/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "EngineGui/StdH.h" #include // global engine gui handling object CEngineGUI _EngineGUI; /* We cannot use dllmain if using MFC. See MSDN article "Regular DLLs Dynamically Linked to MFC" if initialization is needed. BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } */ void CEngineGUI::SelectMode( CDisplayMode &dm, GfxAPIType &gat) { // stupid way to change resources, but it must be done HANDLE hOldResource = AfxGetResourceHandle(); // call select mode dialog CDlgSelectMode dlgSelectMode( dm, gat); // activate CTGfx resources AfxSetResourceHandle( GetModuleHandleA(ENGINEGUI_DLL_NAME)); INDEX iDialogResult = dlgSelectMode.DoModal(); // restore resources AfxSetResourceHandle( (HINSTANCE)hOldResource); // if mode dialog ended successfully if( iDialogResult == IDOK) SetFullScreenModeToRegistry( "Display modes", dm, gat); } CTFileName CEngineGUI::CreateTexture(CTFileName fnTexFileToRecreate/*=CTString("")*/, CDynamicArray *pafnCreatedTextures/*=NULL*/) { CTFileName fnResult; // stupid way to change resources, but it must be done HANDLE hOldResource = AfxGetResourceHandle(); // activate CTGfx resources AfxSetResourceHandle( GetModuleHandleA(ENGINEGUI_DLL_NAME) ); // if create texture is called with a wish to recreate texture if( fnTexFileToRecreate != "") { fnResult = fnTexFileToRecreate; CTextureData *ptdTextureToRecreate; CTFileName fnToRecreateNoExt = fnTexFileToRecreate.FileDir()+fnTexFileToRecreate.FileName(); // try to try { // obtain texture to recreate ptdTextureToRecreate = _pTextureStock->Obtain_t( fnTexFileToRecreate); ptdTextureToRecreate->Reload(); // if texture is of effect type, call create effect texture dialog if( ptdTextureToRecreate->td_ptegEffect != NULL) { // call create effect texture dialog with .tex name CDlgCreateEffectTexture dlgCreateEffectTexture( fnTexFileToRecreate); dlgCreateEffectTexture.DoModal(); } // else this texture was created from script or from single picture else { // search for script with same name CTString strFullNameNoExt = _fnmApplicationPath + fnTexFileToRecreate.FileDir() + fnTexFileToRecreate.FileName(); // if there is tga picture with same name if( GetFileAttributesA( strFullNameNoExt+".tga") != -1) { // call create normal texture dialog with tga picture name CDlgCreateNormalTexture dlgCreateNormalTexture( fnToRecreateNoExt+".tga"); if( dlgCreateNormalTexture.m_bSourcePictureValid) { if( dlgCreateNormalTexture.DoModal() == IDOK) { fnResult = dlgCreateNormalTexture.m_fnCreatedFileName; } } } // else if there is pcx picture with same name else if( GetFileAttributesA( strFullNameNoExt+".pcx") != -1) { // call create normal texture dialog with tga picture name CDlgCreateNormalTexture dlgCreateNormalTexture( fnToRecreateNoExt+".pcx"); if( dlgCreateNormalTexture.m_bSourcePictureValid) { if( dlgCreateNormalTexture.DoModal() == IDOK) { fnResult = dlgCreateNormalTexture.m_fnCreatedFileName; } } } // else if script exists else if( GetFileAttributesA( strFullNameNoExt+".scr") != -1) { CDynamicArray afnScript; CTFileName *pfnScript = afnScript.New(); *pfnScript = fnToRecreateNoExt+".scr"; // call create animated texture dialog with script name CDlgCreateAnimatedTexture dlgCreateAnimatedTexture( afnScript); dlgCreateAnimatedTexture.DoModal(); } else { WarningMessage( "Cannot find source for recreating texture: \"%s\"", (CTString&)fnTexFileToRecreate); } } // reload the texture ptdTextureToRecreate->Reload(); // release obtained texture _pTextureStock->Release( ptdTextureToRecreate); } catch( char *err_str) { WarningMessage( err_str); } } else { // call choose texture type dialog CDlgChooseTextureType dlgChooseTextureType; int iDlgResult = dlgChooseTextureType.DoModal(); // if user choosed a texture type if( (iDlgResult != -1) && (iDlgResult >= 0) && (iDlgResult <= 2) ) { // if result is 2 we want to create effect texture if( iDlgResult == 2) { // no file requester, just call dialog CDlgCreateEffectTexture dlgCreateEffectTexture; if( dlgCreateEffectTexture.DoModal() == IDOK) { fnResult = dlgCreateEffectTexture.m_fnCreatedTextureName; if( pafnCreatedTextures != NULL) { CTFileName *pfnCreatedTexture = pafnCreatedTextures->New(); *pfnCreatedTexture = fnResult; } } } // both normal and animated textures need to call open file requester else { // different filters for different requests char *pFilters = "All files (*.