801 %{ #include "Entities/StdH/StdH.h" #include "Models/Items/ItemHolder/ItemHolder.h" %} uses "Entities/Item"; // health type enum HealthItemType { 0 HIT_PILL "Pill", // pill health 1 HIT_SMALL "Small", // small health 2 HIT_MEDIUM "Medium", // medium health 3 HIT_LARGE "Large", // large health 4 HIT_SUPER "Super", // super health }; // event for sending through receive item event EHealth { FLOAT fHealth, // health to receive BOOL bOverTopHealth, // can be received over top health }; class CHealthItem : CItem { name "Health Item"; thumbnail "Thumbnails\\HealthItem.tbn"; properties: 1 enum HealthItemType m_EhitType "Type" 'Y' = HIT_SMALL, // health type 2 BOOL m_bOverTopHealth = FALSE, // can be received over top health 3 INDEX m_iSoundComponent = 0, components: 0 class CLASS_BASE "Classes\\Item.ecl", // ********* PILL HEALTH ********* 1 model MODEL_PILL "Models\\Items\\Health\\Pill\\Pill.mdl", 2 texture TEXTURE_PILL "Models\\Items\\Health\\Pill\\Pill.tex", 3 texture TEXTURE_PILL_BUMP "Models\\Items\\Health\\Pill\\PillBump.tex", // ********* SMALL HEALTH ********* 10 model MODEL_SMALL "Models\\Items\\Health\\Small\\Small.mdl", 11 texture TEXTURE_SMALL "Models\\Items\\Health\\Small\\Small.tex", // ********* MEDIUM HEALTH ********* 20 model MODEL_MEDIUM "Models\\Items\\Health\\Medium\\Medium.mdl", 21 texture TEXTURE_MEDIUM "Models\\Items\\Health\\Medium\\Medium.tex", // ********* LARGE HEALTH ********* 30 model MODEL_LARGE "Models\\Items\\Health\\Large\\Large.mdl", 31 texture TEXTURE_LARGE "Models\\Items\\Health\\Large\\Large.tex", // ********* SUPER HEALTH ********* 40 model MODEL_SUPER "Models\\Items\\Health\\Super\\Super.mdl", 41 texture TEXTURE_SUPER "Models\\Items\\Health\\Super\\Super.tex", // ********* MISC ********* 50 texture TEXTURE_SPECULAR_STRONG "Models\\SpecularTextures\\Strong.tex", 51 texture TEXTURE_SPECULAR_MEDIUM "Models\\SpecularTextures\\Medium.tex", 52 texture TEXTURE_REFLECTION_LIGHTMETAL01 "Models\\ReflectionTextures\\LightMetal01.tex", 53 texture TEXTURE_REFLECTION_GOLD01 "Models\\ReflectionTextures\\Gold01.tex", 54 texture TEXTURE_REFLECTION_PUPLE01 "Models\\ReflectionTextures\\Purple01.tex", 55 texture TEXTURE_FLARE "Models\\Items\\Flares\\Flare.tex", 56 model MODEL_FLARE "Models\\Items\\Flares\\Flare.mdl", // ************** SOUNDS ************** 301 sound SOUND_PILL "Sounds\\Items\\HealthPill.wav", 302 sound SOUND_SMALL "Sounds\\Items\\HealthSmall.wav", 303 sound SOUND_MEDIUM "Sounds\\Items\\HealthMedium.wav", 304 sound SOUND_LARGE "Sounds\\Items\\HealthLarge.wav", 305 sound SOUND_SUPER "Sounds\\Items\\HealthSuper.wav", functions: void Precache(void) { switch (m_EhitType) { case HIT_PILL: PrecacheSound(SOUND_PILL ); break; case HIT_SMALL: PrecacheSound(SOUND_SMALL ); break; case HIT_MEDIUM: PrecacheSound(SOUND_MEDIUM); break; case HIT_LARGE: PrecacheSound(SOUND_LARGE ); break; case HIT_SUPER: PrecacheSound(SOUND_SUPER ); break; } } /* Fill in entity statistics - for AI purposes only */ BOOL FillEntityStatistics(EntityStats *pes) { pes->es_strName = "Health"; pes->es_ctCount = 1; pes->es_ctAmmount = m_fValue; pes->es_fValue = m_fValue; pes->es_iScore = 0;//m_iScore; switch (m_EhitType) { case HIT_PILL: pes->es_strName+=" pill"; break; case HIT_SMALL: pes->es_strName+=" small"; break; case HIT_MEDIUM:pes->es_strName+=" medium"; break; case HIT_LARGE: pes->es_strName+=" large"; break; case HIT_SUPER: pes->es_strName+=" super"; break; } return TRUE; } // render particles void RenderParticles(void) { // no particles when not existing or in DM modes if (GetRenderType()!=CEntity::RT_MODEL || GetSP()->sp_gmGameMode>CSessionProperties::GM_COOPERATIVE || !ShowItemParticles()) { return; } switch (m_EhitType) { case HIT_PILL: Particles_Stardust(this, 0.9f*0.75f, 0.70f*0.75f, PT_STAR08, 32); break; case HIT_SMALL: Particles_Stardust(this, 1.0f*0.75f, 0.75f*0.75f, PT_STAR08, 128); break; case HIT_MEDIUM: Particles_Stardust(this, 1.0f*0.75f, 0.75f*0.75f, PT_STAR08, 128); break; case HIT_LARGE: Particles_Stardust(this, 2.0f*0.75f, 1.0f*0.75f, PT_STAR08, 192); break; case HIT_SUPER: Particles_Stardust(this, 2.3f*0.75f, 1.5f*0.75f, PT_STAR08, 320); break; } } // set health properties depending on health type void SetProperties(void) { switch (m_EhitType) { case HIT_PILL: StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART); ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_SMALL); m_fValue = 1.0f; m_bOverTopHealth = TRUE; m_fRespawnTime = 10.0f; m_strDescription.PrintF("Pill - H:%g T:%g", m_fValue, m_fRespawnTime); // set appearance AddItem(MODEL_PILL, TEXTURE_PILL, 0, TEXTURE_SPECULAR_STRONG, TEXTURE_PILL_BUMP); // add flare AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) ); StretchItem(FLOAT3D(1.0f*0.75f, 1.0f*0.75f, 1.0f*0.75)); m_iSoundComponent = SOUND_PILL; break; case HIT_SMALL: StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART); ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_MEDIUM); m_fValue = 10.0f; m_bOverTopHealth = FALSE; m_fRespawnTime = 10.0f; m_strDescription.PrintF("Small - H:%g T:%g", m_fValue, m_fRespawnTime); // set appearance AddItem(MODEL_SMALL, TEXTURE_SMALL, TEXTURE_REFLECTION_LIGHTMETAL01, TEXTURE_SPECULAR_MEDIUM, 0); AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.4f,0), FLOAT3D(2,2,0.4f) ); StretchItem(FLOAT3D(1.0f*0.75f, 1.0f*0.75f, 1.0f*0.75)); m_iSoundComponent = SOUND_SMALL; break; // add flare case HIT_MEDIUM: StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART); ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_MEDIUM); m_fValue = 25.0f; m_bOverTopHealth = FALSE; m_fRespawnTime = 25.0f; m_strDescription.PrintF("Medium - H:%g T:%g", m_fValue, m_fRespawnTime); // set appearance AddItem(MODEL_MEDIUM, TEXTURE_MEDIUM, TEXTURE_REFLECTION_LIGHTMETAL01, TEXTURE_SPECULAR_MEDIUM, 0); AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.6f,0), FLOAT3D(2.5f,2.5f,0.5f) ); StretchItem(FLOAT3D(1.5f*0.75f, 1.5f*0.75f, 1.5f*0.75)); m_iSoundComponent = SOUND_MEDIUM; break; case HIT_LARGE: StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART); ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_MEDIUM); m_fValue = 50.0f; m_bOverTopHealth = FALSE; m_fRespawnTime = 60.0f; m_strDescription.PrintF("Large - H:%g T:%g", m_fValue, m_fRespawnTime); // set appearance AddItem(MODEL_LARGE, TEXTURE_LARGE, TEXTURE_REFLECTION_GOLD01, TEXTURE_SPECULAR_STRONG, 0); AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.8f,0), FLOAT3D(2.8f,2.8f,1.0f) ); StretchItem(FLOAT3D(1.2f*0.75f, 1.2f*0.75f, 1.2f*0.75)); m_iSoundComponent = SOUND_LARGE; break; case HIT_SUPER: StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART); ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_MEDIUM); m_fValue = 100.0f; m_bOverTopHealth = TRUE; m_fRespawnTime = 120.0f; m_strDescription.PrintF("Super - H:%g T:%g", m_fValue, m_fRespawnTime); // set appearance AddItem(MODEL_SUPER, TEXTURE_SUPER, 0, TEXTURE_SPECULAR_MEDIUM, 0); AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,1.0f,0), FLOAT3D(3,3,1.0f) ); StretchItem(FLOAT3D(1.0f*0.75f, 1.0f*0.75f, 1.0f*0.75)); CModelObject &mo = GetModelObject()->GetAttachmentModel(ITEMHOLDER_ATTACHMENT_ITEM)->amo_moModelObject; mo.PlayAnim(0, AOF_LOOPING); m_iSoundComponent = SOUND_SUPER; break; } }; void AdjustDifficulty(void) { if (!GetSP()->sp_bAllowHealth && m_penTarget==NULL) { Destroy(); } } procedures: ItemCollected(EPass epass) : CItem::ItemCollected { ASSERT(epass.penOther!=NULL); // if health stays if (GetSP()->sp_bHealthArmorStays && !m_bPickupOnce) { // if already picked by this player BOOL bWasPicked = MarkPickedBy(epass.penOther); if (bWasPicked) { // don't pick again return; } } // send health to entity EHealth eHealth; eHealth.fHealth = m_fValue; eHealth.bOverTopHealth = m_bOverTopHealth; // if health is received if (epass.penOther->ReceiveItem(eHealth)) { if(_pNetwork->IsPlayerLocal(epass.penOther)) { switch (m_EhitType) { case HIT_PILL: IFeel_PlayEffect("PU_HealthPill"); break; case HIT_SMALL: IFeel_PlayEffect("PU_HealthSmall"); break; case HIT_MEDIUM:IFeel_PlayEffect("PU_HealthMedium"); break; case HIT_LARGE: IFeel_PlayEffect("PU_HealthLarge"); break; case HIT_SUPER: IFeel_PlayEffect("PU_HealthSuper"); break; } } // play the pickup sound m_soPick.Set3DParameters(50.0f, 1.0f, 1.0f, 1.0f); PlaySound(m_soPick, m_iSoundComponent, SOF_3D); m_fPickSoundLen = GetSoundLength(m_iSoundComponent); if (!GetSP()->sp_bHealthArmorStays || m_bPickupOnce) { jump CItem::ItemReceived(); } } return; }; Main() { Initialize(); // initialize base class SetProperties(); // set properties jump CItem::ItemLoop(); }; };