00000192<<8)+57) CEntityComponent(ECT_TEXTURE, TEXTURE_DS_BARRELS, "EFNM" "Models\\Weapons\\DoubleShotgun\\Barrels.tex"), #define TEXTURE_DS_AMMO ((0x00000192<<8)+58) CEntityComponent(ECT_TEXTURE, TEXTURE_DS_AMMO, "EFNM" "Models\\Weapons\\DoubleShotgun\\Ammo.tex"), #define TEXTURE_DS_SWITCH ((0x00000192<<8)+59) CEntityComponent(ECT_TEXTURE, TEXTURE_DS_SWITCH, "EFNM" "Models\\Weapons\\DoubleShotgun\\Switch.tex"), #define SOUND_DOUBLESHOTGUN_FIRE ((0x00000192<<8)+60) CEntityComponent(ECT_SOUND, SOUND_DOUBLESHOTGUN_FIRE, "EFNM" "Models\\Weapons\\DoubleShotgun\\Sounds\\Fire.wav"), #define SOUND_DOUBLESHOTGUN_RELOAD ((0x00000192<<8)+61) CEntityComponent(ECT_SOUND, SOUND_DOUBLESHOTGUN_RELOAD, "EFNM" "Models\\Weapons\\DoubleShotgun\\Sounds\\Reload.wav"), #define MODEL_TOMMYGUN ((0x00000192<<8)+70) CEntityComponent(ECT_MODEL, MODEL_TOMMYGUN, "EFNM" "Models\\Weapons\\TommyGun\\TommyGun.mdl"), #define MODEL_TG_BODY ((0x00000192<<8)+71) CEntityComponent(ECT_MODEL, MODEL_TG_BODY, "EFNM" "Models\\Weapons\\TommyGun\\Body.mdl"), #define MODEL_TG_SLIDER ((0x00000192<<8)+72) CEntityComponent(ECT_MODEL, MODEL_TG_SLIDER, "EFNM" "Models\\Weapons\\TommyGun\\Slider.mdl"), #define TEXTURE_TG_BODY ((0x00000192<<8)+73) CEntityComponent(ECT_TEXTURE, TEXTURE_TG_BODY, "EFNM" "Models\\Weapons\\TommyGun\\Body.tex"), #define SOUND_TOMMYGUN_FIRE ((0x00000192<<8)+74) CEntityComponent(ECT_SOUND, SOUND_TOMMYGUN_FIRE, "EFNM" "Models\\Weapons\\TommyGun\\Sounds\\_Fire.wav"), #define MODEL_MINIGUN ((0x00000192<<8)+80) CEntityComponent(ECT_MODEL, MODEL_MINIGUN, "EFNM" "Models\\Weapons\\MiniGun\\MiniGun.mdl"), #define MODEL_MG_BARRELS ((0x00000192<<8)+81) CEntityComponent(ECT_MODEL, MODEL_MG_BARRELS, "EFNM" "Models\\Weapons\\MiniGun\\Barrels.mdl"), #define MODEL_MG_BODY ((0x00000192<<8)+82) CEntityComponent(ECT_MODEL, MODEL_MG_BODY, "EFNM" "Models\\Weapons\\MiniGun\\Body.mdl"), #define MODEL_MG_ENGINE ((0x00000192<<8)+83) CEntityComponent(ECT_MODEL, MODEL_MG_ENGINE, "EFNM" "Models\\Weapons\\MiniGun\\Engine.mdl"), #define TEXTURE_MG_BODY ((0x00000192<<8)+84) CEntityComponent(ECT_TEXTURE, TEXTURE_MG_BODY, "EFNM" "Models\\Weapons\\MiniGun\\Body.tex"), #define TEXTURE_MG_BARRELS ((0x00000192<<8)+99) CEntityComponent(ECT_TEXTURE, TEXTURE_MG_BARRELS, "EFNM" "Models\\Weapons\\MiniGun\\Barrels.tex"), #define SOUND_MINIGUN_FIRE ((0x00000192<<8)+85) CEntityComponent(ECT_SOUND, SOUND_MINIGUN_FIRE, "EFNM" "Models\\Weapons\\MiniGun\\Sounds\\Fire.wav"), #define SOUND_MINIGUN_ROTATE ((0x00000192<<8)+86) CEntityComponent(ECT_SOUND, SOUND_MINIGUN_ROTATE, "EFNM" "Models\\Weapons\\MiniGun\\Sounds\\Rotate.wav"), #define SOUND_MINIGUN_SPINUP ((0x00000192<<8)+87) CEntityComponent(ECT_SOUND, SOUND_MINIGUN_SPINUP, "EFNM" "Models\\Weapons\\MiniGun\\Sounds\\RotateUp.wav"), #define SOUND_MINIGUN_SPINDOWN ((0x00000192<<8)+88) CEntityComponent(ECT_SOUND, SOUND_MINIGUN_SPINDOWN, "EFNM" "Models\\Weapons\\MiniGun\\Sounds\\RotateDown.wav"), #define SOUND_MINIGUN_CLICK ((0x00000192<<8)+89) CEntityComponent(ECT_SOUND, SOUND_MINIGUN_CLICK, "EFNM" "Models\\Weapons\\MiniGun\\Sounds\\Click.wav"), #define MODEL_ROCKETLAUNCHER ((0x00000192<<8)+90) CEntityComponent(ECT_MODEL, MODEL_ROCKETLAUNCHER, "EFNM" "Models\\Weapons\\RocketLauncher\\RocketLauncher.mdl"), #define MODEL_RL_BODY ((0x00000192<<8)+91) CEntityComponent(ECT_MODEL, MODEL_RL_BODY, "EFNM" "Models\\Weapons\\RocketLauncher\\Body.mdl"), #define TEXTURE_RL_BODY ((0x00000192<<8)+92) CEntityComponent(ECT_TEXTURE, TEXTURE_RL_BODY, "EFNM" "Models\\Weapons\\RocketLauncher\\Body.tex"), #define MODEL_RL_ROTATINGPART ((0x00000192<<8)+93) CEntityComponent(ECT_MODEL, MODEL_RL_ROTATINGPART, "EFNM" "Models\\Weapons\\RocketLauncher\\RotatingPart.mdl"), #define TEXTURE_RL_ROTATINGPART ((0x00000192<<8)+94) CEntityComponent(ECT_TEXTURE, TEXTURE_RL_ROTATINGPART, "EFNM" "Models\\Weapons\\RocketLauncher\\RotatingPart.tex"), #define MODEL_RL_ROCKET ((0x00000192<<8)+95) CEntityComponent(ECT_MODEL, MODEL_RL_ROCKET, "EFNM" "Models\\Weapons\\RocketLauncher\\Projectile\\Rocket.mdl"), #define TEXTURE_RL_ROCKET ((0x00000192<<8)+96) CEntityComponent(ECT_TEXTURE, TEXTURE_RL_ROCKET, "EFNM" "Models\\Weapons\\RocketLauncher\\Projectile\\Rocket.tex"), #define SOUND_ROCKETLAUNCHER_FIRE ((0x00000192<<8)+97) CEntityComponent(ECT_SOUND, SOUND_ROCKETLAUNCHER_FIRE, "EFNM" "Models\\Weapons\\RocketLauncher\\Sounds\\_Fire.wav"), #define MODEL_GRENADELAUNCHER ((0x00000192<<8)+100) CEntityComponent(ECT_MODEL, MODEL_GRENADELAUNCHER, "EFNM" "Models\\Weapons\\GrenadeLauncher\\GrenadeLauncher.mdl"), #define MODEL_GL_BODY ((0x00000192<<8)+101) CEntityComponent(ECT_MODEL, MODEL_GL_BODY, "EFNM" "Models\\Weapons\\GrenadeLauncher\\Body.mdl"), #define MODEL_GL_MOVINGPART ((0x00000192<<8)+102) CEntityComponent(ECT_MODEL, MODEL_GL_MOVINGPART, "EFNM" "Models\\Weapons\\GrenadeLauncher\\MovingPipe.mdl"), #define MODEL_GL_GRENADE ((0x00000192<<8)+103) CEntityComponent(ECT_MODEL, MODEL_GL_GRENADE, "EFNM" "Models\\Weapons\\GrenadeLauncher\\GrenadeBack.mdl"), #define TEXTURE_GL_BODY ((0x00000192<<8)+104) CEntityComponent(ECT_TEXTURE, TEXTURE_GL_BODY, "EFNM" "Models\\Weapons\\GrenadeLauncher\\Body.tex"), #define TEXTURE_GL_MOVINGPART ((0x00000192<<8)+105) CEntityComponent(ECT_TEXTURE, TEXTURE_GL_MOVINGPART, "EFNM" "Models\\Weapons\\GrenadeLauncher\\MovingPipe.tex"), #define SOUND_GRENADELAUNCHER_FIRE ((0x00000192<<8)+106) CEntityComponent(ECT_SOUND, SOUND_GRENADELAUNCHER_FIRE, "EFNM" "Models\\Weapons\\GrenadeLauncher\\Sounds\\_Fire.wav"), #define MODEL_SNIPER ((0x00000192<<8)+110) CEntityComponent(ECT_MODEL, MODEL_SNIPER, "EFNM" "ModelsMP\\Weapons\\Sniper\\Sniper.mdl"), #define MODEL_SNIPER_BODY ((0x00000192<<8)+111) CEntityComponent(ECT_MODEL, MODEL_SNIPER_BODY, "EFNM" "ModelsMP\\Weapons\\Sniper\\Body.mdl"), #define TEXTURE_SNIPER_BODY ((0x00000192<<8)+112) CEntityComponent(ECT_TEXTURE, TEXTURE_SNIPER_BODY, "EFNM" "ModelsMP\\Weapons\\Sniper\\Body.tex"), #define SOUND_SNIPER_FIRE ((0x00000192<<8)+113) CEntityComponent(ECT_SOUND, SOUND_SNIPER_FIRE, "EFNM" "ModelsMP\\Weapons\\Sniper\\Sounds\\Fire.wav"), #define MODEL_FLAMER ((0x00000192<<8)+130) CEntityComponent(ECT_MODEL, MODEL_FLAMER, "EFNM" "ModelsMP\\Weapons\\Flamer\\Flamer.mdl"), #define MODEL_FL_BODY ((0x00000192<<8)+131) CEntityComponent(ECT_MODEL, MODEL_FL_BODY, "EFNM" "ModelsMP\\Weapons\\Flamer\\Body.mdl"), #define MODEL_FL_RESERVOIR ((0x00000192<<8)+132) CEntityComponent(ECT_MODEL, MODEL_FL_RESERVOIR, "EFNM" "ModelsMP\\Weapons\\Flamer\\FuelReservoir.mdl"), #define MODEL_FL_FLAME ((0x00000192<<8)+133) CEntityComponent(ECT_MODEL, MODEL_FL_FLAME, "EFNM" "ModelsMP\\Weapons\\Flamer\\Flame.mdl"), #define TEXTURE_FL_BODY ((0x00000192<<8)+134) CEntityComponent(ECT_TEXTURE, TEXTURE_FL_BODY, "EFNM" "ModelsMP\\Weapons\\Flamer\\Body.tex"), #define TEXTURE_FL_FLAME ((0x00000192<<8)+135) CEntityComponent(ECT_TEXTURE, TEXTURE_FL_FLAME, "EFNM" "ModelsMP\\Effects\\Flame\\Flame.tex"), #define SOUND_FL_FIRE ((0x00000192<<8)+136) CEntityComponent(ECT_SOUND, SOUND_FL_FIRE, "EFNM" "ModelsMP\\Weapons\\Flamer\\Sounds\\Fire.wav"), #define SOUND_FL_START ((0x00000192<<8)+137) CEntityComponent(ECT_SOUND, SOUND_FL_START, "EFNM" "ModelsMP\\Weapons\\Flamer\\Sounds\\Start.wav"), #define SOUND_FL_STOP ((0x00000192<<8)+138) CEntityComponent(ECT_SOUND, SOUND_FL_STOP, "EFNM" "ModelsMP\\Weapons\\Flamer\\Sounds\\Stop.wav"), #define TEXTURE_FL_FUELRESERVOIR ((0x00000192<<8)+139) CEntityComponent(ECT_TEXTURE, TEXTURE_FL_FUELRESERVOIR, "EFNM" "ModelsMP\\Weapons\\Flamer\\FuelReservoir.tex"), #define MODEL_LASER ((0x00000192<<8)+140) CEntityComponent(ECT_MODEL, MODEL_LASER, "EFNM" "Models\\Weapons\\Laser\\Laser.mdl"), #define MODEL_LS_BODY ((0x00000192<<8)+141) CEntityComponent(ECT_MODEL, MODEL_LS_BODY, "EFNM" "Models\\Weapons\\Laser\\Body.mdl"), #define MODEL_LS_BARREL ((0x00000192<<8)+142) CEntityComponent(ECT_MODEL, MODEL_LS_BARREL, "EFNM" "Models\\Weapons\\Laser\\Barrel.mdl"), #define TEXTURE_LS_BODY ((0x00000192<<8)+144) CEntityComponent(ECT_TEXTURE, TEXTURE_LS_BODY, "EFNM" "Models\\Weapons\\Laser\\Body.tex"), #define TEXTURE_LS_BARREL ((0x00000192<<8)+145) CEntityComponent(ECT_TEXTURE, TEXTURE_LS_BARREL, "EFNM" "Models\\Weapons\\Laser\\Barrel.tex"), #define SOUND_LASER_FIRE ((0x00000192<<8)+146) CEntityComponent(ECT_SOUND, SOUND_LASER_FIRE, "EFNM" "Models\\Weapons\\Laser\\Sounds\\_Fire.wav"), #define MODEL_CHAINSAW ((0x00000192<<8)+150) CEntityComponent(ECT_MODEL, MODEL_CHAINSAW, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Chainsaw.mdl"), #define MODEL_CS_BODY ((0x00000192<<8)+151) CEntityComponent(ECT_MODEL, MODEL_CS_BODY, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Body.mdl"), #define MODEL_CS_BLADE ((0x00000192<<8)+152) CEntityComponent(ECT_MODEL, MODEL_CS_BLADE, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Blade.mdl"), #define MODEL_CS_TEETH ((0x00000192<<8)+160) CEntityComponent(ECT_MODEL, MODEL_CS_TEETH, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Teeth.mdl"), #define TEXTURE_CS_BODY ((0x00000192<<8)+153) CEntityComponent(ECT_TEXTURE, TEXTURE_CS_BODY, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Body.tex"), #define TEXTURE_CS_BLADE ((0x00000192<<8)+154) CEntityComponent(ECT_TEXTURE, TEXTURE_CS_BLADE, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Blade.tex"), #define TEXTURE_CS_TEETH ((0x00000192<<8)+161) CEntityComponent(ECT_TEXTURE, TEXTURE_CS_TEETH, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Teeth.tex"), #define SOUND_CS_FIRE ((0x00000192<<8)+155) CEntityComponent(ECT_SOUND, SOUND_CS_FIRE, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Sounds\\Fire.wav"), #define SOUND_CS_BEGINFIRE ((0x00000192<<8)+156) CEntityComponent(ECT_SOUND, SOUND_CS_BEGINFIRE, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Sounds\\BeginFire.wav"), #define SOUND_CS_ENDFIRE ((0x00000192<<8)+157) CEntityComponent(ECT_SOUND, SOUND_CS_ENDFIRE, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Sounds\\EndFire.wav"), #define SOUND_CS_BRINGUP ((0x00000192<<8)+158) CEntityComponent(ECT_SOUND, SOUND_CS_BRINGUP, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Sounds\\BringUp.wav"), #define SOUND_CS_IDLE ((0x00000192<<8)+159) CEntityComponent(ECT_SOUND, SOUND_CS_IDLE, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Sounds\\Idle.wav"), #define SOUND_CS_BRINGDOWN ((0x00000192<<8)+162) CEntityComponent(ECT_SOUND, SOUND_CS_BRINGDOWN, "EFNM" "ModelsMP\\Weapons\\Chainsaw\\Sounds\\BringDown.wav"), #define MODEL_CANNON ((0x00000192<<8)+170) CEntityComponent(ECT_MODEL, MODEL_CANNON, "EFNM" "Models\\Weapons\\Cannon\\Cannon.mdl"), #define MODEL_CN_BODY ((0x00000192<<8)+171) CEntityComponent(ECT_MODEL, MODEL_CN_BODY, "EFNM" "Models\\Weapons\\Cannon\\Body.mdl"), #define TEXTURE_CANNON ((0x00000192<<8)+173) CEntityComponent(ECT_TEXTURE, TEXTURE_CANNON, "EFNM" "Models\\Weapons\\Cannon\\Body.tex"), #define SOUND_CANNON ((0x00000192<<8)+174) CEntityComponent(ECT_SOUND, SOUND_CANNON, "EFNM" "Models\\Weapons\\Cannon\\Sounds\\Fire.wav"), #define SOUND_CANNON_PREPARE ((0x00000192<<8)+175) CEntityComponent(ECT_SOUND, SOUND_CANNON_PREPARE, "EFNM" "Models\\Weapons\\Cannon\\Sounds\\Prepare.wav"), #define TEX_REFL_BWRIPLES01 ((0x00000192<<8)+200) CEntityComponent(ECT_TEXTURE, TEX_REFL_BWRIPLES01, "EFNM" "Models\\ReflectionTextures\\BWRiples01.tex"), #define TEX_REFL_BWRIPLES02 ((0x00000192<<8)+201) CEntityComponent(ECT_TEXTURE, TEX_REFL_BWRIPLES02, "EFNM" "Models\\ReflectionTextures\\BWRiples02.tex"), #define