Debug Win32 Release Win32 Template Win32 MFCProj {3EC2357F-FA36-9DF7-FFC4-AF9C03777DBE} Application v120 Unicode DynamicLibrary Dynamic Unicode v120 DynamicLibrary Dynamic Unicode v120 Debug\ Debug\ false $(ProjectName)D $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) Release\ Release\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) MultiThreadedDebugDLL Default false Disabled true Level3 true WIN32;_DEBUG;_WINDOWS;_USRDLL;GAMEGUI_EXPORTS;_WINDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Debug\ .\Debug\GameGUIMP.pch Use stdafx.h .\Debug\ .\Debug\ EnableFastChecks 4996;4333 true _DEBUG;%(PreprocessorDefinitions) .\Debug\GameGUIMP.tlb true Win32 0x0409 _DEBUG;%(PreprocessorDefinitions) true .\Debug\GameGUIMP.bsc true true true Console Debug/GameGUIMPD.dll .\Debug\GameGUIMPD.lib true copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug $(ENGINE_DIR)\Bin\Debug\$(InputName).dll;%(Outputs) MultiThreadedDLL OnlyExplicitInline false MaxSpeed true Level3 Speed true false WIN32;NDEBUG;_WINDOWS;_USRDLL;GAMEGUI_EXPORTS;_WINDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Release\ .\Release\GameGUIMP.pch Use stdafx.h .\Release\ .\Release\ 4996;4333 true NDEBUG;%(PreprocessorDefinitions) .\Release\GameGUIMP.tlb true Win32 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Release\GameGUIMP.bsc true true true Console .\Release\GameGUIMP.dll .\Release\GameGUIMP.lib true copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin $(ENGINE_DIR)\Bin\$(InputName).dll;%(Outputs) true true true true true true true true true true true true true true Create stdafx.h Create stdafx.h Document