Debug
Win32
Release
Win32
Template
Win32
{AC040397-6FEA-E9B2-2B28-5BB08E1607A1}
Application
v120
Unicode
Application
Application
DynamicLibrary
false
Unicode
v120
DynamicLibrary
false
Unicode
v120
Debug\
Debug\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
$(ProjectName)D
Release\
Release\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
MultiThreadedDebugDLL
Default
false
Disabled
true
Level3
true
WIN32;_DEBUG;_WINDOWS;_USRDLL;SHADERS_EXPORTS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Debug\
.\Debug\Shaders.pch
Use
StdH.h
.\Debug\
.\Debug\
EnableFastChecks
4996;4333
true
_DEBUG;%(PreprocessorDefinitions)
.\Debug\Shaders.tlb
true
Win32
0x0409
_DEBUG;%(PreprocessorDefinitions)
true
.\Debug\Shaders.bsc
true
true
true
Console
Debug/ShadersD.dll
.\Debug\ShadersD.lib
true
copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug
$(ENGINE_DIR)\Bin\Debug\$(InputName).dll;%(Outputs)
MultiThreadedDLL
OnlyExplicitInline
true
true
MaxSpeed
true
Level3
WIN32;NDEBUG;_WINDOWS;_USRDLL;SHADERS_EXPORTS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Release\
.\Release\Shaders.pch
Use
StdH.h
.\Release\
.\Release\
4996;4333
true
NDEBUG;%(PreprocessorDefinitions)
.\Release\Shaders.tlb
true
Win32
0x0409
NDEBUG;%(PreprocessorDefinitions)
true
.\Release\Shaders.bsc
true
true
Console
.\Release\Shaders.dll
.\Release\Shaders.lib
odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
true
copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin
$(ENGINE_DIR)\Bin\$(InputName).dll;%(Outputs)
Create
StdH.h
Create
StdH.h