TEX_REFL_LIGHTMETAL01 ((0x00000192<<8)+202) CEntityComponent(ECT_TEXTURE, TEX_REFL_LIGHTMETAL01, "EFNM" "Models\\ReflectionTextures\\LightMetal01.tex"), #define TEX_REFL_LIGHTBLUEMETAL01 ((0x00000192<<8)+203) CEntityComponent(ECT_TEXTURE, TEX_REFL_LIGHTBLUEMETAL01, "EFNM" "Models\\ReflectionTextures\\LightBlueMetal01.tex"), #define TEX_REFL_DARKMETAL ((0x00000192<<8)+204) CEntityComponent(ECT_TEXTURE, TEX_REFL_DARKMETAL, "EFNM" "Models\\ReflectionTextures\\DarkMetal.tex"), #define TEX_REFL_PURPLE01 ((0x00000192<<8)+205) CEntityComponent(ECT_TEXTURE, TEX_REFL_PURPLE01, "EFNM" "Models\\ReflectionTextures\\Purple01.tex"), #define TEX_SPEC_WEAK ((0x00000192<<8)+210) CEntityComponent(ECT_TEXTURE, TEX_SPEC_WEAK, "EFNM" "Models\\SpecularTextures\\Weak.tex"), #define TEX_SPEC_MEDIUM ((0x00000192<<8)+211) CEntityComponent(ECT_TEXTURE, TEX_SPEC_MEDIUM, "EFNM" "Models\\SpecularTextures\\Medium.tex"), #define TEX_SPEC_STRONG ((0x00000192<<8)+212) CEntityComponent(ECT_TEXTURE, TEX_SPEC_STRONG, "EFNM" "Models\\SpecularTextures\\Strong.tex"), #define MODEL_FLARE01 ((0x00000192<<8)+250) CEntityComponent(ECT_MODEL, MODEL_FLARE01, "EFNM" "Models\\Effects\\Weapons\\Flare01\\Flare.mdl"), #define TEXTURE_FLARE01 ((0x00000192<<8)+251) CEntityComponent(ECT_TEXTURE, TEXTURE_FLARE01, "EFNM" "Models\\Effects\\Weapons\\Flare01\\Flare.tex"), #define SOUND_SILENCE ((0x00000192<<8)+280) CEntityComponent(ECT_SOUND, SOUND_SILENCE, "EFNM" "Sounds\\Misc\\Silence.wav"), }; #define CPlayerWeapons_componentsct ARRAYCOUNT(CPlayerWeapons_components) CEventHandlerEntry CPlayerWeapons_handlers[] = { {0x01920007, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 3658 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" ChangeWeapon),DEBUGSTRING("CPlayerWeapons::ChangeWeapon")}, {0x01920008, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920008_ChangeWeapon_01), DEBUGSTRING("CPlayerWeapons::H0x01920008_ChangeWeapon_01")}, {0x01920009, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920009_ChangeWeapon_02), DEBUGSTRING("CPlayerWeapons::H0x01920009_ChangeWeapon_02")}, {0x0192000a, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192000a_ChangeWeapon_03), DEBUGSTRING("CPlayerWeapons::H0x0192000a_ChangeWeapon_03")}, {0x0192000b, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192000b_ChangeWeapon_04), DEBUGSTRING("CPlayerWeapons::H0x0192000b_ChangeWeapon_04")}, {0x0192000c, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192000c_ChangeWeapon_05), DEBUGSTRING("CPlayerWeapons::H0x0192000c_ChangeWeapon_05")}, {0x0192000d, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192000d_ChangeWeapon_06), DEBUGSTRING("CPlayerWeapons::H0x0192000d_ChangeWeapon_06")}, {0x0192000e, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192000e_ChangeWeapon_07), DEBUGSTRING("CPlayerWeapons::H0x0192000e_ChangeWeapon_07")}, {0x0192000f, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192000f_ChangeWeapon_08), DEBUGSTRING("CPlayerWeapons::H0x0192000f_ChangeWeapon_08")}, {0x01920010, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920010_ChangeWeapon_09), DEBUGSTRING("CPlayerWeapons::H0x01920010_ChangeWeapon_09")}, {0x01920011, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 3720 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" PutDown),DEBUGSTRING("CPlayerWeapons::PutDown")}, {0x01920012, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920012_PutDown_01), DEBUGSTRING("CPlayerWeapons::H0x01920012_PutDown_01")}, {0x01920013, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920013_PutDown_02), DEBUGSTRING("CPlayerWeapons::H0x01920013_PutDown_02")}, {0x01920014, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920014_PutDown_03), DEBUGSTRING("CPlayerWeapons::H0x01920014_PutDown_03")}, {0x01920015, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920015_PutDown_04), DEBUGSTRING("CPlayerWeapons::H0x01920015_PutDown_04")}, {0x01920016, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920016_PutDown_05), DEBUGSTRING("CPlayerWeapons::H0x01920016_PutDown_05")}, {0x01920017, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 3829 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" BringUp),DEBUGSTRING("CPlayerWeapons::BringUp")}, {0x01920018, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920018_BringUp_01), DEBUGSTRING("CPlayerWeapons::H0x01920018_BringUp_01")}, {0x01920019, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920019_BringUp_02), DEBUGSTRING("CPlayerWeapons::H0x01920019_BringUp_02")}, {0x0192001a, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192001a_BringUp_03), DEBUGSTRING("CPlayerWeapons::H0x0192001a_BringUp_03")}, {0x0192001b, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192001b_BringUp_04), DEBUGSTRING("CPlayerWeapons::H0x0192001b_BringUp_04")}, {0x0192001c, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192001c_BringUp_05), DEBUGSTRING("CPlayerWeapons::H0x0192001c_BringUp_05")}, {0x0192001d, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 3957 