/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "Shaders/StdH.h" static const INDEX ctTextures = 0; static const INDEX ctUvmaps = 0; static const INDEX ctColors = 1; static const INDEX ctFloats = 0; static const INDEX ctFlags = 2; SHADER_MAIN(Color) { shaSetTexture(-1); shaSetColor(0); shaDisableBlend(); shaDisableAlphaTest(); shaEnableDepthWrite(); shaEnableDepthTest(); shaDepthFunc(GFX_LESS_EQUAL); BOOL bDoubleSided = shaGetFlags()&BASE_DOUBLE_SIDED; BOOL bFullBright = shaGetFlags()&BASE_FULL_BRIGHT; if(bDoubleSided) { shaCullFace(GFX_NONE); } else { shaCullFace(GFX_BACK); } shaCalculateLight(); shaRender(); } SHADER_DESC(Color,ShaderDesc &shDesc) { shDesc.sd_astrTextureNames.New(ctTextures); shDesc.sd_astrTexCoordNames.New(ctUvmaps); shDesc.sd_astrColorNames.New(ctColors); shDesc.sd_astrFloatNames.New(ctFloats); shDesc.sd_astrFlagNames.New(ctFlags); shDesc.sd_astrColorNames[0] = "Surface color"; shDesc.sd_astrFlagNames[0] = "Double sided"; shDesc.sd_astrFlagNames[1] = "Full bright"; shDesc.sd_strShaderInfo = "Color shader"; }