/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // DlgVideoQuality.cpp : implementation file // #include "stdafx.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgVideoQuality dialog CDlgVideoQuality::CDlgVideoQuality(CWnd* pParent /*=NULL*/) : CDialog(CDlgVideoQuality::IDD, pParent) { //{{AFX_DATA_INIT(CDlgVideoQuality) m_radioObjectShadowQuality = -1; m_radioTextureQuality = -1; m_radioWorldShadowQuality = -1; //}}AFX_DATA_INIT } void CDlgVideoQuality::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); // if dialog is recieving data if( pDX->m_bSaveAndValidate == FALSE) { // set current state of texture quality radio button /* switch( Flesh.gm_tqTextureQuality) { case CGame::TQ_LOW: { m_radioTextureQuality = 0; break; } case CGame::TQ_MEDIUM: { m_radioTextureQuality = 1; break; } case CGame::TQ_HIGH: { m_radioTextureQuality = 2; break; } default: { ASSERTALWAYS( "Illegal texture quality value found!"); } } // set current state of object shadow quality radio button switch( Flesh.gm_osqObjectShadowQuality) { case CGame::OSQ_OFF: { m_radioObjectShadowQuality = 0; break; } case CGame::OSQ_LOW: { m_radioObjectShadowQuality = 1; break; } case CGame::OSQ_HIGH: { m_radioObjectShadowQuality = 2; break; } default: { ASSERTALWAYS( "Illegal object shadow quality value found!"); } } // set current state of world shadow quality radio button switch( Flesh.gm_wsqWorldShadowQuality) { case CGame::WSQ_LOW: { m_radioWorldShadowQuality = 0; break; } case CGame::WSQ_MEDIUM: { m_radioWorldShadowQuality = 1; break; } case CGame::WSQ_HIGH: { m_radioWorldShadowQuality = 2; break; } default: { ASSERTALWAYS( "Illegal world shadow quality value found!"); } } */ } //{{AFX_DATA_MAP(CDlgVideoQuality) DDX_Radio(pDX, IDC_OBJECT_SHADOW_QUALITY, m_radioObjectShadowQuality); DDX_Radio(pDX, IDC_TEXTURE_QUALITY, m_radioTextureQuality); DDX_Radio(pDX, IDC_WORLD_SHADOW_QUALITY, m_radioWorldShadowQuality); //}}AFX_DATA_MAP // if dialog is giving data if( pDX->m_bSaveAndValidate != FALSE) { // pick up states of texture quality radio button /* switch( m_radioTextureQuality) { case 0: { Flesh.gm_tqTextureQuality = CGame::TQ_LOW; break; } case 1: { Flesh.gm_tqTextureQuality = CGame::TQ_MEDIUM; break; } case 2: { Flesh.gm_tqTextureQuality = CGame::TQ_HIGH; break; } default: { ASSERTALWAYS( "Illegal texture quality radio value found!"); } } // pick up states of object shadow quality radio button switch( m_radioObjectShadowQuality) { case 0: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_OFF; break; } case 1: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_LOW; break; } case 2: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_HIGH; break; } default: { ASSERTALWAYS( "Illegal object shadow quality radio value found!"); } } // pick up states of world shadow quality radio button switch( m_radioWorldShadowQuality) { case 0: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_LOW; break; } case 1: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_MEDIUM; break; } case 2: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_HIGH; break; } default: { ASSERTALWAYS( "Illegal world shadow quality radio value found!"); } } */ } } BEGIN_MESSAGE_MAP(CDlgVideoQuality, CDialog) //{{AFX_MSG_MAP(CDlgVideoQuality) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgVideoQuality message handlers