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" Fire),DEBUGSTRING("CPlayerWeapons::Fire")}, {0x0192001e, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192001e_Fire_01), DEBUGSTRING("CPlayerWeapons::H0x0192001e_Fire_01")}, {0x0192001f, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192001f_Fire_02), DEBUGSTRING("CPlayerWeapons::H0x0192001f_Fire_02")}, {0x01920020, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920020_Fire_03), DEBUGSTRING("CPlayerWeapons::H0x01920020_Fire_03")}, {0x01920021, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920021_Fire_04), DEBUGSTRING("CPlayerWeapons::H0x01920021_Fire_04")}, {0x01920022, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920022_Fire_05), DEBUGSTRING("CPlayerWeapons::H0x01920022_Fire_05")}, {0x01920023, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920023_Fire_06), DEBUGSTRING("CPlayerWeapons::H0x01920023_Fire_06")}, {0x01920024, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920024_Fire_07), DEBUGSTRING("CPlayerWeapons::H0x01920024_Fire_07")}, {0x01920025, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920025_Fire_08), DEBUGSTRING("CPlayerWeapons::H0x01920025_Fire_08")}, {0x01920026, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920026_Fire_09), DEBUGSTRING("CPlayerWeapons::H0x01920026_Fire_09")}, {0x01920027, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920027_Fire_10), DEBUGSTRING("CPlayerWeapons::H0x01920027_Fire_10")}, {0x01920028, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920028_Fire_11), DEBUGSTRING("CPlayerWeapons::H0x01920028_Fire_11")}, {0x01920029, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920029_Fire_12), DEBUGSTRING("CPlayerWeapons::H0x01920029_Fire_12")}, {0x0192002a, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192002a_Fire_13), DEBUGSTRING("CPlayerWeapons::H0x0192002a_Fire_13")}, {0x0192002b, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192002b_Fire_14), DEBUGSTRING("CPlayerWeapons::H0x0192002b_Fire_14")}, {0x0192002c, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192002c_Fire_15), DEBUGSTRING("CPlayerWeapons::H0x0192002c_Fire_15")}, {0x0192002d, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192002d_Fire_16), DEBUGSTRING("CPlayerWeapons::H0x0192002d_Fire_16")}, {0x0192002e, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4042 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" SwingKnife),DEBUGSTRING("CPlayerWeapons::SwingKnife")}, {0x0192002f, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192002f_SwingKnife_01), DEBUGSTRING("CPlayerWeapons::H0x0192002f_SwingKnife_01")}, {0x01920030, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920030_SwingKnife_02), DEBUGSTRING("CPlayerWeapons::H0x01920030_SwingKnife_02")}, {0x01920031, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920031_SwingKnife_03), DEBUGSTRING("CPlayerWeapons::H0x01920031_SwingKnife_03")}, {0x01920032, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920032_SwingKnife_04), DEBUGSTRING("CPlayerWeapons::H0x01920032_SwingKnife_04")}, {0x01920033, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920033_SwingKnife_05), DEBUGSTRING("CPlayerWeapons::H0x01920033_SwingKnife_05")}, {0x01920034, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920034_SwingKnife_06), DEBUGSTRING("CPlayerWeapons::H0x01920034_SwingKnife_06")}, {0x01920035, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920035_SwingKnife_07), DEBUGSTRING("CPlayerWeapons::H0x01920035_SwingKnife_07")}, {0x01920036, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920036_SwingKnife_08), DEBUGSTRING("CPlayerWeapons::H0x01920036_SwingKnife_08")}, {0x01920037, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920037_SwingKnife_09), DEBUGSTRING("CPlayerWeapons::H0x01920037_SwingKnife_09")}, {0x01920038, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920038_SwingKnife_10), DEBUGSTRING("CPlayerWeapons::H0x01920038_SwingKnife_10")}, {0x01920039, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920039_SwingKnife_11), DEBUGSTRING("CPlayerWeapons::H0x01920039_SwingKnife_11")}, {0x0192003a, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192003a_SwingKnife_12), DEBUGSTRING("CPlayerWeapons::H0x0192003a_SwingKnife_12")}, {0x0192003b, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4094 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FireColt),DEBUGSTRING("CPlayerWeapons::FireColt")}, {0x0192003c, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192003c_FireColt_01), DEBUGSTRING("CPlayerWeapons::H0x0192003c_FireColt_01")}, {0x0192003d, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192003d_FireColt_02), DEBUGSTRING("CPlayerWeapons::H0x0192003d_FireColt_02")}, {0x0192003e, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4144 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" ReloadColt),DEBUGSTRING("CPlayerWeapons::ReloadColt")}, {0x0192003f, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192003f_ReloadColt_01), DEBUGSTRING("CPlayerWeapons::H0x0192003f_ReloadColt_01")}, {0x01920040, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920040_ReloadColt_02), DEBUGSTRING("CPlayerWeapons::H0x01920040_ReloadColt_02")}, {0x01920041, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4160 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FireDoubleColt),DEBUGSTRING("CPlayerWeapons::FireDoubleColt")}, {0x01920042, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920042_FireDoubleColt_01), DEBUGSTRING("CPlayerWeapons::H0x01920042_FireDoubleColt_01")}, {0x01920043, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920043_FireDoubleColt_02), DEBUGSTRING("CPlayerWeapons::H0x01920043_FireDoubleColt_02")}, {0x01920044, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920044_FireDoubleColt_03), DEBUGSTRING("CPlayerWeapons::H0x01920044_FireDoubleColt_03")}, {0x01920045, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920045_FireDoubleColt_04), DEBUGSTRING("CPlayerWeapons::H0x01920045_FireDoubleColt_04")}, {0x01920046, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4236 