#ifndef SE_INCL_PATHFINDING_H #define SE_INCL_PATHFINDING_H #ifdef PRAGMA_ONCE #pragma once #endif // temporary structure used for path finding class DECL_DLL CPathNode { public: // cunstruction/destruction CPathNode(class CNavigationMarker *penMarker); ~CPathNode(void); // get name of this node const CTString &GetName(void); // get link with given index or null if no more (for iteration along the graph) CPathNode *GetLink(INDEX i); class CNavigationMarker *pn_pnmMarker; // the marker itself CListNode pn_lnInOpen; // for linking in open/closed lists CListNode pn_lnInClosed; CPathNode *pn_ppnParent; // best found parent in path yet FLOAT pn_fG; // total cost to get here through the best parent FLOAT pn_fH; // estimate of distance to the goal FLOAT pn_fF; // total quality of the path going through this node }; // find first marker for path navigation DECL_DLL void PATH_FindFirstMarker( CEntity *penThis, const FLOAT3D &vSrc, const FLOAT3D &vDst, CEntity *&penMarker, FLOAT3D &vPath); // find next marker for path navigation DECL_DLL void PATH_FindNextMarker( CEntity *penThis, const FLOAT3D &vSrc, const FLOAT3D &vDst, CEntity *&penMarker, FLOAT3D &vPath); #endif /* include-once check. */