*)\0*.*\0\0"; // if dialog result is 0 we want to create normal texture if( iDlgResult == 0) { pFilters = "Pictures (*.pcx;*.tga)\0*.pcx;*.tga\0" "PCX files (*.pcx)\0*.pcx\0" "TGA files (*.tga)\0*.tga\0\0"; } // if dialog result is 1 we want to create animated texture else if( iDlgResult == 1) { pFilters = "Picture or script files (*.pcx;*.tga;*.scr)\0*.pcx;*.tga;*.scr\0" "PCX files (*.pcx)\0*.pcx\0" "TGA files (*.tga)\0*.tga\0" "Script files (*.scr)\0;*.scr\0\0"; } // call file requester for opening textures CDynamicArray afnCreateTexture; FileRequester( "Create texture", pFilters, KEY_NAME_CREATE_TEXTURE_DIR, "Textures\\", "", &afnCreateTexture); if( afnCreateTexture.Count() == 0) { // restore resources AfxSetResourceHandle( (HINSTANCE) hOldResource); return CTString(""); } // if requested texture type is 0 we want to create normal texture if( iDlgResult == 0) { // create textures FOREACHINDYNAMICARRAY( afnCreateTexture, CTFileName, itPicture) { CTFileName fnSource = itPicture.Current(); if( (fnSource.FileExt() == ".pcx") || (fnSource.FileExt() == ".tga") ) { // call create normal texture dialog CDlgCreateNormalTexture dlgCreateNormalTexture( fnSource); if( dlgCreateNormalTexture.m_bSourcePictureValid) { if( dlgCreateNormalTexture.DoModal() == IDOK) { fnResult = dlgCreateNormalTexture.m_fnCreatedFileName; if( pafnCreatedTextures != NULL) { CTFileName *pfnCreatedTexture = pafnCreatedTextures->New(); *pfnCreatedTexture = fnResult; } } } } } } // if requested texture type is 1 we want to create animated texture else if( iDlgResult == 1) { // call create animated texture dialog CDlgCreateAnimatedTexture dlgCreateAnimatedTexture( afnCreateTexture); INDEX iDlgResult = dlgCreateAnimatedTexture.DoModal(); if( iDlgResult == IDOK) { fnResult = dlgCreateAnimatedTexture.m_fnCreatedFileName; if( pafnCreatedTextures != NULL) { CTFileName *pfnCreatedTexture = pafnCreatedTextures->New(); *pfnCreatedTexture = fnResult; } } } } } } // restore resources AfxSetResourceHandle( (HINSTANCE) hOldResource); return fnResult; } /* Functions used by application for getting and setting registry keys concerning modes */ void CEngineGUI::GetFullScreenModeFromRegistry( CTString strSectionName, CDisplayMode &dm, GfxAPIType &gat) { // prepare full screen mode as default dm.dm_pixSizeI = 640; dm.dm_pixSizeJ = 480; dm.dm_ddDepth = DD_DEFAULT; // read FS parameters from registry CTString strResult = CStringA(AfxGetApp()->GetProfileString( CString(strSectionName), L"Full screen mode", L"640 x 480 x 0")); strResult.ScanF( "%d x %d x %d", &dm.dm_pixSizeI, &dm.dm_pixSizeJ, &dm.dm_ddDepth); if( dm.dm_ddDepthDD_32BIT) dm.dm_ddDepth = DD_DEFAULT; strResult = CStringA(AfxGetApp()->GetProfileString( CString(strSectionName), L"Full screen API", L"OpenGL")); #ifdef SE1_D3D gat = (strResult=="Direct3D") ? GAT_D3D : GAT_OGL; #else // SE1_D3D gat = GAT_OGL; #endif // SE1_D3D } void CEngineGUI::SetFullScreenModeToRegistry( CTString strSectionName, CDisplayMode dm, GfxAPIType gat) { CTString strDM( 0, "%d x %d x %d", dm.dm_pixSizeI, dm.dm_pixSizeJ, dm.dm_ddDepth); #ifdef SE1_D3D CTString strGAT = (gat==GAT_D3D) ? "Direct3D" : "OpenGL"; #else // SE1_D3D CTString strGAT = "OpenGL"; #endif // SE1_D3D AfxGetApp()->WriteProfileString(CString(strSectionName), L"Full screen mode", CString(strDM)); AfxGetApp()->WriteProfileString(CString(strSectionName), L"Full screen API", CString(strGAT)); }