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" ReloadDoubleColt),DEBUGSTRING("CPlayerWeapons::ReloadDoubleColt")}, {0x01920047, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920047_ReloadDoubleColt_01), DEBUGSTRING("CPlayerWeapons::H0x01920047_ReloadDoubleColt_01")}, {0x01920048, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920048_ReloadDoubleColt_02), DEBUGSTRING("CPlayerWeapons::H0x01920048_ReloadDoubleColt_02")}, {0x01920049, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920049_ReloadDoubleColt_03), DEBUGSTRING("CPlayerWeapons::H0x01920049_ReloadDoubleColt_03")}, {0x0192004a, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192004a_ReloadDoubleColt_04), DEBUGSTRING("CPlayerWeapons::H0x0192004a_ReloadDoubleColt_04")}, {0x0192004b, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4261 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FireSingleShotgun),DEBUGSTRING("CPlayerWeapons::FireSingleShotgun")}, {0x0192004c, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192004c_FireSingleShotgun_01), DEBUGSTRING("CPlayerWeapons::H0x0192004c_FireSingleShotgun_01")}, {0x0192004d, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192004d_FireSingleShotgun_02), DEBUGSTRING("CPlayerWeapons::H0x0192004d_FireSingleShotgun_02")}, {0x0192004e, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192004e_FireSingleShotgun_03), DEBUGSTRING("CPlayerWeapons::H0x0192004e_FireSingleShotgun_03")}, {0x0192004f, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192004f_FireSingleShotgun_04), DEBUGSTRING("CPlayerWeapons::H0x0192004f_FireSingleShotgun_04")}, {0x01920050, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920050_FireSingleShotgun_05), DEBUGSTRING("CPlayerWeapons::H0x01920050_FireSingleShotgun_05")}, {0x01920051, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920051_FireSingleShotgun_06), DEBUGSTRING("CPlayerWeapons::H0x01920051_FireSingleShotgun_06")}, {0x01920052, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4358 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FireDoubleShotgun),DEBUGSTRING("CPlayerWeapons::FireDoubleShotgun")}, {0x01920053, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920053_FireDoubleShotgun_01), DEBUGSTRING("CPlayerWeapons::H0x01920053_FireDoubleShotgun_01")}, {0x01920054, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920054_FireDoubleShotgun_02), DEBUGSTRING("CPlayerWeapons::H0x01920054_FireDoubleShotgun_02")}, {0x01920055, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920055_FireDoubleShotgun_03), DEBUGSTRING("CPlayerWeapons::H0x01920055_FireDoubleShotgun_03")}, {0x01920056, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920056_FireDoubleShotgun_04), DEBUGSTRING("CPlayerWeapons::H0x01920056_FireDoubleShotgun_04")}, {0x01920057, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920057_FireDoubleShotgun_05), DEBUGSTRING("CPlayerWeapons::H0x01920057_FireDoubleShotgun_05")}, {0x01920058, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920058_FireDoubleShotgun_06), DEBUGSTRING("CPlayerWeapons::H0x01920058_FireDoubleShotgun_06")}, {0x01920059, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4447 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" TommyGunStart),DEBUGSTRING("CPlayerWeapons::TommyGunStart")}, {0x0192005a, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4458 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" TommyGunStop),DEBUGSTRING("CPlayerWeapons::TommyGunStop")}, {0x0192005b, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4489 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FireTommyGun),DEBUGSTRING("CPlayerWeapons::FireTommyGun")}, {0x0192005c, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192005c_FireTommyGun_01), DEBUGSTRING("CPlayerWeapons::H0x0192005c_FireTommyGun_01")}, {0x0192005d, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192005d_FireTommyGun_02), DEBUGSTRING("CPlayerWeapons::H0x0192005d_FireTommyGun_02")}, {0x0192005e, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192005e_FireTommyGun_03), DEBUGSTRING("CPlayerWeapons::H0x0192005e_FireTommyGun_03")}, {0x0192005f, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192005f_FireTommyGun_04), DEBUGSTRING("CPlayerWeapons::H0x0192005f_FireTommyGun_04")}, {0x01920060, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4549 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FireSniper),DEBUGSTRING("CPlayerWeapons::FireSniper")}, {0x01920061, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920061_FireSniper_01), DEBUGSTRING("CPlayerWeapons::H0x01920061_FireSniper_01")}, {0x01920062, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920062_FireSniper_02), DEBUGSTRING("CPlayerWeapons::H0x01920062_FireSniper_02")}, {0x01920063, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920063_FireSniper_03), DEBUGSTRING("CPlayerWeapons::H0x01920063_FireSniper_03")}, {0x01920064, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920064_FireSniper_04), DEBUGSTRING("CPlayerWeapons::H0x01920064_FireSniper_04")}, {0x01920065, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920065_FireSniper_05), DEBUGSTRING("CPlayerWeapons::H0x01920065_FireSniper_05")}, {0x01920066, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920066_FireSniper_06), DEBUGSTRING("CPlayerWeapons::H0x01920066_FireSniper_06")}, {0x01920067, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4636 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" MiniGunSpinUp),DEBUGSTRING("CPlayerWeapons::MiniGunSpinUp")}, {0x01920068, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920068_MiniGunSpinUp_01), DEBUGSTRING("CPlayerWeapons::H0x01920068_MiniGunSpinUp_01")}, {0x01920069, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920069_MiniGunSpinUp_02), DEBUGSTRING("CPlayerWeapons::H0x01920069_MiniGunSpinUp_02")}, {0x0192006a, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192006a_MiniGunSpinUp_03), DEBUGSTRING("CPlayerWeapons::H0x0192006a_MiniGunSpinUp_03")}, {0x0192006b, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192006b_MiniGunSpinUp_04), DEBUGSTRING("CPlayerWeapons::H0x0192006b_MiniGunSpinUp_04")}, {0x0192006c, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4677 