/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "SeriousSam/StdH.h" #include "resource.h" #ifdef PLATFORM_WIN32 #define NAME "Splash" static HBITMAP _hbmSplash = NULL; static BITMAP _bmSplash; static HBITMAP _hbmSplashMask = NULL; static BITMAP _bmSplashMask; static HWND hwnd = NULL; static long FAR PASCAL SplashWindowProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { switch( message ) { case WM_PAINT: { PAINTSTRUCT ps; BeginPaint(hWnd, &ps); HDC hdcMem = CreateCompatibleDC(ps.hdc); SelectObject(hdcMem, _hbmSplashMask); BitBlt(ps.hdc, 0, 0, _bmSplash.bmWidth, _bmSplash.bmHeight, hdcMem, 0, 0, SRCAND); SelectObject(hdcMem, _hbmSplash); BitBlt(ps.hdc, 0, 0, _bmSplash.bmWidth, _bmSplash.bmHeight, hdcMem, 0, 0, SRCPAINT); DeleteDC(hdcMem); EndPaint(hWnd, &ps); return 0; } break; case WM_ERASEBKGND: return 1; break; } return DefWindowProc(hWnd, message, wParam, lParam); } void ShowSplashScreen(HINSTANCE hInstance) { _hbmSplash = LoadBitmapA(hInstance, (char*)IDB_SPLASH); if (_hbmSplash==NULL) { return; } _hbmSplashMask = LoadBitmapA(hInstance, (char*)IDB_SPLASHMASK); if (_hbmSplashMask==NULL) { return; } GetObject(_hbmSplash, sizeof(BITMAP), (LPSTR) &_bmSplash); GetObject(_hbmSplashMask, sizeof(BITMAP), (LPSTR) &_bmSplashMask); if (_bmSplashMask.bmWidth != _bmSplash.bmWidth ||_bmSplashMask.bmHeight != _bmSplash.bmHeight) { return; } int iScreenX = ::GetSystemMetrics(SM_CXSCREEN); // screen size int iScreenY = ::GetSystemMetrics(SM_CYSCREEN); WNDCLASSA wc; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = SplashWindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon( hInstance, (LPCTSTR)IDR_MAINFRAME ); wc.hCursor = LoadCursor( NULL, IDC_ARROW ); wc.hbrBackground = NULL; wc.lpszMenuName = NAME; wc.lpszClassName = NAME; RegisterClassA(&wc); /* * create a window */ hwnd = CreateWindowExA( WS_EX_TRANSPARENT|WS_EX_TOOLWINDOW, NAME, "SeriousSam loading...", // title WS_POPUP, iScreenX/2-_bmSplash.bmWidth/2, iScreenY/2-_bmSplash.bmHeight/2, _bmSplash.bmWidth,_bmSplash.bmHeight, // window size NULL, NULL, hInstance, NULL); if(!hwnd) { return; } ShowWindow( hwnd, SW_SHOW); RECT rect; GetClientRect(hwnd, &rect); InvalidateRect(hwnd, &rect, TRUE); UpdateWindow(hwnd); } void HideSplashScreen(void) { if (hwnd==NULL) { return; } DestroyWindow(hwnd); DeleteObject(_hbmSplash); DeleteObject(_hbmSplashMask); } #else // this is the non-win32 code, below. #include "SDL_shape.h" static SDL_Window *window = NULL; static SDL_Renderer *renderer = NULL; static SDL_Texture *texture = NULL; void HideSplashScreen(void) { if (window) { SDL_DestroyWindow(window); window = NULL; } if (texture) { SDL_DestroyTexture(texture); texture = NULL; } if (renderer) { SDL_DestroyRenderer(renderer); renderer = NULL; } } void ShowSplashScreen(HINSTANCE hInstance) { SDL_Surface *bmp = SDL_LoadBMP("splash.bmp"); if (!bmp) { return; } SDL_Surface *bmpmask = SDL_LoadBMP("splashmask.bmp"); if (bmpmask) { if ((bmpmask->w != bmp->w) || (bmpmask->h != bmp->h)) { SDL_FreeSurface(bmpmask); SDL_FreeSurface(bmp); return; } window = SDL_CreateShapedWindow("SeriousSam loading...", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, bmp->w, bmp->h, SDL_WINDOW_BORDERLESS); // RAKE!: commented out as its post SDL2.0.4 |SDL_WINDOW_SKIP_TASKBAR); if (window) { SDL_WindowShapeMode mode; SDL_zero(mode); mode.mode = ShapeModeColorKey; SDL_GetRGBA(SDL_MapRGB(bmpmask->format, 0xFF, 0xFF, 0xFF), bmpmask->format, &mode.parameters.colorKey.r, &mode.parameters.colorKey.g, &mode.parameters.colorKey.b, &mode.parameters.colorKey.a); if (SDL_SetWindowShape(window, bmpmask, &mode) != 0) { SDL_DestroyWindow(window); window = NULL; } } SDL_FreeSurface(bmpmask); } if (!window) { window = SDL_CreateWindow("SeriousSam loading...", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, bmp->w, bmp->h, SDL_WINDOW_BORDERLESS); // RAKE!: commented out as its post SDL2.0.4 |SDL_WINDOW_SKIP_TASKBAR); } bool okay = false; if (window) { renderer = SDL_CreateRenderer(window, -1, 0); if (renderer) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); texture = SDL_CreateTextureFromSurface(renderer, bmp); if (texture) { okay = true; } } } SDL_FreeSurface(bmp); if (!okay) { HideSplashScreen(); } else { SDL_RenderCopy(renderer, texture, NULL, NULL); SDL_RenderPresent(renderer); } } #endif