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" MiniGunFire),DEBUGSTRING("CPlayerWeapons::MiniGunFire")}, {0x0192006d, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192006d_MiniGunFire_01), DEBUGSTRING("CPlayerWeapons::H0x0192006d_MiniGunFire_01")}, {0x0192006e, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192006e_MiniGunFire_02), DEBUGSTRING("CPlayerWeapons::H0x0192006e_MiniGunFire_02")}, {0x0192006f, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192006f_MiniGunFire_03), DEBUGSTRING("CPlayerWeapons::H0x0192006f_MiniGunFire_03")}, {0x01920070, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920070_MiniGunFire_04), DEBUGSTRING("CPlayerWeapons::H0x01920070_MiniGunFire_04")}, {0x01920071, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4797 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" MiniGunSpinDown),DEBUGSTRING("CPlayerWeapons::MiniGunSpinDown")}, {0x01920072, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920072_MiniGunSpinDown_01), DEBUGSTRING("CPlayerWeapons::H0x01920072_MiniGunSpinDown_01")}, {0x01920073, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920073_MiniGunSpinDown_02), DEBUGSTRING("CPlayerWeapons::H0x01920073_MiniGunSpinDown_02")}, {0x01920074, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920074_MiniGunSpinDown_03), DEBUGSTRING("CPlayerWeapons::H0x01920074_MiniGunSpinDown_03")}, {0x01920075, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920075_MiniGunSpinDown_04), DEBUGSTRING("CPlayerWeapons::H0x01920075_MiniGunSpinDown_04")}, {0x01920076, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920076_MiniGunSpinDown_05), DEBUGSTRING("CPlayerWeapons::H0x01920076_MiniGunSpinDown_05")}, {0x01920077, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920077_MiniGunSpinDown_06), DEBUGSTRING("CPlayerWeapons::H0x01920077_MiniGunSpinDown_06")}, {0x01920078, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920078_MiniGunSpinDown_07), DEBUGSTRING("CPlayerWeapons::H0x01920078_MiniGunSpinDown_07")}, {0x01920079, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920079_MiniGunSpinDown_08), DEBUGSTRING("CPlayerWeapons::H0x01920079_MiniGunSpinDown_08")}, {0x0192007a, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192007a_MiniGunSpinDown_09), DEBUGSTRING("CPlayerWeapons::H0x0192007a_MiniGunSpinDown_09")}, {0x0192007b, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4855 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FireRocketLauncher),DEBUGSTRING("CPlayerWeapons::FireRocketLauncher")}, {0x0192007c, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192007c_FireRocketLauncher_01), DEBUGSTRING("CPlayerWeapons::H0x0192007c_FireRocketLauncher_01")}, {0x0192007d, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192007d_FireRocketLauncher_02), DEBUGSTRING("CPlayerWeapons::H0x0192007d_FireRocketLauncher_02")}, {0x0192007e, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192007e_FireRocketLauncher_03), DEBUGSTRING("CPlayerWeapons::H0x0192007e_FireRocketLauncher_03")}, {0x0192007f, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192007f_FireRocketLauncher_04), DEBUGSTRING("CPlayerWeapons::H0x0192007f_FireRocketLauncher_04")}, {0x01920080, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920080_FireRocketLauncher_05), DEBUGSTRING("CPlayerWeapons::H0x01920080_FireRocketLauncher_05")}, {0x01920081, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920081_FireRocketLauncher_06), DEBUGSTRING("CPlayerWeapons::H0x01920081_FireRocketLauncher_06")}, {0x01920082, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 4897 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FireGrenadeLauncher),DEBUGSTRING("CPlayerWeapons::FireGrenadeLauncher")}, {0x01920083, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920083_FireGrenadeLauncher_01), DEBUGSTRING("CPlayerWeapons::H0x01920083_FireGrenadeLauncher_01")}, {0x01920084, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920084_FireGrenadeLauncher_02), DEBUGSTRING("CPlayerWeapons::H0x01920084_FireGrenadeLauncher_02")}, {0x01920085, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920085_FireGrenadeLauncher_03), DEBUGSTRING("CPlayerWeapons::H0x01920085_FireGrenadeLauncher_03")}, {0x01920086, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920086_FireGrenadeLauncher_04), DEBUGSTRING("CPlayerWeapons::H0x01920086_FireGrenadeLauncher_04")}, {0x01920087, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920087_FireGrenadeLauncher_05), DEBUGSTRING("CPlayerWeapons::H0x01920087_FireGrenadeLauncher_05")}, {0x01920088, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920088_FireGrenadeLauncher_06), DEBUGSTRING("CPlayerWeapons::H0x01920088_FireGrenadeLauncher_06")}, {0x01920089, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920089_FireGrenadeLauncher_07), DEBUGSTRING("CPlayerWeapons::H0x01920089_FireGrenadeLauncher_07")}, {0x0192008a, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192008a_FireGrenadeLauncher_08), DEBUGSTRING("CPlayerWeapons::H0x0192008a_FireGrenadeLauncher_08")}, {0x0192008b, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192008b_FireGrenadeLauncher_09), DEBUGSTRING("CPlayerWeapons::H0x0192008b_FireGrenadeLauncher_09")}, {0x0192008c, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192008c_FireGrenadeLauncher_10), DEBUGSTRING("CPlayerWeapons::H0x0192008c_FireGrenadeLauncher_10")}, {0x0192008d, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192008d_FireGrenadeLauncher_11), DEBUGSTRING("CPlayerWeapons::H0x0192008d_FireGrenadeLauncher_11")}, {0x0192008e, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192008e_FireGrenadeLauncher_12), DEBUGSTRING("CPlayerWeapons::H0x0192008e_FireGrenadeLauncher_12")}, {0x0192008f, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192008f_FireGrenadeLauncher_13), DEBUGSTRING("CPlayerWeapons::H0x0192008f_FireGrenadeLauncher_13")}, {0x01920090, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920090_FireGrenadeLauncher_14), DEBUGSTRING("CPlayerWeapons::H0x01920090_FireGrenadeLauncher_14")}, {0x01920091, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920091_FireGrenadeLauncher_15), DEBUGSTRING("CPlayerWeapons::H0x01920091_FireGrenadeLauncher_15")}, {0x01920092, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5042 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FlamerStart),DEBUGSTRING("CPlayerWeapons::FlamerStart")}, {0x01920093, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920093_FlamerStart_01), DEBUGSTRING("CPlayerWeapons::H0x01920093_FlamerStart_01")}, {0x01920094, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920094_FlamerStart_02), DEBUGSTRING("CPlayerWeapons::H0x01920094_FlamerStart_02")}, {0x01920095, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920095_FlamerStart_03), DEBUGSTRING("CPlayerWeapons::H0x01920095_FlamerStart_03")}, {0x01920096, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920096_FlamerStart_04), DEBUGSTRING("CPlayerWeapons::H0x01920096_FlamerStart_04")}, {0x01920097, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5062 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FlamerFire),DEBUGSTRING("CPlayerWeapons::FlamerFire")}, {0x01920098, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920098_FlamerFire_01), DEBUGSTRING("CPlayerWeapons::H0x01920098_FlamerFire_01")}, {0x01920099, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x01920099_FlamerFire_02), DEBUGSTRING("CPlayerWeapons::H0x01920099_FlamerFire_02")}, {0x0192009a, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192009a_FlamerFire_03), DEBUGSTRING("CPlayerWeapons::H0x0192009a_FlamerFire_03")}, {0x0192009b, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192009b_FlamerFire_04), DEBUGSTRING("CPlayerWeapons::H0x0192009b_FlamerFire_04")}, {0x0192009c, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5079 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FlamerStop),DEBUGSTRING("CPlayerWeapons::FlamerStop")}, {0x0192009d, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192009d_FlamerStop_01), DEBUGSTRING("CPlayerWeapons::H0x0192009d_FlamerStop_01")}, {0x0192009e, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x0192009e_FlamerStop_02), DEBUGSTRING("CPlayerWeapons::H0x0192009e_FlamerStop_02")}, {0x0192009f, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5104 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" ChainsawFire),DEBUGSTRING("CPlayerWeapons::ChainsawFire")}, {0x019200a0, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200a0_ChainsawFire_01), DEBUGSTRING("CPlayerWeapons::H0x019200a0_ChainsawFire_01")}, {0x019200a1, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200a1_ChainsawFire_02), DEBUGSTRING("CPlayerWeapons::H0x019200a1_ChainsawFire_02")}, {0x019200a2, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200a2_ChainsawFire_03), DEBUGSTRING("CPlayerWeapons::H0x019200a2_ChainsawFire_03")}, {0x019200a3, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200a3_ChainsawFire_04), DEBUGSTRING("CPlayerWeapons::H0x019200a3_ChainsawFire_04")}, {0x019200a4, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200a4_ChainsawFire_05), DEBUGSTRING("CPlayerWeapons::H0x019200a4_ChainsawFire_05")}, {0x019200a5, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200a5_ChainsawFire_06), DEBUGSTRING("CPlayerWeapons::H0x019200a5_ChainsawFire_06")}, {0x019200a6, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200a6_ChainsawFire_07), DEBUGSTRING("CPlayerWeapons::H0x019200a6_ChainsawFire_07")}, {0x019200a7, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200a7_ChainsawFire_08), DEBUGSTRING("CPlayerWeapons::H0x019200a7_ChainsawFire_08")}, {0x019200a8, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5180 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" ChainsawBringUp),DEBUGSTRING("CPlayerWeapons::ChainsawBringUp")}, {0x019200a9, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200a9_ChainsawBringUp_01), DEBUGSTRING("CPlayerWeapons::H0x019200a9_ChainsawBringUp_01")}, {0x019200aa, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200aa_ChainsawBringUp_02), DEBUGSTRING("CPlayerWeapons::H0x019200aa_ChainsawBringUp_02")}, {0x019200ab, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5189 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" FireLaser),DEBUGSTRING("CPlayerWeapons::FireLaser")}, {0x019200ac, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200ac_FireLaser_01), DEBUGSTRING("CPlayerWeapons::H0x019200ac_FireLaser_01")}, {0x019200ad, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200ad_FireLaser_02), DEBUGSTRING("CPlayerWeapons::H0x019200ad_FireLaser_02")}, {0x019200ae, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200ae_FireLaser_03), DEBUGSTRING("CPlayerWeapons::H0x019200ae_FireLaser_03")}, {0x019200af, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200af_FireLaser_04), DEBUGSTRING("CPlayerWeapons::H0x019200af_FireLaser_04")}, {0x019200b0, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5280 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" CannonFireStart),DEBUGSTRING("CPlayerWeapons::CannonFireStart")}, {0x019200b1, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200b1_CannonFireStart_01), DEBUGSTRING("CPlayerWeapons::H0x019200b1_CannonFireStart_01")}, {0x019200b2, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200b2_CannonFireStart_02), DEBUGSTRING("CPlayerWeapons::H0x019200b2_CannonFireStart_02")}, {0x019200b3, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200b3_CannonFireStart_03), DEBUGSTRING("CPlayerWeapons::H0x019200b3_CannonFireStart_03")}, {0x019200b4, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200b4_CannonFireStart_04), DEBUGSTRING("CPlayerWeapons::H0x019200b4_CannonFireStart_04")}, {0x019200b5, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200b5_CannonFireStart_05), DEBUGSTRING("CPlayerWeapons::H0x019200b5_CannonFireStart_05")}, {0x019200b6, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200b6_CannonFireStart_06), DEBUGSTRING("CPlayerWeapons::H0x019200b6_CannonFireStart_06")}, {0x019200b7, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200b7_CannonFireStart_07), DEBUGSTRING("CPlayerWeapons::H0x019200b7_CannonFireStart_07")}, {0x019200b8, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200b8_CannonFireStart_08), DEBUGSTRING("CPlayerWeapons::H0x019200b8_CannonFireStart_08")}, {0x019200b9, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200b9_CannonFireStart_09), DEBUGSTRING("CPlayerWeapons::H0x019200b9_CannonFireStart_09")}, {0x019200ba, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200ba_CannonFireStart_10), DEBUGSTRING("CPlayerWeapons::H0x019200ba_CannonFireStart_10")}, {0x019200bb, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5389 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" Reload),DEBUGSTRING("CPlayerWeapons::Reload")}, {0x019200bc, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200bc_Reload_01), DEBUGSTRING("CPlayerWeapons::H0x019200bc_Reload_01")}, {0x019200bd, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200bd_Reload_02), DEBUGSTRING("CPlayerWeapons::H0x019200bd_Reload_02")}, {0x019200be, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200be_Reload_03), DEBUGSTRING("CPlayerWeapons::H0x019200be_Reload_03")}, {0x019200bf, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200bf_Reload_04), DEBUGSTRING("CPlayerWeapons::H0x019200bf_Reload_04")}, {0x019200c0, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200c0_Reload_05), DEBUGSTRING("CPlayerWeapons::H0x019200c0_Reload_05")}, {0x019200c1, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200c1_Reload_06), DEBUGSTRING("CPlayerWeapons::H0x019200c1_Reload_06")}, {0x019200c2, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200c2_Reload_07), DEBUGSTRING("CPlayerWeapons::H0x019200c2_Reload_07")}, {0x019200c3, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5408 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" ChangeKnifeStand),DEBUGSTRING("CPlayerWeapons::ChangeKnifeStand")}, {0x019200c4, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5424 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" ChangeToIronCannon),DEBUGSTRING("CPlayerWeapons::ChangeToIronCannon")}, {0x019200c5, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5463 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" BoringWeaponAnimation),DEBUGSTRING("CPlayerWeapons::BoringWeaponAnimation")}, {0x019200c6, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200c6_BoringWeaponAnimation_01), DEBUGSTRING("CPlayerWeapons::H0x019200c6_BoringWeaponAnimation_01")}, {0x019200c7, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200c7_BoringWeaponAnimation_02), DEBUGSTRING("CPlayerWeapons::H0x019200c7_BoringWeaponAnimation_02")}, {0x019200c8, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200c8_BoringWeaponAnimation_03), DEBUGSTRING("CPlayerWeapons::H0x019200c8_BoringWeaponAnimation_03")}, {0x019200c9, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5493 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" Idle),DEBUGSTRING("CPlayerWeapons::Idle")}, {0x019200ca, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200ca_Idle_01), DEBUGSTRING("CPlayerWeapons::H0x019200ca_Idle_01")}, {0x019200cb, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200cb_Idle_02), DEBUGSTRING("CPlayerWeapons::H0x019200cb_Idle_02")}, {0x019200cc, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5539 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" Stopped),DEBUGSTRING("CPlayerWeapons::Stopped")}, {0x019200cd, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200cd_Stopped_01), DEBUGSTRING("CPlayerWeapons::H0x019200cd_Stopped_01")}, {0x019200ce, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200ce_Stopped_02), DEBUGSTRING("CPlayerWeapons::H0x019200ce_Stopped_02")}, {1, -1, CEntity::pEventHandler(&CPlayerWeapons:: #line 5567 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeapons.es" Main),DEBUGSTRING("CPlayerWeapons::Main")}, {0x019200cf, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200cf_Main_01), DEBUGSTRING("CPlayerWeapons::H0x019200cf_Main_01")}, {0x019200d0, -1, CEntity::pEventHandler(&CPlayerWeapons::H0x019200d0_Main_02), DEBUGSTRING("CPlayerWeapons::H0x019200d0_Main_02")}, }; #define CPlayerWeapons_handlersct ARRAYCOUNT(CPlayerWeapons_handlers) CEntity *CPlayerWeapons_New(void) { return new CPlayerWeapons; }; void CPlayerWeapons_OnInitClass(void) {}; void CPlayerWeapons_OnEndClass(void) {}; void CPlayerWeapons_OnPrecache(CDLLEntityClass *pdec, INDEX iUser) {}; void CPlayerWeapons_OnWorldEnd(CWorld *pwo) {}; void CPlayerWeapons_OnWorldInit(CWorld *pwo) {}; void CPlayerWeapons_OnWorldTick(CWorld *pwo) {}; void CPlayerWeapons_OnWorldRender(CWorld *pwo) {}; ENTITY_CLASSDEFINITION(CPlayerWeapons, CRationalEntity, "Player Weapons", "", 0x00000192); DECLARE_CTFILENAME(_fnmCPlayerWeapons_tbn, "");